[[[[[[[[[]]]]]]]]
# Filename Size Date Short Description
2001-10-29 16:13:44 /idstuff/ kb hexen2-0-  ...
1998-07-12 11:12:16 /hexen2/official/demo/ h2demo.exe kb -14975- Hexen II demo. ...
1997-12-25 16:51:13 /idstuff/hexen2/ H2Demo.exe kb -11957- Hexen II Official demo. ...
1997-12-25 16:51:13 /idstuff/macquake/ macquake.sit.hqx kb -10062- MacQuake Shareware. ...
1998-01-15 21:58:26 /quake2/graphics/skins/ template.txt kb template.txt-1-gateway@mobsters.com Template for Quake 2 skin text files. ...
2001-10-29 16:13:44 /quake2/graphics/skins/ kb a-c-0-  ...
1997-12-25 16:51:13 /idstuff/quake/ q101-106.zip kb -354- Quake upgrade from 1.01 to 1.06 (shareware and registered) ...
1997-12-25 16:51:13 /idstuff/quake/ qe_dev.gif kb -236- Screenshot of QuakeEd. ...
1997-12-25 16:51:13 /idstuff/quake/ qpix.zip kb qpix.txt-255- Quake screenshots. ...
1997-12-25 16:51:13 /idstuff/quake/ qsw106_1.zip kb -1414- Quake Shareware (File 1 of 7). ...
1997-12-25 16:51:13 /idstuff/quake/ qsw106_2.zip kb -1418- Quake Shareware (File 2 of 7). ...
1997-12-25 16:51:13 /idstuff/quake/ qsw106_3.zip kb -1413- Quake Shareware (File 3 of 7). ...
1997-12-25 16:51:13 /idstuff/quake/ qsw106_4.zip kb -1413- Quake Shareware (File 4 of 7). ...
1997-12-25 16:51:13 /idstuff/quake/ qsw106_5.zip kb -1413- Quake Shareware (File 5 of 7). ...
1997-12-25 16:51:13 /idstuff/quake/ qsw106_6.zip kb -1413- Quake Shareware (File 6 of 7). ...
1997-12-25 16:51:14 /idstuff/quake/ qsw106_7.zip kb -1413- Quake Shareware (File 7 of 7). ...
1997-12-25 16:51:14 /idstuff/quake/ quake106.zip kb -8880- Quake Shareware (All 7 parts in 1 file). ...
1997-12-25 16:51:14 /idstuff/quake/ quake108.zip kb -206- DOS Quake patch to upgrade to v1.08 ...
1997-12-25 16:51:14 /idstuff/quake/ quakepix.zip kb quakepix.txt-1358- Quake screen shots Released August 3rd, 1995 Here they are - at long last! The very first screens shots of Quake, taken at 320x200 resolution. ...
1997-12-26 00:00:00 /idstuff/quake/ wq100.zip kb -336- WinQuake - Quake port for Windows 95/NT.  ...
1997-12-25 16:51:14 /idstuff/quakeworld/maps/ deathpack1u.zip kb -2104- 32 Player Maps for QuakeWorld. ...
1997-12-25 21:54:57 /idstuff/quakeworld/skins/ qw_skins.zip kb -1432- Quake World Skins (optional, but recommended). ...
1997-12-25 16:51:14 /idstuff/quakeworld/skins/ qws_9652.zip kb -2595- QuakeWorld Skins Pack #1. ...
1997-12-25 16:51:14 /idstuff/quakeworld/skins/ qws_9706.zip kb -2900- QuakeWorld Skins Pack #2. ...
1997-12-25 16:51:14 /idstuff/quakeworld/skins/ qws_9715.zip kb -2700- QuakeWorld Skins Pack #3. ...
1997-12-25 16:51:14 /idstuff/quakeworld/skins/ qws_9721.zip kb -1653- QuakeWorld Skins Pack #4. ...
1997-12-25 16:51:14 /idstuff/quakeworld/skins/ qws_9729.zip kb -6055- QuakeWorld Skins Pack #5. ...
1997-12-25 21:55:15 /idstuff/quakeworld/skins/ skinbase.zip kb -17- Information about QuakeWorld skins. ...
1997-12-25 16:51:14 /idstuff/quakeworld/unix/old/ qwcl1.54-i386-unknown-linux2.0.tar.gz kb -125- QuakeWorld Client 1.54 for Linux (i386) ...
1997-12-25 16:51:14 /idstuff/quakeworld/unix/old/ qwcl1.54c-i386-unknown-linux2.0.tar.gz kb -125- QuakeWorld Client 1.54c for Linux (i386) ...
1997-12-25 16:51:14 /idstuff/quakeworld/unix/old/ qwsv1.54-i386-unknown-linux2.0.tar.gz kb -126- QuakeWorld Server 1.54 for Linux (i386) ...
1997-12-25 16:51:14 /idstuff/quakeworld/unix/old/ qwsv1.54c-i386-unknown-linux2.0.tar.gz kb -126- QuakeWorld Server 1.54c for Linux (i386) ...
1997-12-25 16:51:14 /idstuff/quakeworld/unix/old/ qwsv1.54c-i386-unknown-bsdi3.0.tar.gz kb -125- QuakeWorld Server 1.54c for BSDi (i386). ...
1997-12-25 16:51:14 /idstuff/quakeworld/unix/old/ qwsv1.54c-sparc-sun-solaris2.5.1.tar.gz kb -126- QuakeWorld Server 1.54c for Sparc Sun Solaris 2.5.1 ...
1997-12-25 16:51:14 /idstuff/quakeworld/unix/old/ squake-0.992-i385-unknown-linux2.0.tar.gz kb -172- SVGA Lib Quake 0.992 for Linux 2.0.0 (i386). ...
1997-12-25 16:51:14 /idstuff/quakeworld/unix/old/ unixded-0.991-i386-unknown-bsdi3.0.tar.gz kb -259- Unix dedicated-only Quake Server for BSDi (i386). ...
1997-12-25 16:51:14 /idstuff/quakeworld/unix/old/ unixded-0.991-i386-unknown-linux2.0.tar.gz kb -155- Unix dedicated-only Quake Server for Linux (i386). ...
1997-12-25 16:51:14 /idstuff/quakeworld/unix/old/ unixded-0.991-sparc-sun-solaris2.5.1.tar.gz kb -205- Unix dedicated-only Quake Server for Sparc Sun Solaris 2.5.1 ...
1998-08-29 00:39:24 /idstuff/quakeworld/unix/ qwcl-2.30-i386-unknown-linux2.0.tar.gz kb -918- QuakeWorld Client 2.30 for Linux (i386) ...
1998-08-29 00:41:05 /idstuff/quakeworld/unix/ qwcl-2.30-glibc-i386-unknown-linux2.0.tar.gz kb -920- Quakeworld Client v2.30 for Linux glibc i386 ...
1998-08-29 00:41:50 /idstuff/quakeworld/unix/ qwcl-2.30-glibc-1.i386.rpm kb -923- Quakeworld Client v2.30 for Linux glibc i386 (RPM) ...
1998-08-29 00:42:18 /idstuff/quakeworld/unix/ qwcl-2.30-1.i386.rpm kb -921- Quakeworld Client v2.30 for Linux i386 (RPM) ...
1998-08-29 00:43:19 /idstuff/quakeworld/unix/ qwsv-2.30-i386-unknown-linux2.0.tar.gz kb -200- QuakeWorld Server 2.30 for Linux (i386) ...
1998-08-29 00:43:53 /idstuff/quakeworld/unix/ qwsv-2.30-sparc-sun-solaris2.5.1.tar.gz kb -196- QuakeWorld Server 2.30 for Sparc Solaris 2.5.1 ...
1998-08-29 00:44:17 /idstuff/quakeworld/unix/ qwsv-2.30-i386-unknown-bsdi3.0.tar.gz kb -284- Quakeworld Server v2.30 for BSDi 3.0 ...
1998-08-29 00:44:54 /idstuff/quakeworld/unix/ qwsv-2.30-glibc-i386-unknown-linux2.0.tar.gz kb -200- Quakeworld Server v2.30 for Linux glibc i386 ...
1998-08-29 00:45:40 /idstuff/quakeworld/unix/ qwsv-2.30-glibc-alpha-unknown-linux2.0.tar.gz kb -217- Quakeworld Sever v2.30 for Linux glibc Alpha ...
1998-08-29 00:47:22 /idstuff/quakeworld/unix/ qwsv-2.30-glibc-1.i386.rpm kb -205- QuakeWorld Server v2.30 Linux glibc i386 (RPM) ...
1998-08-29 00:36:25 /idstuff/quakeworld/ qwsv230.zip kb -217- QuakeWorld v2.30 Server for Windows 95/98/NT ...
1998-08-29 00:36:01 /idstuff/quakeworld/ qw230.zip kb -593- QuakeWorld v2.30 Client for Windows 95/98/NT ...
1998-05-23 22:07:17 /planetquake/teamfortress/ tf28.zip kb -4204- TeamFortress v2.8 (full) ...
1998-05-23 22:06:52 /planetquake/teamfortress/ tf28inst.exe kb -5465- TeamFortress v2.8 (full, with installer) ...
1998-08-30 00:00:00 /idstuff/quakeworld/ qw230.exe kb -817- QuakeWorld v2.30 Client for Windows 95/98/NT ...
1997-12-25 16:51:14 /idstuff/source/ qcc.tar.gz kb qcc.txt-199- QuakeC Compiler. ...
1997-12-25 16:51:14 /idstuff/source/ QuakeEd.tar.gz kb QuakeEd.txt-385- The source code for QuakeEd, id Software's map editing application for NEXTSTEP. ...
1997-12-25 16:51:14 /idstuff/source/ qutils.zip kb qutils.txt-700- The latest version of all released Quake map-building utilities. ...
1997-12-25 16:51:14 /idstuff/unsup/ glq1022.exe kb -382- GLQuake for OpenGL. Enhanced Quake beta for cards supporting OpenGL (3DFx Chipset recommended). Version 10/22 ...
1997-12-25 16:51:14 /idstuff/unsup/ glq8_09.zip kb -276- GLQuake for OpenGL. Enhanced Quake beta for cards supporting OpenGL (3DFx Chipset recommended). Version 8/9 ...
1997-12-25 16:51:14 /idstuff/unsup/ glq8_27.zip kb -270- GLQuake for OpenGL. Enhanced Quake beta for cards supporting OpenGL (3DFx Chipset recommended). Version 8/27 ...
1997-12-25 16:51:14 /idstuff/unsup/ idctf1.zip kb -772- Unofficial id Software's Capture The Flag map. ...
1997-12-25 16:51:14 /idstuff/unsup/ intel_linux_quake101.tgz kb -317- xquake for ix86 Linux. ...
1997-12-25 16:51:14 /idstuff/unsup/ progs106.zip kb -226- .qc source files for Quake 1.06. ...
1997-12-25 16:51:14 /idstuff/unsup/ qwded106.exe kb -212- Windows Dedicated-only Quake Server. ...
1997-12-25 16:51:14 /idstuff/unsup/ squake-1.1-i386-unknown-linux2.0.tar.gz kb -207- Linux SVGALib Quake v1.1 ...
1997-12-25 16:50:17 /idstuff/quakeworld/mods/ctf4/ 3wave40.zip kb -563-zoid@threewave.net Threewave Capture The Flag 4.0 server. ...
1997-12-25 16:50:17 /idstuff/quakeworld/mods/ctf4/ 3wctf301.zip kb -3992-zoid@threewave.net Threewave Capture The Flag 3.01 client pack. ...
1997-12-25 16:50:17 /idstuff/quakeworld/mods/ctf4/ 3wctfc40.zip kb -6564-zoid@threewave.net Threewave Capture The Flag 4.0 client pack. ...
1997-12-25 16:51:14 /more_idstuff/hipnotic/ all.zip kb -559-  ...
1997-12-25 16:51:14 /more_idstuff/hipnotic/ docs.zip kb -8-  ...
1997-12-25 16:51:14 /more_idstuff/hipnotic/ maps.zip kb -222-  ...
1997-12-25 16:51:14 /more_idstuff/hipnotic/ newexes.zip kb -93-  ...
1997-12-25 16:51:14 /more_idstuff/hipnotic/ qc.zip kb -170-  ...
1997-12-25 16:51:14 /more_idstuff/hipnotic/ qcc.zip kb -35-  ...
1997-12-25 16:51:14 /more_idstuff/hipnotic/ utilsrc.zip kb -114-  ...
1998-01-18 00:00:00 /more_idstuff/ doe_qc.zip kb doe_qc.txt-192- QuakeC files for Dessolution of Eternity, the Quake Mission pack 2by Rogue Entertainment. ...
1997-12-25 16:51:14 /more_idstuff/ qtest1.zip kb qtest1.txt-4214- Original Quake Test release 1. ...
1997-11-25 22:27:13 /partial_conversions/beyond_belief/ bbprev.zip kb bbprev.txt-728-matthias.worch@uni-essen.de This is a preview of my upcoming episode BEYOND BELIEF. It will feature 9 new single-player levels, a few new textures and much more. What you have here is map03, fully playable on all skill levels and ready for coop and DM. ...
1998-11-13 19:25:18 /partial_conversions/ thelordoftheshadow.zip kb thelordoftheshadow.txt-2213-jpranger@freemail.nl The Lord of the Shadow ...
1998-11-13 19:25:45 /quake2/console/ ammospew.zip kb ammospew.txt-1-kenzie@nildram.co.uk Ammo Spew Config for Quake 2 ...
1997-11-25 22:27:13 /partial_conversions/mech_warrior/ mechwar2.zip kb mechwar2.txt-1745-lando@apollo.ruralnet.net.au The aim of the patch is to provide some 'Mech vs Human' warfare, and my oh my is it fun watching pissy little humans running for their lives, trying to get away before you gib them shitless with your ER Pulse. ...
1998-11-13 19:24:38 /partial_conversions/ sas095b.zip kb sas095b.txt-228-i.norton@virgin.net SAS partial conversion. ...
1998-11-13 19:22:37 /partial_conversions/ rvgsquake.zip kb rvgsquake.txt-2119-gramsey@swva.net RVGS is a Quake Conversion created by Gary Ramsey ...
2001-10-29 16:13:44 / kb blood2-0-  ...
1998-11-10 09:04:53 /blood2/demo/ b2d09ap.zip kb b2d09ap.txt-2734- This patch file will update the Blood 2 Demo v1.0 (Build 108) to Blood 2 Demo v1.0a (Build 109). This newer version contains bug fixes and performance improvements and is much more representative of the final product. ...
1999-04-01 20:24:56 /blood2/patches/ B2P_021.exe kb -2692- Blood 2 v2.1 patch. ...
2001-10-29 16:13:44 /blood2/ kb demo-0-  ...
1998-11-10 09:04:53 /blood2/demo/ b2demoa.zip kb -7319- Blood 2: The Chosen demo. ...
1997-11-25 22:27:13 /partial_conversions/ amgothq.zip kb amgothq.txt-628-russell@netconx.demon.co.uk American Gothic patch for Quake. ...
1998-11-24 09:44:07 /quake2/levels/arena/ ra2seb1.zip kb ra2seb1.txt-740-seb_the_sacred@hotmail.com SeB's Battlegrounds - Rocket Arena Map. ...
1997-12-25 16:51:14 /partial_conversions/ classicq.zip kb classicq.txt-2102- QTest1 total conversion. A nostolgic trip back for those of us who played back in the days of qtest1. ...
1997-12-25 16:51:14 /partial_conversions/ dukenuke.zip kb dukenuke.txt-1371- Duke Nukem's Revenge. Partial Quake conversion Map features new Duke textures, jetpack, holodude, freeze gun, pipebombs, exploding toilets and chicks. You know the drill. ...
1997-11-25 22:27:13 /partial_conversions/ happy12.zip kb happy12.txt-880-dicko@netletter.com The object of Happy Fun Quake is to collect as many happy smileys as you can. But first, you have to get the clowns to give them up--which they only do when they fall down. (Hint: The double-barrell shotgun is a really nice way to get them to fall down.) ...
1998-01-20 23:01:36 /partial_conversions/ psislug.zip kb psislug.txt-252-howley@cts.com The modification introduces a psionic slug monster into your original quake levels. ...
1997-11-25 22:27:13 /partial_conversions/ simv1b1.zip kb simv1b1.txt-503-pal@pacbell.net This is a Simpsons Super Patch for Quake. ...
1997-11-25 22:27:13 /partial_conversions/ swindle.zip kb swindle.txt-1000-inferno@pcix.com The Great Rock n Roll Swindle  ...
1997-11-25 22:27:13 /partial_conversions/ upgrade.zip kb upgrade.txt-883-cmillard@cstone.net Quake Upgrade V1.00 ...
1998-01-17 16:57:12 /quake2/dlls/weapons/ gunfu056.zip kb gunfu056.txt-147-amichaelsen@hotmail.com Gun Fu, for Quake II ...
1997-11-25 22:27:13 /sounds/ lodossv1.zip kb lodossv1.txt-1000-Ged@lakes.ring.com Record of Lodoss War Sounds ...
1997-11-25 22:27:13 /sounds/ newsnd.zip kb newsnd.txt-495-bspratt@cybersol.com New sounds for Quake, mainly intended for deathmatch. ...
1997-11-25 22:27:13 /total_conversions/legion_of_doom/ lodb1.zip kb lodb1.txt-2068-legion@nether.net The goal of this combo patch is to simultaneously enhance both single player and multiplayer games. I've added support for 15 new monsters as well as 17 new weapons, one of which has two "modes" of operation. A grappling hook and the airfist have also been added as well as a decoy. ...
1997-11-25 22:27:13 /total_conversions/mortal_kombat/ mk1497d1.zip kb mk1497d0.txt-5-masters@citenet.net KOMBAT QUAKE SERVER BETA v1.05b ...
1997-11-25 22:27:13 /total_conversions/mortal_kombat/ mk1497d2.zip kb mk1497d0.txt-119-masters@citenet.net KOMBAT QUAKE SERVER BETA v1.05b ...
1997-11-25 22:27:13 /total_conversions/mortal_kombat/ mk1497d3.zip kb mk1497d0.txt-2869-masters@citenet.net KOMBAT QUAKE SERVER BETA v1.05b ...
1997-12-28 13:08:30 /quake2/dlls/compilations/ flavourserver.zip kb flavourserver.txt-106-rhaskett@rogers.wave.ca Grapple and teleporter. ...
1997-12-28 13:09:00 /quake2/dlls/compilations/ dmcp092b.zip kb dmcp092b.txt-312-rhaskett@rogers.wave.ca Death Messages Configuration Program ...
1997-11-25 22:27:13 /total_conversions/ glmario.zip kb glmario.txt-839-psychic@stnetcom.com GL mario quake is a partial conversion of Quake. basicly its what happens when the quake guy retires from his job of hunting demons of death, then drinks too much beer! ...
1998-01-17 14:22:01 /total_conversions/ qb-chess1.2.zip kb qb-chess1.2.txt-1630-axb8863@grace.rit.edu Quake Battle Chess is a game based on the ancient game created in India. Much evolved since then, the game of chess has passed through the board and into a chip. Evolving once more, game of chess can be found in Quake. The game of chess has become a virtual battle experience. QBC allows the user to fly in observer mode and view the 3d board. ...
1997-11-25 22:27:13 /total_conversions/ squawk2.zip kb squawk2.txt-1317-sgalbrai@linknet.kitsap.lib.wa.us Squawk TC for Quake. ...
1997-12-28 12:55:32 /hexen2/graphics/texture_wads/ roman.zip kb roman.txt-692-helenh@housegirl.interfre.net This wad archive contains all of the textures in the roman themed bsp files. ...
1997-12-28 12:55:00 /hexen2/graphics/texture_wads/ meso.zip kb meso.txt-767-helenh@housegirl.interfre.net This wad archive contains all of the textures in the meso-american themed bsp files. ...
1997-11-25 22:27:13 /levels/0-9/ 4fiffy1.zip kb 4fiffy1.txt-471-Georgef551@aol.com Demise: A new level for Quake! ...
1997-11-25 22:27:13 /levels/0-9/ 9terrors.zip kb 9terrors.txt-581-russell@netconx.demon.co.uk A compact and bijou residence suitable for the DIY enthusiast, as estate agents say. Designed for single play mostly, but it may work for co-op or DM games with up to four players, but not flag/team. ...
1997-12-25 16:51:14 /levels/deathmatch/0-9/ 1evilway.zip kb 1evilway.txt-34- This is a patch level for the Quake Test Level 1 adding a few monsters!  ...
1997-11-25 22:27:13 /levels/deathmatch/0-9/ 222x3dm.zip kb 222x3dm.txt-67-TheKAVH@worldnet.att.net Small DM level wuth three levels and a neat lightning effect  ...
1997-11-25 22:27:13 /levels/deathmatch/0-9/ 281jab.zip kb 281jab.txt-237-jblaine@nda.com 281 Jack and The Beanstalk  ...
1997-11-25 22:27:13 /levels/deathmatch/0-9/ 4archs.zip kb 4archs.txt-239-shawnh@sni.net Four rooms interconnected, each one having a magical "arch" that transports to one of the other rooms  ...
1997-11-25 22:27:13 /levels/deathmatch/0-9/ 5150.zip kb 5150.txt-468-midiguy@crl.com 5150 is a Deathmatch only bsp.  ...
1997-11-25 22:27:13 /levels/deathmatch/0-9/ 5days.zip kb 5days.txt-261-t.moeller@rendsburg.netsurf.de Nothing special just a simple first thing to check out how Quake-Editing works.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ gaga.zip kb gaga.txt-183-gagnon03@gel.ulaval.ca A great Deathmatch map that is not too big but still has enough intricacies so you are not bored after 5 minutes of play. It also contains secrets and many items (ammo and health), so if you die it's because you suck!  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ galore.zip kb galore.txt-187-Dimpydoo@clt.mindspring.com Quake Dm Level!  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ ghosts.zip kb ghosts.txt-284-jrobison@feist.com Ghosts, Zombies, and no way out. This is an addon (for lack of a better word) for Quake that will change the Scrags to Ghosts, and put you in a new level full of them.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ giggler.zip kb giggler.txt-554-giggler@student.umass.edu Deathmatch Quake map featuring QuakeC coding by Gary Griggs.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ giggler2.zip kb giggler2.txt-270-giggler@tiac.net Deathmatch Quake map made for the +deathmatch 2 setting. A castle in the sky.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ giggler3.zip kb giggler3.txt-282-giggler@tiac.net Deathmatch Quake map made for the +deathmatch 2 setting. A house with a center courtyard.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ giggler4.zip kb giggler4.txt-588-giggler@tiac.net Fairly large deathmatch Quake map made for the +deathmatch 2 setting.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ gormen.zip kb gormen.txt-373-kerrow@agt.net A castle. I have endeavoured to recreate the atmosphere, architecture and ambience of a medieval stronghold.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ gygax.zip kb gygax.txt-244-caligari@algonet.se Well this is my first map. It's not anything special I guess but I hope it is ok for deathmatch play. Try it with reaperbot, 5 of them or so :)  ...
1997-12-25 16:51:14 /levels/deathmatch/g-i/ hall.zip kb hall.txt-403- This is my second level, Hall. i made it with Quest. I'm currently trying to program it for the Eliminator Bots.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ hallowgr.zip kb hallowgr.txt-91-ph10302@www.cedarnet.org Once, when the Clans were still young, there were times when disputes, fueds, and war could shake the very nature of the Clan society. A place was needed for righteous vengence, and thus came the Hallowed Grounds--places where the Clans could avenge  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ hardtrgt.zip kb hardtrgt.txt-240-smmcnutt@ix.netcom.com Hard Target is an Army Base style DeathMatch level. There are 3 secret areas that contain artifacts.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ heap.zip kb heap.txt-272-dparker@students.wisc.edu Pretty small, but *I* like it  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ hellhole.zip kb hellhole.txt-150-midiguy@crl.com Hellhole is a medium sized DEATHMATCH arena.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ hellkp10.zip kb hellkp10.txt-385-orion@ais.net Take map7 from doom2, size it done, and make it more Quake-like and there ya go.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ highdive.zip kb highdive.txt-221-hex@varberg.se Highdive is a medium sized DEATHMATCH arena.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ highrise.zip kb highrise.txt-113-AKaveMan2@AOL.com A tall room with three levels. To get to each platform, there are four water pillars (one in each corner). In the middle, there is a big pool.  ...
1997-12-25 16:51:14 /levels/deathmatch/g-i/ hockey.zip kb hockey.txt-105- Cool Hockey Arena with stands and all weapons  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ hof.zip kb hof.txt-174-maggot@ne.com.au 2-5 player deathmatch (simple but affective)  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ house.zip kb house.txt-10-mafon@stud.uni-sb.de My second Quake deathmatch level from scratch.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ infinity.zip kb infinity.txt-220-emiller@hhs.net A cool deathmatch level that I did primarily as a learning experience. I'm more pleased than I had expected with the results.  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ insula.zip kb insula.txt-154-crmgav01@psipsy.uct.ac.za A reasonably small deathmatch level with a central multi- walkway area  ...
1997-11-25 22:27:13 /levels/deathmatch/g-i/ inthesky.zip kb inthesky.txt-133-wayneL@profund1.demon.co.uk Up In The Sky  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ manson1.zip kb manson1.txt-395-Mc1127@aol.com Four rooms, four halls, large central area with multiple platforms. Teleports galore, crushers and more. A blast for deathmatch  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ manson2.zip kb manson2.txt-430-Mc1127@aol.com Deathmatch Map.. lava to swim in, traps to die in. Tight walkways, multiple teleporters, one main two-floor room.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ map01.zip kb map01.txt-253-matthias.worch@uni-essen.de Yet another conversion of DooM II Map01.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ map01q.zip kb map01q.txt-39-lpique@crystald.com DOOM2's MAP01 for Quake  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ map01rq.zip kb map01rq.txt-171-lpique@crystald.com A version of MAP01 for Quake  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ marksapt.zip kb marksapt.txt-530-discgolf@ix.netcom.com Map loosely based on my apartment complex. Features large outdoor area.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ martim3.zip kb martim3.txt-205-roeltiem@pi.net This level was specially designed to kill.. It's a perfect deathmatch level for two players but three or more works fine to.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ martim4.zip kb martim4.txt-406-roeltiem@pi.net This is the second level we made for Quake, the first time we focussed on playability. Now... we wanted to make more of a cool detailled level. But it still had to be fun to play.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ mine.zip kb mine.txt-221-ahawley@zoo.uvm.edu Great Doom Deathmatch level, really needed to be put into Quake to utilize full ability. Fairly small to ensure large amounts of carnage!  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ minesh.zip kb minesh.txt-277-mfoggin@netcomuk.co.uk My second deathmatch level. Still learning WorldCraft.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ mith01.zip kb mith01.txt-79-bclark@sfu.ca A small, yet fun DM level.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ moonbase.zip kb moonbase.txt-516-psycho@capecod.net GREAT deathmatch level for 6+ players  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ mortis.zip kb mortis.txt-216-jduclos@videotron.ca small fast dm quake map.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ mosh.zip kb mosh.txt-113-ph10302@www.cedarnet.org Lava! Suffering! Death! Play with sv_gravity set to 45 for maximum fun! Also get the grappling hook patch. This was designed with it's use in mind.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ muny01.zip kb muny01.txt-32-c9223826@cs.newcastle.edu.au MunY 01, Deathmatch only map. Best with 2 or 3 players.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ muny02.zip kb muny02.txt-41-c9223826@cs.newcastle.edu.au MunY 02, Deathmatch only map. Best with 4+ players.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ muny03.zip kb muny03.txt-68-c9223826@cs.newcastle.edu.au MunY 03, Deathmatch only map. Best with 4+ players.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ muny04.zip kb muny04.txt-116-munyul@viper.net.au MunY 04, Deathmatch only map. Best with 4+ players.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ muny05.zip kb muny05.txt-68- munyul@viper.net.au MunY 05, Deathmatch only map. Best with 4+ players.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ muny06.zip kb muny06.txt-94-munyul@viper.net.au MunY 06, Deathmatch only map. Medium sized map. This map plays great with just one reaper bot, try it.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ mustard.zip kb mustard.txt-8-whiteoak@celtic.co.uk My new modified Quake Level, modified from test1.bsp it's intended for deathmatch  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ mydm1.zip kb mydm1.txt-188-stewarts@luna.co.uk My first attempt at a level.  ...
1997-12-25 16:51:14 /levels/deathmatch/m-o/ nails.zip kb nails.txt-11- This level is very similar to level two except there are only supernailguns and two grenade-launchers.  ...
1997-12-25 16:51:14 /levels/deathmatch/m-o/ night.zip kb night.txt-277- .  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ nrr1.zip kb nrr1.txt-583-100741,667@compuserve.com Big(ish) base level designed specifically with deathmatch in mind...platforms.....weapons and more platforms.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ ntdm1.zip kb ntdm1.txt-117-ntropy@voicenet.com.com Deathmatch Quake map.  ...
1997-11-25 22:27:13 /levels/deathmatch/m-o/ office.zip kb office.txt-160-TheKAVH@worldnet.att.net Small DM level center around multi-story building  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ ra.zip kb ra.txt-239-kerrow@agt.net The ambience of the level is designed to reflect a deserted tomb  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ reactor.zip kb reactor.txt-230-jrobison@feist.com A pretty big Deathmatch Level. All the rooms are interconnected, but you will have to work for the Rocket Launcher and Lightening Gun.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ scarpa1.zip kb scarpa1.txt-155-dnsilv00@pop.uky.edu When designing this, I went for a very dark atmosphere on low VID_MODEs.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ scohop.zip kb scohop.txt-2-scohop@iaonline.com A pretty nifty level, pretty good for deathmatch.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ sdeath.zip kb sdeath.txt-104-labtec@geocities.com Small dethmatch level for 2-4 players  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ sdm1.zip kb sdm1.txt-139-stiletto@psu.edu Deathmatch map inspired by dm4 by American McGee  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ shadhall.zip kb shadhall.txt-225-M.C.Pitten@cs.cf.ac.uk An atmospheric deathmatch level consisting of several rooms interlinked with tunnels complete with cool lighting effects.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ shake2.zip kb shake2.txt-12-d.rammelt@student.canterbury.ac.nz My second QuakeSW DM level. This one took much longer around 6hours work, but is alot better because of the improvements i made in Qmaper.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ shandra.zip kb shandra.txt-682-Shandra@T-Online.de DM Level, my first attempt in Quake Lvl Creation  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ shining.zip kb shining.txt-232-hale@bigdog.engr.arizona.edu Map based on the garden in the movie The Shining.  ...
1997-12-25 16:51:14 /levels/deathmatch/s-u/ silo.zip kb silo.txt-225- Silo of Death.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ simple.zip kb simple.txt-110-gibbed@premier1.net Remake of Doom2 Map07 "Dead simple", with teleporters that take you onto the roof.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ skntown.zip kb skntown.txt-174-jglen@flexnet.com This is a VERY alpha version of my level, and I just put it out to get reactions to the initial design.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ skyhigh.zip kb skyhigh.txt-133-abducted@sd.znet.com This is a fairly small level that I made to see what I could do with the current quake editors out there.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ sneak.zip kb sneak.txt-361-bigd@flex.net Nice sized deathmatch level with 12 deathmatch starts. All weapons are included.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ sniperp.zip kb sniperp.txt-192-jwjanko@aol.com It is a fairly dark level with many "secret" sniping spots, but none of the spots are safe for the sniper.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ spud.zip kb spud.txt-238-101727.366@compuserve.com This bad boy has platforms, teleports all the weapons, lava and a whole This bad boy has platforms, teleports all the weapons, lava and a whole  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ squared.zip kb squared.txt-107-chaz@flinet.com New Level, modeled after Doom2 Map07, very modified  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ squim.zip kb squim.txt-266-kls1046@cs.rit.edu Medium sized Deathmatch level. Has 8 death-match starts and 1 exit  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ squish.zip kb squish.txt-112-TheKAVH@worldnet.att.net Small DM level with a squisher  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ squishem.zip kb squishem.txt-162-dreese.1@osu.edu Squishem is a medium to large sized DEATHMATCH level. There are a couple of places where you can really annoy other players.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ stair.zip kb stair.txt-134-heidilyn@iccas.com Deathmatch only multi level map (up and down)  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ symbols.zip kb symbols.txt-40-Vovin@vnet.net Just one room, a large intersecting pentagram and a large intersecting Star o' David and a ChangeLevel Trigger and intermission camera. I'm releasing the .map so people can use the Pentagram and the Star  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ synapse.zip kb synapse.txt-204-geoffhys@com.au About 6 room's which are good.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ tattoo1.zip kb tattoo1.txt-312-tattoo@cbcast.com A small to medium deathmatch level only. Has 4 good sized rooms, and a hallway.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ teenydm.zip kb teenydm.txt-196-enderlin@accessnv.com A small deathmatch level, no monsters.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ tekwar.zip kb tekwar.txt-693-killer@colba.net Life means death!  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ telexb.zip kb telexb.txt-68-71614.3257@compuserve.com A fun Quake sw deathmatch level from scratch. Based on a great DOOM deathmatch level, Telecross. And IMO, it's very close. Enjoy!  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ temple_p.zip kb temple_p.txt-326-Raven@Abraxis.com Medium-sized deathmatch level with (as you may have guessed) a temple motif.  ...
1997-12-25 16:51:14 /levels/deathmatch/s-u/ terminus.zip kb terminus.txt-396- This is a deathmatch only level for Quake...  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ thebeach.zip kb thebeach.txt-234-mikeburb@pacbell.net The Beach! w/ a moving boat & waves ! Oh yea, don't forget the fish under the pier !  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ thetrilg.zip kb thetrilg.txt-38-HiMyPeople@AOL.com This is a Trilogy of hacked versions of Test1, test2, and Test3 levels.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ theyard.zip kb theyard.txt-317-gunnarsa@axp1.vestdata.no Many open areas surrounded by white castlewalls in connection with eachother and some indoor area.  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ thirteen.zip kb thirteen.txt-510-msavic@comnet.ca The Thirteen Steps  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ thisisde.zip kb thisisde.txt-20-phillipt@scruznet.com Deathmatch level that doesn't look like a box  ...
1997-11-25 22:27:13 /levels/deathmatch/s-u/ thisistx.zip kb thisistx.txt-315-phillipt@scruznet.com Deathmatch level that doesn't look like a box  ...
1997-11-25 22:27:14 /levels/deathmatch/s-u/ thresher.zip kb thresher.txt-108-spork@sonic.net Deathmatch Quake map/single player  ...
1997-11-25 22:27:14 /levels/deathmatch/s-u/ tmcage.zip kb tmcage.txt-674-106425,213@compuserve Full Quake deathmatch map. Centred around an inescapable cage which insures 100% telefrags, and is the only location that the rocket launcher can be used.  ...
1997-12-25 16:51:14 /levels/deathmatch/s-u/ toolshed.zip kb toolshed.txt-410- A medium sized deathmatch level based on my toolshed (not).  ...
1997-11-25 22:27:14 /levels/deathmatch/s-u/ tower.zip kb tower.txt-116-tristan@justche.demon.co.uk Inside of a church tower, a few platforms etc. Deathmatch.  ...
1997-11-25 22:27:14 /levels/deathmatch/s-u/ tower1.zip kb tower1.txt-116-zawald@idirect.com Tower War is a small dark Deathmatch level for 2 or 3 players.  ...
1997-11-25 22:27:14 /levels/deathmatch/s-u/ tsos.zip kb tsos.txt-389-storto@cz.flashnet.it This is a fun Deathmatch level for who want to try another place like the DM levels.  ...
1997-11-25 22:27:14 /levels/deathmatch/s-u/ twisted.zip kb twisted.txt-315-jewsbury@netspace.net.au A Quakematch level optimized for speed and gibs-a-plenty!  ...
1997-11-25 22:27:14 /levels/deathmatch/s-u/ tygarden.zip kb tygarden.txt-293- gunnarsa@axp1.vestdata.no 3 big rooms in connection. One with 4 teleports and a rocketlauncher, one empty exept from a road on poles in the middle that leads to a teleport, and one with a house on the wall and a lake below and a sniping spot.  ...
1997-11-25 22:27:14 /levels/deathmatch/s-u/ under.zip kb under.txt-18-vand0225@tc.umn.edu Designed to be very Dark so that people give themselves away when they fire their weapons.  ...
1997-11-25 22:27:14 /levels/deathmatch/compilations/ dmatch1.zip kb dmatch1.txt-2469-russ@eastland.net This is a series of eight deathmatch levels that have been put together for an eight level deathmatch.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ ac_die.zip kb ac_die.txt-254-saber@flex.net Not to big, not to small deathmatch level. All weapons are included and four Pentagrams are included on easy skill setting for C-Mods like FIEND. Now Two AC Beta Models and Stinger Missles. *****ACBeta Required*****  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ acedave2.zip kb acedave2.txt-383-Weiden@tcnj.edu DarkRealm is a new deathmatch level for Quake. I wanted to construct a map that gives diverse possibilities instead of routine deathmatch.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ addqk1a.zip kb addqk1a.txt-208-ikeranen@raita.oulu.fi Quake deathmatch level, based on the first level of my Doom2 DM-level series called Addictiv. The level is of medium size, small enough for 4 players, big enough for 8.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ alsc.zip kb alsc.txt-351-darin@usl.edu This is a medium sized DM level, based somewhat on my workplace. This was more learning attempt, but still pretty neat.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ anarqist.zip kb anarqist.txt-824-bini@time2quake.com Official level of The Anarqist Clan  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ anoxia.zip kb anoxia.txt-174-belly@nrg.com.au Two roomed blitzer.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ ar.zip kb ar.txt-58-Darren@tuscola.net A small maze-like room.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ arena1.zip kb arena1.txt-205-chronos@ram.net.au A small DM level designed for at least 3 players, preferably more, fast moving and really spooky when the lights go dim.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ arena2.zip kb arena2.txt-108-crmgav01@psipsy.uct.ac.za Large deathmatch level with central supply area. Changes made to allow for better deathmatch for more than two players. Lots of secret areas.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ arka.zip kb arka.txt-363-tomwing@ycom.or.at After the famous BENTA base ... the ARKA sections.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ arma1.zip kb arma1.txt-218-Matthias.Worch@uni-essen.de Being my first level for Quake this one is quite experimental - but still looks much better than most of the c**p you can find in the net.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ arma2.zip kb arma2.txt-457-matthias.worch@uni-essen.de Here it is, the second Armageddon level. What started as a pure dm map has become a combined single/DM level that plays well in both modes.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ atomic.zip kb atomic.txt-201-mirko@smartnet.co.za Alot of slime, some catwalks and corridors. Playtested with BGbot2a and it rocks!  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ axeme7.zip kb axeme7.txt-292-sbun19@mail.idt.net A fairly simple level designed mainly for deathmatch  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ barnv5b.zip kb barnv5b.txt-207-firenze@juno.com my barn  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ basin.zip kb basin.txt-229-ninbroke@mindspring.com Just a Deathmatch level that i created. Has two traps like the one in E1M6.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ basmnt.zip kb basmnt.txt-113-jlowell@winternet.com This is the first serious map I made with Thred.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ battle.zip kb battle.txt-158-aries@sure.net My first attempt at a Quake DM level, created using Worldcraft. It's 3 major rooms, with more to come.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ benta.zip kb benta.txt-354-tomwing@ycom.or.at DM Level for Quake Registered, suitable for 2-9 players  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ biggins.zip kb biggins.txt-758-robwhit@ix.netcom.com This level is big so I recommend at least 6 to 8 players but any amount can play!  ...
1997-12-28 12:54:30 /hexen2/graphics/texture_wads/ hexen2wad.zip kb hexen2wad.txt-3458-helenh@housegirl.interfre.net All Textures from Hexen II ...
1997-12-28 12:53:56 /hexen2/graphics/texture_wads/ end.zip kb end.txt-584-filth@telefragged.com This wad archive contains all of the textures in the end bsp files. ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ bmagic.zip kb bmagic.txt-316-hutten@infko.uni-koblenz.de a kind of small level, made especially for two-player deathmatch. most levels are a little two big for that  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ boxedin.zip kb boxedin.txt-395-bob.flannigan@internetMCI.com Deathmatch level that is a large courtyard with 16 buildings in a 4X4 pattern.  ...
1997-12-25 16:51:14 /levels/deathmatch/a-c/ boxing.zip kb boxing.txt-75- Awesome boxing arena, 2 dm starts, pretty small but it kicks ASSS!  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ break007.zip kb break007.txt-276-mikkon@sci.fi A small but detailed deathmatch level including some cool doors, wind tunnels and crushers.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ break008.zip kb break008.txt-259-mikkon@sci.fi Medium sized deathmatch level including a cool lava shrine, small corridors, open areas etc.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ break009.zip kb break009.txt-285-mikkon@sci.fi Yet another typicial dm-level. It's small and contains some "fun" things to keep you entertained.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ break010.zip kb break010.txt-192-mikkon@sci.fi Another small Deathmatch level! lots of traps, squishers and lava just like in the previous Break-levels.  ...
1997-12-25 16:51:14 /levels/deathmatch/a-c/ bridges.zip kb bridges.txt-60- Awesome Dm level with bridges over hot lava!  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ btr1.zip kb btr1.txt-374-jacknife@rapidramp.com A DM/Team Level aimed at 2 to 12 player games  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ btr2.zip kb btr2.txt-325-jacknife@rapidramp.com A DM/Team Level aimed at 2 to 12 player games  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ catadoom.zip kb catadoom.txt-375-mtraun@pcug.org.au A Deathmatch level based specifically one of our favourite Doom2 Level and appropriately "Quake-ified".  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ catwalk.zip kb catwalk.txt-122-vovin@vnet.net It's basically a large closed in area with Catwalks that lead up and into the rafters.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ chaag.zip kb chaag.txt-253-house@cais.com Small level with water, lava, several platforms and stuff.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ chaos.zip kb chaos.txt-115-jwjanko@ix.netcom.com I used this map to learn how to use some of the Quake editors It's nothing groundbreaking, but it should be fun  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ chillers.zip kb chillers.txt-263-mirko@smartnet.co.za This deathmatch level is based on a club I like to go to.It has sort of a medevil theme to it. Medium sized with all the weapons.  ...
1999-01-12 18:49:33 /quake2/utils/stats/ clfph.zip kb clfph.txt-33-rice80sf@ekx.infi.net Quick little hack to calculate 'Frags Per Hour'. ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ claus.zip kb claus.txt-32-erick@computerpro.com this is my level for quake. not too spectacular :)  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ clogged.zip kb clogged.txt-167-gt0427d@prism.gatech.edu A deathmatch level consisting of a centralized battle arena, hallways around the perimeter, lower and upper water rooms, and strange flooded tubes connecting them all.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ cmania.zip kb cmania.txt-321-dannyp@wpi.edu small-to-medium sized deathmatch level. fairly symmetric design with a consistent look and feel.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ coffin.zip kb coffin.txt-175-hundo@geocities.com The Coffin is a relatively small Deathmatch-only level for Quake. There are three main areas: a two-story square arena, a smaller square arena with stairs, and a sewer.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ coloseum.zip kb coloseum.txt-238-chronos@ram.net.au A Small demanding DM level, Slow at times, but a nice level with excellent 2 player and up action, although more than about 8 players would suck.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ com.zip kb com.txt-240-smmcnutt@ix.netcom.com Challenge of the Masters is a small but tight DeathMatch level for Quake.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ comaster.zip kb comaster.txt-262-smmcnutt@ix.netcom.com This is an updated version. I added 2 secret rooms containing major artifacts. Armor was also added.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ corn2.zip kb corn2.txt-461-dberry@dca.gov.au A makeover of my previous level Cornfrags - it's been made larger and more intricate, while still being fast and furious in deathmatch.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ courtyrd.zip kb courtyrd.txt-211-vovin@vnet.net This is essentially a Castle's Courtyard surrounded by four walls.  ...
1997-12-25 16:51:14 /levels/deathmatch/a-c/ criscros.zip kb criscros.txt-109-  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ crossme.zip kb crossme.txt-100-magicman@winternet.com Deathmatch only map. Best with 3-5 players. There is NO EXIT in this level.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ crossrds.zip kb crossrds.txt-413-chad@nova.org Its not that big a map but I tested with the REAPER and it ROCKED  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ crypt.zip kb crypt.txt-11-d.rammelt@student.canterbury.ac.nz My first QuakeSW level.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ cubus.zip kb cubus.txt-182-david@nsk.se a small but intense Quake level made mostly with Thred  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ cubus2.zip kb cubus2.txt-233-David@nsk.se Gives a whole new meaning to deathmatch. Feels like deathmatch even in single player mode.  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ cvzbasin.zip kb cvzbasin.txt-75-dzahrt@worf.netins.net This is a nice little DM BSP that a made by modifying basin.map  ...
1997-11-25 22:27:14 /levels/deathmatch/a-c/ cwiggy.zip kb cwiggy.txt-122-jblaine@nda.com Cakkawiggy is a 2 or 3 player deathmatch level.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ d1e1m1.zip kb d1e1m1.txt-265-house@cais.com Doom 1 - Episode 1 - Map 1 ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ d2map07.zip kb d2map07.txt-111-mustaine@usa.net Doom2 Map07 Quake Remake. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ darena11.zip kb darena11.txt-166-hkunze@metronet.de Only one room, but optimal for Deathmatch. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dark_as.zip kb dark_as.txt-228-Ben.Lehman@flinders.edu.au Deathmatch Quake arena where you can turn all the lights off and creap up to people and kick their a**. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dark.zip kb dark.txt-150-keichena@infinet.com Very large, tall deathmatch arena, with many lighting effects and tons of pineapple throwing. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dark04b.zip kb dark04b.txt-976-ray@utctu8.ct.utwente.nl Two beta deathmatch maps from my Dark episode for Quake. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ darkhall.zip kb darkhall.txt-1623-ray@utctu8.ct.utwente.nl Deathmatch level for Quake(tm), intended for 3-4 players, about the size (and style) of DM2. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ darkwrld.zip kb darkwrld.txt-315-cant@softchoice.com This is a DM only map. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ daskull.zip kb daskull.txt-577-JuneBug@linknet.net Big Fat TEXT EDITED DeathMatch level. Its kinna like a fortress protected by a cool battlement with a moat which has a boat and there's almost everything that a level can possibly have like teleporters ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ davinci.zip kb davinci.txt-163-hca@wt.net This is basically a small deathmatch level. It is composed of two facades, each with a different set of cool things to do and look at. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dbtd.zip kb dbtd.txt-142-jacknife@rapidramp.com A DM Level aimed at 4-8 player games. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dc3.zip kb dc3.txt-377-bglines@mail.kdcol.com A DM level (of course) lots of water and underwater pipes ...
1997-12-25 16:51:14 /levels/deathmatch/d-f/ dcdm1.zip kb dcdm1.txt-523- My first real deathmatch map. Made to look like John Romero's base levels. Suitable for 6 players and above. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ deathic.zip kb deathic.txt-72-phil-m@netcomuk.co.uk Quite small, but totally action packed Quake deathmatch map. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ deathole.zip kb deathole.txt-67-jstev@gladstone.uoregon.edu This map is basically just one big room, but it has some architectural features -- multiple levels, a bridge, lava, etc. -- that enrich gameplay. The lights I used create some pretty cool shadows. ...
1997-12-25 16:51:14 /levels/deathmatch/d-f/ deathtow.zip kb deathtow.txt-206- Deathmatch Quake level, Designed for small numbers of players (2-4) although probably quite good for larger numbers. ...
1997-12-25 16:51:14 /levels/deathmatch/d-f/ deathv2.zip kb deathv2.txt-272- The level is very intertwined, and a little dark. It has a couple of dark corners that provide some emergency hiding spots. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ delirium.zip kb delirium.txt-461-eb9@evansville.edu This level was made for deathmatch, and has many items laying around in it for deathmatch play. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ demkeep.zip kb demkeep.txt-137-71614.3257@compuserve.com A fairly large and detailed deathmatch map. Designed such thatyou can play a 'defend the fort' deathmatch around the rocket launcher area if you want to, or just a normal deathmatch. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dethcrss.zip kb dethcrss.txt-166-aaron@cardiffcybercafe.co.uk A large area with four tunnels, a central cross on a pillar and a roof. Excellent sniping and hiding places. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dfs2nd.zip kb dfs2nd.txt-120-Doomfnd@cdc.net A small DM level with every weapon except the normal nail gun. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ die.zip kb die.txt-254-saber@flex.net Not to big, not to small deathmatch level. All weapons are included and four Pentagrams are included on easy skill setting ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ djw1.zip kb djw1.txt-216-dwimmers@erinet.com Medium-sized deathmatch level. Good for 2 to 6 players. There's a wind-tunnel in the middle of the level. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ djw2.zip kb djw2.txt-99-dwimmers@erinet.com Small to medium deathmatch level. Good for 2 to 6 players. Multi-level with lots of elevators. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dm666.zip kb dm666.txt-202-pal@pacbell.net 2-4 Player DM, Small level, unique architecture. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dm7.zip kb dm7.txt-376-sman@niif.spb.su Deathmatch level, best for 3-8 players, more not tested. consists of three rooms which are interconnected in a number of ways, which adds to dm play. Some nice design, one windtunnel, etc ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dm8.zip kb dm8.txt-307-sman@niif.spb.su Deathmatch level, best for 2-6 players, made to be cool and fast for even 8 meg machines (that's why the use of only 10 textures or so). Architecture is also not complex, the goal of this level is framerate ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dm8a.zip kb dm8a.txt-342-sman@niif.spb.su This basically is the original DM8 level, rescaled with my program qScale v3.0 ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dmopen.zip kb dmopen.txt-388-Sforema@nmsmn.com It is an open 'arena' that is the interior of a castle. It hasall of the weapons and 2 rocket launchers ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dob.zip kb dob.txt-199-smmcnutt@ix.netcom.com Dynasty of Blood is a small but tight DeathMatch level for Quake and features a wind tunnel to aid you in reaching the rafters where the better weapons lie. ...
1997-12-25 16:51:14 /levels/deathmatch/d-f/ dod.zip kb dod.txt-146- This is a DEATHMATCH ONLY level that allows up to 8 players. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dogget1.zip kb dogget1.txt-317-belly@nrg.com.au Death match level based loosely on old doomII wad. Has traps and tricks and other groovy stuff that is quake styled. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dope_b1.zip kb dope_b1.txt-134-bini@time2quake.com Small DM level full of traps. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dotd.zip kb dotd.txt-269-jacknife@rapidramp.com A DM Level aimed at 4-8 player games ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ drmines.zip kb drmines.txt-397-walter@uniserve.com Very different DM level for 8 ..... monsters in for single-player fun ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dthmap.zip kb dthmap.txt-234-jranasin@bu.edu Has a wind tunnel, spike-shooters, a collapsing bridge, and a crusher. Also has two teleporters. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dthspwn2.zip kb dthspwn2.txt-370-Counts@worldnet.att.net This is an awesome deathmatch level. It has 4 towers 1 in each corner, with a lava moat surrounding the level, it also has a cool grid in the sky. ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dungeon.zip kb dungeon.txt-272-dberry@dca.gov.au Small deathmatch level for no more than about 5 players. Anymore and it's a real gib fest.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dw.zip kb dw.txt-196-singh@apk.net 3 levels of pure action. Medium light, sky, all weapons, water, one room. Resembles 'House of Cthon'.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ dwang4m8.zip kb dwang4m8.txt-51-zach@texas.net Conversion of the old Doom2 classic "Dwango 4 map 8"  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ ebase1.zip kb ebase1.txt-46-Stryk666@hotmail.com A small level kind of like Qhenge only with an industrial setting.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ edtest1.zip kb edtest1.txt-4-spsobole@franklin.nysernet.org A test map created with some utilities I wrote.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ elim-vx1.zip kb elim-vx1.txt-11-laulau@cris.com DM1 and E1M2 maps for Eliminator Bot  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ etninc.zip kb etninc.txt-567-etn@express.ca Fairly large deathmatch Quake map made for the +deathmatch 1 setting.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ fire.zip kb fire.txt-147-lars-gunnar.backlund@mailbox.swipnet.se One wind-tunnel,two lifts,a grenade launcher, etc. Rather neat small DM level.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ floodtel.zip kb floodtel.txt-3-71614.3257@compuserve.com A fun Quake sw deathmatch level from scratch. Based on a great DOOM deathmatch level, Telecross.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ flydm1.zip kb flydm1.txt-406-jp.reining@tu-bs.de Quake - DEATHMATCH - Level  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ fonti.zip kb fonti.txt-5-mafon@stud.uni-sb.de A small Quake deathmatch level from scratch.  ...
1997-12-25 16:51:14 /levels/deathmatch/d-f/ fornax.zip kb fornax.txt-164- A huge,tall building in which you jump down floor to floor... A total of 7 floors. Great lighting effects.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ fortsge.zip kb fortsge.txt-195-fef@netcom.com A newer version of my first level. Not much buttons or gimmicks,just great DM play / best for teams. A fort surrounded in darkness, hills, pillboxes.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ fragyard.zip kb fragyard.txt-150-mrblonde@bwc.com This map was based on the Quake map d2map07.bsp by Tom Mustaine, which was a remake of the Doom 2 map 7.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ fragyou.zip kb fragyou.txt-386-robwhit@ix.netcom.com This is my second level using Worldcraft. It has 8 inter-connected rooms and is designed for up to 16 players. It is medium in size so I recommend about 3 to 8 players.  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ fredcast.zip kb fredcast.txt-204-phillipt@scruznet.com Deathmatch map Made for lots of close combat  ...
1997-11-25 22:27:14 /levels/deathmatch/d-f/ fredz9.zip kb fredz9.txt-391-phillipt@scruznet.com Deathmatch level kinda like a city block made a doom map called citylife.. liked the idea made a quake version. ...
1997-11-25 22:27:14 /levels/deathmatch/j-l/ incubus.zip kb incubus.txt-316-David@nsk.se Incubus, like Cubus2, is a multilayered complex, much like a building site, an abandoned factory, or some such place.  ...
1997-11-25 22:27:14 /levels/deathmatch/j-l/ jcfcrt00.zip kb jcfcrt00.txt-101-jforster@u.arizona.edu j.c.f.'s court o' death  ...
1997-11-25 22:27:14 /levels/deathmatch/j-l/ jcfcyl00.zip kb jcfcyl00.txt-108-jforster@u.arizona.edu j.c.f.'s cylinder o'dth  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ jcfstr00.zip kb jcfstr00.txt-120-jforster@u.arizona.edu j.c.f.'s stair o' death  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ jdm1.zip kb jdm1.txt-114-dloader@yoss.canweb.net A small deathmatch level ment for 8 or less players.  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ jiad1.zip kb jiad1.txt-118-delish@globalnet.co.uk Just A quick DM Level aimed at 2-4 players  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ jpmpain.zip kb jpmpain.txt-325-jpm@starcon.com Squish people in Deathmatch! try low gravity (bouncing gibs are cool)  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ juds24v2.zip kb juds24v2.txt-240-vannatta@bobcat.ent.ohiou.edu v2.0 of Judas24 is an update to the original BSP. A bar is now present where players can stop off for a pint of beer between matches.  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ kinghill.zip kb kinghill.txt-150-aboyer@mail.acilink.net Small, fast, and furious. Designed this level based on some other maps I've been playing recently.  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ kings1.zip kb kings1.txt-336-MDimascio@aol.com This map is pretty damn big, so the more the merrier. You'll find some dark places from which to surprise your opponents, some great teleporter action, and outstanding sniper locations.  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ kndybase.zip kb kndybase.txt-399-mgazzari@netway.at Nice, medium-sized level for Deathmatch 2 _Very_ 3d, lots of divebombing and jumping on people's heads guaranteed.  ...
1997-12-25 16:51:14 /levels/deathmatch/j-l/ kshouse.zip kb kshouse.txt-330- It is actually a replica of a house I used to live in in Overlad Park, Kansas.  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ kysdeath.zip kb kysdeath.txt-688-kayos@globalnet.co.uk This is just a sorta test that had to be put out this w/e for various reasons..  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ kysenty3.zip kb kysenty3.txt-495-kayos@globalnet.co.uk Basically Level One of Doom2 (Entryway) recreated by my loving hands for Quake. On Doom2 this level rocked. On Quake, there is nothing even close.  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ lavapit.zip kb lavapit.txt-2-71614.3257@compuserve.com A reall crazy deathmatch level for Quake. You fight over a huge lava pit on 9 floating platforms, 4 of which are moving.  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ ledges2.zip kb ledges2.txt-197-mark.gresbach@mixcom.com A pretty neat DM level converted from DOOM for Quake using QUAKEDM, a DOOM/DOOM ][ level converter.  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ ledges4.zip kb ledges4.txt-170-mark.gresbach@mixcom.com A pretty neat DM level converted from DOOM for Quake.  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ loaded.zip kb loaded.txt-420-rhoppe@abo.rhein-zeitung.de a great deathmatch area  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ locks.zip kb locks.txt-304-scope@execpc.com small/medium deathmatch only level  ...
1997-11-25 22:27:15 /levels/deathmatch/j-l/ lurker.zip kb lurker.txt-59-eernewei@www.gnofn.org Small DM level for 2 or more people  ...
1997-11-25 22:27:15 /levels/editing_examples/brush_groups/ chndlier.zip kb chndlier.txt-2-Weiden@Trenton.edu This is just a chandelier I whipped up.  ...
1997-12-25 16:51:14 /levels/editing_examples/brush_groups/ jeep.zip kb jeep.txt-21- This is jeep in the quest group format.  ...
1997-12-25 16:51:14 /levels/editing_examples/brush_groups/ qepgrps.zip kb qepgrps.txt-15- Quest Editing Page Groups  ...
1997-11-25 22:27:15 /levels/editing_examples/brush_groups/ trees.zip kb trees.txt-7-Weiden@Trenton.edu Well, here are the first (I think?) of the map-based trees.  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ pain.zip kb pain.txt-151-Lilla.my@swipnet.se This is a basic deathmatc level, designed for 2-4 players.  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ paincath.zip kb paincath.txt-156-tyrannus@erols.com Deathmatch Quake map  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ pat1.zip kb pat1.txt-97-ppoulin@ix.netcom.com Deathmatch Level for 3+  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ pentamad.zip kb pentamad.txt-58-ak396@torfree.net small hide-and-seek room--pentagon-shape  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ pentamid.zip kb pentamid.txt-434-darin@usl.edu This is a medium sized DM level. A 3-level pyramid-type structure that offers lots of fragging opportunities.  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ pillar.zip kb pillar.txt-171-dberry@dca.gov.au Small deathmatch level with one rocket launcher  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ pit.zip kb pit.txt-112-crs0642@inforamp.net My first okay level, a big room with teleporter and multiple plats. Great for dm.  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ plt_1096.zip kb plt_1096.txt-103-jattard@execulink.com Medium Size Moderate Lighting Designed as a deathmatch level  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ pounder.zip kb pounder.txt-148-robwhit@ix.netcom.com It is small but very fun. There are stating spots for 8 players but I do not recommend more than 4.  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ ppdm1.zip kb ppdm1.txt-149-Philip.Poetter@hamburg.netsurf.de A small deathmatch level. A lift, many teleporters and a switch to make your opponents (or your teammates) take a bath in well heated lava (go visit the Volcano God!)  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ ppdm2.zip kb ppdm2.txt-159-philipp@on-line.de A rather small deathmatch level including a *very* fast windtunnel, lifts and enough ammo for all  ...
1997-11-25 22:27:15 /levels/deathmatch/p-r/ q-base.zip kb q-base.txt-4-o_dog@pipeline.com This level is setup to look like an army base. This by far is the best level i have ever made for anything. It is as good as all the other Quake maps out there.  ...
1997-11-25 22:27:15 /levels/editing_examples/nostalgia/ first.zip kb first.txt-103-71614.3257@compuserve.com First Quake Level from Scratch  ...
1997-12-25 16:51:14 /levels/editing_examples/nostalgia/ tworooms.zip kb tworooms.txt-119- This is a simple little level made entirely from scratch.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ kicker-1.zip kb kicker-1.txt-90-lee@dialin.co.uk My first Quake Map, and it's not that bad. It's a deathmatch level, BSP only.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ upper.zip kb upper.txt-197-mikkels@midland.co.nz It has platforms going high into the sky + all weapons and powerups.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ vault.zip kb vault.txt-399-dsterry@uclink4.berkeley.edu Three round rooms and one lofty room with various paths in between. Teleports and Lifts included along with some nice architecture.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ village.zip kb village.txt-132-gregjc@ucla.edu A deathmatch level consisting of an outdoor area with mountains, a small village, and a boat.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ violance.zip kb violance.txt-163-miptex@interaccess.com Violance is my 1st release.It's alot of fun with your favorite bots.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ vital.zip kb vital.txt-214-jewsbury@netspace.net.au Compact 2 player Quakematch level. Plenty of frags every minute, guaranteed.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ volcano.zip kb volcano.txt-604-psycho@capecod.net this map is designed to be played dm2, so the weapons stay put, thus the lack of ammo and health  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ vulcan.zip kb vulcan.txt-120-TheKAVH@worldnet.att.net Abandoned village at foot of volcano  ...
1997-12-25 16:51:14 /levels/deathmatch/v-z/ warzone.zip kb warzone.txt-91- This is a fairly small level that I made to see what I could do with the current quake editors out there.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ waterpit.zip kb waterpit.txt-103-103220.3302@compuserve.com This is a cool deathmatch arena. Lotsa floating platforms (some are moving) and bridges spanning between them.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ weex1.zip kb weex1.txt-120-dsterry@uclink4.berkeley.edu Small Arena with a conical cieling and some cool light fixtures.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ welt.zip kb welt.txt-45-spade@iquest.com This is a level that I hashed out within no time.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ wilburm1.zip kb wilburm1.txt-386-willacc@citec.qld.gov.au Deathmatch level, suited for 4-11 players, Think of this level as an abandoned liquid treatment plant, used as a training ground for the warrior elite. Plenty of traps, the only regeneration booth I've EVER seen + cool tunnels.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ windp.zip kb windp.txt-96-cam@iinet.com.au This is just a simple little deathmatch level for 6 players (probably 3 or 4 is optimal - it is really only 1 room w/ a catwalk).  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ wiztower.zip kb wiztower.txt-181-71614.3257@compuserve.com A large arena-style deathmatch level that is similar to both DM2 and DM4 in some ways.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ wizwell.zip kb wizwell.txt-104-gunnarsa@axp1.vestdata.no Much water, some air, a little land and a boat. Intended for just a few players (2-8).  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ wndrlnd1.zip kb wndrlnd1.txt-21-mchu5kpg@fs2.ee.umist.ac.uk it is a very simple level but absolutely brilliant for deathmatch, trust me, I've tried it.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ wndrlnd2.zip kb wndrlnd2.txt-36-mchu5kpg@fs2.ee.umist.ac.uk You may find this level pretty simple, but I don't really care about that for the moment. This level is brilliant for deathmatch, more the merrier.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ wtgc.zip kb wtgc.txt-202-cwathen@koan.com A pretty neat DM level for quake. Lots of sniping, running and few hiding spots.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ yob01.zip kb yob01.txt-68-munyul@viper.net.au YoB 01, Deathmatch only map. Medium/small sized map. Best with 2-6 players.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ zailkeep.zip kb zailkeep.txt-213-0407434562-0001@t-online.de Small DM Level, no secrets, great architecture  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ zdeath1.zip kb zdeath1.txt-112-czimmerm@cyberenet.net A small level with four rooms and lots of stairs. Perfect for one on one games.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ zen.zip kb zen.txt-134-smorton@ix.net.au A pretty neat DM level for quake. Lots of sniping, running and few [VERY FEW] hiding spots.  ...
1997-12-25 16:51:14 /levels/deathmatch/v-z/ zones.zip kb zones.txt-292- This is a medium sized DM level with one zone on the bottom that is fairly open, and one on the top that offers more close combat.  ...
1997-11-25 22:27:15 /levels/deathmatch/v-z/ zwind2.zip kb zwind2.txt-225-czimmerm@cyberenet.net This is a deathmatch arena where there is a giant wind storm going on.  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ archpack.zip kb archpack.txt-91- This map contains two arches. One is a version of the large Arched Doorway from "The Wizard's Manse". The other is just a generic arched hallway (4 arches).  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ basedoor.zip kb basedoor.txt-36- The Military Base Door by Ryan "Diragor" Eibling  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ bridges1.zip kb bridges1.txt-102- These are four example bridges that can be saved in a brush library, or just to look at for ideas.  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ button.zip kb button.txt-46- Standard Button and Door Combination  ...
1997-11-25 22:27:15 /levels/editing_examples/architecture/ examp-1.zip kb examp-1.txt-199-sageous@mail.idt.net This Level was done for use as an example. It is very short but includes intermediate *design* and *use* of DOORS and EXITS, which still seem to be an enigma to some ppl.  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ iris.zip kb iris.txt-22- The Iris Hatch  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ lava.zip kb lava.txt-35- misc_fireball (for lava)  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ milfour.zip kb milfour.txt-48- The Quad-Sectioned Military Door  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ milgate.zip kb milgate.txt-80- The Military Slipgate - an id Software level component from The QuakeLab  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ milhatch.zip kb milhatch.txt-31-aaron_bentley@email.com The Floor Hatch - A somewhat original creation of Aaron Bentley  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ millite.zip kb millite.txt-10- The Military Base Lightpost - from the QuakeLab  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ oracle.zip kb oracle.txt-32- The Oracle - brush model by Warren Lancashire  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ oracle2.zip kb oracle2.txt-166- he Oracle - from The QuakeLab  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ plat.zip kb plat.txt-32- The Standard Plat - from The QuakeLab  ...
1997-11-25 22:27:15 /levels/editing_examples/architecture/ plat1.zip kb plat1.txt-24-watcher@psu.edu Simple test for a single moving platform  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ plattops.zip kb plattops.txt-64- The Standard Plats Starting At The Top (2 types) - from the QuakeLab  ...
1997-11-25 22:27:15 /levels/editing_examples/architecture/ qtricks.zip kb qtricks.txt-8-sto@pi.net A level just to show the things you can do with entities.  ...
1997-12-25 16:51:14 /levels/editing_examples/architecture/ quadroom.zip kb quadroom.txt-48- The Quadroom - concept and COOLD2.MAP by Felix Zwingenberger  ...
1997-12-25 16:51:15 /levels/editing_examples/architecture/ secretdr.zip kb secretdr.txt-19- Secret Doors  ...
1997-12-25 16:51:15 /levels/editing_examples/architecture/ slime.zip kb slime.txt-45- Slime  ...
1997-12-25 16:51:15 /levels/editing_examples/architecture/ slipgate.zip kb slipgate.txt-31- The Standard Teleporter - from The QuakeLab  ...
1997-12-25 16:51:15 /levels/editing_examples/architecture/ sqeam.zip kb sqeam.txt-87- Simple Quake Examples and Methods - Version 1.0y  ...
1997-12-25 16:51:15 /levels/editing_examples/architecture/ startlit.zip kb startlit.txt-29- The Start Map torch stand by John "Hawkeye" Pierce  ...
1997-12-25 16:51:15 /levels/editing_examples/architecture/ water.zip kb water.txt-30- Standard Water & Sky - from The QuakeLab  ...
1997-11-25 22:27:15 /levels/editing_examples/architecture/ waterflo.zip kb waterflo.txt-80-Weiden@Trenton.EDU This modification simply uses one of id's original textures to create flowing water for Quake, a much needed addition.  ...
1997-11-25 22:27:15 /levels/a-c/ altus2.zip kb altus2.txt-195-t_pease@ids.net A climb for your life! The secrets are pretty hard to find, you will ruin the fun if you noclip to see them! ...
1997-12-28 12:53:21 /hexen2/graphics/texture_wads/ egypt.zip kb egypt.txt-1094-filth@telefragged.com This wad archive contains all of the textures in the egypt bsp files. ...
1997-11-25 22:27:15 /levels/a-c/ area51.zip kb area51.txt-747-deligonul@telechoiceonline.com Big freakin huge Quake level :)  ...
1997-11-25 22:27:15 /levels/a-c/ arma2.zip kb arma2.txt-457-matthias.worch@uni-essen.de Here it is, the second Armageddon level. What started as a pure dm map has become a combined single/DM level that plays well in both modes. ...
1997-11-25 22:27:15 /levels/a-c/ babel.zip kb babel.txt-505-lion@wg.saar.de Modified E2M8 from Doom. ...
1997-11-25 22:27:15 /levels/a-c/ battle.zip kb battle.txt-127-jeng@interlog.com As the name says, it's a battle at the door step of your own home. ...
1997-11-25 22:27:15 /levels/a-c/ bc.zip kb bc.txt-505-Darren@tuscola.net A Huge Level made to sort of resemble a castle ...
1997-11-25 22:27:15 /levels/a-c/ blackmaj.zip kb blackmaj.txt-4-huda@apollo.ruralnet.net.au An AWSOME Quake deathmatch level built from John Carmack's level JOHNC99.MAP. ...
1997-11-25 22:27:15 /levels/a-c/ bridges.zip kb bridges.txt-1042-truffela@tiac.net I started these levels more as a series of tests for the quake engine, and to learn about level editing in other environments than the one I currently work in. ...
1997-11-25 22:27:15 /levels/a-c/ bub2.zip kb bub2.txt-267-yue@worldaccess.nl Full Quake map & funny deathmatch. ...
1997-11-25 22:27:15 /levels/a-c/ bubbah.zip kb bubbah.txt-315-yue@worldaccess.nl This is a level created using 3dstudio and made into a map file using Voltron's keyscript ...
1997-11-25 22:27:15 /levels/a-c/ catacomb.zip kb catacomb.txt-550-m.melzer@worldnet.att.net Medium size single player and DM level. ...
1997-11-25 22:27:15 /levels/a-c/ church.zip kb church.txt-423-anders.gustavsson@mbox204.swipnet.se A huge level with monsters, 8 player deathmatch. ...
1997-11-25 22:27:15 /levels/a-c/ climb.zip kb climb.txt-155-itchykr@ix.netcom.com Lotsa ogres...because they're such resilient critters. ...
1997-11-25 22:27:16 /levels/a-c/ close.zip kb close.txt-80-seth@iadfw.net Deathmatch Quake map. (2-5 players) ...
1997-11-25 22:27:16 /levels/a-c/ critters.zip kb critters.txt-492-jlowell@visi.com This map has some new things in it. Most notably, my new patented jump-lifts. There is also a semi-invisible bridge, and some other very evil stuff in there. ...
1997-11-25 22:27:16 /levels/a-c/ crosroad.zip kb crosroad.txt-179-itchykr@ix.netcom.com Small single player level with lotsa upside-down crosses!. ...
1997-11-25 22:27:16 /levels/a-c/ crucible.zip kb crucible.txt-447-gyro@nwlink.com Single and Deathmatch Quake map wif fun features ...
1997-12-25 16:51:15 /levels/a-c/ cult.zip kb cult.txt-239- A small Quake level I made while learning how to use WorldCraft. ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ compress.zip kb compress.txt-206- QuakeC Combination Lock - Matt "Fisty" Houser  ...
1997-11-25 22:27:16 /levels/editing_examples/tricks_and_traps/ cthcrush.zip kb cthcrush.txt-66-osmanb@rpi.edu The Reprogrammable Combination Lock - By Brian Osman  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ cthon.zip kb cthon.txt-39- The Event_Lightning - by Steve Rescoe  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ deepfry.zip kb deepfry.txt-77- The Deep Fryer Cage - from The QuakeLab based on a concept by Spurious Logik  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ explver1.zip kb explver1.txt-55- Exploding Walls v1.0 from The QuakeLab  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ glass.zip kb glass.txt-36- RealGlass - from The QuakeLab  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ gondola.zip kb gondola.txt-103- The Gondola - from The QuakeLab  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ health.zip kb health.txt-29- The Healing Pool - from The QuakeLab - Steve Fukuda  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ jaws.zip kb jaws.txt-20- The Jaws - by Mark Rohrer, QuakeLab Associate  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ jet.zip kb jet.txt-135- Jet with Missles - from The QuakeLab  ...
1997-11-25 22:27:16 /levels/editing_examples/tricks_and_traps/ mega_999.zip kb mega_999.txt-50-bini@time2quake.com This is meant to be an example of manipulation of the players health to 999.  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ pusher.zip kb pusher.txt-68- Wind Tunnels & River Current from The QuakeLab  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ razors.zip kb razors.txt-35- The Razor Blades - from The QuakeLab  ...
1997-11-25 22:27:16 /levels/editing_examples/tricks_and_traps/ s_crush.zip kb s_crush.txt-46-danr@es.co.nz Slimers Crusher - by Super Slimer  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ shooters.zip kb shooters.txt-66- Standard Shooters - from The QuakeLab  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ slate.zip kb slate.txt-41- The Slate - Based on Sian Yue "Bubbah" Tan's Bub2.bsp  ...
1997-11-25 22:27:16 /levels/editing_examples/tricks_and_traps/ trap.zip kb trap.txt-22-CHRISJOEL@msn.com Fancy Phobic Trap  ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/ whrlpool.zip kb whrlpool.txt-40- The Whirlpool - by QLA Mark Rohrer  ...
1997-11-25 22:27:16 /levels/ctf/ ctf0.zip kb ctf0.txt-407-brafish@stomped.com This is a Quake BSP file designed for use with the Capture the Flag server modifications.  ...
1997-11-25 22:27:16 /levels/ctf/ mbasectf.zip kb mbasectf.txt-644-mark@barney.dungeon.com Teamplay map designed for 3-Wave's Capture-the-flag Quake QC addon.  ...
1997-11-25 22:27:16 /levels/ctf/ omegactf.zip kb omegactf.txt-375-dloader@yoss.canweb.net A Capture the Flag level with a very interesting way of geting in and out of each teams base, having to do with teleports, doors, wind ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/vehicles/ awing.zip kb awing.txt-108- Micah Bird's A-Wing fighter - linked at The QuakeLab ...
1997-12-25 16:51:15 /levels/editing_examples/tricks_and_traps/vehicles/ subway.zip kb subway.txt-1- The Subway Train - by Garry Cook ...
1997-12-25 16:51:15 /levels/editing_examples/id/ dm1.zip kb dm1.txt-26- test1 from the qtest release  ...
1997-12-25 16:51:15 /levels/editing_examples/id/ johnc99.zip kb johnc99.txt-1- a simple box. a very small one too.  ...
1997-12-25 16:51:15 /levels/editing_examples/id/ jrbase1.zip kb jrbase1.txt-66- e1m1 from the Quake shareware release.  ...
1997-12-25 16:51:15 /levels/editing_examples/lighting/ cloudlit.zip kb cloudlit.txt-45- Atmospheric Lighting Effect - based on a concept by Imaginos  ...
1997-12-25 16:51:15 /levels/editing_examples/lighting/ lamppost.zip kb lamppost.txt-1-  ...
1997-12-25 16:51:15 /levels/editing_examples/lighting/ lightfix.zip kb lightfix.txt-59- Light Fixture Package - by Mark 'DR_Destructor' Rohrer, "QuakeLab Technician"  ...
1997-11-25 22:27:16 /levels/editing_examples/lighting/ lights.zip kb lights.txt-68-sman@niif.spb.su You can't really remember how each of the Quake light styles looks, so this small map is a quick reminder - selecting necessary light style now is easy  ...
1997-12-25 16:51:15 /levels/editing_examples/lighting/ litestyl.zip kb litestyl.txt-36- Light Styles Demonstrator v1.00 - by Jimmy "Gregor" McKinney  ...
1997-12-25 16:51:15 /levels/editing_examples/lighting/ ltfix2.zip kb ltfix2.txt-54- Light thru opening door by Travis "talmand" Almand  ...
1997-12-25 16:51:15 /levels/editing_examples/lighting/ shadow.zip kb shadow.txt-35- Mysterious Shadows - from The QuakeLab  ...
1997-11-25 22:27:16 /levels/editing_examples/lighting/ spotlght.zip kb spotlght.txt-21-sboyd@dynamite.com.au Just a quick demo I whipped up after seeing people were having problems with trying create spotlights with the infonull entity.  ...
1997-11-25 22:27:16 /levels/editing_examples/lighting/ window.zip kb window.txt-27-paul.mandell@telewest.co.uk Window Textured Portal Lighting - concept by Paul Mandell  ...
1997-11-25 22:27:16 /levels/editing_examples/misc/ copydemo.zip kb copydemo.txt-112-Vik216@aol.com Demonstrates what I think belongs in every MAP; a section that the player must visit where he gets messages outlining the copyright and permissions.  ...
1997-11-25 22:27:16 /levels/editing_examples/misc/ sign.zip kb sign.txt-165-yue@worldaccess.nl SIGNIATURES by BUBBAH  ...
1997-11-25 22:27:16 /levels/m-o/ magnet.zip kb magnet.txt-252-andyh@magnet.com This is the main office for Magnet Interactive Studios used as either a deathmatch or single player adventure level.  ...
1997-11-25 22:27:16 /levels/m-o/ marsbase.zip kb marsbase.txt-656-psycho@capecod.net GREAT deathmatch level for 6+ players  ...
1997-11-25 22:27:16 /levels/m-o/ mayhem.zip kb mayhem.txt-223-Oskar@charon.cciw.ca Small single player  ...
1997-11-25 22:27:16 /levels/m-o/ mexx.zip kb mexx.txt-663-Marcus.Dromowicz@Informatik.Uni-Oldenbur These are my first maps - I tried to create a dense atmosphere by carefully placing the lights.  ...
1997-11-25 22:27:16 /levels/m-o/ mexx3.zip kb mexx3.txt-523-Marcus.Dromowicz@Informatik.Uni-Oldenbur This is my 3rd map after "The Entrance" and "The Sanctum" (mexx.zip).  ...
1997-11-25 22:27:16 /levels/m-o/ mexx4.zip kb mexx4.txt-489-Marcus.Dromowicz@Informatik.Uni-Oldenbur This level supports deathmatch & coop, but was designed as a one-player level.  ...
1997-11-25 22:27:16 /levels/m-o/ mexx6.zip kb mexx6.txt-680-Marcus.Dromowicz@Informatik.Uni-Oldenbur This is my sixth map in the mexx-series. It was designed as a one-player map but supports deathmatch & coop nevertheless.  ...
1997-11-25 22:27:16 /levels/m-o/ mines.zip kb mines.txt-746-scope@execpc.com This level uses modified code. I contains a .pak file with all the necessary files in it.  ...
1997-11-25 22:27:16 /levels/m-o/ mini.zip kb mini.txt-318-d.moeller@rendsburg.netsurf.de MINI includes good architecture, good light and some stuff I haven't seen in any other 3rd-party maps.  ...
1997-11-25 22:27:16 /levels/m-o/ misery.zip kb misery.txt-648-killer@infini.net No campers palace, die with honor!  ...
1997-11-25 22:27:16 /levels/m-o/ museum.zip kb museum.txt-608-104657,1252@compuserve.com Quake adventure set in an art museum,with paintings, a library,a stone dragon that can be ridden on,and a boss monster at the end that must be electrocuted to exit.  ...
1997-12-25 16:51:15 /levels/m-o/ nazihell.zip kb nazihell.txt-486- Awesome single play map made with Thred. Lots of cool detail and tough monsters to fight. You fight your way out of a Nazi house.  ...
1997-11-25 22:27:16 /levels/m-o/ obiwan.zip kb obiwan.txt-558-corneg@pinnacle.co.za This is my first attempt at a single player level. So I really hope you enjoy this one.  ...
1997-11-25 22:27:16 /levels/m-o/ theledge.zip kb theledge.txt-153-itchykr@ix.netcom.com Simple "high-rise" design with some teleportation action. Not too complex & not too many monsters(to help speed things up). Requires a little exploring as there are keys to find before you can exit.  ...
1997-12-25 16:51:15 /levels/reviews/ splev14.zip kb splev14.txt-2- Review of Single Player Levels for Quake - 27 OCT 1996 <1.4>  ...
1997-12-25 16:51:15 /levels/reviews/ splev15.zip kb splev15.txt-3- Review of Single Player Levels for Quake - 2 NOV 1996 <1.5>  ...
1997-12-25 16:51:15 /levels/reviews/ splev20.zip kb splev20.txt-5- Review of Single Player Levels for Quake - 11 NOV 1996 <2.0>  ...
1997-12-25 16:51:15 /levels/reviews/ splev21.zip kb splev21.txt-6- Review of Single Player Levels for Quake - 17 NOV 1996 <2.1>  ...
1997-11-25 22:27:16 /levels/v-z/ whippet.zip kb whippet.txt-714-killer@colba.net Eat this...  ...
1998-05-04 20:37:12 /planetquake/teamfortress/ fortfestmaps.exe kb -10039- FortressFest97 Map Pack ...
1998-05-04 20:33:19 /planetquake/rxn/ jbsrv17b.zip kb jailbrk.txt-171-dwallin@planetquake.com JailBREAK Server v1.7b for Windows. ...
1998-05-04 20:33:50 /planetquake/rxn/ jailfaq.txt kb -3-dwallin@planetquake.com JailBREAK FAQ. ...
1998-08-29 00:47:39 /idstuff/quakeworld/unix/ qwsv-2.30-glibc-1.alpha.rpm kb -221- QuakeWorld Server v2.30 Linux glibc Alpha (RPM) ...
1998-08-29 00:47:58 /idstuff/quakeworld/unix/ qwsv-2.30-1.i386.rpm kb -205- QuakeWorld Server v2.30 Linux i386 (RPM) ...
2001-10-29 16:13:44 /planetquake/ kb teamfortress-0-  ...
2001-10-29 16:13:44 /planetquake/ kb zerstorer-0-  ...
2001-10-29 16:13:44 /planetquake/ kb rxn-0-  ...
1998-05-04 15:56:23 /partial_conversions/genclasses/ genpd23.zip kb genpd23.txt-284-gen20@hotmail.com The new progs.dat for Genclasses version 2.3 which fixes major bugs. ...
1998-05-04 20:05:51 /planetquake/allstar/client/ alst101c.zip kb -16362- AllStar CTF Client v1.01 ...
1998-05-04 20:06:22 /planetquake/allstar/client/ alst101u.zip kb -1707- AllStar CTF Client upgrade from v1.0 to v1.01 ...
1998-05-04 20:07:55 /planetquake/allstar/client/ twctf1.zip kb -7167- ThunderWalker v3.1 (required for AllStar) ...
1997-11-25 22:27:16 /levels/g-i/ garden.zip kb garden.txt-201-103220.3302@compuserve.com A medieval fighting arena, complete with spikes that drive your skull into the ground and a bed of nails that you'll visit if you slip up going for the armor.  ...
1997-11-25 22:27:16 /levels/g-i/ guard.zip kb guard.txt-479-andrew@amorph.demon.co.uk This is a "sample" level from a new Quake episode entitled The Epoch Turning.  ...
1997-11-25 22:27:16 /levels/g-i/ hallow02.zip kb hallow02.txt-94-ph10302@www.cedarnet.org When the Clans were young, a place was needed for righteous battle!  ...
1997-11-25 22:27:16 /levels/g-i/ heman.zip kb heman.txt-757-ppoulin@ix.netcom.com Cool pak that inproves Deathmatching a lot !  ...
1997-11-25 22:27:16 /levels/g-i/ housp.zip kb housp.txt-672-smmcnutt@ix.netcom.com Enter the Dragon and House of Traps for QUAKE featuring Willy the Spider  ...
1997-11-25 22:27:16 /levels/g-i/ houstrps.zip kb houstrps.txt-513-smmcnutt@ix.netcom.com Enter the Dragon and House of Traps are two unique single player levels for Quake.  ...
1997-11-25 22:27:16 /levels/g-i/ initial.zip kb initial.txt-482-jewsbury@netspace.net.au My first contribution to Quake Single player levels.  ...
1997-11-25 22:27:16 /levels/j-l/ killemal.zip kb killemal.txt-34-hkunze@metronet.de Only one room, but there's ACTION, ACTION and ACTION.  ...
1997-11-25 22:27:16 /levels/j-l/ kuro.zip kb kuro.txt-97-chris@computerpro.com A very modest level, single player. It's pretty much a test level, not really all that much worth playing, but it's still fun.  ...
1997-11-25 22:27:16 /levels/j-l/ localh.zip kb localh.txt-36-davejmj@frontiernet.net A huge room where some monster is floating around really fast.... try and hit him, i dare ya  ...
1997-11-25 22:27:16 /levels/j-l/ locks.zip kb locks.txt-304-scope@execpc.com I had intended this to be a much larger level. If fact, I had to delete almost 1/2 the level due to an error VIS was giving me ("leaf with too many portals"). The error is solved but in order to cut back in the amout of time it would take to VIS the level, I have cut out part of the level and will include it with another level later. ...
1997-11-25 22:27:17 /levels/p-r/ pagan3.zip kb pagan3.txt-299-m.melzer@worldnet.att.net Medium size single player and DM level.  ...
1997-11-25 22:27:17 /levels/p-r/ placebo.zip kb placebo.txt-672-uvision@ibm.net Complete, Very Large Quake Map  ...
1997-12-25 16:51:15 /levels/p-r/ plats.zip kb plats.txt-131- Tons and tons of slanted platforms, starry sky outside Tower, lots of stuff. Really fun!  ...
1997-11-25 22:27:17 /levels/p-r/ plumber.zip kb plumber.txt-778-gyro@nwlink.com Quake level to show off some way cool stuff done by others in the Quake community.  ...
1997-11-25 22:27:17 /levels/p-r/ pop.zip kb pop.txt-532-Darren@tuscola.net Deathmatch never smelled so good  ...
1997-11-25 22:27:17 /levels/p-r/ prison.zip kb prison.txt-763-Swen.KLemund@deathsdoor.com "My Home" and "Prison"  ...
1997-11-25 22:27:17 /levels/p-r/ ps.zip kb ps.txt-626-Darren@tuscola.net A decent sized level designed for single play and deathmatch with a few secrets thrown in.  ...
1997-11-25 22:27:17 /levels/p-r/ pyro1.zip kb pyro1.txt-487-pyro@trader.com In this level you need to explore the level and make sure you hit all the buttons.  ...
1997-11-25 22:27:17 /levels/p-r/ royalwar.zip kb royalwar.txt-448-smmcnutt@ix.netcom.com Enter the Dragon and Royal Warriors are two unique single player levels. ...
1997-11-25 22:27:17 /levels/showcase/ letsrock.zip kb letsrock.txt-399-olmats@ljusdal.se Highly detailed blacksmith's shop and home. No monsters, but it's worth taking a look at. It's kinda dark, so you might want to set r_ambient to 80 or so to show all the detail.  ...
1997-11-25 22:27:17 /levels/s-u/ satanden.zip kb satanden.txt-316-beck789@imperium.net Full Quake map.  ...
1997-11-25 22:27:17 /levels/s-u/ sgc4.zip kb sgc4.txt-345-steve-gc@dircon.co.uk You start in a small room and have to fight your way out.  ...
1997-11-25 22:27:17 /levels/s-u/ sgc5.zip kb sgc5.txt-606-steve-gc@dircon.co.uk There were various bugs (yes more) in the release. These have been corrected and after a critical(!) friend recommended some changes, these have also been completed.  ...
1997-11-25 22:27:17 /levels/s-u/ sham.zip kb sham.txt-97-chris@computerpro.com A very modest level, single player. It's pretty much a test level, not really all that much worth playing, but it's still fun.  ...
1997-11-25 22:27:17 /levels/s-u/ snakepit.zip kb snakepit.txt-249-yue@worldaccess.nl Full Quake map for single play. Meant to be used together with the snakeman patch by your truly.  ...
1997-11-25 22:27:17 /levels/s-u/ sul01.zip kb sul01.txt-854-inweb@aol.com It's a funny Tower and an itsmyfirstlevel Pyramid.  ...
1997-11-25 22:27:17 /levels/s-u/ swmpcave.zip kb swmpcave.txt-168-jrobison@feist.com A medium sized, fully populated level, with 3 main areas. The main couryard, the swamp, and the caves that link those and the exit room.  ...
1997-11-25 22:27:17 /levels/s-u/ tef_aop.zip kb tef_aop.txt-441-torjoh@alfa.avh.unit.no A fairly large Quake map designed with single play in mind, including 60 monsters and an exit, but no difficulty settings.  ...
1997-11-25 22:27:17 /levels/s-u/ tef_sg.zip kb tef_sg.txt-414-torjoh@alfa.avh.unit.no TJ's sequel to his surprisingly well-recieved Quake map, "Altar of Pain", released in early September (Thanks all!).  ...
1997-11-25 22:27:17 /levels/s-u/ tefdbl.zip kb tefdbl.txt-1454-torjoh@alfa.avh.unit.no A "double pack" archive, containing two linked levels with additional files bound in a .pak file for simple loading.  ...
1997-11-25 22:27:17 /levels/s-u/ themill.zip kb themill.txt-107-inforatt@ix.netcom.net Welcome To The Mill  ...
1997-11-25 22:27:17 /levels/s-u/ titerope.zip kb titerope.txt-77-itchykr@ix.netcom.com Compact single player level with good kill potential. Kill stuff, find keys, stay alive & get out.  ...
1997-11-25 22:27:17 /levels/s-u/ tmi.zip kb tmi.txt-490-vovin@vnet.net This is the first level in an Add-on pack that is being produced by Clan Trilogy.  ...
1997-11-25 22:27:17 /levels/s-u/ tod.zip kb tod.txt-130-smmcnutt@ix.netcom.com Tower of Death is a small but tight single player / Deathmatch level for Quake, utilizing Quake's ability to use floors above floors above floors.  ...
1997-11-25 22:27:17 /levels/s-u/ torture.zip kb torture.txt-456-gyro@nwlink.com Quake level designed with single player in mind.  ...
1997-11-25 22:27:17 /levels/s-u/ tower.zip kb tower.txt-65-hagus@goulburn.net.au Something I whipped up when bored ... quite nice tho.  ...
1997-11-25 22:27:17 /quakec/movies/ qmteam1.zip kb qmteam1.txt-178-  ...
1997-11-25 22:27:17 /quakec/movies/ rogue.zip kb rogue.txt-179-  ...
1997-11-25 22:27:17 /quakec/teamplay/ctf/ 3wctf301.zip kb 3wctf301.txt-4088-  ...
1997-12-28 12:52:46 /hexen2/graphics/texture_wads/ dm.zip kb dm.txt-315-filth@telefragged.com This wad archive contains all of the textures in the deathmatch bsp files. ...
1997-11-25 22:27:17 /quakec/teamplay/ctf/ ctfbot11.zip kb ctfbot11.txt-510-  ...
2001-10-29 16:13:44 /unreal/mods/powerups/ kb g-l-0-  ...
1997-12-28 12:52:18 /hexen2/graphics/texture_wads/ cathedral.zip kb cathedral.txt-585-filth@telefragged.com This wad archive contains all of the textures in the cathedral themed bsp files. ...
1997-11-25 22:27:17 /quakec/server/ brutalsrv10.zip kb brutalsrv10.txt-271-  ...
1997-11-25 22:27:17 /quakec/server/ gooserve.zip kb gooserve.txt-663-  ...
1997-11-25 22:27:17 /quakec/server/ mhfsv22.zip kb mhfsv22.txt-374-  ...
1997-12-28 12:51:33 /hexen2/graphics/texture_wads/ castle.zip kb castle.txt-1007-filth@telefragged.com This wad archive contains all of the textures in the castle themed bsp files. ...
1997-11-25 22:27:17 /quakec/server/ psychoc2.zip kb psychoc2.txt-170-  ...
1997-12-28 12:50:54 /hexen2/graphics/skin_textures/ paladin.zip kb paladin.txt-252-Mark.Stacey@freemail.co.za This is a very basic skin for the paladin. ...
1997-11-25 22:27:17 /quakec/server/ vote_srv.zip kb vote_srv.txt-6-  ...
1997-11-25 22:27:17 /quakec/admin/ admin.zip kb admin.txt-2-doug.keegan@tamu.edu I wanted to be able to run a dedicated server and have a user be able to easily change game parameters while connected as a client, so I write admin.qc. It uses a 3 impulse sequence to give a client admin privileges, and then other impulses are used to perform certain functions, such as: changing levels changing gameplay settings changing environment settings kicking users ...
1997-11-25 22:27:17 /quakec/admin/ admin2.zip kb admin2.txt-3-doug.keegan@tamu.edu Admin.qc Release 2 ...
1997-11-25 22:27:17 /quakec/admin/ admin3.zip kb admin3.txt-4-Filofax@zues.stlnet.com Admin.qc Release 2 (modified) ...
1997-11-25 22:27:17 /quakec/admin/ bsi_aa19.zip kb bsi_aa19.txt-123-bedosoft@dds.nl This is a QuakeC modification for administering (dedicated) quakeservers ...
1997-11-25 22:27:17 /quakec/admin/ qvote27.zip kb qvote27.txt-151-flame@pacbell.net Quake Voting Booth v2.7 - Allows players to vote on game settings such as noexit and teamplay. ...
1998-12-20 21:28:37 /quakec/bots/ attacker.zip kb attacker.txt-191-jjg@gis.net This Quake C patch is a Helper bot named 'Attacker'. He uses a Chainsaw to kill your oponents! ...
1997-11-25 22:27:17 /quakec/bots/ bgadm101.zip kb bgadm101.txt-117-mpolucha@earthlink.net BGADM Bot - The BG Automatic DeathMatch Opponent! ...
1997-11-25 22:27:17 /quakec/bots/ bgbot16.zip kb bgbot16.txt-245-punisher@trojan.neta.com What started as a TM bot has drasticly changed. Now using the Player model, in Deathmatch these 4 menacing bots will have you on your toes. Respawning when they die. In one player or coop, one bot will help conquer the levels with you. ...
1997-11-25 22:27:17 /quakec/bots/ bgbot20a.zip kb bgbot20a.txt-368-punisher@trojan.neta.com This is the ALPHA version. I know there are many, many bugs. If you find any it is ok to mail me about it. Just don't go overboard. ...
1997-11-25 22:27:17 /quakec/bots/ borg12.zip kb borg12.txt-1677-maximum@wco.com Quake vs. The Borg ...
1997-11-25 22:27:17 /quakec/bots/ bplayer2.zip kb bplayer2.txt-267-wolfg_l@pro-net.co.uk BPLAYER - Bot Player. ...
1997-11-25 22:27:17 /quakec/bots/ bthnt10.zip kb bthnt10.txt-133-Sea4@ix.netcom.com Impulse 100 creates 1 bot, but up to 13 with different names. This(these) bot(s) will help you in co-op and kill you in deathmatch. ...
1997-11-25 22:27:17 /quakec/bots/ btskn22.zip kb btskn22.txt-392-wac@intergate.bc.ca Now includes improved combat ai, fixed attack code, all the death animations, bodies that stay and MORE! Just added: Teamplay! Make a team of bots and go head to head with your HelperBots! ...
1997-11-25 22:27:17 /quakec/bots/ ctfbot12.zip kb ctfbot12.txt-708-drew@interpath.com This is CTF Bot (aka Capture the Flag Bot), a bot that plays ThreeWave Capture the Flag 3.5. ...
1997-11-25 22:27:17 /quakec/bots/ cujo14.zip kb cujo14.txt-536-nelno@resurrection.com This mod creates a personal attack dog which will follow the player and attack his enemies. ...
1997-12-28 12:50:13 /hexen2/graphics/screenshots/ hex2shot.zip kb hex2shot.txt-1929-uzun@cts.com Chasecam shots done in GLHexen II revealing the Eidolon level. ...
1997-11-25 22:27:17 /quakec/bots/ death-64.zip kb death-64.txt-240-James@hillbanks.demon.co.uk This mod does ::- 1.Gives you a Friendly Dog that attacks monsters (Not Zombies though) and `should` attack other players. 2.Grappling hook 3.Replaces the Guns with rapid fire versions ...
1997-11-25 22:27:17 /quakec/bots/ dmbot1.zip kb dmbot1.txt-179-ngorham@cris.com This bot is basically a small hack of Mike and Tim Polucha's Automated Helper Bot, by changing a small portion of the code I was able to reconfigure the bot to attack other players in deathmatch, and to be able to distinguish between team members and enemy team members. ...
1997-11-25 22:27:17 /quakec/bots/ dmbt21b3.zip kb dmbt21b3.txt-376-legion@keg.zymurgy.org This is an Eliminatorbot/Roambot hybrid with added movement when attacking as well as additional search functions and attack functions not present in either of the original two bots. ...
1997-11-25 22:27:17 /quakec/bots/ fragbot.zip kb fragbot.txt-361-rjp1@bayou.com Frag Bot V1.5 ...
1997-11-25 22:27:17 /quakec/bots/ iwbot21.zip kb iwbot21.txt-130-Bill@Seanet.com This will create a deathmatch opponent. This opponent will be able to use all weapons. He will pick up objects including powerups. He dodges and hunts his killer after respawning. ...
1997-12-28 12:48:48 /hexen2/graphics/desktop/ uhf20105.exe kb uhf20105.txt-6055-flypeng@concentric.net The Unofficial Hexen II Screen Saver Version 2.01.0005 ...
1997-12-28 12:49:28 /hexen2/graphics/movies/ hexenmov.zip kb hexenmov.txt-7569- Interview with Eric Biessman from Raven Software off of the Next Generation cover CD. ...
1997-11-25 22:27:17 /quakec/bots/ mybot16.zip kb mybot16.txt-142-stephen@caribsurf.com I modified the tmbot qc mod to shoot grenades at zombies ...
1997-12-25 16:51:15 /quakec/bots/ pbot_src.zip kb pbot_src.txt-109- This is the .qc source code of The Place Bot Patch. Feel free to modify it and distribute it as you wish. ...
1997-11-25 22:27:17 /quakec/bots/ place2.zip kb place2.txt-289-ven@hotmail.com The impulses spawn the different placebots. Once they're spawned, grab a rocket launcher, shoot them.. and off blows an arm, leg or head. ...
1997-12-28 12:48:10 /hexen2/graphics/desktop/ hx2theme.zip kb hx2theme.txt-296-nemnoch@prairie.lakes.com Hexen2 theme featuring animated cursors, High quality icons and sounds taken from the CD. This one will grab ya by the throat and never let go. ...
1997-11-25 22:27:17 /quakec/bots/ roambot1.zip kb roambot1.txt-257-carson@compusmart.ab.ca Essentially BG Bot v1.2 with more unpredicatable and intelligent roaming behaviour, and a few minor additional touches. ...
1997-11-25 22:27:17 /quakec/bots/ sambot.zip kb sambot.txt-738-Samuel.Stephens.1@uni.massey.ac.nz Firstly it uses pretty much all the roambot AI. Read Roambot.txt for a basic description I got rid of the ejected shells as I found more than 5 bots all fighting on The House of Cthon cause massive amounts of packet overflows. However the mod is now combined with the multiskin patch ...
1997-11-25 22:27:17 /quakec/bots/ sk_4reap.zip kb sk_4reap.txt-75-steve3@mindspring.com These are 4 player skins in .BMP format, designed with Steve Polge's Reaperbot "skin spec" in mind. They are accompanied by four head gib skins. ...
1997-11-25 22:27:17 /quakec/bots/ swbot104.zip kb swbot104.txt-150-baloo@kaiwan.com Swimming Bot (Swimbot) ...
1997-11-25 22:27:17 /quakec/bots/ tlgbot.zip kb tlgbot.txt-374-mpolucha@earthlink.net Larva has his own model file, and texture, based on the Enforcer Model. Just activate Larva and he'll be completely automated, or you can take control and wreak some havoc with multi-player fun. ...
1997-11-25 22:27:17 /quakec/bots/ tmbot11.zip kb tmbot11.txt-181-mpolucha@earthlink.net Automated Helper Bot or Player 2 on only one computer! With this advanced AI you can conquer any level of Quake. TM Bot is based on the Enforcer Model. ...
1997-11-25 22:27:17 /quakec/bots/ trevbot.zip kb trevbot.txt-324-kris.o'shea@eccles.seuk.com TrevBot is just Trevor McDoanld with a bad attitude. Partly Roam Bot V.0.9 with some extra touches. ...
1997-11-25 22:27:17 /quakec/bots/ vbot11.zip kb vbot11.txt-379-ttang@intergate.bc.ca Victim BOT. Now there are innocent bystanders everywhere! Can you avoid them while still attacking your target? ...
1997-11-25 22:27:17 /quakec/bots/ wisp.zip kb wisp.txt-15-ipaavola@cc.hut.fi The wisp is a flying bot (that resembles a lava ball due to a lack of a more accurate model) ...
1997-12-25 21:58:03 /quakec/bots/ zeus205.zip kb zeus205.txt-369-nelno@resurrection.com The ZEUSbot is both a helper bot and a deathmatch bot. In single play he will effectively annihilate just about anything that get's in his way, and you'll be lucky if you can pick anything up before he does. ...
1997-11-25 22:27:17 /quakec/bots/eliminator/ cbot1.zip kb cbot1.txt-247-  ...
1997-11-25 22:27:17 /quakec/bots/eliminator/ e_qhenge.zip kb e_qhenge.txt-78-  ...
1997-11-25 22:27:17 /quakec/bots/eliminator/ el_dotd.zip kb el_dotd.txt-269-  ...
1997-12-25 16:50:18 /quakec/bots/eliminator/ el_e1m8.zip kb -6-  ...
1997-12-25 16:50:18 /quakec/bots/eliminator/ el_e2m7.zip kb -8-  ...
1997-11-25 22:27:17 /quakec/bots/eliminator/ el_kyse3.zip kb el_kyse3.txt-494-  ...
1997-11-25 22:27:17 /quakec/bots/eliminator/ elb_dm3.zip kb elb_dm3.txt-4-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ elim-vx1.zip kb elim-vx1.txt-11-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ elim14pk.zip kb elim14pk.txt-1931-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ elimd2m7.zip kb elimd2m7.txt-3-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ elimdeso.zip kb elimdeso.txt-385-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ elimdm4.zip kb elimdm4.txt-162-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ elimtst1.zip kb elimtst1.txt-155-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ nr_dm6.zip kb nr_dm6.txt-6-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ nr_e1m1.zip kb nr_e1m1.txt-616-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ th_e2m7.zip kb th_e2m7.txt-8-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ th12_dm5.zip kb th12_dm5.txt-4-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ thetadm5.zip kb thetadm5.txt-4-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ vx-e1m2a.zip kb vx-e1m2a.txt-9-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ vx-e1m7.zip kb vx-e1m7.txt-4-  ...
1997-11-25 22:27:18 /quakec/bots/eliminator/ vx-e4m3.zip kb vx-e4m3.txt-9-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ 16reapers.zip kb 16reapers.txt-345-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ clanrps2.zip kb clanrps2.txt-293-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ coolrpsk.zip kb coolrpsk.txt-422-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ hellboy.zip kb hellboy.txt-125-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ msreap20.zip kb msreap20.txt-421-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ predask2.zip kb predask2.txt-126-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ predask3.zip kb predask3.txt-127-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ predaskn.zip kb predaskn.txt-127-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ predhurt.zip kb predhurt.txt-129-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ pschobot.zip kb pschobot.txt-121-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ rbcfg14.zip kb rbcfg14.txt-4-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ reapr_sk.zip kb reapr_sk.txt-392-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ reaprb81.zip kb reaprb81.txt-167-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ reaprskn.zip kb reaprskn.txt-386-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ rpskin2.zip kb rpskin2.txt-416-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ rpskn_lp.zip kb rpskn_lp.txt-308-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ skeet100.zip kb skeet100.txt-144-  ...
1997-11-25 22:27:18 /quakec/bots/reaper/ tsdreaps.zip kb tsdreaps.txt-27-  ...
1997-11-25 22:27:18 /quakec/gore/ bldbth.zip kb bldbth.txt-139-  ...
1997-11-25 22:27:18 /quakec/gore/ blood.zip kb blood.txt-132-  ...
1997-11-25 22:27:18 /quakec/gore/ flyhead.zip kb flyhead.txt-126-  ...
1997-11-25 22:27:18 /quakec/gore/ greatgib.zip kb greatgib.txt-125-  ...
1997-11-25 22:27:18 /quakec/gore/ megagib1.zip kb megagib1.txt-241-  ...
1997-11-25 22:27:18 /quakec/gore/ moregore.zip kb moregore.txt-127-  ...
1997-11-25 22:27:18 /quakec/gore/ nogore.zip kb nogore.txt-229-  ...
1997-11-25 22:27:18 /quakec/gore/ psyko10c.zip kb psyko10c.txt-140-  ...
1997-11-25 22:27:18 /quakec/gore/ qgore.zip kb qgore.txt-125-  ...
1997-11-25 22:27:18 /quakec/gore/ violence.zip kb violence.txt-165-  ...
1997-11-25 22:27:18 /quakec/misc/ backpack.zip kb backpack.txt-2-  ...
1997-11-25 22:27:18 /quakec/misc/ bungy110.zip kb bungy110.txt-210-  ...
1997-11-25 22:27:18 /quakec/misc/ c-camv10.zip kb c-camv10.txt-1-  ...
1997-11-25 22:27:18 /quakec/misc/ camera.zip kb camera.txt-131-  ...
1997-11-25 22:27:18 /quakec/misc/ chasecam_hip.zip kb chasecam_hip.txt-262-  ...
1997-11-25 22:27:18 /quakec/misc/ chasecam.zip kb chasecam.txt-189-  ...
1997-11-25 22:27:18 /quakec/misc/ cmpdet11.zip kb cmpdet11.txt-143-  ...
1997-11-25 22:27:18 /quakec/misc/ compass.zip kb compass.txt-132-  ...
1997-11-25 22:27:18 /quakec/misc/ crouch.zip kb crouch.txt-242-  ...
1997-11-25 22:27:18 /quakec/misc/ cth094.zip kb cth094.txt-160-  ...
1997-11-25 22:27:18 /quakec/misc/ decoy.zip kb decoy.txt-127-  ...
1997-11-25 22:27:18 /quakec/misc/ decoyz2.zip kb decoyz2.txt-70-  ...
1997-11-25 22:27:18 /quakec/misc/ democam.zip kb democam.txt-56-  ...
1997-11-25 22:27:18 /quakec/misc/ dmcam11.zip kb dmcam11.txt-152-  ...
1997-11-25 22:27:18 /quakec/misc/ dmplus10.zip kb dmplus10.txt-206-  ...
1997-11-25 22:27:18 /quakec/misc/ dropdead106b.zip kb dropdead106b.txt-513-  ...
1997-11-25 22:27:18 /quakec/misc/ drugqc.zip kb drugqc.txt-6-  ...
1997-11-25 22:27:18 /quakec/misc/ dtlz15.zip kb dtlz15.txt-327-  ...
1997-11-25 22:27:18 /quakec/misc/ eatgibs.zip kb eatgibs.txt-2-  ...
1997-11-25 22:27:18 /quakec/misc/ exbpk001.zip kb exbpk001.txt-7-  ...
1997-11-25 22:27:18 /quakec/misc/ fakeit09.zip kb fakeit09.txt-129-  ...
1997-11-25 22:27:18 /quakec/misc/ fall.zip kb fall.txt-1-  ...
1997-11-25 22:27:18 /quakec/misc/ falldeth.zip kb falldeth.txt-179-  ...
1997-11-25 22:27:18 /quakec/misc/ fallndie.zip kb fallndie.txt-11-  ...
1997-11-25 22:27:18 /quakec/misc/ fallturn.zip kb fallturn.txt-1-  ...
1997-11-25 22:27:18 /quakec/misc/ fartman.zip kb fartman.txt-247-  ...
1997-11-25 22:27:18 /quakec/misc/ feign_v91.zip kb feign_v91.txt-21-  ...
1997-11-25 22:27:18 /quakec/misc/ ffield.zip kb ffield.txt-688-  ...
1997-11-25 22:27:18 /quakec/misc/ flames.zip kb flames.txt-188-  ...
1997-11-25 22:27:18 /quakec/misc/ flare2.zip kb flare2.txt-124-  ...
1997-11-25 22:27:18 /quakec/misc/ flares.zip kb flares.txt-132-  ...
1997-11-25 22:27:18 /quakec/misc/ flashlt2.zip kb flashlt2.txt-131-  ...
1997-11-25 22:27:18 /quakec/misc/ gibbin3.zip kb gibbin3.txt-236-  ...
1997-11-25 22:27:18 /quakec/misc/ grapp15.zip kb grapp15.txt-172-  ...
1997-11-25 22:27:18 /quakec/misc/ grappler.zip kb grappler.txt-128-  ...
1997-11-25 22:27:18 /quakec/misc/ headball.zip kb headball.txt-247-  ...
1997-11-25 22:27:19 /quakec/misc/ heal.zip kb heal.txt-1-  ...
1997-11-25 22:27:19 /quakec/misc/ hipqw92.zip kb hipqw92.txt-106-  ...
1997-11-25 22:27:19 /quakec/misc/ holo2.zip kb holo2.txt-126-  ...
1997-11-25 22:27:19 /quakec/misc/ hologram.zip kb hologram.txt-147-  ...
1997-11-25 22:27:19 /quakec/misc/ hook23.zip kb hook23.txt-134-  ...
1997-11-25 22:27:19 /quakec/misc/ hook30b2.zip kb hook30b2.txt-285-  ...
1997-11-25 22:27:19 /quakec/misc/ hopitem.zip kb hopitem.txt-125-  ...
1997-11-25 22:27:19 /quakec/misc/ hud_095.zip kb hud_095.txt-170-  ...
1997-11-25 22:27:19 /quakec/misc/ idglobe.zip kb idglobe.txt-132-  ...
1997-11-25 22:27:19 /quakec/misc/ kick.zip kb kick.txt-5-  ...
1997-11-25 22:27:19 /quakec/misc/ kicking2.zip kb kicking2.txt-15-  ...
1997-11-25 22:27:19 /quakec/misc/ Map_edit_pro.zip kb Map_edit_pro.txt-170-  ...
1997-11-25 22:27:19 /quakec/misc/ mcamnew.zip kb mcamnew.txt-148-  ...
1997-11-25 22:27:19 /quakec/misc/ mmq101.zip kb mmq101.txt-232-  ...
1997-11-25 22:27:19 /quakec/misc/ mmqw101.zip kb mmqw101.txt-178-  ...
1997-11-25 22:27:19 /quakec/misc/ motion.zip kb motion.txt-31-  ...
1997-11-25 22:27:19 /quakec/misc/ motion16.zip kb motion16.txt-31-  ...
1997-11-25 22:27:19 /quakec/misc/ multimod.zip kb multimod.txt-892-  ...
1997-11-25 22:27:19 /quakec/misc/ newold.zip kb newold.txt-4-  ...
1997-11-25 22:27:19 /quakec/misc/ observ11.zip kb observ11.txt-155-  ...
1997-12-28 12:47:09 /hexen2/demos/walkthroughs/ walkmeso.zip kb walkmeso.txt-868-tika@leland.stanford.edu A walkthrough of the second (Meso-American) hub ...
1997-11-25 22:27:19 /quakec/misc/ portal10.zip kb portal10.txt-230-  ...
1997-11-25 22:27:19 /quakec/misc/ powarmor.zip kb powarmor.txt-142-  ...
1997-11-25 22:27:19 /quakec/misc/ pprpln13.zip kb pprpln13.txt-147-  ...
1997-11-25 22:27:19 /quakec/misc/ prog106a.zip kb prog106a.txt-125-  ...
1997-11-25 22:27:19 /quakec/misc/ qbench.zip kb qbench.txt-126-  ...
1997-11-25 22:27:19 /quakec/misc/ qbreak.zip kb qbreak.txt-184-  ...
1997-11-25 22:27:19 /quakec/misc/ qcam12.zip kb qcam12.txt-162-  ...
1997-11-25 22:27:19 /quakec/misc/ qcheat.zip kb qcheat.txt-125-  ...
1997-11-25 22:27:19 /quakec/misc/ qive10.zip kb qive10.txt-172-  ...
1997-11-25 22:27:19 /quakec/misc/ qjoe20.zip kb qjoe20.txt-249-  ...
1997-11-25 22:27:19 /quakec/misc/ qnitems.zip kb qnitems.txt-29-  ...
1997-11-25 22:27:19 /quakec/misc/ qscores.zip kb qscores.txt-126-  ...
1997-11-25 22:27:19 /quakec/misc/ qspam.zip kb qspam.txt-126-  ...
1997-11-25 22:27:19 /quakec/misc/ qspam085.zip kb qspam085.txt-132-  ...
1997-11-25 22:27:19 /quakec/misc/ qtorch.zip kb qtorch.txt-128-  ...
1997-11-25 22:27:19 /quakec/misc/ qtorch10.zip kb qtorch10.txt-148-  ...
1997-11-25 22:27:19 /quakec/misc/ qturn.zip kb qturn.txt-108-  ...
1997-11-25 22:27:19 /quakec/misc/ radar.zip kb radar.txt-6-  ...
1997-11-25 22:27:19 /quakec/misc/ radar0_5.zip kb radar0_5.txt-7-  ...
1997-11-25 22:27:19 /quakec/misc/ radar20.zip kb radar20.txt-142-  ...
1997-11-25 22:27:19 /quakec/misc/ random.zip kb random.txt-130-  ...
1997-11-25 22:27:19 /quakec/misc/ rdi.zip kb rdi.txt-128-  ...
1997-11-25 22:27:19 /quakec/misc/ relarmor.zip kb relarmor.txt-132-  ...
1997-11-25 22:27:19 /quakec/misc/ respawn.zip kb respawn.txt-38-  ...
1997-12-28 12:46:30 /hexen2/demos/walkthroughs/ walkmed.zip kb walkmed.txt-1745-tika@leland.stanford.edu A walkthrough of the starting stage - this stage is almost identical to the Hexen 2 demo, a walkthrough of the rest of the first (medieval) hub. ...
1997-11-25 22:27:19 /quakec/misc/ ruins.zip kb ruins.txt-188-  ...
1997-11-25 22:27:19 /quakec/misc/ sacrifce.zip kb sacrifce.txt-174-  ...
1997-11-25 22:27:19 /quakec/misc/ shield.zip kb shield.txt-109-  ...
1997-11-25 22:27:19 /quakec/misc/ shields1.zip kb shields1.txt-3-  ...
1997-11-25 22:27:19 /quakec/misc/ shoveoff.zip kb shoveoff.txt-126-  ...
1997-11-25 22:27:20 /quakec/misc/ showhlth.zip kb showhlth.txt-5-  ...
1997-11-25 22:27:20 /quakec/misc/ shubfix.zip kb shubfix.txt-3-  ...
1997-11-25 22:27:20 /quakec/misc/ skeet10.zip kb skeet10.txt-158-  ...
1997-11-25 22:27:20 /quakec/misc/ step05.zip kb step05.txt-157-  ...
1997-11-25 22:27:20 /quakec/misc/ swg12.zip kb swg12.txt-128-  ...
1997-11-25 22:27:20 /quakec/misc/ tele_ktg.zip kb tele_ktg.txt-23-  ...
1997-11-25 22:27:20 /quakec/misc/ tele.zip kb tele.txt-108-  ...
1997-11-25 22:27:20 /quakec/misc/ tphys051.zip kb tphys051.txt-12-  ...
1997-11-25 22:27:20 /quakec/misc/ tracbeam.zip kb tracbeam.txt-14-  ...
1997-11-25 22:27:20 /quakec/misc/ tracer.zip kb tracer.txt-7-  ...
1997-12-25 16:50:18 /quakec/misc/ wait4p99.zip kb -142-  ...
1997-12-25 16:50:18 /quakec/misc/ wings.zip kb -1-  ...
1997-12-25 16:50:18 /quakec/misc/ xitmsg.zip kb -134-  ...
1997-12-25 16:50:18 /quakec/misc/ zomgibs.zip kb -6-  ...
1997-11-25 22:27:20 /quakec/monsters/ 4zombies.zip kb 4zombies.txt-154-  ...
1997-11-25 22:27:20 /quakec/monsters/ archsham.zip kb archsham.txt-6-  ...
1997-11-25 22:27:20 /quakec/monsters/ bazooka.zip kb bazooka.txt-544-  ...
1997-11-25 22:27:20 /quakec/monsters/ bigplayr.zip kb bigplayr.txt-288-  ...
1997-11-25 22:27:20 /quakec/monsters/ bobomb.zip kb bobomb.txt-178-  ...
1997-11-25 22:27:20 /quakec/monsters/ byomv10.zip kb byomv10.txt-170-  ...
1997-11-25 22:27:20 /quakec/monsters/ chthon10.zip kb chthon10.txt-540-  ...
1997-11-25 22:27:20 /quakec/monsters/ clown.zip kb clown.txt-127-  ...
1997-11-25 22:27:20 /quakec/monsters/ corpse.zip kb corpse.txt-1-  ...
1997-11-25 22:27:20 /quakec/monsters/ cranked.zip kb cranked.txt-48-  ...
1997-11-25 22:27:20 /quakec/monsters/ cyber.zip kb cyber.txt-525-  ...
1997-11-25 22:27:20 /quakec/monsters/ dknight.zip kb dknight.txt-6-  ...
1997-11-25 22:27:20 /quakec/monsters/ dragon.zip kb dragon.txt-230-  ...
1997-11-25 22:27:20 /quakec/monsters/ drone07.zip kb drone07.txt-206-  ...
1997-11-25 22:27:20 /quakec/monsters/ friend4.zip kb friend4.txt-10-  ...
1997-11-25 22:27:20 /quakec/monsters/ goblin.zip kb goblin.txt-268-  ...
1997-11-25 22:27:20 /quakec/monsters/ grndfest.zip kb grndfest.txt-7-  ...
1997-11-25 22:27:20 /quakec/monsters/ grntrld.zip kb grntrld.txt-5-  ...
1997-11-25 22:27:20 /quakec/monsters/ grunts10.zip kb grunts10.txt-2822-  ...
1997-11-25 22:27:20 /quakec/monsters/ helscrag.zip kb helscrag.txt-218-  ...
1997-11-25 22:27:20 /quakec/monsters/ idleft.zip kb idleft.txt-187-  ...
1997-11-25 22:27:20 /quakec/monsters/ mangab.zip kb mangab.txt-284-  ...
1997-11-25 22:27:20 /quakec/monsters/ mon_dm09.zip kb mon_dm09.txt-164-  ...
1997-11-25 22:27:20 /quakec/monsters/ monsev10.zip kb monsev10.txt-42-  ...
1997-11-25 22:27:20 /quakec/monsters/ morph2.zip kb morph2.txt-163-  ...
1997-11-25 22:27:20 /quakec/monsters/ newfish4.zip kb newfish4.txt-98-  ...
1997-11-25 22:27:20 /quakec/monsters/ nunion.zip kb nunion.txt-586-  ...
1997-11-25 22:27:20 /quakec/monsters/ ogre_msl.zip kb ogre_msl.txt-125-  ...
1997-11-25 22:27:20 /quakec/monsters/ ogresaw.zip kb ogresaw.txt-130-  ...
1997-11-25 22:27:20 /quakec/monsters/ qt-ogre.zip kb qt-ogre.txt-128-  ...
1997-11-25 22:27:20 /quakec/monsters/ quess-g.zip kb quess-g.txt-1514-  ...
1997-11-25 22:27:20 /quakec/monsters/ raptor.zip kb raptor.txt-314-  ...
1997-11-25 22:27:20 /quakec/monsters/ raptor10.zip kb raptor10.txt-566-  ...
1997-11-25 22:27:20 /quakec/monsters/ simitar.zip kb simitar.txt-133-  ...
1997-11-25 22:27:20 /quakec/monsters/ snakeman.zip kb snakeman.txt-322-  ...
1997-11-25 22:27:20 /quakec/monsters/ solidmn4.zip kb solidmn4.txt-15-  ...
1997-11-25 22:27:20 /quakec/monsters/ spider21.zip kb spider21.txt-215-  ...
1997-11-25 22:27:20 /quakec/monsters/ spot_v1.zip kb spot_v1.txt-15-  ...
1997-11-25 22:27:20 /quakec/monsters/ vamp10.zip kb vamp10.txt-582-  ...
1997-11-25 22:27:20 /quakec/monsters/ watermon.zip kb watermon.txt-2-  ...
1997-11-25 22:27:20 /quakec/monsters/ wyv093.zip kb wyv093.txt-294-  ...
1997-11-25 22:27:20 /quakec/monsters/ xsoldr02.zip kb xsoldr02.txt-5-  ...
1997-11-25 22:27:20 /quakec/monsters/ zombomb.zip kb zombomb.txt-5-  ...
1997-11-25 22:27:20 /quakec/monsters/ zomgen.zip kb zomgen.txt-125-  ...
1997-11-25 22:27:20 /quakec/monsters/ zomplayr.zip kb zomplayr.txt-270-  ...
1997-11-25 22:27:20 /quakec/rpg/ archmage.zip kb archmage.txt-286-  ...
1997-11-25 22:27:20 /quakec/rpg/ qmagic.zip kb qmagic.txt-153-  ...
1997-11-25 22:27:20 /quakec/rpg/ qwiz12.zip kb qwiz12.txt-16-  ...
1997-11-25 22:27:20 /quakec/vehicles/ ac_sneak.zip kb ac_sneak.txt-363-  ...
1997-11-25 22:27:20 /quakec/vehicles/ acbeta1.zip kb acbeta1.txt-1074-  ...
1997-11-25 22:27:20 /quakec/vehicles/ heliquak.zip kb heliquak.txt-155-  ...
1997-11-25 22:27:20 /quakec/vehicles/ jpack11.zip kb jpack11.txt-20-  ...
1997-11-25 22:27:20 /quakec/sound/ mattnstv.zip kb mattnstv.txt-203-  ...
1997-11-25 22:27:20 /quakec/sound/ qtalk.zip kb qtalk.txt-240-  ...
1997-11-25 22:27:21 /quakec/sound/ qvoice10.zip kb qvoice10.txt-196-  ...
1997-11-25 22:27:21 /quakec/sound/ remote.zip kb remote.txt-307-  ...
1997-11-25 22:27:21 /quakec/sound/ taunts.zip kb taunts.txt-345-  ...
1997-11-25 22:27:21 /quakec/sound/ xmasgift.zip kb xmasgift.txt-398-  ...
1997-11-25 22:27:21 /quakec/weapons/ 3grenade.zip kb 3grenade.txt-141-  ...
1997-11-25 22:27:21 /quakec/weapons/ 4bshot10.zip kb 4bshot10.txt-137-  ...
1997-11-25 22:27:21 /quakec/weapons/ abomb6.zip kb abomb6.txt-14-  ...
1997-11-25 22:27:21 /quakec/weapons/ advwepv7.zip kb advwepv7.txt-109-  ...
1997-11-25 22:27:21 /quakec/weapons/ airfist1.zip kb airfist1.txt-772-  ...
1997-11-25 22:27:21 /quakec/weapons/ airstk10.zip kb airstk10.txt-172-  ...
1997-11-25 22:27:21 /quakec/weapons/ althome.zip kb althome.txt-7-  ...
1997-11-25 22:27:21 /quakec/weapons/ arsenal.zip kb arsenal.txt-129-  ...
1997-11-25 22:27:21 /quakec/weapons/ axe_of_c.zip kb axe_of_c.txt-135-  ...
1997-11-25 22:27:21 /quakec/weapons/ backpb12.zip kb backpb12.txt-142-  ...
1997-11-25 22:27:21 /quakec/weapons/ balance.zip kb balance.txt-125-  ...
1997-11-25 22:27:21 /quakec/weapons/ berserk.zip kb berserk.txt-8-  ...
1997-12-28 12:45:09 /hexen2/demos/converted/ h2demos.zip kb h2demos.txt-194-wraithj@ix.netcom.com This archive contains the 3 original v1.03 demos for Hexen 2, converted to work in the patched v1.11 of the game. ...
1997-11-25 22:27:21 /quakec/weapons/ bfg11.zip kb bfg11.txt-188-  ...
1997-11-25 22:27:21 /quakec/weapons/ blaste11.zip kb blaste11.txt-9-  ...
1997-11-25 22:27:21 /quakec/weapons/ blaze10.zip kb blaze10.txt-161-  ...
1997-11-25 22:27:21 /quakec/weapons/ blaze11.zip kb blaze11.txt-163-  ...
1997-11-25 22:27:21 /quakec/weapons/ bombs.zip kb bombs.txt-140-  ...
1997-11-25 22:27:21 /quakec/weapons/ bombs9.zip kb bombs9.txt-164-  ...
1997-11-25 22:27:21 /quakec/weapons/ bone.zip kb bone.txt-136-  ...
1997-11-25 22:27:21 /quakec/weapons/ boomerg.zip kb boomerg.txt-126-  ...
1997-11-25 22:27:21 /quakec/weapons/ bouncer.zip kb bouncer.txt-14-  ...
1997-11-25 22:27:21 /quakec/weapons/ bstcheat.zip kb bstcheat.txt-146-  ...
1997-11-25 22:27:21 /quakec/weapons/ buckybls.zip kb buckybls.txt-239-  ...
1997-11-25 22:27:21 /quakec/weapons/ buster.zip kb buster.txt-40-  ...
1997-11-25 22:27:21 /quakec/weapons/ buuuh.zip kb buuuh.txt-158-  ...
1997-11-25 22:27:21 /quakec/weapons/ cannon.zip kb cannon.txt-191-  ...
1997-11-25 22:27:21 /quakec/weapons/ charge.zip kb charge.txt-34-  ...
1997-11-25 22:27:21 /quakec/weapons/ chaseroc.zip kb chaseroc.txt-162-  ...
1997-11-25 22:27:21 /quakec/weapons/ cluster.zip kb cluster.txt-19-  ...
1997-11-25 22:27:21 /quakec/weapons/ cool_wep.zip kb cool_wep.txt-127-  ...
1997-11-25 22:27:21 /quakec/weapons/ csaw09b.zip kb csaw09b.txt-258-  ...
1997-11-25 22:27:21 /quakec/weapons/ cspike10.zip kb cspike10.txt-134-  ...
1997-11-25 22:27:21 /quakec/weapons/ ctagguns.zip kb ctagguns.txt-156-  ...
1997-11-25 22:27:21 /quakec/weapons/ darts06.zip kb darts06.txt-156-  ...
1997-11-25 22:27:21 /quakec/weapons/ dbwp074.zip kb dbwp074.txt-960-  ...
1997-11-25 22:27:21 /quakec/weapons/ democh2.zip kb democh2.txt-146-  ...
1997-11-25 22:27:21 /quakec/weapons/ disc13.zip kb disc13.txt-370-  ...
1997-11-25 22:27:21 /quakec/weapons/ disc135.zip kb disc135.txt-370-  ...
1997-12-25 21:59:47 /quakec/weapons/ dmrocks_v.5.zip kb dmrocks_v.5.txt-294-  ...
1997-11-25 22:27:21 /quakec/weapons/ doggie.zip kb doggie.txt-130-  ...
1997-11-25 22:27:21 /quakec/weapons/ doomguns.zip kb doomguns.txt-135-  ...
1997-11-25 22:27:21 /quakec/weapons/ dpt092b.zip kb dpt092b.txt-134-  ...
1997-11-25 22:27:21 /quakec/weapons/ dpt106.zip kb dpt106.txt-179-  ...
1997-11-25 22:27:21 /quakec/weapons/ drkey012.zip kb drkey012.txt-837-  ...
1997-11-25 22:27:21 /quakec/weapons/ drone03.zip kb drone03.txt-126-  ...
1997-11-25 22:27:21 /quakec/weapons/ drunkm3.zip kb drunkm3.txt-125-  ...
1997-11-25 22:27:21 /quakec/weapons/ eject.zip kb eject.txt-128-  ...
1997-11-25 22:27:21 /quakec/weapons/ fireball.zip kb fireball.txt-134-  ...
1997-11-25 22:27:21 /quakec/weapons/ firepowr.zip kb firepowr.txt-141-  ...
1997-11-25 22:27:21 /quakec/weapons/ firespike.zip kb firespike.txt-142-  ...
1997-11-25 22:27:21 /quakec/weapons/ fisheat.zip kb fisheat.txt-112-  ...
1997-11-25 22:27:21 /quakec/weapons/ flabomb1.zip kb flabomb1.txt-191-  ...
1997-11-25 22:27:21 /quakec/weapons/ flare2.zip kb flare2.txt-124-  ...
1997-11-25 22:27:22 /quakec/weapons/ fragrock.zip kb fragrock.txt-20-  ...
1997-11-25 22:27:22 /quakec/weapons/ freak11.zip kb freak11.txt-150-  ...
1997-11-25 22:27:22 /quakec/weapons/ freeze.zip kb freeze.txt-172-  ...
1997-11-25 22:27:22 /quakec/weapons/ freezer.zip kb freezer.txt-109-  ...
1997-11-25 22:27:22 /quakec/weapons/ frenzy1c.zip kb frenzy1c.txt-9-  ...
1997-11-25 22:27:22 /quakec/weapons/ gasbomb.zip kb gasbomb.txt-35-  ...
1997-11-25 22:27:22 /quakec/weapons/ gatpb60.zip kb gatpb60.txt-153-  ...
1997-11-25 22:27:22 /quakec/weapons/ genius.zip kb genius.txt-11-  ...
1997-11-25 22:27:22 /quakec/weapons/ gibgun.zip kb gibgun.txt-139-  ...
1997-11-25 22:27:22 /quakec/weapons/ gibguns.zip kb gibguns.txt-125-  ...
1997-11-25 22:27:22 /quakec/weapons/ grap109b.zip kb grap109b.txt-186-  ...
1997-11-25 22:27:22 /quakec/weapons/ gravity2.zip kb gravity2.txt-138-  ...
1997-11-25 22:27:22 /quakec/weapons/ grenade.zip kb grenade.txt-141-  ...
1997-11-25 22:27:22 /quakec/weapons/ guide101.zip kb guide101.txt-241-  ...
1997-11-25 22:27:22 /quakec/weapons/ guidedc.zip kb guidedc.txt-6-  ...
1997-11-25 22:27:22 /quakec/weapons/ guidemis.zip kb guidemis.txt-241-  ...
1997-11-25 22:27:22 /quakec/weapons/ h-p_axe.zip kb h-p_axe.txt-147-  ...
1997-11-25 22:27:22 /quakec/weapons/ headgun.zip kb headgun.txt-231-  ...
1997-11-25 22:27:22 /quakec/weapons/ heads.zip kb heads.txt-478-  ...
1997-11-25 22:27:22 /quakec/weapons/ homefix.zip kb homefix.txt-130-  ...
1997-11-25 22:27:22 /quakec/weapons/ homev005.zip kb homev005.txt-18-  ...
1997-11-25 22:27:22 /quakec/weapons/ homing.zip kb homing.txt-144-  ...
1997-11-25 22:27:22 /quakec/weapons/ homstick.zip kb homstick.txt-20-  ...
1997-11-25 22:27:22 /quakec/weapons/ hook22.zip kb hook22.txt-134-  ...
1997-11-25 22:27:22 /quakec/weapons/ hunter.zip kb hunter.txt-6-  ...
1997-11-25 22:27:22 /quakec/weapons/ ikguns11.zip kb ikguns11.txt-401-  ...
1997-11-25 22:27:22 /quakec/weapons/ ikplas12.zip kb ikplas12.txt-378-  ...
1997-11-25 22:27:22 /quakec/weapons/ impulist.zip kb impulist.txt-1-  ...
1997-11-25 22:27:22 /quakec/weapons/ ironwlvt.zip kb ironwlvt.txt-755-  ...
1997-11-25 22:27:22 /quakec/weapons/ jod.zip kb jod.txt-155-  ...
1997-11-25 22:27:22 /quakec/weapons/ jsqcmod1.zip kb jsqcmod1.txt-16-  ...
1997-11-25 22:27:22 /quakec/weapons/ kickass.zip kb kickass.txt-132-  ...
1997-11-25 22:27:22 /quakec/weapons/ kryn09.zip kb kryn09.txt-717-  ...
1997-11-25 22:27:22 /quakec/weapons/ laser_b3.zip kb laser_b3.txt-191-  ...
1997-11-25 22:27:22 /quakec/weapons/ lasergn1.zip kb lasergn1.txt-50-  ...
1997-11-25 22:27:22 /quakec/weapons/ launchs.zip kb launchs.txt-5-  ...
1997-11-25 22:27:22 /quakec/weapons/ lavagun.zip kb lavagun.txt-18-  ...
1997-11-25 22:27:22 /quakec/weapons/ lazsight.zip kb lazsight.txt-268-  ...
1997-11-25 22:27:22 /quakec/weapons/ ldg.zip kb ldg.txt-129-  ...
1997-11-25 22:27:22 /quakec/weapons/ lightb.zip kb lightb.txt-1-  ...
1997-11-25 22:27:22 /quakec/weapons/ lightsaber.zip kb lightsaber.txt-380-  ...
1997-11-25 22:27:22 /quakec/weapons/ limit100.zip kb limit100.txt-237-  ...
1997-11-25 22:27:22 /quakec/weapons/ magnum.zip kb magnum.txt-130-  ...
1997-11-25 22:27:22 /quakec/weapons/ masters.zip kb masters.txt-332-  ...
1997-11-25 22:27:22 /quakec/weapons/ mattptch.zip kb mattptch.txt-997-  ...
1997-11-25 22:27:22 /quakec/weapons/ mbombs.zip kb mbombs.txt-130-  ...
1997-11-25 22:27:22 /quakec/weapons/ mega99.zip kb mega99.txt-140-  ...
1997-11-25 22:27:22 /quakec/weapons/ mini20.zip kb mini20.txt-259-  ...
1997-11-25 22:27:22 /quakec/weapons/ mmrckt10.zip kb mmrckt10.txt-152-  ...
1997-11-25 22:27:22 /quakec/weapons/ mnstlure.zip kb mnstlure.txt-257-  ...
1997-11-25 22:27:23 /quakec/weapons/ motion.zip kb motion.txt-31-  ...
1997-11-25 22:27:23 /quakec/weapons/ multiw.zip kb multiw.txt-335-  ...
1997-11-25 22:27:23 /quakec/weapons/ nailbomb.zip kb nailbomb.txt-7-  ...
1997-12-25 22:01:13 /quakec/weapons/ newejectnp.zip kb neweject_p.txt-26-  ...
1997-12-25 22:01:29 /quakec/weapons/ newejectwp.zip kb neweject_p.txt-151-  ...
1997-11-25 22:27:23 /quakec/weapons/ newweap.zip kb newweap.txt-25-  ...
1997-11-25 22:27:23 /quakec/weapons/ nimbus.zip kb nimbus.txt-334-  ...
1997-11-25 22:27:23 /quakec/weapons/ old_dm.zip kb old_dm.txt-146-  ...
1997-11-25 22:27:23 /quakec/weapons/ petdogs.zip kb petdogs.txt-184-  ...
1997-11-25 22:27:23 /quakec/weapons/ pipebomb.zip kb pipebomb.txt-6-  ...
1997-11-25 22:27:23 /quakec/weapons/ pistol13.zip kb pistol13.txt-128-  ...
1997-11-25 22:27:23 /quakec/weapons/ pixel.zip kb pixel.txt-133-  ...
1997-11-25 22:27:23 /quakec/weapons/ plaser11.zip kb plaser11.txt-11-  ...
1997-11-25 22:27:23 /quakec/weapons/ plasma10.zip kb plasma10.txt-151-  ...
1997-11-25 22:27:23 /quakec/weapons/ plaunch.zip kb plaunch.txt-125-  ...
1997-11-25 22:27:23 /quakec/weapons/ plusgren.zip kb plusgren.txt-145-  ...
1997-11-25 22:27:23 /quakec/weapons/ pnc1_02b.zip kb pnc1_02b.txt-242-  ...
1997-11-25 22:27:23 /quakec/weapons/ power.zip kb power.txt-127-  ...
1997-11-25 22:27:23 /quakec/weapons/ proxmin2.zip kb proxmin2.txt-7-  ...
1997-11-25 22:27:23 /quakec/weapons/ punish.zip kb punish.txt-141-  ...
1997-11-25 22:27:23 /quakec/weapons/ punish121.zip kb punish121.txt-143-  ...
1997-11-25 22:27:23 /quakec/weapons/ qcannon1.zip kb qcannon1.txt-233-  ...
1997-11-25 22:27:23 /quakec/weapons/ qdisc135.zip kb qdisc135.txt-305-  ...
1997-11-25 22:27:23 /quakec/weapons/ qflame10.zip kb qflame10.txt-162-  ...
1997-11-25 22:27:23 /quakec/weapons/ qslfd.zip kb qslfd.txt-6-  ...
1997-11-25 22:27:23 /quakec/weapons/ quad_sw.zip kb quad_sw.txt-28-  ...
1997-11-25 22:27:23 /quakec/weapons/ qwdisc12.zip kb qwdisc12.txt-261-  ...
1997-11-25 22:27:23 /quakec/weapons/ racnab20.zip kb racnab20.txt-149-  ...
1997-11-25 22:27:23 /quakec/weapons/ rapfire.zip kb rapfire.txt-242-  ...
1997-11-25 22:27:23 /quakec/weapons/ rapfire2.zip kb rapfire2.txt-185-  ...
1997-11-25 22:27:23 /quakec/weapons/ relwep11.zip kb relwep11.txt-184-  ...
1997-11-25 22:27:23 /quakec/weapons/ ricochet.zip kb ricochet.txt-1-  ...
1997-11-25 22:27:23 /quakec/weapons/ rockthr.zip kb rockthr.txt-148-  ...
1997-11-25 22:27:23 /quakec/weapons/ rweapons.zip kb rweapons.txt-149-  ...
1997-11-25 22:27:23 /quakec/weapons/ s_weapon.zip kb s_weapon.txt-199-  ...
1997-11-25 22:27:23 /quakec/weapons/ saw.zip kb saw.txt-130-  ...
1997-11-25 22:27:23 /quakec/weapons/ scg010b.zip kb scg010b.txt-131-  ...
1997-11-25 22:27:23 /quakec/weapons/ sd.zip kb sd.txt-127-  ...
1997-11-25 22:27:23 /quakec/weapons/ seeker.zip kb seeker.txt-145-  ...
1997-11-25 22:27:23 /quakec/weapons/ shocka.zip kb shocka.txt-114-  ...
1997-11-25 22:27:23 /quakec/weapons/ shockab.zip kb shockab.txt-114-  ...
1997-11-25 22:27:23 /quakec/weapons/ sniper.zip kb sniper.txt-134-  ...
1997-11-25 22:27:23 /quakec/weapons/ soulswp1.zip kb soulswp1.txt-132-  ...
1997-11-25 22:27:23 /quakec/weapons/ spharp.zip kb spharp.txt-194-  ...
1997-11-25 22:27:23 /quakec/weapons/ spikes.zip kb spikes.txt-13-  ...
1997-11-25 22:27:23 /quakec/weapons/ spikes10.zip kb spikes10.txt-137-  ...
1997-11-25 22:27:23 /quakec/weapons/ sprdgun2.zip kb sprdgun2.txt-152-  ...
1997-11-25 22:27:23 /quakec/weapons/ stckybmb.zip kb stckybmb.txt-133-  ...
1997-11-25 22:27:23 /quakec/weapons/ stinger2.zip kb stinger2.txt-1-  ...
1997-11-25 22:27:23 /quakec/weapons/ stormbmb.zip kb stormbmb.txt-179-  ...
1997-11-25 22:27:23 /quakec/weapons/ suckerbomb_seekerspike.zip kb suckerbomb_seekerspike.txt-149-  ...
1997-11-25 22:27:23 /quakec/weapons/ suplight.zip kb suplight.txt-141-  ...
1997-11-25 22:27:23 /quakec/weapons/ tchwpn10.zip kb tchwpn10.txt-125-  ...
1997-11-25 22:27:23 /quakec/weapons/ telew21.zip kb telew21.txt-168-  ...
1997-11-25 22:27:23 /quakec/weapons/ terorist.zip kb terorist.txt-8-  ...
1997-11-25 22:27:23 /quakec/weapons/ throwaxe.zip kb throwaxe.txt-164-  ...
1997-11-25 22:27:23 /quakec/weapons/ throwcarp.zip kb throwcarp.txt-265-  ...
1997-11-25 22:27:23 /quakec/weapons/ throweye.zip kb throweye.txt-6-  ...
1997-11-25 22:27:23 /quakec/weapons/ thunderbomb.zip kb thunderbomb.txt-132-  ...
1997-11-25 22:27:23 /quakec/weapons/ tracbeam.zip kb tracbeam.txt-14-  ...
1997-11-25 22:27:24 /quakec/weapons/ tracer.zip kb tracer.txt-7-  ...
1997-11-25 22:27:24 /quakec/weapons/ traps.zip kb traps.txt-132-  ...
1997-11-25 22:27:24 /quakec/weapons/ ultimate.zip kb ultimate.txt-2245-  ...
1997-11-25 22:27:24 /quakec/weapons/ unrel.zip kb unrel.txt-127-  ...
1997-11-25 22:27:24 /quakec/weapons/ vweapons.zip kb vweapons.txt-21-  ...
1997-11-25 22:27:24 /quakec/weapons/ weapons.zip kb weapons.txt-328-  ...
1997-11-25 22:27:24 /quakec/weapons/ wmods.zip kb wmods.txt-142-  ...
1997-12-28 12:44:19 /hexen2/console/ namefun.zip kb namefun.txt-1-njallred@vr-net.com Name Fun in Hexen II ...
1997-11-25 22:27:24 /quakec/weapons/ xtrawp19.zip kb xtrawp19.txt-127-  ...
1997-11-25 22:27:24 /quakec/weapons/ zaxe1.zip kb zaxe1.txt-162-  ...
1997-11-25 22:27:24 /quakec/code_examples/ q_v105qc.zip kb q_v105qc.txt-103-  ...
1997-11-25 22:27:24 /quakec/level_enhancements/ efx1b3.zip kb efx1b3.txt-196-  ...
1997-11-25 22:27:24 /quakec/level_enhancements/ gibfount.zip kb gibfount.txt-473-  ...
1997-11-25 22:27:24 /quakec/level_enhancements/ ictrk101.zip kb ictrk101.txt-499-  ...
1997-11-25 22:27:24 /quakec/level_enhancements/ ipexit05.zip kb ipexit05.txt-142-  ...
1997-11-25 22:27:24 /quakec/level_enhancements/ levledqc.zip kb levledqc.txt-232-  ...
1997-11-25 22:27:24 /quakec/level_enhancements/ randmap.zip kb randmap.txt-3-  ...
1997-11-25 22:27:24 /quakec/level_enhancements/ respexp.zip kb respexp.txt-4-  ...
1997-11-25 22:27:24 /quakec/level_enhancements/ trnfix.zip kb trnfix.txt-2-  ...
1997-11-25 22:27:24 /quakec/level_enhancements/ walls01.zip kb walls01.txt-242-  ...
1997-11-25 22:27:24 /quakec/compilations/ 32_sbof.zip kb -862-  ...
1997-11-25 22:27:24 /quakec/compilations/ 32c_sbof.zip kb 32c_sbof.txt-1233-  ...
1997-11-25 22:27:24 /quakec/compilations/ asmoqc11.zip kb asmoqc11.txt-238-  ...
1997-11-25 22:27:24 /quakec/compilations/ awesome.zip kb awesome.txt-531-  ...
1997-11-25 22:27:24 /quakec/compilations/ axxwars10.zip kb axxwars10.txt-959-  ...
1997-11-25 22:27:24 /quakec/compilations/ baron.zip kb baron.txt-602-  ...
1997-11-25 22:27:24 /quakec/compilations/ bort23.zip kb bort23.txt-254-  ...
1997-11-25 22:27:24 /quakec/compilations/ botnbits.zip kb botnbits.txt-197-  ...
1997-11-25 22:27:24 /quakec/compilations/ chsmrph.zip kb chsmrph.txt-151-  ...
1997-11-25 22:27:24 /quakec/compilations/ coop-pak.zip kb coop-pak.txt-166-  ...
1997-11-25 22:27:24 /quakec/compilations/ cujgrap.zip kb cujgrap.txt-560-  ...
1997-11-25 22:27:24 /quakec/compilations/ dope_dm.zip kb dope_dm.txt-221-  ...
1997-11-25 22:27:24 /quakec/compilations/ egg_1.zip kb egg_1.txt-485-  ...
1997-11-25 22:27:24 /quakec/compilations/ fear13.zip kb fear13.txt-1480-  ...
1997-11-25 22:27:24 /quakec/compilations/ fear20.zip kb fear20.txt-3251-  ...
1997-11-25 22:27:24 /quakec/compilations/ godelqc5.zip kb godelqc5.txt-271-  ...
1997-11-25 22:27:24 /quakec/compilations/ kal_qk-p.zip kb kal_qk-p.txt-171-  ...
1997-11-25 22:27:24 /quakec/compilations/ kal_qk-s.zip kb kal_qk-s.txt-237-  ...
1997-11-25 22:27:24 /quakec/compilations/ kdeath20.zip kb kdeath20.txt-1186-  ...
1997-11-25 22:27:24 /quakec/compilations/ kdeath21.zip kb kdeath21.txt-1187-  ...
1997-11-25 22:27:24 /quakec/compilations/ keymix15.zip kb keymix15.txt-800-  ...
1997-11-25 22:27:24 /quakec/compilations/ killer90.zip kb killer90.txt-1231-  ...
1997-11-25 22:27:24 /quakec/compilations/ kryn03.zip kb kryn03.txt-994-  ...
1997-11-25 22:27:24 /quakec/compilations/ kuaqe25.zip kb kuaqe25.txt-292-  ...
1997-11-25 22:27:24 /quakec/compilations/ lithium.zip kb lithium.txt-152-  ...
1997-11-25 22:27:24 /quakec/compilations/ lrkrz_01.zip kb lrkrz_01.txt-153-  ...
1997-11-25 22:27:24 /quakec/compilations/ mcam.zip kb mcam.txt-67-  ...
1997-11-25 22:27:24 /quakec/compilations/ mix102.zip kb mix102.txt-262-  ...
1997-11-25 22:27:24 /quakec/compilations/ mixx97d.zip kb mixx97d.txt-718-  ...
1997-11-25 22:27:24 /quakec/compilations/ multiqc.zip kb multiqc.txt-114-  ...
1997-12-28 12:43:31 /hexen2/console/ hexenii360pro.zip kb hexenii360pro.txt-2- If you have a SpaceOrb 360, and want to be able to do it all with the seven available buttons, then you came to the right place. ...
1997-11-25 22:27:24 /quakec/compilations/ pc101up.zip kb pc101up.txt-162-  ...
1997-11-25 22:27:24 /quakec/compilations/ PhatSplat_v111P_src.zip kb PhatSplat_v111P_src.txt-302-  ...
1997-11-25 22:27:24 /quakec/compilations/ PhatSplat_v111P.zip kb PhatSplat_v111P.txt-160-  ...
1997-12-28 12:41:32 /hexen2/official/unsupported/ H2_UTILS.EXE kb -3867- Hexen II map utilities. ...
1997-11-25 22:27:25 /quakec/compilations/ psycho.zip kb psycho.txt-173-  ...
1998-04-24 20:10:59 /quake2/levels/deathmatch/p-r/ revenge1.zip kb revenge1.txt-636-panza@tic.de Revenge I - A new DM map for Quake 2, designed for 8 to 16 players. ...
1997-11-25 22:27:25 /quakec/compilations/ quakecpp.zip kb quakecpp.txt-163-  ...
1997-11-25 22:27:25 /quakec/compilations/ severedplus09.zip kb severedplus09.txt-608-  ...
1997-11-25 22:27:25 /quakec/compilations/ sgqcver3.zip kb sgqcver3.txt-960-  ...
1997-11-25 22:27:25 /quakec/compilations/ skarmod4.zip kb skarmod4.txt-969-  ...
1997-11-25 22:27:25 /quakec/compilations/ tarman.zip kb tarman.txt-782-  ...
1997-12-28 12:40:50 /hexen2/official/stuff/ hexenII-3dbut.zip kb -3- Button to link to Hexen II sites. ...
1997-11-25 22:27:25 /quakec/compilations/ uhole002.zip kb uhole002.txt-38-  ...
1997-12-28 12:40:19 /hexen2/official/avi/ tornado1.avi kb -2033- Hexen 2 Movie. ...
1997-11-25 22:27:25 /quakec/compilations/ wilbur1.zip kb wilbur1.txt-753-  ...
1997-11-25 22:27:25 /quakec/compilations/ woody.zip kb woody.txt-262-  ...
1997-11-25 22:27:25 /quakec/compilations/ wpack3.zip kb wpack3.txt-1003-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ 7dms.zip kb 7dms.txt-131-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ anticamp.zip kb anticamp.txt-35-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ anticamp2.zip kb anticamp2.txt-3-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ campkill13.zip kb campkill13.txt-42-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ dm3rules.zip kb dm3rules.txt-124-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ dmmde321.zip kb dmmde321.txt-73-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ edm-v099.zip kb edm-v099.txt-7-  ...
1997-12-28 12:40:06 /hexen2/official/avi/ mage1.avi kb -1577- Hexen 2 Movie. ...
1997-12-28 12:39:31 /hexen2/official/avi/ lowrez.avi kb -898- Hexen 2 Movie. ...
1997-11-25 22:27:25 /quakec/deathmatch/ manhunt.zip kb manhunt.txt-130-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ player.zip kb player.txt-0-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ playsrc.zip kb playsrc.txt-112-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ qwplayer.zip kb qwplayer.txt-315-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ resume.zip kb resume.txt-130-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ tao_e.zip kb tao_e.txt-139-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ zepdmr08.zip kb zepdmr08.txt-573-  ...
1997-11-25 22:27:25 /quakec/deathmatch/ zion.zip kb zion.txt-138-  ...
1997-11-25 22:27:25 /quakec/skins/ iskins99.zip kb iskins99.txt-321-  ...
1997-11-25 22:27:25 /quakec/skins/ mskin12.zip kb mskin12.txt-524-  ...
1997-11-25 22:27:25 /quakec/skins/ mspro.zip kb mspro.txt-1364-  ...
1997-11-25 22:27:25 /quakec/skins/ multi_11.zip kb multi_11.txt-395-  ...
1997-11-25 22:27:25 /quakec/skins/ newskinz.zip kb newskinz.txt-503-  ...
1997-11-25 22:27:25 /quakec/teamplay/ DropDead106a.zip kb DropDead106a.txt-513-  ...
1997-11-25 22:27:25 /quakec/teamplay/ fortv1_0.zip kb fortv1_0.txt-71-  ...
1997-11-25 22:27:25 /quakec/teamplay/ jsqcmod1.zip kb jsqcmod1.txt-16-  ...
1997-11-25 22:27:25 /quakec/teamplay/ jteam093.zip kb jteam093.txt-121-  ...
1997-11-25 22:27:25 /quakec/teamplay/ lasertag.zip kb lasertag.txt-2-  ...
1997-11-25 22:27:25 /quakec/teamplay/ lasertag1b.zip kb lasertag1b.txt-131-  ...
1997-11-25 22:27:25 /quakec/teamplay/ mflag201.zip kb mflag201.txt-132-  ...
1997-11-25 22:27:25 /quakec/teamplay/ qballv15.zip kb qballv15.txt-539-  ...
1997-11-25 22:27:25 /quakec/teamplay/ qsbeta33.zip kb qsbeta33.txt-296-  ...
1997-11-25 22:27:25 /quakec/teamplay/ qteam20.zip kb qteam20.txt-3221-  ...
1997-11-25 22:27:25 /quakec/teamplay/ teamskin.zip kb teamskin.txt-322-  ...
1998-12-03 23:09:01 /idstuff/quake2/source/ q2src320.exe kb -445- Quake 2 v3.20 game source for Windows. ...
1998-03-03 10:58:27 /idstuff/quake2/axp/old/ q2_test_axp.zip kb -799- Quake 2 Test release port to AXP. ...
1997-11-25 22:27:25 /quakec/teamplay/ tmstart.zip kb tmstart.txt-1-  ...
1997-12-25 16:51:15 /utils/bsp_pak_tools/ adunpack.zip kb adunpack.txt-51- This is a utility for unpacking the large pak files that Quake uses to store its data in, like levels sounds and monsters. ...
1997-11-25 22:27:25 /utils/bsp_pak_tools/ mk_wad2.zip kb mk_wad2.txt-18-stokfam@mail.psinet.net.au This program extracts the textures used by Quake's levels and places them in the WAD2 format. ...
1997-11-25 22:27:25 /utils/bsp_pak_tools/ pak2wad.zip kb pak2wad.txt-17-adibble@indiana.edu This program can generate the WAD you need to use with QBSP. ...
1997-11-25 22:27:25 /utils/bsp_pak_tools/ pakie110.zip kb pakie110.txt-55-bobgian@i1.net Pakie is a resource file editor for id softwares great game: Quake. ...
1997-11-25 22:27:26 /utils/bsp_pak_tools/ qbspedit.zip kb qbspedit.txt-69-71614.3257@compuserve.com The Quake BSP Editing Utilities ...
1997-12-25 16:51:15 /utils/bsp_pak_tools/ qdirx10.zip kb qdirx10.txt-25- Quake DirX is a batch program for QuakeX, the first PAK entry extractor. ...
1997-12-25 16:51:15 /utils/bsp_pak_tools/ qdtool10.zip kb qdtool10.txt-36- QuakeDef Tools is a package of simple utilities intended to simplify the hacking of certain Quake files. ...
1997-12-25 16:51:15 /utils/bsp_pak_tools/ qeu03.zip kb qeu03.txt-56- Quake Editing Utilities v0.2 by Raphael Quinet ...
1997-11-25 22:27:26 /utils/bsp_pak_tools/ qeu03bin.zip kb qeu03bin.txt-207-fpv@xymph.iaf.nl Binaries of QEU 0.3 by Raphael Quinet. Compiled with DJGPP v1.12. ...
1997-12-25 16:51:15 /utils/bsp_pak_tools/ qeu03v2.zip kb qeu03v2.txt-313- qeu03 binaries compiled with DJGPP version 2.0 ...
1997-11-25 22:27:26 /utils/bsp_pak_tools/ qmaphack11.zip kb qmaphack11.txt-98-rshields@eve.net This is a set of QUAKE editing utilities ...
1997-11-25 22:27:26 /utils/bsp_pak_tools/ qpn.zip kb qpn.txt-82-teney931@cs.uidaho.edu Quake Pack Navigator ...
1997-12-28 12:20:15 /idstuff/quake2/3dfx/ q2miniinst.exe kb -137- Quake 2 3Dfx GL Miniport upgrade. ...
1997-11-25 22:27:26 /utils/bsp_pak_tools/ quakex11.zip kb quakex11.txt-20-toni@xauxa.udg.es QUAKEX can list contents and extract files from the .PAK archives ...
1997-12-25 16:51:15 /utils/bsp_pak_tools/ qube.zip kb qube.txt-67- An editing tool (albeit a bit oversimplified at present) for Quake's .BSP and .PAK files. ...
1997-12-25 16:51:15 /utils/bsp_pak_tools/ quip01.zip kb quip01.txt-95- An NWT-like tool for Quake! ...
1997-11-25 22:27:26 /utils/bsp_pak_tools/ swunpack.zip kb swunpack.txt-7-stokfam@mail.psinet.net.au Quake Shareware Unpacker ...
1997-11-25 22:27:26 /utils/bsp_pak_tools/ thingy.zip kb thingy.txt-35-tomw@tsys.demon.co.uk Thing utils at last offer you an extremely pain-free method to distribute and use Modified Quake Maps. ...
1998-01-05 09:11:24 /idstuff/quake2/misc/ pmodels_12_12.zip kb -144- Here is some data to help create playermodel skins. ...
1997-11-25 22:27:26 /utils/bsp_pak_tools/ wreckdum.tar.gz kb wreckdum.txt-4-ntucker@fester.axis.net wreckdum quake unpacker for linux. ...
1997-11-25 22:27:26 /utils/bsp_pak_tools/ xmpak-x86-linux-0.3.1.tgz kb xmpak-x86-linux-0.3.1.txt-638-gnb@tpg.tpg.OZ.AU Motif-based Quake PAK file browser. ...
1997-11-25 22:27:26 /utils/bsp_pak_tools/ xpak041.zip kb xpak041.txt-30-tomw@tsys.demon.co.uk XPAK is a Quake PAK file modification/extraction/creation tool. ...
1997-11-25 22:27:26 /utils/level_edit/converters/ 3ds2map.zip kb 3ds2map.txt-66-twb@wsu.edu 3DS2MAP - 3Dstudio to Quake Map converter Ver .03 ...
1997-11-25 22:27:26 /utils/level_edit/converters/ asc2map.zip kb asc2map.txt-84-sdsilva@wi.leidenuniv.nl A 3ds4 .asc to .map converter (for DOS). Made with DJGPP. ...
1997-11-25 22:27:26 /utils/level_edit/converters/ bsp2map.zip kb bsp2map.txt-29-ppsaikne@mail.vernet.lv BSP2MAP.ZIP - bsp to map convertor, exe for Win32 and src. ...
1997-11-25 22:27:26 /utils/level_edit/converters/ editplus.zip kb editplus.txt-27-spsobole@franklin.nysernet.org Utilities to convert Breeze (cad/nff) files to MAP format. ...
1997-11-25 22:27:26 /utils/level_edit/converters/ k3ds2map.zip kb k3ds2map.txt-196-billyz@anet-dfw.com I wrote a great keyscript for 3DS4 which allows you to save from 3ds to the MAP format including most the entities for quake ...
1997-12-25 16:51:15 /utils/level_edit/converters/ k3dsbsp.zip kb k3dsbsp.txt-258- A sample bsp file from k3ds2map that demonstrates its keyframing abilities. ...
1997-11-25 22:27:26 /utils/level_edit/converters/ mbuild06.zip kb mbuild06.txt-51-dave@hidesert.com Mbuild is a program for creating .MAP files for Quake. It reads .MPB files, which are similar to POV-Ray files. ...
1997-11-25 22:27:26 /utils/level_edit/converters/ pov2map91.zip kb pov2map91.txt-35-danks@olympus.net POV-ray to MAP converter. ...
1997-11-25 22:27:26 /utils/level_edit/converters/ qdm11.zip kb qdm11.txt-130-mike@stokfam.psinet.net.au A DOOM to Quake Geometery Convertor ...
1997-12-25 16:51:15 /utils/level_edit/converters/ surfix.zip kb surfix.txt-24- Fixes problems with triangles that get saved in the wrong order by Breeze Designer et al. ...
1997-11-25 22:27:26 /utils/level_edit/previewers/ gdwquake.zip kb gdwquake.txt-22-Gunnar.Dahlstrom@adbk.goteborg.se This program displays all MAPS in .PAK and .BSP files that QUAKE use. ...
1997-11-25 22:27:26 /utils/level_edit/previewers/ qgraph15.zip kb qgraph15.txt-271-jbergara@sarenet.es This program allows you to edit QUAKE BSPs graphically and change places of the entities like monsters around the maps. ...
1997-11-25 22:27:26 /utils/level_edit/previewers/ wuake03.zip kb wuake03.txt-38-dave@hidesert.com Wuake v0.3(DOS) ...
2001-10-29 16:13:44 /hexen2/levels/ kb ctf-0-  ...
1998-01-02 16:37:55 /hexen2/levels/ctf/ towerctf.zip kb towerctf.txt-987-phayyde@hexenworld.com Capture the Flag level for HexDev Hexen II CTF ...
1997-11-25 22:27:26 /utils/level_edit/editors/ edq050.zip kb edq050.txt-222-smitting@netusa1.net EdQuake v0.50 Source Code (unsupported) ...
1997-12-25 16:51:15 /utils/level_edit/editors/ elo060.zip kb elo060.txt-105- Eloinz Quake Editor version 0.60 ...
1997-11-25 22:27:26 /utils/level_edit/editors/ fraquake.zip kb fraquake.txt-528-Modesty@io.com Fractal Map Generator for Quake ...
1997-12-27 22:44:52 /levels/d-f/ decree.zip kb decree.txt-555-JAhara@netcomuk.co.uk The difficulty ramps up as you progress through the level, fighting from a small church down to the catacombs and out to an open battle area. There are a few surprises along the way ! ...
1997-11-25 22:27:26 /utils/level_edit/editors/ mapread.zip kb mapread.txt-39-cam@iinet.com.au Source code to read a .map file. ...
1997-11-25 22:27:26 /utils/level_edit/editors/ mm02.zip kb mm02.txt-99-lars@b-man.ruhr.de MakeMAP v0.2 - Quake Level Editor. ...
1997-11-25 22:27:26 /utils/level_edit/editors/ polyed18.zip kb polyed18.txt-371-mortlgrn@sonic.net PolyEd v1.8 Map Editor. ...
1997-11-25 22:27:26 /utils/level_edit/editors/ qscale5.zip kb qscale5.txt-53-sman@niif.spb.su Simple yet effective utility for scaling quake maps, helps to avoid many problems with complex map editors where you need to do all entity movement and brush rescaling. Supports .map format. ...
1997-12-25 16:51:15 /utils/level_edit/editors/ qscript.zip kb qscript.txt-50- QScript is my attempt at a Quake Map Level Editor. ...
1997-11-25 22:27:26 /utils/level_edit/editors/ qswin085.zip kb qswin085.txt-47-71614.3257@compuserve.com This is the tenth beta release of my Quake MAP editor, Quake Studio. ...
1997-11-25 22:27:26 /utils/level_edit/editors/ quakeed3.zip kb quakeed3.txt-217-tomas.talius@alna.omnitel.net New port of id's QuakeEd. ...
1997-12-25 16:51:15 /utils/level_edit/editors/ quest092.zip kb quest092.txt-248- Quest Beta 1.092 Map Editor. ...
1997-12-25 16:51:15 /utils/level_edit/editors/ wax094.zip kb wax094.txt-53- Wax 0.94. A Quake editor. ...
1998-01-24 12:13:52 /utils/level_edit/editors/worldcraft/ wcraf11a.zip kb wcraf11a.txt-986- Worldcraft v1.1a (2/19/97) - A powerful, easy to use Map editor for id Software's QUAKE. Texture-mapped 3D level previews, support for Total Conversions, multiple undo, mouse-centric visual editing, and more. ...
1997-12-25 16:51:15 /utils/level_edit/editors/bsp/ bsp73b16.zip kb bsp73b16.txt-352- This is the 16-bit version of BSP (v .73 beta) - a Quake map editor created by Yahn Bernier. ...
1997-12-25 16:51:15 /utils/level_edit/editors/bsp/ bsp73b32.zip kb bsp73b32.txt-430- This is the 32-bit version of BSP (v .73 beta) - a Quake map editor created by Yahn Bernier. ...
1997-12-25 16:51:15 /utils/level_edit/editors/bsp/ rtl.zip kb rtl.txt-482- These are the run-time libraries need to run the 16-bit version BSP - a Quake map editor created by Yahn Bernier. ...
1997-12-25 16:51:15 /utils/level_edit/editors/thred/ thred09b.zip kb thred09b.txt-436- Thred 11/18/96v0.9b release. ...
1997-12-27 22:38:07 /levels/g-i/ icbm.zip kb icbm.txt-644-kerrow@agt.net Between writing levels for the soon to be released Fantasy Quake TC which will be of a generally medieval ambience, I wrote this level more in the vein of a standard quake level (soldiers and high tech). It has some 83 models in total and approaches max mb size for a level. I could have used a little more room. It features a working inter- continental missile (icbm...); watch it take off. I hope you like it.  ...
1997-12-25 16:51:15 /utils/level_edit/editors/thred/ thredup9.zip kb thredup9.txt-114- Thred 11/18/96v0.9b release. ...
1997-12-25 16:51:15 /utils/level_edit/misc/ batchmap.zip kb batchmap.txt-40- BatchMap version 1.0 .MAP -> .BSP front end ...
1997-11-25 22:27:26 /utils/level_edit/misc/ compv09b.zip kb compv09b.txt-6-zenin@m5.sprynet.com Compile v0.9b, a command-line driven shell for QBSP, LIGHT and VIS ...
1997-11-25 22:27:26 /utils/level_edit/misc/ mapread.zip kb mapread.txt-49-cam@iinet.com.au This is a program to read from the Quake map files. It includes all source code. Use it to learn from. ...
1997-11-25 22:27:26 /utils/level_edit/misc/ mapsyntx.zip kb mapsyntx.txt-26-madsdyd@diku.dk Quake Map Syntax checker - v. 0.5, 96.09.08 ...
1997-12-25 16:51:15 /utils/level_edit/misc/ qmapfmt.zip kb qmapfmt.txt-1- This is a quick-and-dirty indenter/formatter for Quake .map files. ...
1997-11-25 22:27:26 /utils/level_edit/misc/ readmap.zip kb readmap.txt-12-cam@iinet.com.au C version of MAP reading code. ...
1997-11-25 22:27:27 /utils/network_serial/client_bots/ trmbot08.zip kb trmbot08.txt-126-Olivier.Montanuy@wanadoo.fr Terminator Bot v0.8 ...
1997-11-25 22:27:27 /utils/network_serial/network_setup/ ipxfer40.zip kb ipxfer40.txt-47-jayjay@salamander.net IPXFER 4.00 Shareware release ...
1997-11-25 22:27:27 /utils/network_serial/network_setup/ magelink.zip kb magelink.txt-69-mage@cdc.net MageLink - IPX File Transfer v1.17beta ...
1997-12-25 16:51:15 /utils/network_serial/network_setup/ pipxtd.zip kb pipxtd.txt-84- Parallel-port IPX driver: play Quake (or any IPX network game) over parallel ports: works perfectly with Quake and Duke Nukem 3D. ...
1997-12-27 22:24:32 /levels/v-z/ well.zip kb well.txt-637-mreed3015@aol.com A very cool, very detailed Quake level. Great for Single or Co-op play. Excellent Deathmatch level 2 - 16 players. ...
1997-11-25 22:27:27 /utils/network_serial/remote_control/ quarc02.zip kb quarc02.txt-589-paul@awinc.com This win95 program allows you to administrate a quake server remotely. ...
1997-12-25 16:51:15 /utils/frontends/ jql.zip kb jql.txt-145- John's Quake Launcher 1.0 - Win95 ...
1997-12-25 16:51:15 /utils/frontends/ qcc15.zip kb qcc15.txt-63- The Quake Control Center is a FANTASTIC warp-based front end for the 3D actiongame Quake from id Software. It allows you to select many, many options notdirectly supported by Quake, and it does so using an intuitive, mouse-driven interface. ...
1997-12-27 22:15:19 /levels/j-l/ jawbreak.zip kb jawbreak.txt-935-matt.sefton@dial.pipex.com Full Quake map, designed specifically for single play. ...
1997-12-25 16:51:15 /utils/frontends/ qkplayed.zip kb qkplayed.txt-172- Quake Player Editor ...
1997-11-25 22:27:27 /utils/frontends/ qlv12.zip kb qlv12.txt-14-BASH@EPSILON.NL QL the QUAKE launcher v1.2 ...
1998-11-21 21:17:36 /unreal/misc/ unreal_zoom_alias.txt kb unreal_zoom_alias.txt-1-frazier_j@hotmail.com Zoom alias for weapons other than the Assault Rifle in Unreal. ...
1999-01-30 14:52:44 /sin/official/ sin101.exe kb -19014- Sin patch v1.01: fixes various problems with Sin, improves load times and adds an extra level. ...
1997-11-25 22:27:27 /utils/frontends/ qsetup01.zip kb qsetup01.txt-74-immortals@mjpme.demon.co.uk The unofficial quake test setup util ...
1997-12-25 16:51:15 /utils/frontends/ quaklnch.zip kb quaklnch.txt-13- QUAKE TEST-1 LAUNCHER ...
1997-11-25 22:27:27 /utils/frontends/ RocketLauncher.zip kb RocketLauncher.txt-165-khegeman@jax.jaxnet.com RocketLauncher Version .01 frontend. ...
1997-12-25 16:51:15 /utils/frontends/ usequake.zip kb usequake.txt-40- UseQuake helps you to make your own personal config files for Quake.. ...
1997-11-25 22:27:27 /utils/network_serial/server_frontend/ quakebbs_99b6.2_source.tgz kb quakebbs_99b6.2_source.txt-33-donovan@mindspging.com Source code to QuakeBBS - Quake Server Control System. ...
1997-12-25 16:51:15 /utils/network_serial/server_frontend/ quakebbs.99B62.linux.tgz kb quakebbs.99B62.linux.txt-47- QuakeBBS is a Quake server control program which allows server admins to control who has access to their servers. ...
1997-12-25 16:51:15 /utils/network_serial/server_picker/ jqcon.zip kb jqcon.txt-13- This is a WIN95 Utility for polling Quake servers and connecting to them. ...
1997-11-25 22:27:27 /utils/network_serial/server_picker/ qcheck.zip kb qcheck.txt-1-mtomas@msn.com Run Quake in a stripped-down mode to quickly check for active Quake servers on an IPX LAN. ...
1997-11-25 22:27:27 /utils/network_serial/server_picker/ qcheck11.zip kb qcheck11.txt-91-rdiblasi@umabnet.ab.umd.edu Accepts the IP numbers of Quake severs and returns basic information about them. ...
1997-11-25 22:27:27 /utils/network_serial/server_picker/ qconn_99.zip kb qconn_99.txt-26-srallen@nando.net Qconnect is a Windows 95/NT character based program that lists active Quake servers and lets you quickly connect to them.  ...
1997-12-25 16:51:15 /utils/network_serial/server_picker/ qse372e.zip kb qse372e.txt-99- Quake Server Explorer v3.7.2 EXE Only ...
1997-12-25 16:51:15 /utils/network_serial/server_picker/ qse372f.zip kb qse372f.txt-1000- Quake Server Explorer v3.7.2 Full Version ...
1997-11-25 22:27:27 /utils/network_serial/server_picker/ qsfetch.zip kb qsfetch.txt-1000-brandon@redrose.net QSFetch is a Windows95 application that retrieves the current list of active Quake internet servers from http://citrix.progress.com/servers.html. ...
2001-10-29 16:13:44 /quake2/utils/ kb misc-0-  ...
1997-12-27 21:46:36 /quake2/utils/level_edit/editors/ qe4_2butmouse_bin.zip kb qe4_2butmouse_bin.txt-110-manx@pesky.demon.co.uk Modification for QE4.0b to allow the use of a two button mouse. Pre-compiled executable. ...
1997-11-25 22:27:27 /utils/network_serial/server_picker/ quakenet.zip kb quakenet.txt-1000-ddb@shore.net A Win95 program that will make it very easy to connect to internet Quake servers. ...
1997-11-25 22:27:27 /utils/network_serial/server_picker/ qview102.zip kb qview102.txt-53-Steve_Otteson@ccm.ut.intel.com QView 1.01 is a Win32 application that displays real-time statistics of Quake servers and the players playing. ...
1997-11-25 22:27:27 /utils/network_serial/server_picker/ qwatch02.zip kb qwatch02.txt-145-jrobin@interramp.com Quake Watch is a utility that I wrote to keep tabs on the various quake servers across the country. ...
1997-11-25 22:27:27 /utils/network_serial/server_picker/ rift.zip kb rift.txt-278-ishmal@phoenix.net Rift - Your Internet Assistant v0.6.3 ...
1997-11-25 22:27:27 /utils/network_serial/server_picker/ rifttcl-lx.tar.gz kb rifttcl.txt-44-ishmal@phoenix.net Rift Tk - The Unix Quake Internet Tool. ...
1997-11-25 22:27:27 /utils/network_serial/server_ping/ qping11.tar.gz kb qping11.txt-4-len@cc.gatech.edu QuakePing 1.1 ...
1997-11-25 22:27:27 /utils/network_serial/server_ping/ qsniff-0.3.tar.gz kb qsniff-0.3.txt-12-damianf@wpi.edu This version of the packet sniffer is intended to work only with Quake Test 1. ...
1997-11-25 22:27:27 /utils/network_serial/server_ping/ qstat15.zip kb qstat15.txt-84-steve@activesw.com qstat - Get statistics from Quake servers. ...
1997-11-25 22:27:27 /utils/network_serial/quakeworld/ qwloc10.zip kb qwloc10.txt-25-nick@s056.aone.net.au This is a scaled down QuakeWorld master server, designed for playing QuakeWorld on machines that are not connected to the internet.  ...
1997-12-25 16:51:15 /utils/network_serial/misc/ delag11a.zip kb delag11a.txt-376- Instructions on how to make Internet lag go away. ...
1997-12-25 16:51:15 /utils/network_serial/misc/ quakem.zip kb quakem.txt-12- This Utility allows you to start IPX games faster. No more need for command line switches like: quake -dedicated 16 QuakeM will handle it for you, just choose your Server Type: Listen or Dedicated. ...
1997-12-25 16:51:15 /utils/network_serial/modem/ qd091.zip kb qd091.txt-47- Quake Modem FAQ and QD! - Quake Dialer/Termial! version 0.91 ...
1997-11-25 22:27:27 /utils/network_serial/proxies/ qspan05.tgz kb qspan05.txt-6-zerucha@shell.portal.com Set up a Quake 'proxy' and redirect across IPX routers. ...
2001-10-29 16:13:44 /quake2/utils/level_edit/ kb editors-0-  ...
1997-12-27 21:46:07 /quake2/utils/level_edit/editors/ qe4_2butmouse.zip kb qe4_2butmouse.txt-6-manx@pesky.demon.co.uk Modification for QE4.0b to allow the use of a two button mouse. ...
1997-11-25 22:27:27 /utils/misc/ blec.zip kb blec.txt-129-eidolon@somethingorother.com BLeC: the Bsp Lister by eidolon for the Console  ...
1997-11-25 22:27:27 /utils/misc/ maplist.zip kb maplist.txt-11-arne@cco.net This is a *really* quick hack I wrote to list all your BSP files into an aliased echo command called "maplist" ...
1997-11-25 22:27:27 /utils/misc/ q106lfix.zip kb q106lfix.txt-202-vortex@ice.net Quake v1.06 quake.exe listen server fix ...
1998-04-24 20:12:38 /quake2/levels/deathmatch/s-u/ sand.zip kb sand.txt-157-surfbard@nycap.rr.com Palace of Sand - A medium-small DM level with a Q2DM6 motif. ...
1997-12-25 16:51:15 /utils/misc/ qed12.zip kb qed12.txt-282- Cool editing tool for the best 3d action game ever: QUAKE. ...
1997-11-25 22:27:27 /utils/misc/ qede.zip kb qede.txt-5-starwars@itl.net Qede is a simple Quake Hacker, it hacks your save games. ...
1997-11-25 22:27:27 /utils/misc/ quakecfg.zip kb quakecfg.txt-1-awalbert@bigfoot.com Quake Ultimate Configuration v1.0 ...
1997-11-25 22:27:27 /utils/quakec/ advqcc.zip kb advqcc.txt-73-lord@brodart.com This is an improved rework of the Quake compiler by John Carmack.  ...
1997-11-25 22:27:27 /utils/quakec/ dif_pat.zip kb dif_pat.txt-344-albinatr@apci.net This archive contains everything you'll need to handle applying .PAT files to, and makeing .PAT files from modified QC source file directories. ...
1997-11-25 22:27:27 /utils/quakec/ dqlbeta3.zip kb dqlbeta3.txt-101-splat@nac.net Dan's Quake-C Launcher Version .05 ...
1997-11-25 22:27:27 /utils/quakec/ nowpatch.zip kb nowpatch.txt-256-mortlgrn@sonic.net How to use QuakeC patch files without killing yourself. ...
1997-11-25 22:27:27 /utils/quakec/ patv103.zip kb patv103.txt-432-danielj@iafrica.com Quake Patch Manager. ...
1997-11-25 22:27:27 /utils/quakec/ qasm10.zip kb qasm10.txt-4-frank@aerre.it Quake(tm) Assembler Manual 1.0 ...
1997-11-25 22:27:27 /utils/quakec/ qc106pac.zip kb qc106pac.txt-283-albinatr@apci.net Complete Quake-c ver 1.06 package: ...
1997-11-25 22:27:27 /utils/quakec/ qccei.zip kb qccei.txt-26-iehova@algonet.se QCC Easy Installer 1.0 - Makes it easy to Compile QuakeC ...
1997-12-25 16:51:15 /utils/quakec/ qccwin32.zip kb qccwin32.txt-39- A recompiled version of QuakeC, very fast for Win32 & pentiums ...
1997-11-25 22:27:27 /utils/quakec/ qcedit.zip kb qcedit.txt-73-JHERED02@serss1.fiu.edu QCEdit is not a compilier, it is a front-end. It will make your life a lot easier by making it easier to access your .QC files, compiling them, and run QUAKE with your patch with simple menu commands. ...
1997-12-25 16:51:15 /utils/quakec/ qcpl30.zip kb qcpl30.txt-30- QUAKE C PATCH LAUNCHER v3.0 ...
1997-11-25 22:27:27 /utils/quakec/ qcustom.zip kb qcustom.txt-157-jepler@inetnebr.com The QuakeCustom system is intended to make the addition of new items, player capabilities, and weapons easy. ...
1998-05-04 20:36:02 /planetquake/teamfortress/ tf27.zip kb -1677- TeamFortress v2.7 ...
1999-01-12 18:47:48 /quake2/utils/network/misc/ q2ss2.zip kb q2ss2.txt-3021-pdev@frag.com 'P' Development Quake 2 Server Starter - Program that will set you up with a custom Quake 2 server quickly and easily. ...
1997-11-25 22:27:27 /utils/stats/ parser.zip kb parser.txt-9-galexand@sietch.bloomington.in.us Greg's qconsole.log parser to produce a DOOM-like frag count. ...
1997-12-25 16:51:15 /utils/stats/ qdms.zip kb qdms.txt-20- Quake Deathmatch Statistics ...
1997-11-25 22:27:28 /utils/stats/ qlogstat.zip kb qlogstat.txt-94-twilen@sci.fi QLOGSTAT draws graphical statistics using QCONSOLE.LOG log-file. ...
1997-11-25 22:27:28 /utils/graphics_edit/model_tools/ dxf2tri.zip kb dxf2tri.txt-72-triley@its.bldrdoc.gov DXF polyline/polygon to triangle converter ...
1998-10-17 17:06:58 /partial_conversions/ hellraiserv1.1.zip kb hellraiserv1.1.txt-1253-TCCentral@aol.com Hell Raiser ...
1997-12-25 16:51:15 /utils/graphics_edit/model_tools/ mdl23ds.zip kb mdl23ds.txt-69- Utility for extracting Quake MDL's to the 3DS format ...
1997-11-25 22:27:28 /utils/graphics_edit/model_tools/ mdlflag.zip kb mdlflag.txt-6-heaven@interoz.com This MS QuickC 2.5 compiled executable allows you to change the flag byte of any Quake model (.mdl) file. ...
1997-11-25 22:27:28 /utils/graphics_edit/model_tools/ mdlvw2.zip kb mdlvw2.txt-44-bill@brokelkin.netkonect.co.uk Allows the viewing of textured .mdl models. (release versions) ...
1997-12-25 16:51:15 /utils/graphics_edit/model_tools/ qmflagb.zip kb qmflagb.txt-28- This is a simple little utility that changes the Effects byte in a Quake .MDL file. ...
1997-11-25 22:27:28 /utils/graphics_edit/model_tools/ quakeme23.zip kb quakeme23.txt-214-renep@xs4all.nl Animation Viewer and Texture editor for MDL files. ...
1997-11-25 22:27:28 /utils/graphics_edit/model_tools/ surfix2.zip kb surfix2.txt-25-tlawson@acs.ucalgary.ca SURFIX - a tool to aid model editing in Quake. ...
1998-10-17 17:07:18 /partial_conversions/ myq07.zip kb myq07.txt-802- Make Your Quake is an ongoing project dedicated to making a class-based partial conversion where the PLAYERS make the classes. ...
1997-11-25 22:27:28 /utils/graphics_edit/resource_browsers/ mv02.zip kb mv02.txt-92-johnsond@admin.fcbe.edu.on.ca This is a small bsp file texture viewereditor. ...
1997-12-25 16:51:15 /utils/graphics_edit/resource_browsers/ quaketex.zip kb quaketex.txt-202- Quake texture importer/exporter (Saves out at PCX files and allows you to reinput them into the .mdl file) ...
1997-12-25 16:51:15 /utils/graphics_edit/resource_browsers/ qview010.zip kb qview010.txt-12- Mr. Skibone's QuakeView v0.10 ...
1997-11-25 22:27:28 /utils/graphics_edit/resource_browsers/ unwad2.zip kb unwad2.txt-16-smitting@netusa1.net This program will read WAD2 texture files that are used by QBSP and will view and extract the textures to raw or .BMP data. ...
1997-11-25 22:27:28 /utils/graphics_edit/wad2_builders/ doomtex.zip kb doomtex.txt-70-mike@stokfam.psinet.net.au DoomTex converts all of the textures from DOOM I or DOOM II into the Wad2 format used by QuakeDM and other Quake level editors. ...
1997-11-25 22:27:28 /utils/graphics_edit/wad2_builders/ mipdip155.zip kb mipdip155.txt-214-madsdyd@diku.dk Mipd_155 - MipMap Texture Tool, version 1.55 ...
1997-12-25 16:51:15 /utils/graphics_edit/wad2_builders/ mipidx12.zip kb mipidx12.txt-138- MIPINDEX, a miptexture indexer for DOS version 1.2 ...
1997-11-25 22:27:28 /utils/graphics_edit/wad2_builders/ mk_wad2.zip kb mk_wad2.txt-19-mike@stokfam.psinet.net.au This program extracts the textures used by Quake's levels and places them in the WAD2 format, which can then be used in editors. ...
1997-12-27 21:36:05 /quake2/utils/graphics_edit/model_tools/ md2view.zip kb md2view.txt-92-trey@crack.com MD2 viewer for Quake 2 Models with source code. ...
1997-11-25 22:27:28 /utils/graphics_edit/wad2_builders/ pak2wad.zip kb pak2wad.txt-17-adibble@indiana.edu This program can generate the WAD you need to use with QBSP. ...
1997-11-25 22:27:28 /utils/graphics_edit/wad2_builders/ pcxwad98.zip kb pcxwad98.txt-51-ac447@rgfn.epcc.edu WAD2 File creator. ...
1997-11-25 22:27:28 /utils/graphics_edit/wad2_builders/ texrip06.zip kb texrip06.txt-21-stephenc@wf.net Be sure to unpak your .pak files then run texrip all.wad -all from quakeid1maps and make sure palette. is there too. ...
1997-11-25 22:27:28 /utils/graphics_edit/wad2_builders/ wad2t10.zip kb wad2t10.txt-31-71614.3257@compuserve.com Wad2Tool is a program designed to manipulate WAD2 files. ...
1997-12-25 16:51:15 /utils/graphics_edit/id_utils/ mgwat.zip kb mgwat.txt-199- Just a rebuild of modelgen for watcom. Its good stuff for us dos users. ...
1997-11-25 22:27:28 /utils/graphics_edit/id_utils/ qutildos.zip kb qutildos.txt-396-thomas_zajic@hp-austria-om1.om.hp.com QUtils Binaries for DOS compiled with DJGPP v2.0 / GCC v2.7.2 ...
1997-12-25 16:51:15 /utils/graphics_edit/id_utils/ util3d.zip kb util3d.txt-169- This is for Win95 DOS Box, and is idutils texmake and modelgen that take 3dstudio mesh files and Alias wireframes as input. ...
1997-11-25 22:27:28 /utils/graphics_edit/misc/ grafix10.zip kb grafix10.txt-40-joXonoX@berlin.snafu.de With this tool you can take bitmaps and convert/remap the colors to the QUAKE palette. ...
1997-12-27 21:35:31 /quake2/utils/graphics_edit/converters/ pcxwal.zip kb pcxwal.txt-58-trey@crack.com Wal->Pcx and Pcx->Wal convertors with source included. ...
1997-12-25 16:51:15 /utils/graphics_edit/misc/ sprgen.zip kb sprgen.txt-59- It should convert a series of LBM files and make a new SPR file that can be loaded in Quake. ...
1997-12-25 16:51:15 /utils/graphics_edit/misc/ swchpal.zip kb swchpal.txt-42- This is a simple program I wrote to convert the quake palette from one to another. ...
1997-11-25 22:27:28 /utils/level_edit/brush_makers/ makeb06.zip kb makeb06.txt-43-lars@b-man.ruhr.de Assists you in creating levels. Generates the objects defined in a simple ASCII file. (Interactive mode implemented as well.) ...
1997-11-25 22:27:28 /utils/level_edit/brush_makers/ makebrush-linux-bin-0.6.tgz kb makebrush-linux-bin-0.6.txt-25-lars@b-man.ruhr.de Assists you in creating levels. Generates the objects defined in a simple ASCII file. (Interactive mode implemented as well.) ...
1997-11-25 22:27:28 /utils/level_edit/brush_makers/ qbrgen1.zip kb qbrgen1.txt-7-nichd@norfolk.infi.net Here it is - the first Quake editing tool. It will allow you to create a rectangular polyhedrical brush. ...
1997-12-25 16:51:15 /utils/level_edit/bsp_builders/ bspinfo.zip kb bspinfo.txt-244- I have optimized the bspinfo program in the quake utilities just as a test to see how much better/faster the thing runs without those huge arrays. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ eas_qbsp.zip kb eas_qbsp.txt-57-sbun19@mail.idt.net This version of QBSP, written by code god John Carmack, has been modified to help with duplicate plane and point off plane errors. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ leetvis.zip kb leetvis.txt-198-vile@dazed.nol.net Leet Vis is a redo of the vis program for generating the potentially visible set of quake maps. Several modifications have been made to allow for better performance and ease of use. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ lightdis.zip kb lightdis.txt-38-ppsaikne@mail.vernet.lv Modifications by Janis Jagars (Disastry) ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ mapent.zip kb mapent.txt-6-heaven@interoz.com MAPENT.EXE - Quake .bsp entity mapper ...
1997-12-25 16:51:15 /utils/level_edit/bsp_builders/ qbsp_29_linux.tar.gz kb qbsp_29_linux.txt-159- I just compiled this code for my Linux Machine (1.3.89) ...
1997-12-25 16:51:15 /utils/level_edit/bsp_builders/ qbsp_dos.zip kb qbsp_dos.txt-336- QBSP v29 Binaries for DOS  ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ qbsp256b.zip kb qbsp256b.txt-59-tgrand@ultra.net Minorly Enhanced QBSP v29 for Win32: A Quake level compiler. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ qbspbuz.zip kb qbspbuz.txt-53-buzzman@erols.com QBSP.EXE with -max_faces support. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ qbspos2.zip kb qbspos2.txt-157-bttpla68@keycomm.it This is a quick and dirty port of the QBSP utilities for OS/2. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ qbspreg.zip kb qbspreg.txt-123-mcooke@spidertek.com QBSP Win95/NT for Quake Registered version. ...
1997-12-25 16:51:15 /utils/level_edit/bsp_builders/ qconvert.zip kb qconvert.txt-300- I put this collection together because there were no real docs on how to convert MAP to BSP, which makes the id utilities fairly useless, now doesnn't it? ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ qmpfnt10.zip kb qmpfnt10.txt-141-mantis@vcnet.com For users new to map building, this program also gives a few status messages explaining how your level is compiling and possible problems. ...
1997-12-25 16:51:15 /utils/level_edit/bsp_builders/ qube.zip kb qube.txt-269- New versions of QBSP, Light, and Vis. Better interface, more output, and some even run faster. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ qutils-sco-linux-solaris.tar.gz kb qutils-sco-linux-solaris.txt-309-zoid@threewave.com Here is qbsp, vis and light for Solaris 2.4, SCO3.2v5.0.0 and Linux-ELF. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ qutils-sun-solaris2.4.tar.gz kb qutils-sun-solaris2.4.txt-79-zoid@threewave.com Ok, I compiled these for Solaris 2.4. They use fast math and SuperSparc instructions.  ...
1997-12-25 16:51:15 /utils/level_edit/bsp_builders/ qutilsdo.zip kb qutilsdo.txt-478- I recompiled ID's QUTILS sources (Dated September 12) for MS DOS with DJGPP v2.0. ...
1997-12-25 16:51:15 /utils/level_edit/bsp_builders/ qutl_os2.zip kb qutl_os2.txt-127- Okay, basically, these utils are just Carmack's source recompiled for OS/2, with a couple modifications.  ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ vileqbsp.zip kb vileqbsp.txt-219-vile@dazed.nol.net here is a port of qbsp that will run in 16 megs of ram. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ vis-ts.zip kb vis-ts.txt-59-vile@dazed.nol.net Vis-ts is a redo of the vis program for generating the potentially visible set of quake maps. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ vislight.zip kb vislight.txt-45-vile@dazed.nol.net VisLight is a redo of the vis program for generating the potentially visible set of quake maps and of the light program for generating quake lightmaps. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ vistime.zip kb vistime.txt-191-vile@dazed.nol.net Leet Vis: Time Testing Version. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ vistswin.zip kb vistswin.txt-40-vile@dazed.nol.net Vis-ts has the ability to estimate the time of your vis job. ...
1997-11-25 22:27:28 /utils/level_edit/bsp_builders/ wooflite.zip kb wooflite.txt-36-tgrand@ultra.net "Light with a progress indicator" for Win32. ...
1997-11-26 00:00:00 /console/ acronyms.cfg kb acronyms.txt-2-phaetonx@bluefin.net This config file contains many alias commands that prove to be useful macros. ...
1997-11-25 22:27:28 /console/ alias.zip kb alias.txt-2-guardian@n-jcenter.com These alias's are from scratch but I am sure other people have done the same thing. ...
1997-11-25 22:27:28 /console/ autofire.txt kb autofire.txt-1-Guardian@n-jcenter.com Autofire on/off alias. ...
1997-11-25 22:27:28 /console/ badmutha.zip kb badmutha.txt-4-Zahgurim@msn.com This config has several cool features: - Freelook locked on. - A crosshair toggle. - Sniper mode (zoom-in and crosshair combined) - X-ray mode. - Night Vision and more. ...
1997-11-25 22:27:28 /console/ bhcfg1.zip kb bhcfg1.txt-8-dmetz@community.net This configuration is the best all-around setup I can find to use with a two-button mouse. It is set up for playing deathmatch and Capture The Flag over the Internet. ...
1997-11-25 22:27:28 /console/ cfgloader.zip kb cfgloader.txt-3-nickersond@algorithms.com The included two simple batch files are for automatically loading your custom config files so that you don't have to manually load them each time. ...
1997-11-25 22:27:28 /console/ cfgstuf.zip kb cfgstuf.txt-4-a.beddow@dial.pipex.com Ok this is my config file for Quake. Send all comments to a.beddow@dial.pipex.com. I hope you like it! ...
1997-11-25 22:27:28 /console/ console.txt kb console.txt-2-jeffryj@azstarnet.com Commandline & Console Commands. ...
1997-11-25 22:27:28 /console/ croshair.txt kb croshair.txt-1-Guardian@n-jcenter.com Crosshair on/off alias. ...
1997-11-25 22:27:28 /console/ dmd.zip kb dmd.txt-2-birkshi@gte.pac.net This add on allows easy access to cheats, allows to to fire off ten super nailgun shots (for those of you that prefer not to waste ammo), fire either a rocket or grenade then switching to either weapon 2 3 4 or 5 (depends on your highest number weapon within thos parameters), allows you to turn on the lights (with r_ambient being set to 200), autofire toggle (not very sophisticated), and a short term gravity toggle (setting it to 200 as long as its key is held). ...
1997-11-25 22:27:28 /console/ dodge.txt kb dodge.txt-1-Guardian@n-jcenter.com Dodge alias. ...
1997-11-25 22:27:28 /console/ drehm.zip kb drehm.txt-1-DRehm@juno.com Cool config file. ...
1997-12-27 21:34:48 /quake2/utils/graphics_edit/converters/ pcx2wal-w32.zip kb pcx2wal-w32.txt-20-ikeranen@mail.student.oulu.fi PCX2WAL.EXE tool to create .wal textures for Quake2 ...
1997-12-25 16:51:15 /console/ grav1.zip kb grav1.txt-1- Eric's Quake Gravity Script. ...
1997-11-25 22:27:28 /console/ hkey15.txt kb hkey15.txt-10-phaetonx@bluefin.net Quake Handy Keys v1.5 ...
1997-11-25 22:27:28 /console/ looklock.zip kb looklock.txt-1-jcarbone@kadets.d20.co.edu I made this simple .cfg to allow you to move around without the view snapping back to the center. ...
1997-11-25 22:27:28 /console/ macros.zip kb macros.txt-3-100415.2357@Compuserve.com Doom-like msg macros for Quake. ...
1997-11-25 22:27:28 /console/ mnlith11.zip kb mnlith11.txt-11-zanin@mail.odyssee.net A Qtest .RC file for newbies, extreme deathmatchers, and Quake editors alike. ...
1997-11-25 22:27:28 /console/ name_fun.zip kb name_fun.txt-5-demstar@fn.net The text, tools, and tips on getting colored (non-standard) names in Quake. Great for net Quake! ...
1997-11-25 22:27:28 /console/ namefun2.zip kb namefun2.txt-70-toby@eskimo.com Quake Name Fun (unauthorized release 2) ...
1997-11-25 22:27:28 /console/ nicekeys.txt kb nicekeys.txt-2-THerman460@aol.com Here are some usefull bindings, alias's and macros. ...
1997-11-25 22:27:28 /console/ qc.zip kb qc.txt-2-Clive.Galway@psygnosis.co.uk quake config file by Clive.Galway@psygnosis.co.uk ...
1997-11-25 22:27:28 /console/ qcmdlist.txt kb qcmdlist.txt-35-mivars@cc.helsinki.fi The Quake Test1 console command list v0.23. ...
1997-11-25 22:27:28 /console/ rbcfg10.zip kb rbcfg10.txt-4-moebius@netcom.ca Reaper Script v1.0 for the Reaper Bot v0.75 by NecroBoi ...
1997-11-25 22:27:28 /console/ scan.zip kb scan.txt-3-smilEgod@pobox.com This rc file will let you scan impulses 10-255 in steps of 5 ...
1997-11-25 22:27:28 /console/ smeagl31.zip kb smeagl31.txt-5-zephyralfredo@agt.net Supports 3 levels of rocket jumping, combined float and observer modes, an extermely easy quick weapon system with grappling hook support, 3 zoom levels with crosshair and sensitivity management, detail, nightscope and centering toggles, and almost full support for CTF, CTFBot, Team Fortress, 1Player, and Future vs Fantasy modes, with Reapers to be added soon.  ...
1997-11-25 22:27:28 /console/ snap3x.txt kb snap3x.txt-1-Guardian@n-jcenter.com Snapshot 3X alias. ...
1997-11-25 22:27:28 /console/ steroids.zip kb steroids.txt-1-n01d@kktv.com Steroids is a simple (yet effective) .cfg file for registered Quake. It merely increases your speed by a hell of a lot (and it even works in multiplayer). ...
1997-11-25 22:27:28 /console/ stevo.zip kb stevo.txt-3-copeland@umr.edu stevo.cfg is a feature filled quake configuration file ...
1997-12-25 16:51:15 /console/ swhoreqw.zip kb swhoreqw.txt-1- this is digital savior's rc file for quakeworld with a few modifications makes it easy to adjust pushlatency QUICKLY :) ...
1997-11-25 22:27:28 /console/ thebeast.zip kb thebeast.txt-9-kincaid@sincom.com This script is *very very* three buttoned mouse oriented. ...
1997-12-25 16:51:15 /console/ tuc15.zip kb tuc15.txt-1- The Ultimate Config (TUC) v1.5 ...
1997-12-27 21:33:07 /quake2/graphics/textures/ quake1wal.zip kb quake1wal.txt-419-jcanady@spdc.ti.com Some Classic Quake textures converted to .WAL files for use with Quake II. ...
1997-12-27 21:32:30 /quake2/graphics/textures/ q2texwad.zip kb q2texwad.txt-5769-baobhan@hotmail.com Here's the entire texture wad for Quake2. ...
1997-12-27 21:27:13 /quake2/graphics/screenshots/ c_head.zip kb c_head.txt-80-trey@crack.com Carmack's Head. ...
1997-12-27 21:26:02 /quake2/graphics/movies/ idlog_avi.zip kb idlog_avi.txt-706- Id Logo animation as an mpeg AVI file. ...
2001-10-29 16:13:44 /quake2/graphics/ kb movies-0-  ...
1997-12-27 21:23:36 /quake2/graphics/misc/ bh-sitez2.zip kb bh-sitez2.txt-135- BH-SiteZ - A better way to Aim. ...
1997-12-27 21:22:32 /quake2/graphics/md2/ pmodels3ds.zip kb pmodels3ds.txt-208-Mikiex@usa.net 3D Studio files of the Quake2 base models ...
1997-11-25 22:27:29 /demos/e/ e1m2_042.zip kb e1m2_042.txt-61-yonatan.donner@tbu.excellnet.co.il This is a demo of Quake E1M2 on Nightmare in 42 seconds, very easy stuff, should be easy to beat... ...
1997-12-25 16:51:15 /demos/e/ e1m2_136.zip kb e1m2_136.txt-112- e1m2 1 minute 36sec ...
1997-12-27 21:21:35 /quake2/graphics/environment/ rsky4.zip kb rsky4.txt-652-avaconda@hotmail.com This is a VERY basic Environment map to provide Map Designers with a different Sky for their custom maps. ...
1997-12-27 21:20:48 /quake2/graphics/environment/ d1e3sky.zip kb d1e3sky.txt-654-avaconda@hotmail.com This is the sky from doom1 episode3 (the red mountain one). ...
1998-10-17 11:37:15 /quake2/graphics/desktop/ wal_q2back.zip kb wal_q2back.txt-43-avaconda@hotmail.com Quake 2-related desktop wallpaper. ...
1997-12-27 21:19:07 /quake2/graphics/desktop/ quake2theme2.txt kb quake2theme2.txt-1869-bowzer@rogers.wave.ca The Unofficial Quake2 Theme ...
1997-12-25 16:51:15 /demos/e/ e1m3_249.zip kb e1m3_249.txt-225- e1m3, Time: 2 MINUTES 49 SECONDS ...
1998-11-24 10:27:13 /quake2/levels/ctf/v-z/ wibctf.zip kb wibctf.txt-5310-wibctf@iname.com Wib Ctf ...
1997-12-27 21:18:17 /quake2/graphics/desktop/ quake2theme.txt kb quake2theme.txt-1206-dafragsta@mindless.com Quake II High Color Theme for Microsoft Plus! ...
1997-12-27 21:17:32 /quake2/graphics/desktop/ quake2_logo_icons.zip kb quake2_logo_icons.txt-8- 25 Quake 2 logo icons in assorted colors ...
1997-12-27 21:17:02 /quake2/graphics/desktop/ q2icons.zip kb q2icons.txt-39- 52 Quake 2 Icons ...
1997-12-27 21:16:34 /quake2/graphics/desktop/ q2back2.zip kb q2back2.txt-397- Hires christmas gunner model image from Paul Steed at id. ...
1997-12-27 21:16:12 /quake2/graphics/desktop/ q2back1.zip kb q2back1.txt-605- Hires christmas gunner model image from Paul Steed at id. ...
1997-12-27 21:15:07 /quake2/dlls/weapons/ whack.zip kb whack.txt-138-delirious@mindspring.com Improved blaster: Fires a cluster of shots. At close range it will do about double the damage of the original blaster. Rocket launcher: Rocket speed doubled, damage radius increased slightly. With quad damage this weapon now fires a group of five rockets, for the price of one.... Hyperblaster: Damage halved to improve balance; should still be a powerful weapon (10 shots = approx. 1 rocket) Railgrenades: Grenades are filled with rail slugs...explosion sends them flying. Looks nice in gl. Damage from the slugs is half that of when they are shot from the railgun. ...
1997-12-27 21:14:05 /quake2/dlls/weapons/ weaponboast.zip kb weaponboast.txt-178-MrCool101@hotmail.com Makes the Grenade launcher shoot 2 Grenades, Changes the machine gun into a rapid fire laser gun, Adds in a pipe bomb launcher. ...
1997-12-27 21:13:14 /quake2/dlls/weapons/ q2proximpatch.zip kb q2proximpatch.txt-7-chilton@scci-ad.com Turns grenades into proximity mines. ...
1999-01-14 21:59:52 /planetquake/gamelaunch/ gamelaunch100.exe kb -4002- GameLaunch v1.0 ...
1999-01-14 22:01:44 /planetquake/gamelaunch/ gl3d_update_19990112.exe kb -2189- GameLaunch v1.05 (Upgrade). ...
1997-12-27 21:11:17 /quake2/dlls/weapons/ q2homingpatch.zip kb q2homingpatch.txt-28-chilton@scci-ad.com Changes rockets to homing missiles. ...
1997-12-27 21:10:32 /quake2/dlls/weapons/ q2fragilepatch.zip kb q2fragilepatch.txt-8-chilton@scci-ad.com I've written a couple of mods making rockets and grenades deadlier. But if you're on the receiving end of one of these beauties, you want to take some defensive action. You want to shoot that homing missile down. You want to blow up those proximity mines and detpipes BEFORE you step on them. Here's how. ...
1997-12-27 21:09:46 /quake2/dlls/weapons/ q2detpipepatch.zip kb q2detpipepatch.txt-18-chilton@scci-ad.com Now for the infamous detpipes. Rather than just throw our grenades out and wait for them to blow up, we want remote control! We'll extend the life of the grenades to 60 seconds and add a new command to detonate them remotely. ...
1998-01-08 19:28:29 /quake2/dlls/weapons/ q2_fastrock.zip kb q2_fastrock.txt-177-patrickc@frogdesign.com This is a super-quick Quake2 mod that I whipped up. FAST ROCKETS! ...
1998-04-29 22:14:07 /demos/u-z/ under100.zip kb under100.txt-79-AKUMA@BTinternet.com Underearth in 1:00 ...
1998-05-02 13:09:37 /partial_conversions/ atlantis.zip kb atlantis.txt-829-Krueger@slip.net A Quake total conversion level with SexDroids, BiteMes and some new textures by the author of sexdroid. ...
2001-10-29 16:13:44 /bluesnews/ kb demos-0-  ...
1997-12-27 21:06:49 /quake2/dlls/weapons/ platgun1.zip kb platgun1.txt-162-joeb@grin.net Ok its just like u use the oozie or whatever, weapon 4, and you will be shooting rockets at light speed instead of bullets.. ...
1997-12-27 21:05:38 /quake2/dlls/weapons/ pipebomb1.5.zip kb pipebomb1.5.txt-137-quepasa@ct1.nai.net Players now have access to a Pipebomb which can be detonated at any time. At this point in time it fires only 5 pipebombs at a time. ...
1998-05-17 14:01:27 /gibbed/rangers/ ta3avi.zip kb -3239-7of9@gamegirlz.com Torn Apart III Quake Movie Preview - A Rangers Production (in .avi format) ...
1997-12-27 21:04:11 /quake2/dlls/weapons/ nuke.zip kb nuke.txt-171-Olsen@rygge.mail.telia.com Replaces the Rocketlauncer with a Nuke. ...
1997-12-27 21:02:04 /quake2/dlls/weapons/ center-1.1.zip kb center-1.1.txt-379-yogre@primenet.com If you're like me, U really dislike the side mounted weapons in Quake 2. We all know by now that u can use the gun_x var to shift the wpn graphics towards the center but the projectile still originates from the side. This mod add a new client var named centerfire. When set to 1, projectiles will originate from the center of the screen making the crosshair more accurate. ...
1997-12-27 21:00:08 /quake2/dlls/weapons/ ammo_hud.zip kb ammo_hud.txt-139-rale@nut.ml.org Dontcha hate how you have to switch weapons to see how much ammo you have? Well, this adds a bunch of icons and numbers in the upper right of your screen. Also, it adds custom death messages, based on the weapon name, and allows you to add an motd by putting an motd.txt in your Quake2 directory, AND makes gibs meatier and randomizes what peices of flesh your gib'd into ...
1997-12-25 16:51:15 /demos/u-z/ warped.zip kb warped.txt-37- This board is intended for Cooperative of single player mode. This is a very difficult board but it is also very fair. ...
1997-12-25 16:51:15 /docs/editing/ drghow2.zip kb drghow2.txt-1- This zip contains a text file with instructions on how to get the dragon to work. ...
1997-11-25 22:27:29 /docs/editing/ howpatch.txt kb howpatch.txt-9-jepler@inetnebr.com How to use and make QuakeC patch files ...
1997-11-25 22:27:29 /docs/editing/ msqcnfo.txt kb msqcnfo.txt-5-underhill@netpass.com This is a text document I wrote to answer some questions people were asking me about Quake-C and modified progs.dat files. ...
1997-12-25 16:51:15 /docs/faqs/ q-faq20.zip kb q-faq20.txt-79- Unofficial QUAKE FAQ 2.0 by Toby Goldstone ...
1997-11-25 22:27:29 /docs/multiplayer/ modemq.zip kb modemq.txt-1-tiberius@mailhost.net How to play Modem Quake (without stuff ups) ...
1997-11-25 22:27:29 /docs/multiplayer/ modq13.zip kb modq13.txt-3-mikewise.ddd@juno.com How to Play Modem Quake FAQ 1.3! (10-1-96) By Michael Wise. ...
1997-12-25 16:51:15 /docs/multiplayer/ pipxcbl.txt kb pipxcbl.txt-1- Instructions on how to wire up a parallel-port cable suitable for the parallel-port PIPX driver, PIPX. ...
1997-12-25 16:51:15 /docs/multiplayer/ q_glosary.zip kb q_glosary.txt-4- This is a glossary that I am writting to help people that are new to DeathMatching with the popular phrases. ...
1997-12-25 16:51:15 /docs/multiplayer/ quake_tcpip.txt kb quake_tcpip.txt-2- Windows 95 QUAKE TCP/IP Help File ...
1997-12-25 16:51:15 /docs/multiplayer/ quakemod.txt kb quakemod.txt-2- Instructions on how to play modem Quake. ...
1997-11-25 22:27:30 /graphics/artwork/ qburn6.zip kb qburn.txt-408-D_Myers1@wow.com A painting I did on the computer that turned out good, so I've decided to put it on the net. It can be used as a great windows desktop. ...
1997-11-25 22:27:30 /graphics/desktop/ icons.zip kb icons.txt-2-D_Myers1@wow.com Here are some icons i made that i though some people might be interested in. ...
1997-12-25 16:51:15 /graphics/desktop/ idicon.zip kb idicon.txt-1- Here is an icon for Windows 95, it is of the id logo. ...
1997-11-25 22:27:30 /graphics/desktop/ qcursors.zip kb qcursors.txt-5-downinit@alamo.net Yet another set of animated Quake Cursors for Win95 by Jeff Buckland. ...
1997-12-25 16:51:15 /graphics/desktop/ qicons.zip kb qicons.txt-3- These are some Windows icons I made for id software's killer game, QUAKE! ...
1997-11-25 22:27:30 /graphics/desktop/ qtheme1.zip kb qtheme1.txt-812-danny@iex.com Quake Desktop Theme for Microsoft Plus! for Windows 95. ...
1997-12-25 16:51:16 /graphics/desktop/ qtheme95.zip kb qtheme95.txt-622- This is a quake theme for Windows '95, to be used with the PLUS! pack. ...
1997-11-25 22:27:30 /graphics/desktop/ quake_theme_v2.zip kb quake_theme_v2.txt-995-6dinardo_c@spcvxa.spc.edu This is a Quake dektop theme for Windows 95 (requires plus! pack) made from all the pieces id left laying around their site. ...
1997-12-25 16:51:16 /graphics/desktop/ quake-q-theme.zip kb quake-q-theme.txt-1000- Quake theme for win 95 with sound and icons by Andylad ...
1997-11-25 22:27:30 /graphics/desktop/ quakeani.zip kb quakeani.txt-2-lecmax20@qbc.clic.net Two 256 colors animated cursors for Quake. ...
1997-11-25 22:27:30 /graphics/desktop/ quakeart.zip kb quakeart.txt-142-jcheung@zip.com.au The best looking quake wallpaper around. ...
1997-11-25 22:27:30 /graphics/desktop/ quakecur.zip kb quakecur.txt-2-kenman@udel.edu Here's a cool Quake Animated Cursor you can use in Windows 95. ...
1997-11-25 22:27:30 /graphics/desktop/ quakeico.zip kb quakeico.txt-1-lecmax20@qbc.clic.net A 256 Colors icon for Quake. ...
1997-11-25 22:27:30 /graphics/desktop/ QuakeScreenSaver.zip kb QuakeScreenSaver.txt-376-6dinardo_c@spcvxa.spc.edu Quake Screen Saver for Windows 95 ...
1997-12-25 16:51:16 /graphics/desktop/ QuakeTheme.zip kb QuakeTheme.txt-1328- The BEST Quake Theme by Link. ...
1997-11-25 22:27:30 /graphics/mdl/ a1-butlr.zip kb a1-butlr.txt-106-100241.1244@compuserve.com Butler-Quake [BQ] is a really cool texture-patch for the player character in Quake. It changes the dude from having all that armour 'n' stuff to wearing a conservative black suit with a tie. ...
1997-11-25 22:27:30 /graphics/mdl/ alien.zip kb alien.txt-59-jkdiamon@ssa.gov O.k., this is prolly the last upload of this model that I will do before the release of Alien Quake patch. ...
1997-11-25 22:27:30 /graphics/mdl/ anomaly.zip kb anomaly.txt-175-spido@sefl.satelnet.org he Anomaly is a replacement for the Fiend/Demon. It is an entirely NEW model, not just a skin. ...
1997-11-25 22:27:30 /graphics/mdl/ avatar.zip kb avatar.txt-45-YR2D2@aol.com The Guardian has teleported the Avatar (from Ultima) to the Quake world. ...
1997-11-25 22:27:30 /graphics/mdl/ avengq.zip kb avengq.txt-375-Zooka2@aol.com This puts the popular Avengers characters in Quake. ...
1997-11-25 22:27:30 /graphics/mdl/ batman.zip kb batman.txt-101-drkwater@ix.netcom.com Just a .mdl replacement for the default player.mdl (I hope that this can be put into a future version of multiskin; it would go well with the Superman texture (from which this was derived). ...
1997-11-25 22:27:30 /graphics/mdl/ bobafett.zip kb bobafett.txt-70-danbickell@loop.com These replace the graphics for the player or the grunt with graphics of Boba Fett from Star Wars. ...
1997-11-25 22:27:30 /graphics/mdl/ bossk.zip kb bossk.txt-69-goofnads@aol.com This texture depicts the character "Bossk" from Star Wars. ...
1997-11-25 22:27:30 /graphics/mdl/ c3po.zip kb c3po.txt-56-danbickell@loop.com These replace the graphics for the player or the grunt with graphics of C3-PO from Star Wars. ...
1997-11-25 22:27:30 /graphics/mdl/ caveman.zip kb caveman.txt-115-Curemode@aol.com Here are the MDLs for The Clan of the Caveman (AKA The Caveman Clan). ...
1997-11-25 22:27:30 /graphics/mdl/ cflash.zip kb cflash.txt-111-xanth@cyberatl.net This is a replacement skin for the player.mdl to be used in the capture the flag games. ...
1997-11-25 22:27:30 /graphics/mdl/ clown_lp.zip kb clown_lp.txt-20-lulope@vt.edu This is an original clown skin for the player model. ...
1997-12-25 16:51:16 /graphics/mdl/ colorcro.zip kb colorcro.txt-103- New improved Crow MDL. ...
1997-11-25 22:27:30 /graphics/mdl/ crusskin.zip kb crusskin.txt-102-beaky@hotmail.com Crusader (player replacement model) ...
1997-11-25 22:27:30 /graphics/mdl/ ctfskin.zip kb ctfskin.txt-157-vallore@wt.net Capture The Flag Player Skin Replacement "Crossdresser Proof" ...
1997-11-25 22:27:30 /graphics/mdl/ ctfskin2.zip kb ctfskin2.txt-125-vallore@wt.net Capture The Flag Player Skin Replacement ][ ...
1997-11-25 22:27:30 /graphics/mdl/ demon.zip kb demon.txt-58-cmillard@cstone.net This is our first in a series of Quake MDL updates. ...
1997-11-25 22:27:30 /graphics/mdl/ dlmatian.zip kb dlmatian.txt-120-Ratguy@proaxis.com This is basically just a new skin for the Rottweilers in Quake. ...
1997-11-25 22:27:30 /graphics/mdl/ dukemod.zip kb dukemod.txt-179-augie@nuc.net This mod allows you to roam around any quake level and stomp DukeNukem's butt:) ...
1997-11-25 22:27:30 /graphics/mdl/ flash.zip kb flash.txt-207-spido@sefl.satelnet.org The Dark Flash ...
1997-11-25 22:27:30 /graphics/mdl/ gorilla.zip kb gorilla.txt-20-lupope@vt.edu This is an original gorilla skin for the player model. ...
1997-11-25 22:27:30 /graphics/mdl/ guardian.zip kb guardian.txt-148-guardian@n-jcenter.com Guardian from The Quake Chronicles. ...
1997-11-25 22:27:30 /graphics/mdl/ hansolo.zip kb hansolo.txt-45-danbickell@loop.com These replace the graphics for the player or the grunt with graphics of Han Solo from Star Wars. ...
1997-11-25 22:27:30 /graphics/mdl/ happy.zip kb happy.txt-11-joy@mail.yesic.com This is a replacement for the scrag that makes him/her a Happy Face! ...
1997-11-25 22:27:30 /graphics/mdl/ homer.zip kb homer.txt-92-joy@mail.yesic.com This is a replacement mdl for the ogre in quake of Homer Simpson!! ...
1997-12-25 16:51:16 /graphics/mdl/ imp9.zip kb imp9.txt-112- This is a replacement skin for the player model for the impulse 9 clan. ...
1997-12-25 16:51:16 /graphics/mdl/ jquak101.zip kb jquak101.txt-7- Terminator Patch. ...
1997-11-25 22:27:30 /graphics/mdl/ kissq.zip kb kissq.txt-109-yr2d2@aol.com KISS Quake ...
1997-11-25 22:27:30 /graphics/mdl/ lister.zip kb lister.txt-107-goyahkla@innotts.co.uk This is my frist attempt at quake c,so go easy on me.This is a skin and model for Lister,the slob from Red dwarf. ...
1997-12-25 16:51:16 /graphics/mdl/ mdlcrow.zip kb mdlcrow.txt-206- The Crow MDL for a player. ...
1997-11-25 22:27:30 /graphics/mdl/ mop2.zip kb mop2.txt-830-brandx@pcix.com Mobsters on Parade 2 ...
1997-11-25 22:27:30 /graphics/mdl/ mr_wiznut01.zip kb mr_wiznut01.txt-21-BROWNAAR@CENTRAL.EDU Food patch. ...
1997-11-25 22:27:30 /graphics/mdl/ msreap10.zip kb msreap10.txt-356-jemartin@cswnet.com A MultiSkin MDL for Reaper Bots ...
1997-12-25 16:51:16 /graphics/mdl/ multimdl.zip kb multimdl.txt-734- Use these optional .mdl files with multimod.zipin order to use the multiple skins for players and the grunt. Also replaces enforcers textures to show damage and a different gib head. ...
1997-11-25 22:27:30 /graphics/mdl/ newmskin.zip kb newmskin.txt-376-xanth@cyberatl.net This is a replacement player.mdl for multiskin v1.1. It contains the old textures, but I fixed them up by adding the axe and muzzle blasts, and I also made the boba skin's shoulder pads = the pants color. ...
1997-11-25 22:27:30 /graphics/mdl/ optimus.zip kb optimus.txt-15-lupope@vt.edu What can I say? Tranformers rule. A friend of mine suggested I do Optimus Prime, so I did. ...
1997-11-25 22:27:30 /graphics/mdl/ player.zip kb player.txt-108-xanth@cyberatl.net This is a modified version of the boba fett graphic offered on Stomp's page. I modifed it to work the Quake Reg'd version. ...
1997-11-25 22:27:30 /graphics/mdl/ q-sphere.zip kb q-sphere.txt-39-rnakahar@hawaii.edu A simple model that replaces the player.mdl... ...
1997-11-25 22:27:30 /graphics/mdl/ qbarntc.zip kb qbarntc.txt-1283-yr2d2@aol.com Barney Quake. ...
1997-11-25 22:27:30 /graphics/mdl/ qduke92.zip kb qduke92.txt-231-mbuckton@Direct.Ca "AquaDuke" = A Quakework Duke for QUAKE SW ver .92 ...
1997-12-25 16:51:16 /graphics/mdl/ qspawn_h.zip kb qspawn_h.txt-93- DEVz's Spawn mdl replacement for Player.mdl is the best skin I have seen since Quake came out. ...
1997-12-25 16:51:16 /graphics/mdl/ qspawn.zip kb qspawn.txt-197- Spawn-Quake. ...
1997-11-25 22:27:30 /graphics/mdl/ reaprskn.zip kb reaprskn.txt-377-elkabong@oanet.com A Reaper Bot Skins File ...
1997-11-25 22:27:30 /graphics/mdl/ roboreap.zip kb roboreap.txt-143-sml@cableol.co.uk This .MDL includes 5 skins for use with the Reaper Bot. ...
1997-11-25 22:27:30 /graphics/mdl/ robot100.zip kb robot100.txt-110-beaky@hotmail.com Robot Skin v1.00 (player replacement model) ...
1997-11-25 22:27:30 /graphics/mdl/ ronald.zip kb ronald.txt-109-YR2D2@aol.com This replaces the player texture with Ronald McDonald  ...
1997-11-25 22:27:30 /graphics/mdl/ skeletor.zip kb skeletor.txt-187-bmcguire@inetnebr.com This is the first skin i've made that i'm releasing... it's a skin which turns the player or the grunt into the classic character from the he-man cartoon series, Skeletor. ...
1997-11-25 22:27:30 /graphics/mdl/ spcerngr.zip kb spcerngr.txt-115-smmcnutt@ix.netcom.com Space Ranger Skin for QUAKE ...
1997-11-25 22:27:30 /graphics/mdl/ spidermn.zip kb spidermn.txt-106-nathanw@alaska.net Spiderman from the famous Marvel Comics series. ...
1997-11-25 22:27:30 /graphics/mdl/ storm.zip kb storm.txt-46-danbickell@loop.com These replace the graphics for the player or the grunt with graphics of a Stormtrooper from Star Wars. ...
1997-11-25 22:27:30 /graphics/mdl/ termnatr.zip kb termnatr.txt-57-danbickell@loop.com These replace the graphics for the player or the grunt with graphics of the terminator T-800 from the Terminator movies. ...
1997-12-25 16:51:16 /graphics/mdl/ tmskin10.zip kb tmskin10.txt-122- Modified Player's skin ...
1997-11-25 22:27:30 /graphics/mdl/ top20skins-3.zip kb top20skins-3.txt-403-plass@dipmza.physik.uni-mainz.de Top20Skins provides a collection of 19 player skins. ...
1997-11-25 22:27:30 /graphics/mdl/ torgo.zip kb torgo.txt-872-yagyu@falcon.cc.ukans.edu This patch changes all the zombies in your levels to Torgos from Manos: Hand of Fate as seen on MST3k. ...
1997-11-25 22:27:30 /graphics/mdl/ venom.zip kb venom.txt-86-THerman460@aol.com Its VENOM from spiderman. ...
1997-11-25 22:27:31 /graphics/mdl/ wicked.zip kb wicked.txt-106-doug13@postoffice.ptd.net This is my first skin that I have ever created. It turns your Quake character into a casual looking person in jeans and a tee shirt (with Quake logo). ...
1997-12-25 16:51:16 /graphics/mdl/ yeti.zip kb yeti.txt-67- As requested, another frightening creation from my friend Eric. ...
1997-11-25 22:27:31 /graphics/mdl/ zombies.zip kb zombies.txt-395-anders.simonsson@mailbox.swipnet.se Killer Zombies is a player model intended to be used with the popular ReaperBot. It contains the standard player skin as well as 15 horrible zombie skins. ...
1997-11-25 22:27:31 /graphics/screenshots/ qcorpse.zip kb qcorpse.txt-161-jad7084@tntech.edu Just a few pictures of heads that have been blown off, and a picture of a headless/one-legged corpse. ...
1997-12-25 16:51:16 /graphics/screenshots/ qdeath.zip kb qdeath.txt-150- Wish you could play deathmatch on Quake but can't? Well, here is the next best thing. In this zip file you will find seven, yes seven, screen shots from the meanest game of Quake Deathmatch that I have ever played. ...
1997-12-25 16:51:16 /graphics/screenshots/ quakepic.zip kb quakepic.txt-338- A few quake scrrenshots from our daily network mayhem. In this particular game we were 7 players (couldn't find one last player, sorry). ...
1997-12-25 16:51:16 /graphics/screenshots/ qwlf3dss.zip kb qwlf3dss.txt-169- Wolfenstein True-3D for Quake screenshots ...
1997-11-25 22:27:31 /graphics/screenshots/ upgrade.zip kb upgrade.txt-1510-cmillard@cstone.net Are you not even scared of the demons anymore??? Get ready for "my friend Eric's" Quake models upgrade! ...
1997-11-25 22:27:31 /graphics/skin_textures/ 4lom.zip kb 4lom.txt-45-danbickell@loop.com These are .bmp format graphic textures for use on the player and grunt models in Quake. ...
1997-11-25 22:27:31 /graphics/skin_textures/ ashskin.zip kb ashskin.txt-81-oriondesign@mindspring.com I have created a skins patch called QuakeSkinZ. His debut is in this patch. It contains 47 of the most killer player textures around. All your favorites plus alot more good ones. ...
1997-11-25 22:27:31 /graphics/skin_textures/ campkilr.zip kb campkilr.txt-15-ronb@powernet.net In response to the never-ending camper threads on USENET, in particular Russ Nelson wanting a skin to identify when he's working on removing a camper, there is now a "Camper Killer" skin. ...
1997-11-25 22:27:31 /graphics/skin_textures/ captflag.zip kb captflag.txt-15-xanth@cyberatl.net This is a replacement skin for the player.mdl to be used in the capture the flag games. I made this to eliminate the confusion that comes from a player on blue team wearing a red shirt and visa versa. ...
1997-11-25 22:27:31 /graphics/skin_textures/ clown.zip kb clown.txt-124-barney1@flash.net This is a clown that takes the place of the soldier. ...
1997-11-25 22:27:31 /graphics/skin_textures/ cowboy.zip kb cowboy.txt-19-lupope@vt.edu This is an original cowboy skin for the player model. It's based somewhat on Angel Eyes from "The Good, The Bad, and The Ugly". ...
1997-12-25 16:51:16 /graphics/skin_textures/ crowbmp.zip kb crowbmp.txt-18- These are the BMP files for The Crow skin texture. ...
1997-11-25 22:27:31 /graphics/skin_textures/ devil.zip kb devil.txt-26-plague@texas.net This is the Red Devil. ...
1997-12-27 20:57:06 /quake2/dlls/teamplay/ q2teams.zip kb q2teams.txt-393-nite@gis.net Teamplay Mod v1.0 ...
1998-01-17 16:52:18 /quake2/dlls/teamplay/ q2coop07.zip kb q2coop07.txt-139-eznerald@mnet.fr Cooperative patch For Quake2. ...
1997-11-25 22:27:31 /graphics/skin_textures/ fritz.zip kb fritz.txt-24-EJosch@aol.com PlayerMDL with clothes from Enforcer with Camo-Vest, Camo-Boots and Camo-Helmet. ...
1997-11-25 22:27:31 /graphics/skin_textures/ hellplay.zip kb hellplay.txt-23-Helper@citynet.net This is a remake of the Hellknight refitted for the player.mdl ...
1997-11-25 22:27:31 /graphics/skin_textures/ plknight.zip kb plknight.txt-18-nan0744@comune.bologna.it This is the skin of the Hell Knight modified for use by a player. ...
1997-11-25 22:27:31 /graphics/skin_textures/ qtrooper.zip kb qtrooper.txt-31-Helper@citynet.net This texture depicts a modified tatooine stormtrooper, It was created for multi-player in mind. The right shoulder pad and utility pack change color in coordinance with team play. ...
1997-11-25 22:27:31 /graphics/skin_textures/ quaker.zip kb quaker.txt-58-plague@texas.net This is just a more INSANE looking Quake guy. ...
1997-11-25 22:27:31 /graphics/skin_textures/ reptile.zip kb reptile.txt-18-lupope@vt.edu This is an original reptile skin for the player model. ...
1997-11-25 22:27:31 /graphics/skin_textures/ shadow.zip kb shadow.txt-36-plague@texas.net This is just a cool looking quake guy. ...
1997-12-25 16:51:16 /graphics/skin_textures/ spmarine.zip kb spmarine.txt-11- This is a Quake Space Marine. ...
1997-11-25 22:27:31 /graphics/skin_textures/ stalker.zip kb stalker.txt-5-plague@texas.net This is an all black quake guy except for his eyes. ...
1997-11-25 22:27:31 /graphics/skin_textures/ storm.zip kb storm.txt-16-lulope@vt.edu "Oh great, another storm trooper skin" ...
1997-11-25 22:27:31 /graphics/texture_wads/ ctf3wad.zip kb ctf3wad.txt-488-gdan@internetMCI.com This is a wadfile I made that contains the textures from the set of levels for the Capture the Flag 3 patch. ...
1997-11-25 22:27:31 /graphics/texture_wads/ cztex1.zip kb cztex1.txt-288-bryangw@channelzero.zip Our first batch of custom textures to decorate your Quake levels. 14 mip textures include woods, marbles, tiles, and more. Enjoy! ...
1997-11-25 22:27:31 /graphics/texture_wads/ lavaflow.zip kb lavaflow.txt-39-Weiden@Trenton.edu This modification simply uses one of id's original textures to create flowing lava for Quake, a much needed addition. ...
1997-11-25 22:27:31 /graphics/texture_wads/ quakewad.zip kb quakewad.txt-2008-tmi@pdx.sisna.com This is a Quake Texture Wad I made. It contains EVERY texture in Quake v1.01, including the deatmatch level textures and ammo/health box textures. ...
1997-11-25 22:27:31 /graphics/texture_wads/ waterflo.zip kb waterflo.txt-82-Weiden@Trenton.EDU This re-release makes up for an error in the previous release. One texture was inadvertently ommitted in the original zip, sorry. It's now included, along with a new script file. ...
2001-10-29 16:13:44 /idstuff/ kb macquake-0-  ...
2001-10-29 16:13:44 /idstuff/ kb quake-0-  ...
2001-10-29 16:13:44 /idstuff/ kb quake2-0-  ...
2001-10-29 16:13:44 /idstuff/ kb quakeworld-0-  ...
2001-10-29 16:13:44 /idstuff/ kb source-0-  ...
2001-10-29 16:13:44 /idstuff/ kb unsup-0-  ...
2001-10-29 16:13:44 /idstuff/quake2/ kb axp-0-  ...
2001-10-29 16:13:44 /idstuff/quake2/ kb unix-0-  ...
2001-10-29 16:13:44 /idstuff/quakeworld/ kb maps-0-  ...
2001-10-29 16:13:44 /idstuff/quakeworld/ kb mods-0-  ...
2001-10-29 16:13:44 /idstuff/quakeworld/ kb old-0-  ...
2001-10-29 16:13:44 /idstuff/quakeworld/ kb skins-0-  ...
2001-10-29 16:13:44 /idstuff/quakeworld/ kb unix-0-  ...
2001-10-29 16:13:44 /idstuff/quakeworld/mods/ kb ctf4-0-  ...
2001-10-29 16:13:44 /idstuff/quakeworld/unix/ kb old-0-  ...
2001-10-29 16:13:44 /idstuff/unsup/ kb unix-0-  ...
2001-10-29 16:13:44 /levels/ kb 0-9-0-  ...
2001-10-29 16:13:44 /levels/ kb a-c-0-  ...
2001-10-29 16:13:44 /levels/ kb arena-0-  ...
2001-10-29 16:13:44 /levels/ kb ctf-0-  ...
2001-10-29 16:13:44 /levels/ kb d-f-0-  ...
2001-10-29 16:13:44 /levels/ kb deathmatch-0-  ...
2001-10-29 16:13:44 /levels/ kb editing_examples-0-  ...
2001-10-29 16:13:44 /levels/ kb g-i-0-  ...
2001-10-29 16:13:44 /levels/ kb j-l-0-  ...
2001-10-29 16:13:44 /levels/ kb m-o-0-  ...
2001-10-29 16:13:44 /levels/ kb p-r-0-  ...
2001-10-29 16:13:44 /levels/ kb reviews-0-  ...
2001-10-29 16:13:44 /levels/ kb s-u-0-  ...
2001-10-29 16:13:44 /levels/ kb showcase-0-  ...
2001-10-29 16:13:44 /levels/ kb team_fortress-0-  ...
2001-10-29 16:13:44 /levels/ kb v-z-0-  ...
2001-10-29 16:13:44 /levels/deathmatch/ kb 0-9-0-  ...
2001-10-29 16:13:44 /levels/deathmatch/ kb a-c-0-  ...
2001-10-29 16:13:44 /levels/deathmatch/ kb compilations-0-  ...
2001-10-29 16:13:44 /levels/deathmatch/ kb d-f-0-  ...
2001-10-29 16:13:44 /levels/deathmatch/ kb g-i-0-  ...
2001-10-29 16:13:44 /levels/deathmatch/ kb j-l-0-  ...
2001-10-29 16:13:44 /levels/deathmatch/ kb m-o-0-  ...
2001-10-29 16:13:44 /levels/deathmatch/ kb p-r-0-  ...
2001-10-29 16:13:44 /levels/deathmatch/ kb s-u-0-  ...
2001-10-29 16:13:44 /levels/deathmatch/ kb v-z-0-  ...
2001-10-29 16:13:44 /levels/editing_examples/ kb architecture-0-  ...
2001-10-29 16:13:44 /levels/editing_examples/ kb brush_groups-0-  ...
2001-10-29 16:13:44 /levels/editing_examples/ kb id-0-  ...
2001-10-29 16:13:44 /levels/editing_examples/ kb lighting-0-  ...
2001-10-29 16:13:44 /levels/editing_examples/ kb misc-0-  ...
2001-10-29 16:13:44 /levels/editing_examples/ kb nostalgia-0-  ...
2001-10-29 16:13:44 /levels/editing_examples/ kb tricks_and_traps-0-  ...
2001-10-29 16:13:44 /levels/editing_examples/tricks_and_traps/ kb vehicles-0-  ...
2001-10-29 16:13:44 /more_idstuff/ kb hipnotic-0-  ...
2001-10-29 16:13:44 /partial_conversions/ kb beyond_belief-0-  ...
2001-10-29 16:13:44 /partial_conversions/ kb code_red-0-  ...
2001-10-29 16:13:44 /partial_conversions/ kb defusion-0-  ...
2001-10-29 16:13:44 /partial_conversions/ kb headhunters-0-  ...
2001-10-29 16:13:44 /partial_conversions/ kb mech_warrior-0-  ...
2001-10-29 16:13:44 /partial_conversions/ kb painkeep-0-  ...
2001-10-29 16:13:44 /partial_conversions/ kb special_forces-0-  ...
2001-10-29 16:13:44 /partial_conversions/ kb ultimate_quake-0-  ...
2001-10-29 16:13:44 /partial_conversions/ kb zerstoerer-0-  ...
2001-10-29 16:13:44 /quakec/ kb admin-0-  ...
2001-10-29 16:13:44 /quakec/ kb bots-0-  ...
2001-10-29 16:13:44 /quakec/ kb code_examples-0-  ...
2001-10-29 16:13:44 /quakec/ kb compilations-0-  ...
2001-10-29 16:13:44 /quakec/ kb deathmatch-0-  ...
2001-10-29 16:13:44 /quakec/ kb gore-0-  ...
2001-10-29 16:13:44 /quakec/ kb level_enhancements-0-  ...
2001-10-29 16:13:44 /quakec/ kb misc-0-  ...
2001-10-29 16:13:44 /quakec/ kb monsters-0-  ...
2001-10-29 16:13:44 /quakec/ kb movies-0-  ...
2001-10-29 16:13:44 /quakec/ kb rpg-0-  ...
2001-10-29 16:13:44 /quakec/ kb server-0-  ...
2001-10-29 16:13:44 /quakec/ kb skins-0-  ...
2001-10-29 16:13:44 /quakec/ kb sound-0-  ...
2001-10-29 16:13:44 /quakec/ kb teamplay-0-  ...
2001-10-29 16:13:44 /quakec/ kb vehicles-0-  ...
2001-10-29 16:13:44 /quakec/ kb weapons-0-  ...
2001-10-29 16:13:44 /quakec/bots/ kb eliminator-0-  ...
2001-10-29 16:13:44 /quakec/bots/ kb reaper-0-  ...
2001-10-29 16:13:44 /quakec/teamplay/ kb ctf-0-  ...
2001-10-29 16:13:44 /total_conversions/ kb borg-0-  ...
2001-10-29 16:13:44 /total_conversions/ kb final_fantasy-0-  ...
2001-10-29 16:13:44 /total_conversions/ kb future_vs_fantasy-0-  ...
2001-10-29 16:13:44 /total_conversions/ kb legion_of_doom-0-  ...
2001-10-29 16:13:44 /total_conversions/ kb marines-0-  ...
2001-10-29 16:13:44 /total_conversions/ kb mortal_kombat-0-  ...
2001-10-29 16:13:44 /total_conversions/ kb omen-0-  ...
2001-10-29 16:13:44 /total_conversions/ kb quakerally-0-  ...
2001-10-29 16:13:44 /total_conversions/ kb xcom-0-  ...
2001-10-29 16:13:44 /utils/ kb bsp_pak_tools-0-  ...
2001-10-29 16:13:44 /utils/ kb frontends-0-  ...
2001-10-29 16:13:44 /utils/ kb graphics_edit-0-  ...
2001-10-29 16:13:44 /utils/ kb level_edit-0-  ...
2001-10-29 16:13:44 /utils/ kb misc-0-  ...
2001-10-29 16:13:44 /utils/ kb name_editor-0-  ...
2001-10-29 16:13:44 /utils/ kb network_serial-0-  ...
2001-10-29 16:13:44 /utils/ kb quakec-0-  ...
2001-10-29 16:13:44 /utils/ kb stats-0-  ...
2001-10-29 16:13:44 /utils/graphics_edit/ kb id_utils-0-  ...
2001-10-29 16:13:44 /utils/graphics_edit/ kb misc-0-  ...
2001-10-29 16:13:44 /utils/graphics_edit/ kb model_tools-0-  ...
2001-10-29 16:13:44 /utils/graphics_edit/ kb resource_browsers-0-  ...
2001-10-29 16:13:44 /utils/graphics_edit/ kb wad2_builders-0-  ...
2001-10-29 16:13:44 /utils/level_edit/ kb brush_makers-0-  ...
2001-10-29 16:13:44 /utils/level_edit/ kb bsp_builders-0-  ...
2001-10-29 16:13:44 /utils/level_edit/ kb converters-0-  ...
2001-10-29 16:13:44 /utils/level_edit/ kb editors-0-  ...
2001-10-29 16:13:44 /utils/level_edit/ kb misc-0-  ...
2001-10-29 16:13:44 /utils/level_edit/ kb previewers-0-  ...
2001-10-29 16:13:44 /utils/level_edit/editors/ kb bsp-0-  ...
2001-10-29 16:13:44 /utils/level_edit/editors/ kb thred-0-  ...
2001-10-29 16:13:44 /utils/level_edit/editors/ kb worldcraft-0-  ...
2001-10-29 16:13:44 /utils/network_serial/ kb client_bots-0-  ...
2001-10-29 16:13:44 /utils/network_serial/ kb misc-0-  ...
2001-10-29 16:13:44 /utils/network_serial/ kb modem-0-  ...
2001-10-29 16:13:44 /utils/network_serial/ kb network_setup-0-  ...
2001-10-29 16:13:44 /utils/network_serial/ kb proxies-0-  ...
2001-10-29 16:13:44 /utils/network_serial/ kb quakeworld-0-  ...
2001-10-29 16:13:44 /utils/network_serial/ kb remote_control-0-  ...
2001-10-29 16:13:44 /utils/network_serial/ kb server_frontend-0-  ...
2001-10-29 16:13:44 /utils/network_serial/ kb server_picker-0-  ...
2001-10-29 16:13:44 /utils/network_serial/ kb server_ping-0-  ...
2001-10-29 16:13:44 /quake/ kb console-0-  ...
2001-10-29 16:13:44 /quake/ kb demos-0-  ...
2001-10-29 16:13:44 /quake/ kb docs-0-  ...
2001-10-29 16:13:44 /quake/ kb graphics-0-  ...
2001-10-29 16:13:44 / kb hexen2-0-  ...
2001-10-29 16:13:44 / kb idstuff-0-  ...
2001-10-29 16:13:44 /quake/ kb levels-0-  ...
2001-10-29 16:13:44 /quake/ kb misc-0-  ...
2001-10-29 16:13:44 /quake/ kb more_idstuff-0-  ...
2001-10-29 16:13:44 /quake/ kb partial_conversions-0-  ...
2001-10-29 16:13:44 /quake/ kb quakec-0-  ...
2001-10-29 16:13:44 /quake/ kb total_conversions-0-  ...
2001-10-29 16:13:44 /quake/ kb utils-0-  ...
2001-10-29 16:13:44 /demos/ kb 0-9-0-  ...
2001-10-29 16:13:44 /demos/ kb e-0-  ...
2001-10-29 16:13:44 /demos/ kb f-i-0-  ...
2001-10-29 16:13:44 /demos/ kb j-q-0-  ...
2001-10-29 16:13:44 /demos/ kb movies-0-  ...
2001-10-29 16:13:44 /demos/ kb r-t-0-  ...
2001-10-29 16:13:44 /demos/ kb u-z-0-  ...
2001-10-29 16:13:44 /docs/ kb editing-0-  ...
2001-10-29 16:13:44 /docs/ kb faqs-0-  ...
2001-10-29 16:13:44 /docs/ kb multiplayer-0-  ...
2001-10-29 16:13:44 /graphics/ kb artwork-0-  ...
2001-10-29 16:13:44 /graphics/ kb desktop-0-  ...
2001-10-29 16:13:44 /graphics/ kb mdl-0-  ...
2001-10-29 16:13:44 /graphics/ kb screenshots-0-  ...
2001-10-29 16:13:44 /graphics/ kb skin_textures-0-  ...
2001-10-29 16:13:44 /graphics/ kb texture_wads-0-  ...
2001-10-29 16:13:44 /hexen2/ kb console-0-  ...
2001-10-29 16:13:44 /hexen2/ kb demos-0-  ...
2001-10-29 16:13:44 /hexen2/ kb graphics-0-  ...
2001-10-29 16:13:44 /hexen2/ kb hexenc-0-  ...
2001-10-29 16:13:44 /hexen2/ kb levels-0-  ...
2001-10-29 16:13:44 /hexen2/ kb official-0-  ...
2001-10-29 16:13:44 /hexen2/ kb sounds-0-  ...
2001-10-29 16:13:44 /hexen2/demos/ kb converted-0-  ...
2001-10-29 16:13:44 /hexen2/demos/ kb walkthroughs-0-  ...
2001-10-29 16:13:44 /hexen2/graphics/ kb desktop-0-  ...
2001-10-29 16:13:44 /hexen2/graphics/ kb movies-0-  ...
2001-10-29 16:13:44 /hexen2/graphics/ kb screenshots-0-  ...
2001-10-29 16:13:44 /hexen2/graphics/ kb skin_textures-0-  ...
2001-10-29 16:13:44 /hexen2/graphics/ kb texture_wads-0-  ...
1998-07-12 11:12:36 /hexen2/official/patch/ ph2v111.exe kb -6200- Patch to upgrade Hexen 2 to v1.11 ...
2001-10-29 16:13:44 /hexen2/hexenc/ kb misc-0-  ...
2001-10-29 16:13:44 /hexen2/hexenc/ kb monsters-0-  ...
2001-10-29 16:13:44 /hexen2/hexenc/ kb server-0-  ...
2001-10-29 16:13:44 /hexen2/hexenc/ kb weapons-0-  ...
2001-10-29 16:13:44 /hexen2/official/ kb avi-0-  ...
2001-10-29 16:13:44 /hexen2/official/ kb stuff-0-  ...
2001-10-29 16:13:44 /hexen2/official/ kb unsupported-0-  ...
2001-10-29 16:13:44 /hexen2/utils/ kb graphics_edit-0-  ...
2001-10-29 16:13:44 /hexen2/utils/ kb hexenc-0-  ...
2001-10-29 16:13:44 /hexen2/utils/ kb level_editing-0-  ...
2001-10-29 16:13:44 /hexen2/utils/graphics_edit/ kb misc-0-  ...
2001-10-29 16:13:44 /hexen2/utils/level_editing/ kb bsp_builders-0-  ...
2001-10-29 16:13:44 /hexen2/utils/level_editing/ kb editors-0-  ...
2001-10-29 16:13:44 / kb quake2-0-  ...
2001-10-29 16:13:44 /quake2/ kb console-0-  ...
2001-10-29 16:13:44 /quake2/ kb demos-0-  ...
2001-10-29 16:13:44 /quake2/demos/ kb examples-0-  ...
2001-10-29 16:13:44 /quake2/ kb dlls-0-  ...
2001-10-29 16:13:44 /quake2/dlls/ kb bots-0-  ...
2001-10-29 16:13:44 /quake2/dlls/ kb deathmatch-0-  ...
2001-10-29 16:13:44 /quake2/dlls/ kb gore-0-  ...
2001-10-29 16:13:44 /quake2/dlls/ kb misc-0-  ...
2001-10-29 16:13:44 /quake2/dlls/ kb monsters-0-  ...
2001-10-29 16:13:44 /quake2/dlls/ kb rules-0-  ...
2001-10-29 16:13:44 /quake2/dlls/ kb server-0-  ...
2001-10-29 16:13:44 /quake2/dlls/ kb sound-0-  ...
2001-10-29 16:13:44 /quake2/dlls/ kb stats-0-  ...
2001-10-29 16:13:44 /quake2/dlls/ kb teamplay-0-  ...
2001-10-29 16:13:44 /quake2/dlls/ kb weapons-0-  ...
2001-10-29 16:13:44 /quake2/dlls/teamplay/ kb ctf-0-  ...
2001-10-29 16:13:44 /quake2/ kb graphics-0-  ...
2001-10-29 16:13:44 /quake2/graphics/ kb desktop-0-  ...
2001-10-29 16:13:44 /quake2/graphics/ kb environment-0-  ...
2001-10-29 16:13:44 /quake2/graphics/ kb md2-0-  ...
2001-10-29 16:13:44 /quake2/graphics/ kb misc-0-  ...
2001-10-29 16:13:44 /quake2/graphics/ kb screenshots-0-  ...
2001-10-29 16:13:44 /planetquake/allstar/ kb client-0-  ...
2001-10-29 16:13:44 /planetquake/allstar/ kb server-0-  ...
2001-10-29 16:13:44 /planetquake/ kb crbot-0-  ...
2001-10-29 16:13:44 /quake2/graphics/ kb textures-0-  ...
2001-10-29 16:13:44 /quake2/ kb levels-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb deathmatch-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb editing_examples-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb j-l-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb p-r-0-  ...
2001-10-29 16:13:44 /quake2/official/ kb 3dfx-0-  ...
2001-10-29 16:13:44 /quake2/official/ kb axp-0-  ...
2001-10-29 16:13:44 /quake2/official/ kb source-0-  ...
2001-10-29 16:13:44 /quake2/official/ kb unix-0-  ...
2001-10-29 16:13:44 /quake2/ kb utils-0-  ...
2001-10-29 16:13:44 /quake2/utils/ kb graphics_edit-0-  ...
2001-10-29 16:13:44 /quake2/utils/ kb level_edit-0-  ...
2001-10-29 16:13:44 /quake2/utils/ kb network-0-  ...
2001-10-29 16:13:44 /quake2/utils/graphics_edit/ kb converters-0-  ...
2001-10-29 16:13:44 /quake2/utils/graphics_edit/ kb model_tools-0-  ...
2001-10-29 16:13:44 /quake2/utils/graphics_edit/ kb texture_utils-0-  ...
2001-10-29 16:13:44 /quake2/utils/level_edit/ kb bsp_builders-0-  ...
2001-10-29 16:13:44 /quake2/utils/network/ kb server_browsers-0-  ...
2001-10-29 16:13:44 /idstuff/quake2/ kb source-0-  ...
2001-10-29 16:13:44 /idstuff/quake2/ kb 3dfx-0-  ...
1997-12-25 16:51:16 /idstuff/source/ doomsrc.zip kb doomsrc.txt-354- The source code for DOOM. ...
1999-12-22 22:08:58 /idstuff/source/ wolfsrc.zip kb wolfsrc.txt-563- The source code for Wolfenstein 3D. ...
1997-12-25 00:42:54 /quake2/console/ q2light10.txt kb q2light10.txt-1-ui22273@sun1.lrz-muenchen.de This small patch adds a flashlight for all those dark areas in Quake2! ...
1997-12-25 00:44:01 /quake2/console/ q2sek10.txt kb q2sek10.txt-1-ui22273@sun1.lrz-muenchen.de The Small Exploration Kit (SEK) provides missing fundamental extras to safely explore hostile areas like flashlight, radarsound, zoom or map. For Quake2 it only features flashlight and zoom up to now, but it also includes aliases to switch running and holstering on and off! ...
1997-12-25 00:45:36 /quake2/console/ q2zoom12.txt kb q2zoom12.txt-1-ui22273@sun1.lrz-muenchen.de This small patch adds the modified id Quake zoom function to Quake2! ...
1997-12-25 00:47:51 /quake2/demos/examples/ bfgjumps.zip kb bfgjumps.txt-13-galxus@usa.net An example of how to BFG jump. ...
1998-11-24 10:07:15 /quake2/levels/ctf/p-r/ rctf6.zip kb rctf6.txt-761-remy@broadway.compulink.co.uk RCtF6: Keep Mori ...
1998-11-24 10:22:17 /quake2/levels/ctf/p-r/ rctf7.zip kb rctf7.txt-779-remy@broadway.compulink.co.uk RCtF7: Pherrus Base ...
1997-12-25 00:51:16 /quake2/demos/examples/ jumphigh.zip kb jumphigh.txt-14-thomas-g-aagaard@usa.net A small demo which shows the BFG jump. If you got all the weapons you need and stands up there. yeah it may be hard to hit others but it will also be DAMNED Hard for others to hit you. ...
1997-12-25 00:53:15 /quake2/dlls/bots/ famkebot.zip kb famkebot.txt-149-thefatal@concentric.net The Famkebot, for Quake II ...
2001-10-29 16:13:44 /quake2/dlls/ kb compilations-0-  ...
1997-12-25 00:56:34 /quake2/dlls/compilations/ tsunami003.zip kb tsunami003.txt-1296-hentai@intelegenesis.com - Replaces the hyperblaster's shots with an actual laser [toggleable] - Adds a grappling hook [toggleable], changes the hyperblaster to a pulse laser [toggleable] - Makes all weapons viewable! - Multi-server support! Exit one Quake2 server and enter another, still with all your weapons and equipment! ...
1997-12-25 01:00:28 /quake2/dlls/deathmatch/ deathbed.zip kb deathbed.txt-165-tima@csl.com This is my first attempt at writing a mod, and it makes people wave/salute/give the finger etc. just before they die (Their 'deathbed' speech...). It will only work if the person playing the server runs the mod. ...
1997-12-25 01:01:53 /quake2/dlls/deathmatch/ q2dmsg1.zip kb q2dmsg1.txt-150-anarchy@telefragged.com Ok, this changes the death messages in DM from being (X killed Y) to colorfull things based on what weapon you were killed with. (ala Quake1) ...
1998-05-04 15:57:27 /quake2/levels/p-r/ pharm1.zip kb pharm1.txt.txt-1797-kneel@compuserve.com 4 levels around a loose theme. ...
1997-12-25 01:03:29 /quake2/dlls/deathmatch/ tduel002.zip kb tduel002.txt-146-TcT@VoB.DE This patch simplifies one-on-one fights: it resets your items and frags at start, keeps track of time and offers lots of useful options, all selectable by players. ...
1997-12-25 01:04:26 /quake2/dlls/gore/ gibq2v8.zip kb gibq2v8.txt-138-wrightd@stanford.edu -Tons of gibs, all over the place -All new death messages  ...
1998-01-17 16:38:15 /quake2/dlls/misc/ ballz.zip kb ballz.txt-139-curley@cstp.umkc.edu People enjoyed T_Ballz so much for quake, I made it for Quake 2. ...
1997-12-25 01:06:15 /quake2/dlls/misc/ q2checkstatspatch.zip kb q2checkstatspatch.txt-5-chilton@scci-ad.com This little patch adds a command to check the health and range of all players.  ...
1998-05-04 20:17:53 /planetquake/gibstats/ gsIIfull17-2.zip kb -1276- GibStats II v1.7 part 2 of 5 ...
1998-05-04 20:18:09 /planetquake/gibstats/ gsIIfull17-3.zip kb -1099- GibStats II v1.7 part 3 of 5 ...
1998-05-04 20:18:25 /planetquake/gibstats/ gsIIfull17-4.zip kb -1333- GibStats II v1.7 part 4 of 5 ...
1998-05-04 20:18:42 /planetquake/gibstats/ gsIIfull17-5.zip kb -1160- GibStats II v1.7 part 5 of 5 ...
1998-01-17 16:41:49 /quake2/dlls/misc/ q2rune12a.zip kb q2rune12a.txt-142-jasont@bayarea.net The original 'Runes' patch, first coded by Zoid for Quake, recoded for Quake 2. Players can pick up runes and get different powers from them. ...
1997-12-25 01:11:35 /quake2/dlls/monsters/ aienhc.zip kb aienhc.txt-127-stephen@caribsurf.com Makes the enemies smarter and enhances soldiers and infantry's ducking. ...
1997-12-25 01:13:44 /quake2/dlls/rules/ bounty11.zip kb bounty11.txt-138-xarn_@hotmail.com Bounty Hunters v1.1 Quake 2 MOD ...
1998-01-17 16:51:26 /quake2/dlls/server/ log-motd.zip kb log-motd.txt-146-madlener@pi.net This is a frag logging and motd modification for Quake2. If you are running a server the frags and connections are being logged in a file called 'server.log'. ...
1998-01-30 20:31:48 /quake2/dlls/weapons/ demo11.zip kb demo11.txt-111-Macross7@pacbell.net This mod replaces most of your original weapons, and changes them a bit. ...
1997-12-25 01:17:06 /quake2/dlls/server/ motddllv2.zip kb motddllv2.txt-138-jcarney@mjwcorp.com This a simple MOTD patch for a Quake2 server. However, it reads the MOTD from the file MOTD.TXT. So now the server admin can easily change the MOTD for their own use without having to re-compile anything. ...
1999-01-14 22:51:25 /planetquake/gamelaunch/ gl3d_full_19990112.exe kb -4348- GameLaunch v1.05 ...
1999-07-13 11:31:55 /planetquake/gamespy/ gamespyinstaller218std.exe kb -1492- GameSpy v2.18 - supports: Quake, QuakeWorld, Quake 2, Quake 3 Arena, Hexen 2, Heretic 2, HexenWorld, Half-Life, Sin, Shogo, Blood 2, Unreal, Descent 3, Baldur's Gate, Dark Vengeance, Turok 2, South Park, Tribes, Redline, Kingpin, Drakan and other games. ...
1997-12-25 01:19:19 /quake2/dlls/stats/ logfrag01.zip kb logfrag01.txt-144-kth@centrum.is Writes a fraglog file in your quake2 dir using the same format as quakeworld. ...
1997-12-25 01:20:22 /quake2/dlls/stats/ q2flog01.zip kb q2flog01.txt-161-dmf14@cornell.edu Quake 2 frag logging mimics the quakeworld frag logging, outputting to the same files in the same format (in your quake2 directory). ...
1997-12-25 01:21:52 /quake2/dlls/teamplay/ q2coop.zip kb q2coop.txt-128-quake@bellsouth.net Quake 2 Cooperative mode. ...
1997-12-25 01:23:43 /quake2/dlls/teamplay/ q2coopexitpatch.zip kb q2coopexitpatch.txt-30-chilton@scci-ad.com Hopefully, this will enhance your cooperative games and lead to more teamwork as you have to stick together. ...
1997-12-25 01:24:55 /quake2/dlls/teamplay/ctf/ lmctf11b.zip kb lmctf11b.txt-197-mike@ictv.com Loki's Minions Capture the Flag Beta 1.1a  ...
1998-01-17 16:53:17 /quake2/dlls/teamplay/ctf/ vanctf03.zip kb vanctf03.txt-462-abbeyj@wpi.edu This is a Q2 mod to add CTF teamplay. Its still limited, but very playable. This is a server-side only mod, so there is no client download necessary. ...
2001-10-29 16:13:44 /quake2/ kb official-0-  ...
1997-12-28 21:17:37 /hexen2/hexenc/misc/ acorn.zip kb acorn.txt-417-waakb@manton.com Allows use of the Magic Acorn, an item capable of growing a Mighty Oak Tree in the blink of an eye! ...
1997-12-28 21:18:46 /hexen2/hexenc/misc/ bodies_v10.zip kb bodies_v10.txt-343-blainebaker@geocities.com I made this Hexen II patch on request for Bakshra and The Unholy Cathedral. It disables the body fizzing, so bodies will lie around forever unless you bash them. ...
1997-12-28 21:19:42 /hexen2/hexenc/misc/ eidofix.zip kb eidofix.txt-334-rhill@hotmail.com Since version 1.09 of HexenII there has been a bug where Eidolon Freezes when you blow up the Choas Sphere. This patch fixes the bug. ...
1997-12-28 21:20:44 /hexen2/hexenc/misc/ fasth2.zip kb fasth2.txt-660- This is a patch wich increase Hexen II refresh speed. It runs where there are flames and torches on Hexen II and GlHexen II. ...
1997-12-28 21:21:44 /hexen2/hexenc/misc/ hexprogs.zip kb hexprogs.txt-246-jlhobbs@ma.ultranet.com This is a preliminary decompile of the progs.dat file that came with the Hexen2 Demo. ...
1997-12-28 21:22:51 /hexen2/hexenc/misc/ xability.zip kb xability.txt-353-ellison@televar.com Some new special abilities for the classes. ...
1997-12-28 21:23:54 /hexen2/hexenc/monsters/ bigspdrs.zip kb bigspdrs.txt-342-blainebaker@geocities.com The spiders are MUCH bigger, and they look really cool. ...
1997-12-28 21:25:18 /hexen2/hexenc/monsters/ ovinoimp.zip kb ovinoimp.txt-364-waakb@manton.com Simple little mod that lets the Imp Lord fire sheep particles. ...
1997-12-28 21:26:43 /hexen2/hexenc/monsters/ redmed05.zip kb redmed05.txt-895-ledwith@suntan.eng.usf.edu Red Medusa ...
1997-12-28 21:27:36 /hexen2/hexenc/monsters/ sheep03.zip kb sheep03.txt-347-kaze@concentric.net Makes all sheep in game frozen and huge or stoned and huge. ...
1997-12-28 21:28:11 /hexen2/hexenc/monsters/ spiders.zip kb spiders.txt-387-kaze@concentric.net Lets you summon a spider by using Impulse 120, it will follow you around till it dies. ...
1997-12-28 21:29:02 /hexen2/hexenc/server/ HexMatch.zip kb HexMatch.txt-401-phayyde@hexenworld.com If you follow instructions, this, when installed on a server, will make sure that the player local to a listen server will absolutely NOT be able to use the create command.  ...
1997-12-28 21:29:39 /hexen2/hexenc/server/ hm1_109.zip kb hm1_109.txt-417-phayyde@hexenworld.com HexMatch was created to make Hexen II a valid deathmatch medium. This is accomplished through Lag reduction and Cheat elimination. ...
1997-12-28 21:30:20 /hexen2/hexenc/server/ hm1_111.zip kb hm1_111.txt-441-phayyde@hexenworld.com HexMatch for v1.11 servers. ...
1997-12-28 21:30:56 /hexen2/hexenc/server/ nocre8v1.zip kb nocre8v1.txt-390-phayyde@hexenworld.com NoCre8 Version 1.0 - Prevents use of the Create cheat on HexenII servers. ...
1997-12-28 21:32:47 /hexen2/hexenc/weapons/ eyeofra.zip kb eyeofra.txt-441-waakb@manton.com Allows you to use a new item, the Eye of Ra, which is a golden jewel with carven eyes in its two largest facets. Its behavior is similar to the Nail Grenade of Team Fortress fame. ...
1997-12-28 21:33:23 /hexen2/hexenc/weapons/ h2_xhair.zip kb h2_xhair.txt-5-pimlottc@null.net Improved Crosshair for Hexen 2 ...
1997-12-28 21:34:09 /hexen2/hexenc/weapons/ leech.zip kb leech.txt-351-bryancreel@worldnet.att.com This mod allows you to power up your weapons, but at a cost - it leeches away your experience points. ...
1997-12-28 21:34:56 /hexen2/hexenc/weapons/ lightng.zip kb lightng.txt-346-punk93@mymail.net Instead of the necromancer shooting bone shards, he shoots lightning. ...
1997-12-28 21:35:41 /hexen2/hexenc/weapons/ orbmeek.zip kb orbmeek.txt-564-waakb@manton.com The Orb of the Meek (for Hexen 2 v. 1.07) ...
1997-12-28 21:36:15 /hexen2/hexenc/weapons/ qweapons.zip kb qweapons.txt-713-dolsthoo@stad.dsl.nl Quake Weapons (for Hexen 2 v. 1.07 - 1.11) ...
1997-12-28 21:37:17 /hexen2/hexenc/weapons/ rvnlrd3.zip kb rvnlrd3.txt-654- Gives the necromancer a 'fair' chance in single and multiplayer games. ...
1997-12-28 21:38:14 /hexen2/hexenc/weapons/ spike.zip kb spike.txt-343-Richtor@concentric.net The assasin now has a slightly modified bow. She now shoots deadly sheep. ...
1997-12-28 21:39:20 /hexen2/hexenc/weapons/ sprgnth2.zip kb sprgnth2.txt-683-Richtor@concentric.net This patch upgrades the power of the Paladin's gauntlets. ...
2001-10-29 16:13:44 /hexen2/levels/ kb deathmatch-0-  ...
2001-10-29 16:13:44 /hexen2/levels/deathmatch/ kb a-c-0-  ...
2001-10-29 16:13:44 /hexen2/levels/deathmatch/ kb m-o-0-  ...
1997-12-28 21:41:30 /hexen2/levels/deathmatch/a-c/ agony.zip kb agony.txt-278-ksjeb02@taisun1.tamuk.edu Small Hexen II deathmatch level appropriate for 2 - 4 players. ...
1997-12-28 21:42:47 /hexen2/levels/deathmatch/m-o/ martimh1.zip kb martimh1.txt-313-m.g.m.vanschriek@iahlvlp.agro.nl The level has a medieval deathmatch setting. It is based around a center court. The level should provide a good deathmatch for 2-4 players. ...
1997-12-28 21:43:53 /hexen2/sounds/ ffmus01.zip kb ffmus01.txt-632-celz@warwick.net Replaces the music with Final Fantasy 2 & 3 (4 & 6 in Japan) music. ...
1997-12-28 21:44:35 /hexen2/sounds/ qsound.zip kb qsound.txt-18-celz@warwick.net Quake Sound for Hexen2 ...
1997-12-28 21:45:49 /hexen2/utils/graphics_edit/misc/ colorize.zip kb colorize.txt-132-jaimi@alt.net This program lets you recolorize textures to a common palette. ...
1997-12-28 21:46:27 /hexen2/utils/graphics_edit/misc/ modpal.zip kb modpal.txt-124-jaimi@alt.net This utility will search through files, find the quake palette, and replace it with a palette of your choice. ...
1997-12-28 21:47:22 /hexen2/utils/hexenc/ hcc1.zip kb hcc1.txt-44-jlhobbs@ma.ultranet.com hcc - a hexen 2 c compiler/decompiler. ...
1997-12-28 21:47:48 /hexen2/utils/hexenc/ hcc1_09.zip kb hcc1_09.txt-315-jlhobbs@ma.ultranet.com hcc - a hexen 2 c compiler/decompiler. ...
1997-12-28 21:48:45 /hexen2/utils/level_editing/bsp_builders/ hexutils.zip kb hexutils.txt-165-jlhobbs@ma.ultranet.com hexbsp / hexvis / hexlight ...
1997-12-28 21:49:22 /hexen2/utils/level_editing/bsp_builders/ hexv2.zip kb hexv2.txt-169-jlhobbs@ma.ultranet.com A memory efficient way to compile maps for Hexen2 based on qbsp. ...
1998-01-02 16:38:44 /hexen2/levels/ctf/ vill3ctf.zip kb vill3ctf.txt-771-phayyde@hexenworld.com Capture the Flag level for HexDev Hexen II CTF ...
2001-10-29 16:13:44 /idstuff/quake2/ kb misc-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb 0-9-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb a-c-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb ctf-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb d-f-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb g-i-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb m-o-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb prefabs-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb s-u-0-  ...
2001-10-29 16:13:44 /quake2/levels/ kb v-z-0-  ...
2001-10-29 16:13:44 /quake2/levels/deathmatch/ kb 0-9-0-  ...
2001-10-29 16:13:44 /quake2/levels/deathmatch/ kb a-c-0-  ...
2001-10-29 16:13:44 /quake2/levels/deathmatch/ kb classic-0-  ...
2001-10-29 16:13:44 /quake2/levels/deathmatch/ kb d-f-0-  ...
2001-10-29 16:13:44 /quake2/levels/deathmatch/ kb g-i-0-  ...
2001-10-29 16:13:44 /quake2/levels/deathmatch/ kb j-l-0-  ...
2001-10-29 16:13:44 /quake2/levels/deathmatch/ kb m-o-0-  ...
2001-10-29 16:13:44 /quake2/levels/deathmatch/ kb p-r-0-  ...
2001-10-29 16:13:44 /quake2/levels/deathmatch/ kb s-u-0-  ...
2001-10-29 16:13:44 /quake2/levels/deathmatch/ kb v-z-0-  ...
2001-10-29 16:13:44 /idstuff/quake2/ kb ctf-0-  ...
1999-01-09 00:00:00 /idstuff/quake2/ctf/ q2ctf150.exe kb -12087- Official Quake 2 Capture The Flag CTF Addon - version 1.5 ...
2001-10-29 16:13:44 /quake2/graphics/skins/ kb m-o-0-  ...
2001-10-29 16:13:44 /quake2/demos/ kb a-c-0-  ...
1998-01-15 22:41:24 /quake2/demos/a-c/ baby.zip kb baby.txt-298- This is a demo of me getting killed in DM. ...
1998-01-15 22:50:03 /quake2/demos/examples/ ktbms.zip kb ktbms.txt-468-Destroy@dclink.com Here is a demo of me Killing The Boss Manly Style. Many style meaning:
  1. putting in on skill 2
  2. starting directly on boss2
  3. not using ANY cheats
  4. killing him using only what was provided in the level (in this case, 10 grenades, health, and armor)
 ...
1998-01-17 16:02:20 /quake2/console/ autocrouch.zip kb autocrouch.txt-1-sisk@intersurf.com This is a script that toggles crouching on and off. ...
1998-01-17 16:03:21 /quake2/console/ azurath.zip kb azurath.txt-2- Azurath's config files for Quake 2 ...
1998-01-17 16:04:40 /quake2/console/ demo_que.zip kb demo_que.txt-2-tolwyn@televar.com Sets up a queue of 10 demos to be recorded during net play. ...
1998-01-17 16:07:13 /quake2/console/ essobie.zip kb essobie.txt-5-essobie@geocities.com Quake 2 Autoexec.cfg by Essobie ...
1998-11-24 09:51:22 /quake2/levels/ctf/a-c/ ctftent.zip kb ctftent.txt-11-dann@thombs.com Capture the Flag Tentacle Skins ...
1998-01-17 16:10:37 /quake2/console/ jadeq2.zip kb jadeq2.txt-3-rmartel@mci2000.com JadeKnight's Quake 2 Aliases ...
2001-10-29 16:13:44 /gibbed/ kb rangers-0-  ...
1998-03-16 13:25:09 /quake2/dlls/bots/ eraser0312.exe kb eraser0312.txt-2268-ridah@frag.com Eraser Bot 0.8 with CTF support ...
1998-01-17 16:17:06 /quake2/console/ netcfg.zip kb netcfg.txt-5-netdweller@antisocial.com Various .cfg files ...
2001-10-29 16:13:44 / kb planetquake-0-  ...
2001-10-29 16:13:44 /planetquake/ kb allstar-0-  ...
1998-01-17 16:20:11 /quake2/console/ sniper-zoom1.zip kb sniper-zoom1.txt-2-mental@internexus.net Zooming script for Quake II v1.0 ...
1998-01-17 16:21:21 /quake2/console/ ssv1.zip kb ssv1.txt-6- Quake 2 Configuration Script ...
1998-01-17 16:28:15 /quake2/dlls/bots/ fb10b1.zip kb fb10b1.txt-144- Frostbot Quake II bot ...
1998-01-17 16:30:29 /quake2/dlls/deathmatch/ autowave-1.1.zip kb autowave-1.1.txt-391-yogre@primenet.com This mod will wave whenever you frag someone. You can even configure a random distribution of waves you wish to use. ...
1998-01-17 16:34:44 /quake2/dlls/deathmatch/ lcycle_11.zip kb lcycle_11.txt-149-joel@jra.com.au Advanced map-cycling script for Quake 2 servers. ...
1998-01-17 16:40:20 /quake2/dlls/misc/ holoqdude.zip kb holoqdude.txt-110-narnold@theweb.demon.co.uk Allows you to place a Holographic copy of yourself at your current location and remotley detonate it. ...
1998-01-17 16:44:25 /quake2/dlls/misc/ runes2.zip kb runes2.txt-143-rshetina@wwa.com Runes2 adds special 'Keys' to each deathmatch level, giving the holder of a Key special 'powers'. ...
1998-01-17 16:47:57 /quake2/dlls/misc/ scanner.zip kb scanner.txt-148-dkruse@manton.com If you've ever seen Aliens, you'll remember the motion detector they had that told them when aliens were near. This does the same thing. ...
1998-05-02 13:16:29 /quake2/dlls/teamplay/ctf/ niqctf100.zip kb niqctf100.txt-487-mfox@matrox.com These are 100% server-side mods for Quake II which remove *all* items from the game. ...
1998-05-02 13:17:47 /quake2/docs/coding/ q2wfaq.zip kb q2wfaq.txt-342-randy@rebelboatrocker.com This is DuvalMagic's Quake 2 Weapons and Combat FAQ in HTML format. ...
1998-01-17 16:55:39 /quake2/dlls/weapons/ freeze.zip kb freeze.txt-149-dkruse@manton.com Along with the blaster, you start with a freeze gun. The gun only works on other players. When they are hit, they are frozen (You'll see) for about 15 seconds. ...
1998-01-17 16:56:02 /quake2/dlls/weapons/ freezesrc.zip kb freeze.txt-149-dkruse@manton.com Source code for Freeze Gun. ...
1998-01-17 17:06:54 /quake2/dlls/weapons/ multigrn.zip kb multigrn.txt-133-brendan.mcardle@clear.net.nz Adds five different types of hand grenades to Quake II. ...
1998-01-17 17:07:43 /quake2/dlls/weapons/ multirck21.zip kb multirck21.txt-126-narnold@theweb.demon.co.uk Turns the Rocket Launcher into a multi-rocket launcher. Can cause immense destruction ...
1998-01-17 17:12:29 /quake2/dlls/weapons/ zone111.zip kb zone111.txt-138-drzogg@sewi.com This mod adds four new weapons: Auto Shotgun, Auto Railgun, Auto BFG, Missile Launcher. ...
1998-01-17 17:09:31 /quake2/dlls/weapons/ q2airstrikepatch.zip kb q2airstrikepatch.txt-30-chilton@scci-ad.com Ever find yourself in a cozy observing spot, watching the enemy stand around like lemmings, and wishing you could call in an airstrike? Now you can! ...
1998-01-17 17:10:48 /quake2/dlls/weapons/ q2drastc.zip kb q2drastc.txt-343-markwheeler@erols.com This is Drastic game.dll v0.6 for Quake II ...
2001-10-29 16:13:44 /quake2/ kb docs-0-  ...
2001-10-29 16:13:44 /quake2/docs/ kb editing-0-  ...
1998-01-17 17:15:21 /quake2/docs/editing/ q2_entities.html kb q2_entities.txt-21-tonys111@erols.com These are brief descriptions of the entities, functions, triggers, etc. from Quake2. ...
1998-01-17 17:15:41 /quake2/docs/editing/ q2_progs.zip kb -209-  ...
1998-01-17 17:16:37 /quake2/docs/editing/ qe4_manual.zip kb qe4_manual.txt-1700- id Software's QuakeEd 4 Manual by Steve Tietze AKA Gateway, Rogue Entertainment ...
1998-01-17 17:20:57 /quake2/graphics/desktop/ painoman.zip kb painoman.txt-2100-painoman@usa.net Quakes Theme 1.0 for Windows 95 and Beyond! ...
1998-01-17 17:21:43 /quake2/graphics/desktop/ q2_icon.zip kb q2_icon.txt-2-Daniel@Athene.Co.Uk This Icon is useful for when you make a Windows shortcut for Quake II! ...
1998-01-17 17:22:31 /quake2/graphics/desktop/ q2icons2.zip kb q2icons2.txt-3-krazyman@wilmington.net Some desktop icons for Quake 2. ...
1998-01-17 17:22:58 /quake2/graphics/desktop/ q2icons3.zip kb q2icons3.txt-16-krazyman@wilmington.net Just a few excellent Quake II icons. ...
1998-01-17 17:25:13 /quake2/graphics/textures/ iktex01.zip kb iktex01.txt-549-ikeranen@mail.student.oulu.fi Contains 110 textures made from scratch, originally for Quake1 as ikbase.wad. ...
2001-10-29 16:13:44 /quake2/ kb sounds-0-  ...
1998-01-17 17:27:02 /quake2/sounds/ bfgsound.zip kb bfgsound.txt-104-drewbc@worldnet.att.net Replacement sounds for BFG, plus bonus teleporter sound replacement. ...
1998-01-17 17:28:18 /quake2/utils/graphics_edit/model_tools/ q2mdler.zip kb q2mdler.txt-351-martinp1@topaz.cqu.edu.au This is a Quake2 Model Editor. ...
1998-05-04 20:19:29 /planetquake/gibstats/ gs18beta.zip kb -357- GibStats II v1.8 beta ...
1998-05-04 20:21:15 /planetquake/painkeep/ pk111up.zip kb -2509- PainKeep v1.1 to v1.11 upgrade ...
1998-01-17 17:32:22 /quake2/utils/level_edit/bsp_builders/ strogmap.zip kb strogmap.txt-214-butler@cardina.net Stroggos Map Utilities provides the Quake 2 map editor/creater with greater speed and more support on average sytems during the compilation proccess in which a map file created from an editor is convertted to bsp which can be read by the Quake 2 engine. ...
1998-01-17 17:34:03 /quake2/utils/level_edit/bsp_builders/ vrad.zip kb vrad.txt-80- An updated version of qrad3. Provides more flexibility in determining reflectivities of textures. ...
1998-01-17 17:35:17 /quake2/utils/level_edit/editors/ strogedit.zip kb strogedit.txt-364-butler@cardina.net Hacked Version of QE4 which adds support for non-3dfx cards ...
1998-01-17 17:37:10 /quake2/utils/misc/ qlc_11.zip kb qlc_11.txt-109-jlowell@visi.com This program lets you use RGB sliders to come up with a color and then gives you the proper string to use with a '_color' tag in Quake2. ...
1998-01-17 17:38:37 /quake2/utils/network/server_browsers/ slist099.zip kb slist099.txt-592-oliber@aiko.upd.edu.ph A Quake2 server browser mod. ...
2001-10-29 16:13:44 /quake2/utils/network/ kb misc-0-  ...
1998-01-17 17:41:48 /quake2/utils/network/misc/ getquake2servers kb getquake2servers.txt-1-jweiss@sprintmail.com Unix Bash Script to find Quake2 servers using qstat. ...
1998-01-17 17:44:01 /quake2/levels/0-9/ 1st.zip kb 1st.txt-34-quake@pc.clara.net This Is the first ever custom 1 player map for Quake 2 ...
2001-10-29 16:13:44 /planetquake/ kb gamespy-0-  ...
2001-10-29 16:13:44 /planetquake/ kb gamelaunch-0-  ...
1998-01-17 17:46:51 /quake2/levels/d-f/ danger.zip kb danger.txt-172-maxsmoke@mail2.quiknet.com Danger Room ...
1998-01-17 17:48:15 /quake2/levels/d-f/ e1m1q2a.zip kb e1m1q2a.txt-698-fett@inconnect.com A straight-up, knockdown, dragout conversion of Classic Quake's 'The Slipgate Complex'. ...
1998-01-17 17:48:51 /quake2/levels/d-f/ eq2_sp1.zip kb eq2_sp1.txt-459-fiction@pressroom.com Single-Player Quake 2 Map. ...
1998-01-17 17:49:29 /quake2/levels/d-f/ escape.zip kb escape.txt-234-icefox@mediaone.net Single-Player Quake 2 Map. ...
1998-01-17 17:50:12 /quake2/levels/d-f/ freddretq2_1.zip kb freddretq2_1.txt-584-freddret@ix.netcom.com Single Player and Deathmatch map. ...
1998-01-17 17:52:27 /quake2/levels/editing_examples/ colortest.zip kb colortest.txt-11-dhaggis@snet.net This map is a color test map for Quake2, I've included the .map and the .bsp so you can see all the different shades of the lights and how to create them on your own. ...
1998-01-17 17:53:17 /quake2/levels/editing_examples/ head.zip kb head.txt-12-car188@psu.edu A simple test level to show off an 'easter egg' in Quake 2. ...
1998-01-17 17:54:18 /quake2/levels/g-i/ gml.zip kb gml.txt-707-scope@wt.net Single player Quake2 level. ...
1998-01-17 17:54:50 /quake2/levels/g-i/ hideout.zip kb hideout.txt-279-yooshin_yang@hotmail.com A full Quake 2 map for Single Play. ...
1998-01-17 17:55:52 /quake2/levels/j-l/ keybase3.zip kb keybase3.txt-22-stevefu@unixg.ubc.ca Testmap of map made in QE4 as released by id Software. ...
1998-01-17 17:56:52 /quake2/levels/p-r/ psh01.zip kb psh01.txt-318-jalphin@erols.com Tough, hi quality single player map. Small fast 2-4 player dm map. ...
1998-01-17 17:57:43 /quake2/levels/p-r/ q2.zip kb q2.txt-38- Small Single-player and DM map. ...
1998-01-17 17:58:19 /quake2/levels/p-r/ rail.zip kb rail.txt-4-phr3d@technologist.com Nifty little map that lets you test the limits of the all new RAIL GUN! ...
1998-01-17 17:59:10 /quake2/levels/prefabs/ boxpack.zip kb boxpack.txt-105-Kimber@bigpond.com A whole set of box prefabs used in the original Quake2 maps. ...
1998-01-17 17:59:37 /quake2/levels/prefabs/ drawbase.zip kb drawbase.txt-79-Kimber@bigpond.com The Draw bridge from the quake2 level base2. ...
1998-01-17 18:00:13 /quake2/levels/prefabs/ fact1_bridge.zip kb fact1_bridge.txt-119-Kimber@bigpond.com The bridge from the quake2 level fact1. ...
1998-01-17 18:02:17 /quake2/levels/prefabs/ wbridge.zip kb wbridge.txt-24-renner@primenet.com Prefabricated object embedded in example level for use with Quake 2 map editors/creators. ...
1998-01-17 18:03:03 /quake2/levels/s-u/ sgar.zip kb sgar.txt-545-shaper@stomped.com Strogg's Garage - SP and DM quake2 level. ...
1998-01-17 18:03:55 /quake2/levels/s-u/ shroom.zip kb shroom.txt-196-tkt@doreholm.demon.co.uk Crafty puzzle at start. with blue machine gun room. BOSS2 bloke in there somewhere. and solider can you get through that glass? ...
1998-01-17 18:05:45 /quake2/levels/s-u/ tmq21.zip kb tmq21.txt-456-jseigel@odyssey.on.ca Quake II single player/DM map with tough but fair gameplay. ...
1998-01-17 18:57:28 /quake2/levels/deathmatch/0-9/ 1strpst.zip kb 1strpst.txt-239-dlundy@mindspring.com Deathmatch level for Quake 2. ...
1998-01-17 18:58:35 /quake2/levels/deathmatch/0-9/ 2haddm2.zip kb 2haddm2.txt-68-hadrian@autobahn.mb.ca This was originally a quake1 map i slapped together. But when i decided to make it a q2 map it just took off. Me and my friend played on this for 20 minutes. Its meant for 1 on 1 play (Male vs Female is fun). ...
1998-01-17 19:00:36 /quake2/levels/deathmatch/0-9/ 3haddm2.zip kb 3haddm2.txt-68-hadrian@autobahn.mb.ca Since 2haddm2 kinda sucked on the detail aspect. I decided to give it another go with Qoole. ...
1998-01-17 19:01:37 /quake2/levels/deathmatch/a-c/ aecyrena.zip kb aecyrena.txt-406-AEon@astro.uni-bonn.de AEon's Cyber Arena ...
1998-01-17 19:02:20 /quake2/levels/deathmatch/a-c/ al2dm1.zip kb al2dm1.txt-179-bigal@deepwell.com A small 'death-o-plenty' map. ...
1998-01-17 19:02:56 /quake2/levels/deathmatch/a-c/ arena.zip kb arena.txt-76-wjcca@california.com The Arena ...
1998-01-17 19:03:40 /quake2/levels/deathmatch/a-c/ arena01.zip kb arena01.txt-115-sonico@blast.net Deathmatch level for Quake 2. The focus of this map is gameplay, not detailed architecture. ...
1998-01-17 19:05:26 /quake2/levels/deathmatch/a-c/ arma5.zip kb arma5.txt-930-langsuyar@ocrana.de Armageddon 5 ...
1998-01-17 19:06:53 /quake2/levels/deathmatch/a-c/ basedeth.zip kb basedeth.txt-218-dominionx@hotmail.com Base of Death ...
1998-01-17 19:07:53 /quake2/levels/deathmatch/a-c/ basin_q2.zip kb basin_q2.txt-146-jlowell@visi.com This is a Quake2 conversion of the first deathmatch map I ever released, Basin. ...
1998-01-17 19:08:27 /quake2/levels/deathmatch/a-c/ blood1.zip kb blood1.txt-64-isanctum@hotmail.com Remake of Bodies for Quake II ...
1998-01-17 19:09:58 /quake2/levels/deathmatch/a-c/ bozz1.zip kb bozz1.txt-734-schu1545@nova.kettering.edu This is a totally original Deathmatch Arena style map for Quake II ...
1998-01-17 19:10:56 /quake2/levels/deathmatch/a-c/ centr.zip kb centr.txt-304-yagyu@machida.xaxon-net.or.jp Deathmatch level for Quake 2 ...
1998-01-17 19:11:36 /quake2/levels/deathmatch/a-c/ chess.zip kb chess.txt-163-gromit@medusa.lake.de Chess-Death ...
1998-01-17 19:12:27 /quake2/levels/deathmatch/a-c/ cir.zip kb cir.txt-43-lee@ionstorm.com Circular Death ...
1998-01-17 19:13:01 /quake2/levels/deathmatch/a-c/ closer.zip kb closer.txt-155-valaren@earthlink.net Closer ...
1998-01-17 19:14:17 /quake2/levels/deathmatch/a-c/ confusion.zip kb confusion.txt-128-M_Cope@compuserve.com World's First Quake 2 3rd Party Deathmatch Level ...
1998-01-17 19:14:45 /quake2/levels/deathmatch/a-c/ confusion2.zip kb confusion2.txt-282-M_Cope@compuserve.com 2nd in a Series of Quake 2 Deathmatch Levels ...
1998-01-17 19:15:24 /quake2/levels/deathmatch/a-c/ crdm1.zip kb crdm1.txt-171-car188@psu.edu Fast paced bloodbath of a deathmatch level. Good for 2 to 8 players. ...
1998-01-17 19:16:09 /quake2/levels/deathmatch/a-c/ cross_q2.zip kb cross_q2.txt-186-marsoft@mbox.vol.cz Cross for Quake 2 ...
1998-01-18 23:17:01 /quake2/levels/deathmatch/classic/ d2m07_q2.zip kb d2m07_q2.txt-90-kleye@in-brb.de Remake of D2MAP07 for Quake II ...
1998-01-18 23:17:50 /quake2/levels/deathmatch/classic/ dm46.zip kb dm46.txt-468-Bile@hem.passagen.se dm4 and dm6 from Quake 1 mixed together and tweaked for Q2. ...
1998-01-18 23:18:27 /quake2/levels/deathmatch/classic/ dm4q23.zip kb dm4q23.txt-224-pittbull2@hotmail.com This is a modified and converted DM4 from Quake. ...
1998-01-18 23:19:23 /quake2/levels/deathmatch/classic/ dm4tbpq2.zip kb dm4tbpq2.txt-201-LedMan@pimple.demon.co.uk This is DM4 as i did not like the look of the other dm4 q2 maps. ...
1998-01-24 11:58:30 /quake2/levels/deathmatch/classic/ dm5q22.zip kb dm5q22.txt-292-friendofshawn@hotmail.com DM5 Conversion from Quake 1. ...
1998-01-18 23:21:22 /quake2/levels/deathmatch/classic/ dm6_q2y.zip kb dm6_q2y.txt-249-tattoo@enteract.com This is a remake of DM6 from Quake for Quake II. ...
1998-01-18 23:22:09 /quake2/levels/deathmatch/classic/ dm6base.zip kb dm6base.txt-304-tattoo@enteract.com This is a remake of DM6 from Quake for Quake II. ...
1998-01-18 23:22:49 /quake2/levels/deathmatch/classic/ dm6tdzq2.zip kb dm6tdzq2.txt-299-LedMan@pimple.demon.co.uk This is DM6 as i did not like the look of the other dm6 q2 maps. ...
1998-01-18 23:29:56 /quake2/levels/deathmatch/classic/ dm7q2.zip kb dm7q2.txt-376-andy@trojanco.demon.co.uk This is the Quake 2 version of the best DM map for Quake: Acrophobia (DM7). ...
1998-01-18 23:30:30 /quake2/levels/deathmatch/classic/ e1m7q2.zip kb e1m7q2.txt-134-pittbull2@hotmail.com Remake of E1M7 for Quake II ...
1998-01-18 23:31:02 /quake2/levels/deathmatch/classic/ hipdm1_q2.zip kb hipdm1_q2.txt-314-mjroska@students.wisc.edu Remake of hipdm1 for Quake II ...
1998-01-18 23:31:37 /quake2/levels/deathmatch/classic/ map01.zip kb map01.txt-205-tonys111@erols.com Quake2 conversion of the classic map01 from Doom2. ...
1998-01-18 23:32:16 /quake2/levels/deathmatch/classic/ q2dm1.zip kb q2dm1.txt-240-kimber@bigpond.com This is a remake of DM1 from Quake 1. ...
1998-01-18 23:33:31 /quake2/levels/deathmatch/classic/ q2dm3.zip kb q2dm3.txt-501-ninbroke@silcon.com This map is based on the original 'Abandoned Base(DM3)' by id Software. This is not a COMPLETE ripoff of dm3. There are MANY things that are alot different. ...
1998-01-18 23:34:13 /quake2/levels/deathmatch/classic/ q2dm4_1.zip kb q2dm4_1.txt-194-smyken@swipnet.se This is a remake of DM4 from Quake 1. ...
1998-01-18 23:34:48 /quake2/levels/deathmatch/classic/ q2e1m7.zip kb q2e1m7.txt-113-sanderq@xs4all.nl Quake 2 conversion of Quake 1's E1M7 ...
1998-01-18 23:35:20 /quake2/levels/deathmatch/classic/ q2hipdm1.zip kb q2hipdm1.txt-373-pittbull2@hotmail.com Remake of HIPDM1 for Quake II ...
1998-01-18 23:36:09 /quake2/levels/deathmatch/d-f/ darena.zip kb darena.txt-263-rage@airmail.net Death's Arena ...
1998-01-18 23:36:42 /quake2/levels/deathmatch/d-f/ disjfunc.zip kb disjfunc.txt-43-siefkas@usa.net Nifty Room consisting of 4 platforms each with a diffrent weapon ...
1998-01-18 23:37:18 /quake2/levels/deathmatch/d-f/ dmz.zip kb dmz.txt-245-axa@usa.net Quake2 deathmatch level. ...
1998-01-18 23:37:51 /quake2/levels/deathmatch/d-f/ dmzriva.zip kb dmzriva.txt-290-axa@usa.net Quake2 deathmatch level (much brighter version). ...
1998-01-18 23:38:27 /quake2/levels/deathmatch/d-f/ docdm1.zip kb docdm1.txt-223-yves.thommes@ltam.lu This is a remake of DM1 from Quake for Quake II. ...
1998-01-18 23:38:56 /quake2/levels/deathmatch/d-f/ dump.zip kb dump.txt-293-Bile@hem.passagen.se Some toxic dump station. ...
1998-01-18 23:39:39 /quake2/levels/deathmatch/d-f/ fatality1.zip kb fatality1.txt-203-gibfactory@beachaccess.com.au The first in my series of 'Fatality' DM Maps. ...
1998-01-18 23:40:13 /quake2/levels/deathmatch/d-f/ fist.zip kb fist.txt-591-p.giblin@zen.co.uk Deathmatch level for Quake II ...
1998-01-18 23:41:41 /quake2/levels/deathmatch/g-i/ gooddm.zip kb gooddm.txt-451-clg@coastlinegraphics.com A Good Place to Die - DM level from scratch. ...
1998-01-18 23:42:17 /quake2/levels/deathmatch/g-i/ grav.zip kb grav.txt-482-Bile@hem.passagen.se Lava, rotating rooms all spiced up with low gravity. ...
1998-01-18 23:43:03 /quake2/levels/deathmatch/g-i/ homersq2-1.zip kb homersq2-1.txt-208-baseman@classic.msn.com Homer's Base ...
1998-01-18 23:43:41 /quake2/levels/deathmatch/g-i/ homersq2-2.zip kb homersq2-2.txt-292-baseman@classic.msn.com This is a large scale warehouse map. ...
1998-01-18 23:44:21 /quake2/levels/deathmatch/g-i/ hupt.zip kb hupt.txt-60-Ophidian@home.com Deathmatch level for Quake 2. ...
1998-01-18 23:44:56 /quake2/levels/deathmatch/g-i/ idm1.zip kb idm1.txt-85-holley@dynamite.com.au Small Deathmatch level for Quake 2. Best for 2-4 players. ...
1998-01-18 23:46:17 /quake2/levels/deathmatch/g-i/ ikdm1.zip kb ikdm1.txt-178-ikeranen@mail.student.oulu.fi Fingers' 1st Quake2 Deathmatch level. ...
1998-01-18 23:46:55 /quake2/levels/deathmatch/g-i/ infcomp.zip kb infcomp.txt-406-manx@pesky.demon.co.uk A deathmatch level for up to ten players. Inspiration comes partly from the DaPak series mixed in the style of Q2. ...
1998-01-18 23:47:42 /quake2/levels/deathmatch/j-l/ jailbreak1b.zip kb jailbreak1b.txt-509-ZugZug@ix.netcom.com Jailbreak ...
1998-01-18 23:48:13 /quake2/levels/deathmatch/j-l/ kcsdm1v1.zip kb kcsdm1v1.txt-280-labrynth@biogate.com DM map for Quake II ...
1998-01-18 23:48:56 /quake2/levels/deathmatch/j-l/ kombat03.zip kb kombat03.txt-126-kombat03@rocketmail.com A map for small deathmatches. ...
1998-01-18 23:49:43 /quake2/levels/deathmatch/j-l/ kombat03_2.zip kb kombat03_2.txt-194-kombat03@rocketmail.com The Forgotten Fort ...
1998-01-18 23:50:34 /quake2/levels/deathmatch/j-l/ krustydm.zip kb krustydm.txt-164-russell@vision.net.au You are stuck in an underground abandoned mine site with your workmates. They are sick to death of being stuck down there, and one day they decided to pick up the guns and ammo just lying around and they started using it. ...
1998-01-18 23:51:07 /quake2/levels/deathmatch/j-l/ lascerat.zip kb lascerat.txt-218-ninbroke@silcon.com Deathmatch level for QUAKE 2 ...
1998-01-18 23:51:33 /quake2/levels/deathmatch/j-l/ limit.zip kb limit.txt-83-edi@ganymed.org Deathmatch level for QUAKE 2 ...
1998-01-18 23:53:11 /quake2/levels/deathmatch/j-l/ lupohous.zip kb lupohous.txt-270-VsChorusVs@aol.com This is a wild deathmatch level based on my house. It features a toilet that will flush (teleport), you into a water tube which leads to the kitchen. The whole level is well lit. Everything you need to see is lit. But at the same time it has some dramatic lighting. Action packed level with many weapons and routes and killholes. Oh yeah there is also a cool blue pool table with balls! ...
1998-01-18 23:54:41 /quake2/levels/deathmatch/m-o/ martim11.zip kb martim11.txt-375-Tim@inside3d.com Obviously a DM-map because there's a much greater need for those than for SP-maps. It's suitable for 2-4 players, holds every weapon available, is for quake 2, and quite simply plays like hell. ...
1998-01-18 23:55:18 /quake2/levels/deathmatch/m-o/ metall.zip kb metall.txt-229-Bile@hem.passagen.se Some old mining facillity. ...
1998-01-18 23:56:20 /quake2/levels/deathmatch/m-o/ mpq1.zip kb mpq1.txt-330-tmaster@accessone.com This was made for 2-4 players at the most. I really wanted to get this done since id didn't give us any DM maps with Quake2. Enjoy! ...
1998-01-18 23:57:04 /quake2/levels/deathmatch/m-o/ nmoo.zip kb nmoo.txt-101-tmaster@accessone.com No Mans Land! ...
1998-01-18 23:57:44 /quake2/levels/deathmatch/m-o/ nova03a.zip kb nova03a.txt-281-novacane@golden.net A small deathmatch map for Quake 2. A bunch of connected medium-sized rooms. None of the big nasty weapons. ...
1998-01-18 23:58:28 /quake2/levels/deathmatch/m-o/ novaq2pb.txt kb novaq2pb.txt-153-tjk007@bayarea.net This is based on nova map from doom1 of all places. Don't know original author's name.. It does have some unique features. Good, small map. ...
1998-01-18 23:59:16 /quake2/levels/deathmatch/m-o/ opposite.zip kb opposite.txt-133-tjk007@bayarea.net This is a small DM map, ported from my Paintball arena qmelee10. It's well suited for three or four DMers, and is weapon-limited to shotguns and machine/chain guns. ...
1998-01-19 00:27:54 /quake2/levels/deathmatch/p-r/ pool.zip kb pool.txt-77-langsuyar@ocrana.de Conversion of a Rise of the Triad Level 'Swimming Pool' ...
1998-01-19 00:28:47 /quake2/levels/deathmatch/p-r/ prelude.zip kb prelude.txt-379-marty@sympac.com.au A deathmatch map to stop yall going insane. A bit rushed but my commitments to Screaming Neurons prevail :) ...
1998-01-19 00:29:22 /quake2/levels/deathmatch/p-r/ q2m_lair.zip kb q2m_lair.txt-236-marsoft@mbox.vol.cz This is remake of Quake map Martinek's Lair. ...
1998-01-19 00:30:26 /quake2/levels/deathmatch/p-r/ q2soahc.zip kb q2soahc.txt-550-dbjoralt@computerpro.com A fairly large DM only level, very 'grand' architecture, very 3D, very fun. :) ...
1998-01-19 00:31:10 /quake2/levels/deathmatch/p-r/ qua4res.zip kb qua4res.txt-267-vorph@tic.de Its back, the most played TiC Doom 2 Level reconstructed for Quake 2. ...
1998-01-19 00:31:56 /quake2/levels/deathmatch/p-r/ reactor2.zip kb reactor2.txt-309-sonico@blast.net Deathmatch level for Quake 2. ...
1998-01-19 00:32:34 /quake2/levels/deathmatch/p-r/ remorser.zip kb remorser.txt-345-scooby.doo@swipnet.se Pretty simple but challenging level - ideal for one on one matches, but easily capable of hosting 6 or so players. Coloured lighting ... looks nice with 3dfx. ...
1998-01-19 00:33:14 /quake2/levels/deathmatch/p-r/ rivkid-v2.zip kb rivkid-v2.txt-182-li.smith@student.qut.edu.au RivKids Palace ...
1998-01-19 00:43:21 /total_conversions/ 4.52_sbof.zip kb 4.52_sbof.txt-3998-artemis@ne.com.au Satan's Box of Fun ...
1998-01-19 00:44:43 /total_conversions/ airq009.zip kb airq009.txt-403-ikeranen@raita.oulu.fi AIRQUAKE - This will be a 'total conversion' with players replaced by fighter planes, and monsters replaced by something that can damage/kill a plane. ...
1998-01-19 00:45:59 /total_conversions/ ardeath.zip kb ardeath.txt-1700-khoudaev@first.sakhanet.ru Armored Death is the name for the future war machines - humans clad in Power Battle Suits. These noble warriors are fighting against the black hordes of Chaos,Scaven(Ratmen),Space Orks and Space Pirates. You are a member of Strike Force Nova. Briefing starts at 10:15, don't be late! ...
1998-01-19 00:47:05 /total_conversions/ atf.zip kb atf.txt-17300-dbiggs@yoyo.cc.monash.edu.au After the Fall - Final Release ...
1998-01-19 00:47:38 /total_conversions/ atfdemo.zip kb atfdemo.txt-6800-dbiggs@yoyo.cc.monash.edu.au After the Fall - demo release. ...
1998-01-19 00:48:43 /total_conversions/ earth.zip kb earth.txt-547-sb1@telefragged.com EarthQuake TC - you will find new weapons, and some new functions that are not in normal Quake. The next version of the TC will include new maps and models. ...
1998-01-19 00:50:33 /total_conversions/ empsrc85.zip kb empsrc85.txt-137-madlener@pi.net Empires TC v0.85 Source ...
1998-01-19 00:49:27 /total_conversions/ empires.zip kb empires.txt-10300- EMPIRES : Total Conversion Of Quake ...
1998-01-19 00:51:23 /total_conversions/ hdr-prel.zip kb hdr-prel.txt-3700-majelli@inopera.it  ...
1998-01-19 00:52:27 /total_conversions/ horror.zip kb horror.txt-2400-dwallin@planetquake.com Horroshow is a new style of DM play for Quake. Basically, one player is chosen to be the 'Killer'. The other players become victims. The Killer has superior health and weapons and should be able to kill any victim in a one-on-one fight. Instead of being a game to see who can get the most frags, Horrorshow challenges the victims simply to stay alive. ...
1998-01-19 00:53:11 /total_conversions/ jbond.zip kb jbond.txt-337-the_gatekeepr@hotmail.com James Bond TC ...
1998-01-19 00:53:44 /total_conversions/ jumptest.zip kb jumptest.txt-497-Krueger@slip.net Demo level for a platform jumping Quake total conversion. This is a serious test of your running and jumping skills. ...
1998-01-19 00:54:22 /total_conversions/ qf016b.zip kb qf016b.txt-2500-qfiles@brutality.com Quake Files TC ...
1998-01-19 00:55:04 /total_conversions/ qforever.zip kb qforever.txt-591-phantom@mauls.com Quake Forever - The Hidden Army ...
1998-01-19 00:55:48 /total_conversions/ quarry.zip kb quarry.txt-544-victim@virtualmedia.net TeamFortress v2.5 Quake Map ...
1998-01-19 00:56:20 /total_conversions/ sfquakeb.zip kb sfquakeb.txt-1800- Special Forces Quake ...
1998-01-19 00:57:04 /total_conversions/ st01.zip kb st01.txt-755-coomanshoe@loop.com Starship Troopers TC ...
1998-01-19 00:57:37 /total_conversions/ stbeta.zip kb stbeta.txt-2700-coomanshoe@loop.com Starship Troopers TC - version 2 ...
1998-01-19 00:58:18 /total_conversions/ swars.zip kb swars.txt-1200-DJ_baz@msn.com Syndicate quake is a total conversion for quake. The weapons are nearly finished and the sounds are almost done. ...
1998-01-19 00:58:43 /total_conversions/ tcq09b.zip kb tcq09b.txt-1900-DJ_baz@msn.com Tremor: Classic Quake ...
1998-01-19 00:59:47 /total_conversions/borg/ borg.zip kb borg.txt-484-cheng318@vol.net The Borg is almost unstoppable. Biologically enhanced with two rapid fire pulse lasers replacing his normal arms, he is relentless in his onslaught. Prepare to have him shake off all your effort and blow you away. Do you have what it takes to stop the Borg? ...
1998-01-19 01:00:30 /total_conversions/borg/ borg10.zip kb borg10.txt-2100-madcat@mulder.crc.net.au Borg Quake ...
1998-01-19 01:01:07 /total_conversions/borg/ locutus.zip kb locutus.txt-3800-madcat@mulder.crc.net.au Borg Quake - The Locutus Edition ...
1998-01-19 01:05:15 /total_conversions/fantasy_quake/ fantasy.zip kb fantasy.txt-23700- FANTASY QUAKE: RISE OF THE PHOENIX ...
2001-10-29 16:13:44 /total_conversions/ kb -0-  ...
2001-10-29 16:13:44 /total_conversions/ kb fantasy_quake-0-  ...
1998-01-19 01:08:45 /total_conversions/final_fantasy/ ff7q10b1.zip kb ff7q10b1.txt-272-chaos1@wired2.net FINAL FANTASY VII QUAKE TC ...
1998-01-19 01:09:49 /total_conversions/future_vs_fantasy/ fvf4.zip kb fvf4.txt-2800-hap@freeformint.com Future vs. Fantasy v. 4.0 ...
1998-01-19 01:11:15 /total_conversions/legion_of_doom/ lod1.zip kb -8600-legion@nether.net Legion of Doom TC ...
1998-01-19 01:11:45 /total_conversions/legion_of_doom/ lod2.zip kb -2800-legion@nether.net Legion of Doom TC ...
1998-01-19 01:11:57 /total_conversions/legion_of_doom/ lod3.zip kb -422-legion@nether.net Legion of Doom TC ...
1998-01-19 01:14:13 /total_conversions/marines/ marine99fix.zip kb marine99fix.txt-1-quakemods@hotmail.com This should fix them marines ver 99 bug ...
1998-01-19 01:14:26 /total_conversions/marines/ marines099.zip kb marines099.txt-2100-quakemods@hotmail.com MARINE QUAKE TC 0.99 beta ...
1998-01-19 01:14:55 /total_conversions/marines/ marines1.zip kb marines1.txt-256-quakemods@hotmail.com This is an update for Marine Quake 0.99 to 1.0 ...
1998-01-19 01:17:55 /total_conversions/omen/ omen2dem.zip kb omen2dem.txt-6000-dwallin@planetquake.com Omen II: The Afterlife ...
1998-01-19 01:18:59 /total_conversions/omen/ omenprog.zip kb omenprog.txt-135-jdiamrulz@aol.com This is an updated progs.dat file for the Omen Demo 1.0 ...
1998-01-19 01:18:27 /total_conversions/omen/ omenmace.zip kb omenmace.txt-50-dwallin@planetquake.com Omen mace, replacing the v_mace.mdl file in progs dir. ...
1998-01-19 01:19:47 /total_conversions/omen/ omenv1.zip kb omenv1.txt-5200-jdiamrulz@aol.com Omen ver 1.0 ...
1998-01-19 01:20:20 /total_conversions/omen/ omenv11.zip kb omenv11.txt-532-jdiamrulz@aol.com This file is just a patch for Omenv1 to bring it up to 1.1 ...
2001-10-29 16:13:44 /total_conversions/ kb paintball-0-  ...
1998-01-19 01:22:05 /total_conversions/paintball/ pb10.zip kb pb10.txt-5200-qteam@stomped.com Paintball is an exciting multiplayer addon for Quake modelled after real Paintball (you know, the kind where you physically exert yourself). Almost everything about Quake play has been changed: There are new maps, models, sounds, and of course a different way of playing the game! ...
1998-01-19 01:22:38 /total_conversions/quakerally/ qr10full.exe kb -0- Quake Rally ...
1998-01-19 01:23:35 /total_conversions/xcom/ xavi.zip kb xavi.txt-544-kagh@kagh.demon.co.uk X-COM Preview AVI ...
1998-01-19 01:24:15 /total_conversions/xcom/ xcomb.zip kb xcomb.txt-1010-kagh@kagh.demon.co.uk X-COM TC Deathmatch BETA ...
1998-11-24 09:52:44 /quake2/levels/ctf/d-f/ dm3ctf.zip kb dm3ctf.txt-986-mvbel@hotmail.com Dm3Wave - Quake 2 Threewave CTF Map. ...
1998-01-19 01:24:59 /total_conversions/xcom/ xsht.zip kb xsht.txt-53-kagh@kagh.demon.co.uk X-COM Shots ...
1998-05-04 20:23:14 /planetquake/painkeep/ PK111NWN.ZIP kb -13235- PainKeep v1.11 ...
1998-05-04 20:25:54 /planetquake/qeradiant/ QERB072.zip kb -1479- QERadiant 072 full installation. ...
1998-05-04 20:25:18 /planetquake/qeradiant/ QEREXE072.zip kb -281- QERadiant 072 upgrade. ...
1998-05-04 20:30:48 /planetquake/rxn/ jailbrk5.zip kb jailbrk.txt-3408-dwallin@planetquake.com JailBREAK v1.5 - Jailbreak is a deathmatch mod in the tradition of CTF. There are two teams, red and blue. Each team has a base, and in his base is a Jail. When you kill an enemy, he goes to your Jail. Likewise, when you are killed you will go to their Jail. Once you have team mates in Jail, you can free them by penetrating the enemy's base and hitting the switch to open the Jail doors. ...
1998-01-19 20:18:38 /quake2/dlls/weapons/ dual_launcher.zip kb dual_launcher.txt-371-taz@wave.co.nz The first Q2 patch to let you select the a second weapon mode by pressing the weapon key twice. ...
1998-01-20 23:04:23 /partial_conversions/ 5e.zip kb 5e.txt-1597- The 5th Element Partial Conversion ...
1998-01-20 23:05:13 /partial_conversions/ acfinal.zip kb acfinal.txt-1236-wedge@nwlink.com The Quake Command Aircraft & Source - Abandoned! ...
1998-01-20 23:06:32 /partial_conversions/ airq007.zip kb airq007.txt-325-ikeranen@raita.oulu.fi AIRQUAKE test build 7 ...
1998-01-20 23:07:08 /partial_conversions/ airtime092.zip kb airtime092.txt-396-Perecli@ix.netcom.com Airtime Quake Mod v0.92 ...
1998-01-20 23:07:49 /partial_conversions/ altq_02b.zip kb altq_02b.txt-1100-acemilo@rocketmail.com Code Name: ALT 0.2 ...
1998-01-20 23:14:01 /partial_conversions/ assassin.zip kb assassin.txt-848-cad245@midwest.net Asassin Quake ...
1998-01-20 23:09:32 /partial_conversions/ aow1.zip kb aow1.txt-2100-blazingrg@aol.com Doom Remake ...
1998-01-20 23:16:46 /partial_conversions/ c_and_qv1.zip kb c_and_qv1.txt-1600-Aquinn@pacbell.net Command and Quaker (Quake and Connquer) ...
1998-01-20 23:17:46 /partial_conversions/ canadaq.zip kb canadaq.txt-125-monsoon@vii.com Canadian Quake ...
1998-01-20 23:18:51 /partial_conversions/ carnage.zip kb carnage.txt-1007-gestalt666@easynet.co.uk Carnage is a Quake Deathmatch Pack created by The Black Star Coven. This version features 3 maps and 1 patch, none of which you will find anywhere else. ...
1998-01-20 23:19:57 /partial_conversions/ cdawn2.zip kb cdawn2.txt-1300-sgalbrai@linknet.kitsap.lib.wa.us CyberDawn TOTAL Conversion -- version 2. Play a robot destroying other robots. You get a rapid fire perforator-like weapon that can be modified to shoot any type of ammo. You have 500 health, and your weapons are also 5 times as powerful, but your enemies are 5 times as powerful too. ...
1998-01-20 23:20:35 /partial_conversions/ cqb1.zip kb cqb1.txt-3700-Butler@cardina.net Combat Quake ...
1998-01-20 23:21:14 /partial_conversions/ cqw_02_maps.zip kb cqw_02_maps.txt-3700-notgod@eng.asparagus.com CarnageQW Client - A QuakeWorld Deathmatch Expansion ...
1998-01-20 23:21:35 /partial_conversions/ cqw_02_nomaps.zip kb cqw_02_nomaps.txt-242-notgod@eng.asparagus.com CarnageQW Client - A QuakeWorld Deathmatch Expansion ...
1998-01-20 23:23:17 /partial_conversions/ dalek.zip kb dalek.txt-965-christian@darkin.demon.co.uk Doctor Who Quake ...
1998-01-20 23:23:48 /partial_conversions/ deathxp.zip kb deathxp.txt-4000-metkem@cnw.com Deathmatch eXtreme: Platinum Edition ...
1998-01-20 23:24:20 /partial_conversions/ dmx.zip kb dmx.txt-1700-westec@istar.ca Deathmatch Extras (DMX) ...
1998-01-20 23:25:00 /partial_conversions/ dnl.zip kb dnl.txt-2700-pwickis@bu.edu Adds 10 different player classes to the game. Play as a Marine or a Sniper, a Mage or a Knight, an Enforcer or Shalrath, and more! ...
1998-01-20 23:25:37 /partial_conversions/ dukepc21.zip kb dukepc21.txt-1600-markkram@erols.com Duke Nukem's Revenge ...
1998-01-20 23:26:29 /partial_conversions/ doom21.zip kb doom21.txt-1100-Macross7@Pacbell.net This conversion brings back the good old days with the Doom 2 weapons. ...
1998-01-20 23:27:20 /partial_conversions/ eyes104c.zip kb eyes104c.txt-1600-underling@earthlink.net ALL the monsters have been replaced and new functions have been added. This patch also allows you to see through walls, Get a wide angle view, light up the room (night vision) and get a JetPack. ...
1998-01-20 23:28:13 /partial_conversions/ lasinst.zip kb lasinst.txt-4100-twoflower@geocities.com TC of all those real world lasertag games- run around with your lasergun and shoot more people than shoot you. Anyone who's ever played LaserQuest, Q-Zar, Quazar, UltraZone etc... will know what I mean. ...
1998-01-20 23:29:17 /partial_conversions/ medieval.zip kb medieval.txt-341-vharvey@mcs.com This is a totally new monster, with new Qc, sounds, and models. It replaces the Hell Knight. Yes, it is a Medieval Hellspawn, like those of the Spawn comic book. ...
1998-01-20 23:29:38 /partial_conversions/ medieval2.zip kb medieval2.txt-341-vharvey@mcs.com This is a totally new monster, with new Qc, sounds, and models. It replaces the Hell Knight. Yes, it is a Medieval Hellspawn, like those of the Spawn comic book. ...
1998-01-20 23:31:50 /partial_conversions/ mpythonq.zip kb mpythonq.txt-4400-zahgurim@brainlink.com Python Quake is Quake, but we've changed the sound effects and some of the graphics to make it funnier! The sound effects for the weapons, creatures, player and items have been taken from the popular television show 'Monty Python's Flying Circus' by the brilliant comedy group, Monty Python! ...
1998-01-20 23:32:59 /partial_conversions/ munypak1.zip kb munypak1.txt-1200-munyul@viper.net.au This pak should have something for almost everyone. There are 9 maps, 2 new deathmatch modes, weapon modifications and more. ...
1998-01-20 23:33:39 /partial_conversions/ pb10.zip kb pb10.txt-5100-dalchrc@heart.net Custom Powerball. The basic aim in powerball is to grab the ball and run for your nearest exit. ...
1998-01-20 23:34:31 /partial_conversions/ pb10b1.zip kb pb10b1.txt-2200-qteam@stomped.com Paintball ...
1998-01-20 23:35:38 /partial_conversions/ pfiction.zip kb pfiction.txt-689-theodosi@matrix.kapatel.gr Pulp Fiction Quake v1.69. Briefly, this patch is a partial conversion in the same way as my Star Wars conversion. It replaces most of the Quake enemies with Pulp Fiction characters, complete with the appropriate sounds and a couple of new weapons throw in too. ...
1998-01-20 23:36:35 /partial_conversions/ polterguist.zip kb polterguist.txt-8000-sgonsalv@tiac.net Polterguist ...
1998-01-20 23:38:02 /partial_conversions/ prangq01.zip kb prangq01.txt-393-ninjacat@dds.nl Power Rangers Quake ...
1998-01-20 23:39:16 /partial_conversions/ pyrexia1-3.zip kb pyrexia1-3.txt-1700-BROWNROE@AOL.COM Pyrexia : Partial Conversion for Quake  ...
1998-01-20 23:39:50 /partial_conversions/ qduke.zip kb qduke.txt-207-r_dort@hotmail.com This changes your character to Duke Nukem, and changes the sounds. ...
1998-01-20 23:40:51 /partial_conversions/ qf_bt34.zip kb qf_bt34.txt-3800-ajw@lancnews.infi.net Quake Forever ...
1998-01-20 23:41:56 /partial_conversions/ qnoid.zip kb qnoid.txt-541-darin@usl.edu Quakanoid - Arcanoid for Quake ...
1998-01-20 23:42:36 /partial_conversions/ quadquak.zip kb quadquak.txt-4900-quigley@geocities.com Quake Conversion - allows user to play four different characters in over-the-shoulder 3rd person view. ...
1998-01-20 23:44:03 /partial_conversions/ quak2duk.zip kb quak2duk.txt-374-green875@netvision.net.il MULTYSOUND Quake to Duke Patch Converter ...
1998-01-20 23:44:39 /partial_conversions/ quake_wars.zip kb quake_wars.txt-731-Mr.White@BTinternet.com Quake WARS ...
1998-01-20 23:45:15 /partial_conversions/ real.zip kb real.txt-1400-RealQuake@Hotmail.com RealQuake ...
1998-01-20 23:46:14 /partial_c