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/idgames/utils/level_edit/editors/quest092.txt |
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Quest Beta 1.090/1.091/1.092 Changes:
--------------------------------------------------------
Changed in 1.092:
- NOW I removed the debug statements. They were out of the
code in 1.091, but not the executable. Don't ask me.
Changed in 1.091:
- Wait utility included with Quest.
- When doing a Build Visible, if the info_player_start is hidden,
you are started from the camera position of the active viewport.
- Debug printfs removed when switched modes with TAB
- Added bspdir variable to all the batch files for those without
qbsp, light, and vis in their paths.
- Menus cleaned up (old grouping stuff removed).
Added:
- Map building from within Quest. You will need to edit each of the
six go?.bat files so they point to your quake and editing areas.
Make sure that qbsp, light, and vis are in your path, and also
make sure that you have enough environment space for the variables
that I declare in the batch files.
Alt+B brings up a list of build options, all of which are fairly
self-explanitory. For the entity- and light-only options, make
sure that you have previously run qbsp on your map.
- Option in quest.cfg to specify the threshold at which Quest pops up
the menu window. Some people were having problems getting the menu
to pop up.
Fixed:
- When selecting a single entity, it did was registered as selected when
trying to edit it.
Changed:
- Grouping has been largely re-done. Now all grouping functins are
available through a single popup, accessed with Alt+G. It is
organized in columns, starting with the display color, then whether
it is using SmartSelect, then whether it is Hidden, and finally
its name. The SmartSelect and Hidden buttons can be toggled, and
clicking in the colora are will cycle through the possible group
colors.
Grouping now works for entities as well as brushes.
PLEASE NOTE: Because of the major changes made the grouping code in
Quest, groups made with previous versions (before 1.090) of Quest
are no longer valid for loading. I apologize for this, but it was
completely necessary.
From this popup you can also:
1. Create a new Group. All brushes/entites that were selected prior
to bringing up the Group popup will be assigned to the new group,
whose name you are prompted for.
2. Delete a Group. Select a group from the list, click on the
delete button, and it will be removed. All brushes/entities
in the group being deleted are moved into the World group.
3. Add to a group. All brushes/entities that were selected prior
to bringing up the Group popup will be assigned to the specified
group.
4. Remove from a group. All brushes/entities that were selected
prior to bringing up the Group popup will be removed from their
current group and added to the World group.
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