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/idgames/utils/level_edit/editors/qscale5.txt |
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================================================================
Title : QUAKE map scale util version 5.0
Filename : qscale5.zip
Author : PiRaMidA
Email Address : sman@niif.spb.su
Description : Simple yet effective
utility for scaling quake maps,
helps to avoid many problems
with complex map editors where
you need to do all entity movement
and brush rescaling. Supports .map
format.
Note: Included qscale.map is for TUTORIAL only,
and not to be played otherwise =)
qscale.wad contains textures needed to
compile it.
My Maps : Unholy Cave (DM7.ZIP)
Arcane World (DM8.ZIP)
(rescaled version of latter
is available as dm8a.zip )
Additional Credits to : ID Software, for Quake,
DaNoLd, from clan Demonic Core,
for the idea . He really inspired me
to write this thingy =)
================================================================
Comments : What does it do ? It rescales the whole
map with all entities by any given value,
so you can reduce/enlarge you favourite
map. *Smart* features include:
1.light adjusting
2.preserving texture alignment/scaling
3.keeping entities at their respective places
even in rescaled map.
4.understands any form of .map file
It works with .map format, so you
need to recompile your map *completely*
after rescaling.
Platform : It works fine in character mode Win95,
MS-DOS and should be working for any other
OS. Source code is provided upon request.
* Construction *
Build Time : about 10 hours so far
Programs used : Borland C++ 3.1
Known Bugs :
1. When scaling the map down you most probably
will get
"bonus item fell out of the level at .."
type of message, or the info_playerstart entity
will be in the wall =) Bad luck, you'll have to adjust
those entities by hand. Then run qbsp -onlyents
2. Sometimes scaling complex maps you will get qbsp warnings,
the solution is to try *slightly* different scaling factors.
3. When scaling map in one particular direction in a number
of times you will probably get improper lighting. I suggest
running qScale without light adjusting and then
adding some more lights along the direction of scaling ,
in your favourite map editor.
* Version info *
Version 5.0: Angled textures are now handled in a more proper
way. I mean, they were handled ok, but now it's
just perfect :)
Also included support for UNIX text format, so
it should work with maps made in UNIX. Tell me
if it's not so, worked for me. :)
Plus some very last interface optimizations and
sound beep codes (-s parameter) , which are just
for fun. It's last version as it looks right now.
Version 4.1: bugs bugs don't you just love them ? I released
v 4.0 at 6am and then when I woke up I realized
that I forgot to actually include the validate
thing...Jeez :(
So here it is now, working and tested :)
Version 4.0: Someone brought to my attention that quest's
.map export was NOT working with qScale, so
now I made it more flexible - it will understand
ANY editors .map export, by validating the map
first. Textures on angled brushes are now scaled, too.
Last file import/export problems solved...
Now I think that's it :)
Version 3.0: Rescaling textures, keeping aligned textures in place
finally done. There are some bugs with all
textures rescaling yet, it will be figured
in the next version. This version will keep
you happy in most of the cases though.
Version 2.0: Added light value adjusting, so that the map
brightness will stay about the same.
Added individual axes scaling, i.e. scale only Z.
Corrected general interface problems :)
Version 1.0: Basic rescaling of brushes and corresponding
movement of entities
* Legal Stuff *
You may distribute this program and include it in any quake utils compilation
etc., as long as you include my text file and give me credit.
Yeah, and I'm not responsible for all HD's that this program will
format. It was not supposed to, but who knows. I'm not also responsible
for Windows crashes due to this program, and for everything else
actually as well. All I can say is that this program runs ok for me,
doesn't have viruses as on the current moment, and the output is great :)
* Where to get this util *
ftp.cdrom.com,
many other sites with cool
quake stuff :)
Click here to find a file associated with this text file, or use your browser's BACK button.
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