Home
Top Downloads
Latest Files
Reviews
How To..?
Where Is..?

Browse:
 /demos/
 /patches/

 /alice/
 /blood2/
 /daikatana/
 /dukeforever/
 /half-life/
 /hexen2/
 /heretic2/
 /idstuff/
 /kingpin/
 /maxpayne/
 /planetquake/
 /prey/
 /quake/
 /quake2/
 /quake3/
 /rainbow6/
 /shogo/
 /sin/
 /sof/
 /starcraft/
 /starcraft 2/
 /tribes/
 /unreal/
 /ut/
 /wheeloftime/

Help Wanted
For Webmaster
For Mod Author
Search
Credits





  /idgames/utils/graphics_edit/model_tools/qmflagb.txt

                      -=( Quake Model Flag Utility )=-

   This is a simple little utility that changes the Effects byte in a
   Quake .MDL file.  Why would you want to do this you ask?  Well, this
   single little byte controles what the model will do (eg. bleeding heads,
   smoking missiles, rotating backpacks ).  If your designing your own
   models in "Breeze Designer" and "MedDLe" like myself this tool just might
   come in handy to you.  You won't have to mess around with modelgen and
   texmake anymore.  Yes! It's just a plane old DOS progie.  Anyway,  it's
   simple to use and there's helpfull code reference built into the .exe.
   Just type "qmflag /?" for info.  It's great for you people who never
   look at these boring readme's  :)

    PgBy  






Click here to find a file associated with this text file, or use your browser's BACK button.


Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty or help with these files. Please address any issues to individual authors. More Legal Information.