Home
Top Downloads
Latest Files
Reviews
How To..?
Where Is..?

Browse:
 /demos/
 /patches/

 /alice/
 /blood2/
 /daikatana/
 /dukeforever/
 /half-life/
 /hexen2/
 /heretic2/
 /idstuff/
 /kingpin/
 /maxpayne/
 /planetquake/
 /prey/
 /quake/
 /quake2/
 /quake3/
 /rainbow6/
 /shogo/
 /sin/
 /sof/
 /starcraft/
 /starcraft 2/
 /tribes/
 /unreal/
 /ut/
 /wheeloftime/

Help Wanted
For Webmaster
For Mod Author
Search
Credits





  /idgames/utils/bsp_pak_tools/qbspedit.txt

Quake BSP Editing Utilities
By Dalias

The Quake BSP Editing Utilities currently consist of 3 programs:

LMP2TXT

Converts the entries extracted with UNBSP (from QEU) into text files.
The text files are saved in the current directory with the following
names:
PLANES.TXT
VERTICES.TXT
NODES.TXT
SURFACES.TXT
DHULLBND.TXT
DLEAVES.TXT
SURFLIST.TXT
EDGES.TXT
EDGELIST.TXT
HULLS.TXT

TXT2LMP

Converts the edited/created text files (see above) to entries to be put
a bsp file. They are named ENTRY??.LMP, where 0 <= ?? <= 13.

MAKEBSP

The opposite of UNBSP (part of QEU). Takes the entries and builds them into
a bsp file (saved in the current directory as tmp.bsp).

Sorry, the other entries have to be constructed manually, if necessary. The
names (and signed/unsigned attributes of elements) are taken from the specs,
so they could be wrong. (You can try putting -1 instead of 65535, but I
don't know if it will work. If not, try recompiling on a better compiler.)
I know this whole thing's a bit sloppy, but it works. Enjoy! Try making
some good levels! I'd like to see something a little better than my box. :)
(Actually, I've got others I'm working on, but they're not done.)

One last thing - please don't ask me how to make a level. Read the specs,
reverse-engineer my level, and print BSPFORM.TXT (included) for a
reference. Or, post questions to rec.games.computer.quake.editing. I don't
have time, though, to respond to every single question about level editing.

Once again, enjoy!

Richard Felker, aka Dalias
71614.3257@compuserve.com








Click here to find a file associated with this text file, or use your browser's BACK button.


Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty or help with these files. Please address any issues to individual authors. More Legal Information.