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/idgames/total_conversions/paintball/pb10.txt |
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Paintball 1.0
by Quake Innovations
Email : Gary Griggs, qteam@stomped.com
Website : http://qteam.stomped.com
I. Overview
Congratulations on your decision to try Paintball! Paintball is
an exciting multiplayer addon for Quake modelled after real Paintball
(you know, the kind where you physically exert yourself). Almost
everything about Quake play has been changed: There are new maps, models,
sounds, and of course a different way of playing the game!
This game is brought to you by the same people who first brought Capture
the Flag to Quake in the popular patch QTeam!
The rest of this document contains installation instructions, credits,
contact information, descriptions of our other products, and pointers to
the rest of the documentation. See the Documentation section for the
filenames containing information on licensing, running the game, playing
the game, server setup, and designing new maps.
II. Installing the package
NOTE: QuakeWorld players, after installation you may want to copy
gfx.wad from the quake\pball directory to the quake\qw directory to get
the new console specially designed for Paintball!
If you installed Paintball using the Windows 95/Windows NT installation
program for Paintball then you can ignore the rest of this section. If
you downloaded the .zip file because you have an operating system other
than Windows 95 or Windows NT then read on. If you have Windows 95 or
Windows NT but downloaded the .zip file then these instructions are still
applicable, however if you are still confused then you may want to
download the installation program, pb10.exe, from our website,
http://qteam.stomped.com.
You must already have the registered version of Quake installed on your
system in order to play Paintball. The installation of the Paintball
package assumes that you have some familiarity with manipulating files and
directories under DOS, Windows, or whatever operating system you use.
1. Pay attention to what directory you unzipped the Paintball archive
(pb10.zip). We will call this the Unzip directory.
2. Locate the Quake directory on your system. This will be the directory
that contains quake.exe.
3. For the purpose of providing an example, let's assume that you
unzipped Paintball into c:\temp (Unzip directory) and Quake on your
system is located in c:\quake (Quake directory). Let's also assume
that you are operating under DOS or a Windows DOS box, and that
you are using PKZIP 2.04g for unzipping files.
4. Copy install.zip from the Unzip directory to the Quake directory
Continuing our example, the command to do this would be
copy c:\temp\install.zip c:\quake
5. Change to the Quake directory
Continuing our example, the commands to do this would be
c:
cd \quake
5. Unzip install.zip using the preserve directory option
Continuing our example, the command to do this would be
pkunzip -od install.zip
III. Documentation
README.TXT - The document you are currently reading
CLIENT.TXT - How to run and play Paintball
SERVER.TXT - Setting up Paintball as a server
LICENSE.TXT - License agreement for Paintball
MAPDES\DESIGNER.TXT - Designing new maps for Paintball
IV. Credits
Quake Innovations is a group of people dedicated to significantly
improving Quake's multiplayer gaming experience by producing new
patches and maps for deathmatch and team play.
The Paintball 1.0 project is the culmination of efforts from many Quake
Innovations members and outside contributors.
Primary contributors
Gary Griggs (Cyberdog) : Project Leader, Lead programmer,
Documentation, Specification
Jeremy Statz (Terata) : QMelee10, a coupla sprites
Arthur Tomlin (Calrathan) : Battle, Hellsurv, Beta test
Nathan Wulf (Jitspoe) : Jitpbal2, Jitpbal3, KSplat2, models
Brian Quandt (TX_Outlaw) : Specification, Sounds, Paintball Guru!
Nick Haney (HaneDogga) : Beta testing, Public relations
Eric Luciano (Luch) : Luchpb
Secondary contributors
Jean-Francois Leclerc (Rex) : Models
Terry LaFrance (IroNovA) : Documentation
Will Harris (Paragon) : Original remote adminstration code for
QTeam 2.0
Thanks to all the beta testers that have help along the way! Special
thanks to Xanthio and Zoul.
V. Contacting us
You can contact us by visiting our website at http://qteam.stomped.com,
email Gary Griggs at qteam@stomped.com, or visit us on our own IRC
channel, #qteam on the EFNET IRC network.
VI. Other Works (found at our website)
* QTeam 2.0 (QTEAM20.ZIP)
This patch has a ton of multiplayer games included, all original
code and ideas.
Capture the Flag - The original implementation of CTF for Quake
by Quake Innovations, supporting standard CTF, 1 flag CTF,
3 Team CTF, and much more!
Capture the Shambler - Teams vie for a single shambler in a map, the
shambler owner must lead the shambler to the team base. The
shambler fights for his team along the way!
King of the Hill - Play consists of short 1 minute rounds and teams
fight to occupy the 'hill' for the longest during each round.
Paintball - This was our original paintball game. It doesn't have any
of the new weapons or models but does have team elimination mode
and can be played on any id map.
Also included are deathtag and qfragfest games!
* QTeam 2.5 beta release (QTEAM25.ZIP)
Now includes Hot Potato CTF! In this exciting CTF variation, there's
only one flag in a map and a flag carrier can only hold the flag for
15 seconds before needing to pass the flag to a teammate. If the flag
is not returned to base in time, or passed, the flag carrier gibs!
There are also bug fixes and minor enhancements for the other QTeam
games as well.
* The Inner Circle Trinket 1.01 (ICTRK101.ZIP)
The wildest, wackiest, wandom (oops, that's random) powerup known to
Quakers! Watch out though, not every effect is good! In fact some
are downright evil!!!
* Individual works by Quake Innovations members and friends
We'll list some here soon :)
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