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/idgames/total_conversions/marines/marines099.txt |
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==============================================
==============MARINE QUAKE TC SIMULATER BETA 0.99=============
==============================================
NOTE: This conversion is not supported by or affilliated with the US Marine Corps
----------------------
ANOTHER NOTE: You may say "this guy has no talent, he just ripped everyone off
and did no work himself" well i dont give a shit if this is what you think, i
made this because i was sick of original Quake, which was boring.
so i took what little knowledge of Quake editing and began. Now that we have
cleared that up heres whats in it.
-----------------------
Release date:August 21, 1997
Author: Dominic & Tony (brothers, i did qc and he did gfx and models, ohh this is Dominic talking)
Email: quakemods@hotmail.com
ICQ UIN: 1483893
HOME PAGE: www.fortunecity.com//olympia/simpson/27
Please report bugs so i can fix 'em.
what's new? : I finally got the damn reloading to work, w/frames and sounds
a few new sound and new skins for the player and on the head gibs!
============================================================================
I NEED LEVELS!!!! PS> BENJAMIN, THAT LEVEL KICKED ohh and i lost your email.
============================================================================
description:
~~~~weapons~~~~~~~
USMC Fighting Knife, damage based on your health so if your weak it
takes longer to kill someone
M9 pistol, 15rd clip, a good back up weapon.
MP5, 30rd mag, very rapid fire and light weight but short range
M16A2, fires either semi-auto or 3rd bursts, 30 rd mag
M249 SAW, fires a red tracer every 10th shot, very high rate of fire,
has a 200rd belt, takes 15 sec to reload.
M67 grenades,have 4 sec. fuse and throws shrapnel
M203, fires either explosive rounds or flechette rounds
590 Mossberg shotgun, this is for you Mick, i got rid of that peice
of shit sniper rifle, fires either buckshot of slugs
~~~~~~~~~~new features~~~~~~~~
Real falling damage
grapling hook
laser sight
real health: if your health is 85 or higher you slowly health, if its lower
that 40 you die slowly and spew blood, until you get some more health
realistic speed: your speed is based on your health and how much ammo, armo
and weapons you carry
climbing:pull out your knife, walk up to a wall and press jump
feign death/duck: you dont throw a fake backpack and yell, good for ducking
out on attacks
shell ejection: guns throw shells
recoil: guns kick you back
glance left and right: like in Duke3d(i inclued a config for this called alias
the command are +lookleft and +lookright)
clips: guns get reloaded
~~~~~~~~~~~~~~~
Impulses
~~~~~~~~~~~~~~~
Feign/Duck : 150
Laser Sight Toggle : 45
look left : 200
look right : 201
center view : 202
drop weapon : 203
select flechette:110, while the M203 is selected
select 3round burst:111, while the M16 is selected
select slugs:112, while shotgun is selected
NOTE: for the "2 mode" guns, to go back to normal mode just hit the original button
to select it(exaple, impulse 4 to go back to semi-auto for the M16)
~~~~~~~~~~~~~~~~~~
The Grappling Hook
~~~~~~~~~~~~~~~~~~
I included the Hook.cfg so you can use it properly.
With my config shift shoots it out, a reels it in, and z gives it slack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
New Levels: Coming soon, if anyone wants to help email me
New demos: in next release, if you want you can email me some (multi-player preferred)
New Sounds: Of course
New Models: Yes, i made the SAW, and a few other things (not much)
Single Player: Yes, enemies are very tough
Co-op: Yes, now it would actually be a challenge
Deathmatch: Yes, it would be very cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My New Method of game play, Fire Team Fight
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Two four man teams, each at one end with every weapon before them and all
the armor and ammo they could want, BUT all that shit gets heavy so you have
to choose who takes what and move in formation though various buildings and
stuff. CTF maps would be great to use.
===============
ATTENTION
===============
SINCE IM NOT FAMILIAR WITH GLQUAKE I DONT THINK I WILL BE ABLE TO HAVE MAINE QUAKE
SUPPORT IT. BUT, IF ANYONE WHO KNOWS WHAT THEY'RE DOING WANTS TO TAKE A SHOT AT IT
I WOULD BE VERY GREATFUL.
==============
Editors used:
QcBud, QuArK, Adquedit, QuakeMe, QME, WinPak, PaintShop Pro and ProQcc
Credits:
Jeremy Grein: For making kick ass levels for the TC, in future release you'll
see what i mean :)
The Hitman, author of the very cool SF Quake TC, for GFX and the
Enforcer, Ninja, Ogre, Nazi, Sniper, Helicopter
and models and a few sounds.
Scot Ramsey: For the Lazer Sight
Perecli Manole: For the grapple hook
Don Willkensen (Author of the "Soldier" patch) : For the player
model and m16(the item model) models
Matt Barnett and Chris (heaven@interoz.com): for real falling damage
David Avellan: For shell ejection (i got the code from his source)
Team Fortress Software: For knife and the hook model
Isaac Lauer: For the feign death
Werner Spahl: For the realistic speed
Minh Le (GooseMan, author of Navy Seal Guns) : For M16 (the veiw model), the M203
the pistol model and the MP5 model.
Drop weapon/ammo feature thanx to Stefan Shwoon
Foot Steps thanx to Brett Wagner
Mick Carey: technical advisery, this guys is great!
Kent Rice: For head gibs skins and some new sounds along with player skins.
If anyone sees their stuff and I didn't to credit them, email, and I'll update
the TXT file.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
instructions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. extract this to c:\quake\usmc
2. at DOS promt type cd\quake
3. then type quake -game usmc
4. kick some ass!
k.....ck.......uck......fuck......fuck......fuck........fuck
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