********************************************************************
Name : sATaN's BoX of FUN *First Edition* ver- 4.52a
Author : James Williams (artemis@ne.com.au)
^^^^^^^^^^^^^^^^^
Date : Sunday 4th January 1998
Comments: If anyone ever wants help with QuakeC'ing, E-mail me or
try to contact me via IRC/ICQ. I prolly will help you
and I've have a lot of experience. Also, any comments at
_ALL_ would be appreciated.
Permanent Contact for future reference :
ICQ# : 6580358
IRC : OzOrg (davis.oz.org)
Nick "aaargh" or "_-sATaN-_"
Files in this Archive :
SBOF_README.TXT -This File
FUN80\QC
FUN80\PAK0
FUN80\CWSDPMI.EXE -Needed by DIRPACK to PAK the models, etc.
FUN80\DIRPACK.EXE -Packs the models, sounds, etc.
FUN80\GO.BAT
FUN80\SATAN.SCR -My name script
FUN80\CONFIG.CFG
FUN80\PAK0.PAK -The compiled Pak file (outdated and erratic)
FUN80\SCRAM.EXE -A program for scambling the QC (if needed)
FUN80\SCRAM.TXT
FUN80\PAK0\PROGS
FUN80\PAK0\SOUND
FUN80\PAK0\GFX
FUN80\PAK0\PROGS.DAT
FUN80\PAK0\CONFIG2.CFG
FUN80\PAK0\GFX.WAD
FUN80\PAK0\QUAKE.RC
FUN80\PAK0\GFX\CONBACK.LMP
FUN80\PAK0\GFX\MENUDOT1.LMP
FUN80\PAK0\GFX\MENUDOT2.LMP
FUN80\PAK0\GFX\MENUDOT3.LMP
FUN80\PAK0\GFX\MENUDOT4.LMP
FUN80\PAK0\GFX\MENUDOT5.LMP
FUN80\PAK0\GFX\MENUDOT6.LMP
FUN80\PAK0\GFX\QPLAQUE.LMP
FUN80\PAK0\GFX\PAUSE.LMP
FUN80\PAK0\PROGS\BIT.MDL
FUN80\PAK0\PROGS\BCB.MDL
FUN80\PAK0\PROGS\FIRE.MDL
FUN80\PAK0\PROGS\NULL.SPR
FUN80\PAK0\PROGS\ARMOR.MDL
FUN80\PAK0\PROGS\SHELCASE.MDL
FUN80\PAK0\PROGS\STAR.MDL
FUN80\PAK0\PROGS\FIREBOMB.MDL
FUN80\PAK0\PROGS\V_UZI.MDL
FUN80\PAK0\PROGS\DEMON.MDL
FUN80\PAK0\PROGS\H_DEMON.MDL
FUN80\PAK0\PROGS\H_PLAYER.MDL
FUN80\PAK0\PROGS\INVULNER.MDL
FUN80\PAK0\PROGS\KNIGHT.MDL
FUN80\PAK0\PROGS\PLAYER.MDL
FUN80\PAK0\PROGS\QUADDAMA.MDL
FUN80\PAK0\PROGS\MISSILE.MDL
FUN80\PAK0\PROGS\V_CHAIN.MDL
FUN80\PAK0\PROGS\SIGHT.MDL
FUN80\PAK0\PROGS\TRIPBML.MDL
FUN80\PAK0\PROGS\V_RIFLE.MDL
FUN80\PAK0\PROGS\V_MAGNUM.MDL
FUN80\PAK0\PROGS\RUBBLE1.MDL
FUN80\PAK0\PROGS\RUBBLE2.MDL
FUN80\PAK0\PROGS\RUBBLE3.MDL
FUN80\PAK0\PROGS\RUBBLE4.MDL
FUN80\PAK0\PROGS\SPLINT1.MDL
FUN80\PAK0\PROGS\SPLINT2.MDL
FUN80\PAK0\PROGS\GRENADE.MDL
FUN80\PAK0\PROGS\V_FISTS.MDL
FUN80\PAK0\PROGS\BAZOOKA.MDL
FUN80\PAK0\PROGS\BOMB.MDL
FUN80\PAK0\PROGS\LASR.MDL
FUN80\PAK0\PROGS\H_BABE.MDL
FUN80\PAK0\PROGS\V_MAGN~1.MDL
FUN80\PAK0\PROGS\H_RAPTOR.MDL
FUN80\PAK0\PROGS\PULSE.MDL
FUN80\PAK0\PROGS\RAPTOR.MDL
FUN80\PAK0\PROGS\SPIDER.MDL
FUN80\PAK0\PROGS\TRIPBOMB.MDL
FUN80\PAK0\PROGS\V_AC.MDL
FUN80\PAK0\PROGS\HANDKEY.MDL
FUN80\PAK0\PROGS\SPIDLEG.MDL
FUN80\PAK0\PROGS\SPIDMND.MDL
FUN80\PAK0\PROGS\V_THROW.MDL
FUN80\PAK0\SOUND\ENFORCER
FUN80\PAK0\SOUND\WEAPONS
FUN80\PAK0\SOUND\BAZOOKA
FUN80\PAK0\SOUND\MISC
FUN80\PAK0\SOUND\RAPTOR
FUN80\PAK0\SOUND\SPIDER
FUN80\PAK0\SOUND\BAZOOKA\AHAIA.WAV
FUN80\PAK0\SOUND\BAZOOKA\DIE.WAV
FUN80\PAK0\SOUND\BAZOOKA\DIES1.WAV
FUN80\PAK0\SOUND\BAZOOKA\DIES2.WAV
FUN80\PAK0\SOUND\BAZOOKA\DIES3.WAV
FUN80\PAK0\SOUND\BAZOOKA\GRRR.WAV
FUN80\PAK0\SOUND\BAZOOKA\OOAA.WAV
FUN80\PAK0\SOUND\BAZOOKA\STEP1.WAV
FUN80\PAK0\SOUND\BAZOOKA\STEPSTOP.WAV
FUN80\PAK0\SOUND\BAZOOKA\WHEN.WAV
FUN80\PAK0\SOUND\BAZOOKA\YEOW.WAV
FUN80\PAK0\SOUND\ENFORCER\DZAP.WAV
FUN80\PAK0\SOUND\MISC\SAWHT1.WAV
FUN80\PAK0\SOUND\RAPTOR\DDEATH.WAV
FUN80\PAK0\SOUND\RAPTOR\DJUMP.WAV
FUN80\PAK0\SOUND\RAPTOR\DPAIN1.WAV
FUN80\PAK0\SOUND\RAPTOR\IDLE1.WAV
FUN80\PAK0\SOUND\RAPTOR\SIGHT2.WAV
FUN80\PAK0\SOUND\SPIDER\TAP.WAV
FUN80\PAK0\SOUND\WEAPONS\GAT.WAV
FUN80\PAK0\SOUND\WEAPONS\SAWFIRE.WAV
FUN80\PAK0\SOUND\WEAPONS\SAWHIT.WAV
FUN80\PAK0\SOUND\WEAPONS\SAWIDLE.WAV
FUN80\PAK0\SOUND\WEAPONS\SAWSTART.WAV
FUN80\PAK0\SOUND\WEAPONS\AC.WAV
FUN80\PAK0\SOUND\WEAPONS\SNIPER.WAV
FUN80\PAK0\SOUND\WEAPONS\GATDOWN.WAV
FUN80\PAK0\SOUND\WEAPONS\GATUP.WAV
FUN80\PAK0\SOUND\WEAPONS\FIREPART.WAV
FUN80\QC\SBOF
FUN80\QC\ALEXQCC.EXE
FUN80\QC\FND.BAT
FUN80\QC\FND2.BAT
FUN80\QC\GO.BAT
FUN80\QC\GO2.BAT
FUN80\QC\MAKE.BAT
FUN80\QC\PREPROGS.SRC
FUN80\QC\PREQCC.EXE -This gets run before PROQCC for the #define
FUN80\QC\PROGS.SRC
FUN80\QC\PROQCC.EXE -This actually compiles the QC files into a
PROGS.DAT file
FUN80\QC\BTSK23.TXT
FUN80\QC\MSINPUT.INI
FUN80\QC\PROGDEFS.H
FUN80\QC\Runnit.bat
FUN80\QC\SBOF\AC.QC
FUN80\QC\SBOF\AI.QC
FUN80\QC\SBOF\AMBIENT.QC
FUN80\QC\SBOF\BAZOOKA.QC
FUN80\QC\SBOF\BCBOMB.QC
FUN80\QC\SBOF\BCKPCKS.QC
FUN80\QC\SBOF\BODYTCH.QC
FUN80\QC\SBOF\BOMB.QC
FUN80\QC\SBOF\BOSS.QC
FUN80\QC\SBOF\BOTFIGHT.QC
FUN80\QC\SBOF\BOTGOAL.QC
FUN80\QC\SBOF\BOTIMP.QC
FUN80\QC\SBOF\BOTIT_TH.QC
FUN80\QC\SBOF\BOTMOVE.QC
FUN80\QC\SBOF\BOTNOISE.QC
FUN80\QC\SBOF\BOTROUTE.QC
FUN80\QC\SBOF\BOTSCORE.QC
FUN80\QC\SBOF\BOTSIGNL.QC
FUN80\QC\SBOF\BOTSPAWN.QC
FUN80\QC\SBOF\BOTTHINK.QC
FUN80\QC\SBOF\BOTVIS.QC
FUN80\QC\SBOF\BOT_AI.QC
FUN80\QC\SBOF\BOUNCER.QC
FUN80\QC\SBOF\BUTTONS.QC
FUN80\QC\SBOF\CLIENT.QC
FUN80\QC\SBOF\COMBAT.QC
FUN80\QC\SBOF\DEADSTFF.QC
FUN80\QC\SBOF\DEFS.QC
FUN80\QC\SBOF\DEMON.QC
FUN80\QC\SBOF\DIRRAD.QC
FUN80\QC\SBOF\DIVE.QC
FUN80\QC\SBOF\DMBOT.QC
FUN80\QC\SBOF\DOG.QC
FUN80\QC\SBOF\DOORS.QC
FUN80\QC\SBOF\EDMOV.BAT
FUN80\QC\SBOF\EFX.QC
FUN80\QC\SBOF\ENFORCER.QC
FUN80\QC\SBOF\FALL.QC
FUN80\QC\SBOF\FIGHT.QC
FUN80\QC\SBOF\FISH.QC
FUN80\QC\SBOF\FISTS.QC
FUN80\QC\SBOF\FLAMER.QC
FUN80\QC\SBOF\GIBGUN.QC
FUN80\QC\SBOF\GLUE.QC
FUN80\QC\SBOF\GODEL.QC
FUN80\QC\SBOF\HITRATE.QC
FUN80\QC\SBOF\HKNIGHT.QC
FUN80\QC\SBOF\HOOK.QC
FUN80\QC\SBOF\ITEMS.QC
FUN80\QC\SBOF\KNIGHT.QC
FUN80\QC\SBOF\LETTERS.QC
FUN80\QC\SBOF\LG4
FUN80\QC\SBOF\MAGNUM.QC
FUN80\QC\SBOF\MENU.QC
FUN80\QC\SBOF\MENU2.QC
FUN80\QC\SBOF\MENU3.QC
FUN80\QC\SBOF\MISC.QC
FUN80\QC\SBOF\MONSTERS.QC
FUN80\QC\SBOF\MOVIE.BAK
FUN80\QC\SBOF\MOVIE.QC
FUN80\QC\SBOF\NEWRAD.QC
FUN80\QC\SBOF\OGRE.QC
FUN80\QC\SBOF\OLDONE.QC
FUN80\QC\SBOF\PCANNON.QC
FUN80\QC\SBOF\PLATS.QC
FUN80\QC\SBOF\PLAYER.QC
FUN80\QC\SBOF\PRINTME.QC
FUN80\QC\SBOF\RANKINGS.QC
FUN80\QC\SBOF\RAPTOR.QC
FUN80\QC\SBOF\RUN.QC
FUN80\QC\SBOF\SAW.QC
FUN80\QC\SBOF\SHALRATH.QC
FUN80\QC\SBOF\SHAMBLER.QC
FUN80\QC\SBOF\SHRAPNEL.QC
FUN80\QC\SBOF\SMOKER.QC
FUN80\QC\SBOF\SNIPER.QC
FUN80\QC\SBOF\SOLDIER.QC
FUN80\QC\SBOF\SOLIDS.QC
FUN80\QC\SBOF\SPIDER.QC
FUN80\QC\SBOF\SUBS.QC
FUN80\QC\SBOF\TAGBOMB.QC
FUN80\QC\SBOF\TAO_E.QC
FUN80\QC\SBOF\TARBABY.QC
FUN80\QC\SBOF\THROW.BAK
FUN80\QC\SBOF\THROW.QC
FUN80\QC\SBOF\TRIGGERS.QC
FUN80\QC\SBOF\TRIPBOMB.QC
FUN80\QC\SBOF\UZI.QC
FUN80\QC\SBOF\WALLS.QC
FUN80\QC\SBOF\WEAPONS.QC
FUN80\QC\SBOF\WIZARD.QC
FUN80\QC\SBOF\WORLD.QC
FUN80\QC\SBOF\ZOMBIE.QC
FUN80\QC\SBOF\LMSMAPS.QC
FUN80\QC\SBOF\LMSADMIN.QC
FUN80\QC\SBOF\LMSMOTD.QC
FUN80\QC\SBOF\LMSOBS.QC
FUN80\QC\SBOF\LMS.QC
FUN80\QC\SBOF\MAKE.BAT
FUN80\QC\SBOF\COOLSTUF.QC
********************************************************************
==========================
Introduction
==========================
Hello!!!!!!!!
To all those people who could be bothered downloading this
First of All:
Thank you for caring... I don't anymore.
My Clan and I were working on a huge movie, but as of the release of Quake 2,
we just drifted away from Quake 1 and now cannot be bothered working on the
movie anymore, as Quake 2 is far superior to it's prequel.
This archive contains all the files for sATaN's BoX of FuN, along with
the original QC files, models, sounds and files needed to compile the code.
I'm releasing this as it is as I could not care less if anyone pinches any
of the programming involved, as I am going to be reprogramming this for
Quake II. Any newbie programmers out there might like to have a look at this
and even those who might be wondering how I did such and such.
I cannot be bothered typing up ALL the things I have edited, but I will list
the changes I listed in the previous release of this patch. I hope this is
useful to somebody out there, but it probably won't.
The batch file MAKE.BAT will compile all the code, pack the PAK file and run
Quake, provided Quake is in C:\Quake. If not, then you might need to edit
the MAKE.BAT file to suit your needs.
** IMPORTANT **
Within the code is the ReaperBot Code, which IS FOR INFORMATIONAL PURPOSES
ONLY!!! We here used it on our own systems to bug test many of the weapons
we created, and this code was NOT to be released to the public. Anyone who
uses this addition will be liable for their own actions. The ReaperBOT code
is Copyrighted, and cannot be used in any other public/commercial works.
==========================
List of Additions from previous version
==========================
* KILL and disconnecting from a server will gib you rather than
drop your lifeless body to the floor.
* Weapon pick-up messages include added weapons
* GibGun (Gibs enemies when health reaches 0)
* Axe inflicts 100 damage
* Kill-O-Zap Energy Ray replacing Shotgun
* Twin Sniper shotgun replacing Super Shotgun
* ChainGun as well as Nailgun
* Flamethrower added
* Grappling hook added (Not a weapon)
* ChaseCamera added
* Flashlight added
* Laser targeting added
* Grenade types selected from Launcher (In Order)
- Normal Grenade
- Bouncing Cluster Bombs
- Glue Grenades
- TagBombs
- Bouncing Betties
* Flares added
* Flames added to explosions (Toggle)
* All bodies but player's can be gibbed by explosion
* Tripbombs added to a key
* Throw backpacks with ammo (Partial or Full)
* Modifiable grenade timer
* Messages when changing weapons
* Deathmatch 3 has monsters
* Many modifications to gameplay and realism
==========================
Important list of additions I CAN be bothered adding...
==========================
Menu added...
Cycle menu forward = IMPULSE 13
Cycle menu forward = IMPULSE 14
Menu Select = IMPULSE 15
==========================
Keys from previous version
==========================
Key config PAK0 : New Weapons Press normal weapons multiple times to
switch
Flamethrower 9
Grappling hook Q
Chasecamera O
Flashlight F
Laser targeting P
Detonate T.Bomb U
Disarm T.Bomb I
Fire Flare L
Flames (toggle) M
Tripbombs Y
Toss Partial BP G
Toss Full BP H
Grenade timer E (-), R (+)
Cycle Grenades [ (-), ] (+)
Impulses : Energy Ray IMPULSE 2
Twin Sniper IMPULSE 3
ChainGun IMPULSE 4 (Once)
Nailgun IMPULSE 4 (Twice)
Super NailGun IMPULSE 5 (Once)
Gib Gun IMPULSE 5 (Twice)
Cycle Grenades IMPULSE 101 (+),100 -
Flamethrower IMPULSE 20
Chasecamera IMPULSE 14
Flashlight IMPULSE 12
Laser targeting IMPULSE 13
Detonate T.Bomb IMPULSE 51
Disarm T.Bomb IMPULSE 52
Flares IMPULSE 15
Flames (toggle) IMPULSE 22
Tripbombs IMPULSE 50
Toss Partial BP IMPULSE 55
Toss Full BP IMPULSE 56
Grenade timer IMPULSE 53 (-), 54 (+)
Hook Throw/Pull IMPULSE 38
Hook Kill IMPULSE 37
Hook (Alias) +hook (Bound to Q)
==========================
Problems/Miscellaneous
==========================
There's a _HELL_ of a lot of stuff that doesn't work/isn't listed/or
whatever, so if you wanna have a list of the impulses, etc. go through the
QC to find out the buttons and stuff.
For instance, I don't think the grappling hook is working right now,
so feel free to edit the QC, compile it and play with it with your friends
or yourself or whatever.
Most importantly of all, HAVE FUN!
James.
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