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/idgames/sounds/gt2.txt |
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This is a wav file that may help you to better time your grenade
tosses.
There is a file in Quake2 named "timer.wav" that someone posted
on a Web site to do the same thing, but I didn't find it to be
helpful; there was no "expectation" to the sounds. So, I developed
this one.
It contains the same genade-loading sound as timer.wav, but the
following series of sounds are different. The "downbeat" tones
rise in frequency so that you have less need to do a mental count.
The sequence of tones are about 1/2 second apart, and helps you
to develope a sense of a beat. The grenade explodes about 1/2 second
after the last tone.
The volume of the tones is such that it becomes like "background"
sounds; not to quiet, not to loud (at least, for TeamFortress).
HOW TO:
Put this file in the Quake\ID1\Sound directory.
To link the wav to the grenade toss, your script file might look
like this:
alias gt "play gt2.wav"
alias +tgren1 "primeone;gt2"
alias -tgren1 "throwgren"
alias +tgren2 "primetwo;gt2"
alias -tgren2 "throwgren"
bind v +tgren1
bind b +tgren2
- eyor
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