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  /idgames/quakec/rpg/qwiz12.txt

=============================================================================
                                QUAKE WIZARDS
                                   by Qyv
=============================================================================

Version:  1.2
        This new version is because I totally revamped the impulse code ala
        Morph. It just seems much better and easier to use than Holo's.  Also
        notice how spells have similar checks and startups and the bottom to
        make editing easier.

What is this patch?:
        This qcc addon allows your player to cast D&D spells and such.  It's
        purpose is to make creating/adding/modifying spells as easy and
        painless as possible.  I dont expect anyone to use my spells all the
        time, 1st level spells are weak, but higher levels will be more
        powerful and flashy.  (polymorph self, teleport,
        "magic morning stars"...)  For this reason I purposefully made these
        spells pretty useless, based on D&D specs.  (although there are still
        alot of bugs I dont want.)






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