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  /idgames/quakec/rpg/qmagic.txt

################# Quake Magic #####################
Quake for DOS/Win95

-====@ Fireball 1.1 -----------------------
I just thought of adding some spells 'cause I was bored.
I know there are others doing the same.  I haven't checked
them yet, hope there not to similar...
  Try it. Like it. Tell me.

Filename : qmagic.zip

Date : 12/18/96

Author : Kevin R. Barrett

Email : barretk@okstate.edu

Type of Mod
-------------
Quake C : yes
sound   : no
MDL     : no

(qc files, progs.src and progs.dat included only)
qc files:
spells.qc
weapons.qc
world.qc
client.qc
progs.src


Description
----------------

I always thought that Quake would be cool with an element of magic.
Well, I had to satisfy myself.

This patch allows you to cast spells at any time (as long as you have
enough health.  You use your own energy to power these amazing effects.
So, use them wisely. (Yeah, yeah. Its corny. So what?)

My personal favorites are the black holes and the gravity balls. 
(good combo) 

impulse 107 fireball - one powerful ball of flame
impulse 108 firestorm - a raining volley of 8, less powerful balls
impulse 109 Lower Gravity ball - lowers gravity for about 15 sec.
impulse 110 Dispell all of your Gravity balls
impulse 111 FlameFinger - follows you to make light, chases enemies and 
			explodes on them. (and tends to run into walls on
			the way...)
			lasts about 25 sec.
impulse 112 Black Hole - sucks stuff into it. Pulls even homing missles 
			off their path!
			(doesn't affect monsters, unless they are leaping)
impulse 113 Dispell all of your Black Holes






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