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/idgames/quakec/monsters/byomv10.txt |
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BYOM (Be Your Own Monster) v1.0
Be Your Own Monster is the patch that allows you to take on the
role of the heroic do-gooding marine, the fiendish fiend, the
shambling shambler, or the wizardly scrag
Teams -- Teams are formed by race, instead of by skin color.
Marines vs Fiends, Fiends vs Scrags!
Impulse 101 -- Change to Marine at next oppurtunity
Impulse 102 -- Change to Fiend at next oppurtunity
Impulse 103 -- Change to Shambler at next oppurtunity
Impulse 104 -- Change to Scrag at next oppurtunity
next oppurtunity means death or level change.
To use:
quake -game byom
where byom is the sub directory in your quake directory where
you placed the contained progs.dat
I've made changes to:
WEAPONS.QC
CLIENT.QC
PLAYER.QC
WORLD.QC
ITEMS.QC
COMBAT.QC
Email me at aexia@u.washington.edu
Email me if:
1. You know how to implement Scrag flying like swimming
2. What are good numbers for the view offsets for each
monster
3. You know how to change the bounding box on the shambler so
that he really is huge
4. you find a bug
Thanks to:
iD Software for creating Quake
John & Josh Spickes for writing the Fiend's Pentagram
patch. I borrowed some code from their patch. That patch
also cleared up a great many things about QuakeC
My parents for paying the phone bill
Queen Maeve, creator of the universe. Where would I be without
Her Warm Furry Bellyness sitting on my papers and keyboard?
The "classes" --
Class: Marine
Armor: Normal
Weapons: Axe, Shotgun, Super shotgun, Nailgun, Super Nailgun,
Grenade Launcher, Rocket Launcher, Lightning Gun
(Starts with Axe and Shotgun)
Medkits: Normal
Notes: Default deathmatch player. You undoubtedly know him already.
Class: Fiend
Armor: Can't use it
Weapons: Close Range Melee, Ramming Jump Attack
Medkits: 1/3 as useful
Special: Long range jumping, 300% max health
Notes: Works just like the Fiend's Pentagram patch. Will have to claw
its way out of water sometimes.
Class: Shambler
Armor: Can't use it
Weapons: Close Range Meelee, Lightning Attack
Medkits: 1/6 as useful
Special: No items are useful, Lightning Ammo regenerates naturally,
600% max health, regenerates health slowly, takes only
half damage from rockets, lightning firing rate is slow
Notes: Shamlber will look funny in some places since he's so huge.
I haven't figured out how to change the bounding box to
match his size yet...
Class: Scrag
Armor: Can't use it
Weapons: Energy Spikes
Medkits: 25% more useful
Special: No items are useful, flying, Energy Ammo regenerates
Notes: Flying is buggy when you start out and coming out of a
teleporter. Just run into a wall, use up or down, and go
forward to get rid of the "acceleterated slide" effect. In
the future, I plan to make flying like swimming if possible.
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