Home
Top Downloads
Latest Files
Reviews
How To..?
Where Is..?

Browse:
 /demos/
 /patches/

 /alice/
 /blood2/
 /daikatana/
 /dukeforever/
 /half-life/
 /hexen2/
 /heretic2/
 /idstuff/
 /kingpin/
 /maxpayne/
 /planetquake/
 /prey/
 /quake/
 /quake2/
 /quake3/
 /rainbow6/
 /shogo/
 /sin/
 /sof/
 /starcraft/
 /starcraft 2/
 /tribes/
 /unreal/
 /ut/
 /wheeloftime/

Help Wanted
For Webmaster
For Mod Author
Search
Credits





  /idgames/quakec/misc/decoy.txt

                         DECOY PATCH 

                       for Quake V1.01
                         Registered
               
                       by: Jason Busby
                      (busbyj@cris.com)



Well, this is it!  My first Quake-C patch!  I know that there is not
much to this patch but it was my first time with Quake-C!.  All I can
say is  WOW!!! id you have really outdone yourselves!  Using Quake-C,
one can really design a completely new game.

I would like to send out special thanks to Nezu for a look into how
camera views work and to Steve Bond (your flare patch is just too cool!).
These two people helped pave the way for me.  I studied the hell out of
their work!! :)

The Decoy program started out as just a hologram patch, like in duke3d.
But then I thought to myself..."what would have made the duke3d hologram
cooler?"...."a remote camera built in!"...."the capability to detonate it
when another play gets to close!!! yea!"  So what started out as a hologram
patch turned into a decoy patch because holograms don't usually have
cameras built in and the ability to self-destruct (well maybe they do...
I've lost touch with sci-fi lately!).  All of the messages that will
be shown in Quake will still refer to the decoy as a hologram, I did
not take the time to change them.

I have NOT tested this program out in deathmatch...so it may be ALL
screwed up!?!... If so, please email me with the problem and I will
get on it right away.

I know that the decoy could be more flexible...but i'm new to C programmig
and will strive to make it better :)  !

Any comments...please email me.  I would like to hear from people using
my patch.

OK, here are the impulse commands:

    IMPULSE 31  -  Activate/Deactivate Hologram
                   (if not deavtivated...it will self-terminate after
                    3 minutes.)
    IMPULSE 33  -  Turn hologram right.
    IMPULSE 34  -  Turn hologram left.
    IMPULSE 35  -  Detonate hologram.
    IMPULSE 36  -  Activate/Deactivate the hologram's camera (lot's of fun!)



When launched, the hologram (decoy) will bob up and down like a normal
player that is standing still!


IF YOU WOULD LIKE THE QUAKE-C CODE PLEASE EMAIL ME AND I WILL SEND IT TO
YOU!!

See below for installation instruction.

----------------------------------------------------------------------------
----------------------------------------------------------------------------

Installation instructions:


Installation under Registered Quake 1.01 and above:

Create a directory under your Quake directory called "decoy" then move
the "progs.dat" file to that directory, as "decoy/progs.dat", then you
just have to type "quake -game decoy" and it should work. 


Installation under Shareware Quake 1.01:

NOPE!!!  Sorry!  Go and buy the real thing!  Its worth it!!!!
Don't be a freeloader.

  Jason Busby
  (New to the world of Quake-C, but loving it!)






Click here to find a file associated with this text file, or use your browser's BACK button.


Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty or help with these files. Please address any issues to individual authors. More Legal Information.