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  /idgames/quakec/misc/crouch.txt

================================================================
Title                   : Crouch v1 (ooo, very original.)
Filename                : PROGS.DAT     Game data file.
                          PLAYER.MDL    New player model, 1 extra frame!
                          CROUCH.CFG    some aliases (+crouch, -crouch)
                          QUAKE.RC      runs the CROUCH.CFG file.
Author                  : Glen Murphy AKA FrenZon
Email Address           : Boo hoo, lost my net access.
Description             : Crouch for quake!
                          you move slower, strafe like a pregnant yak and
                          can't shoot. BUT, your model, and bounding
                          box are only 23 units high, (about 1/3 normal,)
                          so, you can hide underwater in those normally
                          waist-high water bits. hide behind walls or just
                          sit there looking silly
                          This patch doesn't really change quake that much,
                          most players will ignore the ability to crouch.
Instructions            : Make a directory called 'crouch' (or whatever you
			  choose) in the Quake directory.  Place the 
                          crouch.pak in this directory.   
			  Now, run quake like so:
                          Quake -game crouch 
                          bind a key to "+crouch" like this:
                          bind f "+crouch"
                          now, pressing and holding f will make you crouch,
                          releasing f will return you to normal.
                          getting damaged will also stop the crouch.
                          alternatively, impulse 12 will start the crouch,
                          and selecting a weapon or impulse 13 will stop it.

Additional Credits to   : Ben Cumming AKA Hen  for playtesting
                          Andras Nemes         for being useful CF :)

================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes
New Sounds              : Nup
New Model               : Yes, well, a new frame anyway

* Construction *

Base                    : Qcc, the player model
Editor(s) used          : 3d studio, meddle, MS-DOS edit (WooHoo!)
Known Bugs              : The player glides across the floor when crouched,
                          play it and see.
                          If a player finishes a level while crouched, the
                          next level will start with them upright, but with
                          the movement penalties of crouching, can be
                          rectified by crouching and un-crouching again.

Build Time              : 45 minutes

* Future Plans for this patch *
New frames for firing.
New frames for walking (Shuffling).

* Other Patches by me *

Sniper aim (accuracy increases with time.)        UNRELEASED
Motion Scanner (everyone made this.)              UNRELEASED
Dog Man! (converts the players into dogs tee hee) UNRELEASED
Stuff (flares, lasergun, assault rifle, concussion grenades, ho-hum.)
                                                  RELEASED

* Where to Get This *






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