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  /idgames/quakec/misc/bungy110.txt

===================================================================
BUNGY CORD VERISON 1.10
by Jeff Lee

Portions written by:
ThreeWave - Administration code
The Grappling Hook Guy - The original grapple code! (and this doc!)
===================================================================

Instructions:

        1.  Store the progs.dat file in any subdirectoy of your Quake
            program directory EXCEPT the \id1 subdirectory.  (Storing this
            program in the \id1 subdirectory will result in it getting
            pre-empted by the progs.dat file in the Quake .PAK file.)

        2.  Store the included map, BUNGY.BSP in your \id1\maps directory.
            If you don't have that directory, make it! =)

        3.  Start up Quake using the -game parameter to indicate which
            subdirectory the progs.dat file is stored under.  For example,
            if Quake is in C:\QUAKE and the new progs.dat file is in
            C:\QUAKE\BUNGY, you would use the following command line for
            Quake:

            QUAKE -game BUNGY

        4.  You can load up any level of QUAKE you like, but I suggest
            the level I provide, BUNGY.MAP.  Load it up by first entering
            the console, and typing in MAP BUNGY.

        5.  Now, set up your bungy!  Hit the "INS" key to set the bungees
            length.  Type in 4 digits, and 1 extra digit which is not used.
            A total of 5 digits are typed in.  If you'd like to have a value
            of something like 50, you have to type in the 0s in the beginning.
            So, 50 would be 0050, then the 1 extra digit.
            ** GOOD VALUE: 1000 **

        6.  Set up your bungy bounce back rate!  Hit the "HOME" key and type
            in 5 digits, with 1 extra, for a total of 6 digits.  Follow the
            same format as above.
            ** GOOD VALUE: 00100 **

        7.  Switch to your bungee by either binding IMPULSE 21 or changing to
            your axe twice (i.e. hit 1 twice)  QUAKE will tell you that you
            are in BUNGY MODE.  Fire the bungy at a wall.  It'll stick there.
            Don't let go of the mouse button, and fall off the edge.  Look down.
            You're BUNGEEING!


NOTE:  I have NOT tested this weapon in Deathmatch/Co-op mode.  Firing the
        hook into another player seems to have the same effect as firing it
        into a monster, but until more extensive testing is done, anything
        could happens (and probably will).

IMPULSES
========
Impulse 150 = Set bungy cord length
Impulse 151 = Set bungy cord bounce back value
Impulse 152 = View bungy cord information

Uses
====
As far as I know, none.  It's just fun to play with.  Would you use this in
DeathMatch?  I doubt it, unless you like being fragged.

Problems
========
Known problems in Verison 1.00:
        - Physics are not accurate.  This was a quick hack, and I haven't taken
          college physics yet.  HS physics is not enough

Find any bugs?  EMAIL ME!  Any suggestions?  EMAIL ME!  Have formulas?
EMAIL ME!  Want source? EMAIL ME!\

        "Jeff Lee (Gonzo)" 
        or
        "Jeff Lee (Gonzo)" 


Fixes
=====
In version 1.10
---------------
- Fixed the floating bug.  You no longer float when you throw the bung cord
  below you.
- A little physics is fixed.  When you let go of the cord, you don't just stop
  in mid air... you keep on going in the direction you were flying

About me
========
Well, it's late at night now, so I don't feel like writing much.  Hmmm.. basic
stuff.  I'm a Freshman at Johns Hopkins University...  ummm..  I need money.
I love Quake... Ummm.. I need money..  Did I mention I need money? =P






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