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/idgames/quakec/level_enhancements/levledqc.txt |
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QuakeC patch for Level Editors
by AsmodeusB
(Shawn Kohlsmith)
Version 1.0
September 24, 1996
Disclaimer
----------
Shawn Kohlsmith is not responsible for anything bad that happens. If it's
good, then I'm probably responsible. ;)
Why I Did This Patch
--------------------
I've pretty much stayed away from making quakec stuff since school started
(and took up level editing), and I noticed that Id's way was just a little
bit too restrictive for my taste. This patch is VERY simple (really only
a few lines), but either nobody else has figured it out, or they don't think
it's useful.
How to Install
--------------
1. Make a directory (for instance, called 'asmo') off of your quake
directory.
2. Unzip the .zip file into that directory with the -d option (so that it
makes the subdirectory 'progs').
3. Go to your Quake directory
4. Run quake with the -game paramater. For instance, to continue
the example above, you would type: 'quake -game asmo' (without the quotes)
What's Changed?
---------------
- All monsters have their health settable (in the .map file) except for the
boss, Shub.
{
"classname" ""
"health" ""
"..." ""
}
- Maps can set their own gravity by setting:
"impulse" ""
in the worldspawn entity. The default is still 800.
How To Find Out How I Did It
----------------------------
All my changes are encased in:
// AsmodeusB
// /AsmodeusB
For the monster's health, in their "monster_*" functions, I just added a
check to see if the health isn't set (from the .map file). If not, use the
default value.
The gravity thing was done because I noticed that e1m8 was hardcoded into
WORLD.QC to set the gravity to 100. I just picked an entity variable to let
the editor-type-person to change it to whatever they want. "impulse" was
just a random pick, no signifigance at all.
Where To Send Your Complaints/Praise ;)
------------------------------------
tazq@voyager.abac.com
Thank You's
-----------
- Everyone on #quakec, #quakeed and #quake (Undernet).
- Everyone who has released code for QuakeC (not just progs.dat).
- Id Software for making such a cool, modifiable game.
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