 |
/idgames/quakec/level_enhancements/ipexit05.txt |
 |
 |
 |

======================
IP Exit v0.5
by Shoaib Kamil
======================
This nifty QuakeC patch allows you to exit to an IP Address at the end of
a level. I've heard a lot of people asking for it (especially my neighbor :))
and decided to whip it up quick. Although it isn't complete, it works.
Usage:
To use, create a subdirectory in the quake directory called 'ip' and
unzip this archive with -d to there. Start up Quake by typing
'q95 -game ip' +map mapname'.
In the map file, add a flag "ip" to your trigger_changelevel with the
value of the ip you wish to jump to.
Example:
"classname" "trigger_changelevel"
"map" "e1m2.bsp"
"ip" "206.24.126.3"
Known bugs:
Quake doesn't like it if the target server is full. I'm working on
it. If the server is full, it _should_ go to the next map on the
original machine.
Feedback:
Address all reports to 'kamil@ave.net'. I'll try to reply ASAP.
Thanks:
to id Software for (what else) Quake
to Jim Lowell for the idea
and to BSP v0.21 for actually supporting trigger_changelevels :)
---------------
8/28/96
end of readme.txt
Click here to find a file associated with this text file, or use your browser's BACK button.
|
 |
 |
 |
 |
 |
|
Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute
Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty
or help with these files. Please address any issues to individual authors.
More Legal Information.
|
|
|