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  /idgames/quakec/gore/violence.txt

 + ======================================================================= +
||                            Excessive Violence                           || 
||                             Quake Patch v1.0                            ||
||                           by neil klopfenstein                          || 
||                                                                         || 
||   the excessive violence patch is a way to add, well,                   ||
|| excessive violence to Quake. and by excessive i mean more               ||
|| excessive than quake already has.. :)                                   ||
||   i've added a number of interesting, gory, and altogether              ||
|| campy features:                                                         ||
||                                                                         ||
|| weapons:                                                                ||
|| > Grenade Launcher fires a random head, which acts like a normal grenade||
|| > Nailguns fire a random gib, which acts like a normal nail             ||
|| > Head-Grenades expel gibs when exploding                               ||
|| > Both Gib-nails and Head-grenades leave blood trails                   ||
||                                                                         ||
|| gib stuff:                                                              ||
|| > Monsters produce about three times as many gibs                       ||
|| > Heads are gib-able (by an explosive)                                  ||
|| > Gibs, instead of dissolving, explode (non-damaging)                   ||
||                                                                         ||
||   none of this stuff should at all affect gameplay.. other than some    ||
|| possible slowdown and obscuring your view with gibs.                    ||
||   sometimes there are enough objects on the screen that a packet        ||
|| overflow will occur, which messes up the sound but nothing else.        ||
||  source code is available upon request.                                 ||
||                                                                         ||
||  Bugs:                                                                  ||
||                                                                         ||
||  none known, except aforementioned packet overflow.                     ||
||  e-mail found bugs to the author.. include description of bug and a way ||
|| to reproduce it.         (rebrane@musenet.org)                          ||
||                                                                         ||
||  Future Versions:                                                       ||
||                                                                         ||
||  i want to add the capability to gib bodies, without making them solid  ||
|| and therefore obstructing walking, and also make rockets into something ||
|| gory.                                                                   ||
||  e-mail the author with suggestions.                                    ||
||                                                                         ||
|| Installation:                                                           ||
||                                                                         ||
|| 1) Make a subdirectory in your quake directory: for example, named gibs.||
|| 2) Move the included 'progs.dat' file into your new subdirectory.       ||
|| 3) Run quake with the parameter -game and the name of the subdirectory: ||
||    for example, 'quake -game gibs'                                      ||
|| 4) Enjoy!                                                               ||
||                                                                         ||
||  for a deathmatch game, only the server has to use the gibs patch.      ||
||                                                                         ||
||                            another exciting                             ||
||                                 SMSoft                                  ||
||                               production                                ||
||                                                                         ||
||                               SMSoft is:                                ||
||                                                                         ||
|| Programmer / drew dibble (adibble@indiana.edu)                          ||
||                                                           foobar on irc ||
|| Programmer / greg alexander (galexand@sietch.bloomington.in.us)         ||
||                                                         GAlexand on irc ||
|| Programmer / neil klopfenstein (rebrane@musenet.org)                    ||
||                                                          rebrane on irc ||
||     Artist / jeremy harris (reptilian@juno.com)                         ||
||                                                          Reptile on irc ||
||                                                                         ||
|| check out the SMSoft homepage:                                          ||
||                   http://www.kiva.net/~rowen12/smsoft/                  ||
||                                                                         ||
||        SMSoft is a bunch of guys who vaguely like making things         ||
||           together. sometimes we do. watch our homepage for             ||
||          information on other projects, especially our raison           ||
||             d'etre, Wolfenstein-TC! coming somewhat soon.               ||
||                                                                         ||
||       Excessive Violence Quake Patch, SMSoft, and Wolfenstein-TC        ||
||                          Copyright (c) 1996                             ||
||                                                                         ||
 + ======================================================================= +






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