[RocketLand Navigation ImageMap]
Rocketland Mod Version Beta 2.083
What you need:
* The registered version of Quake One
* Version 2.30 of quakeworld
* The Rocketland mod
Rocketland Mod Instructions
What is Rocketland?
Rocketland is a server side mod that allows players to experience widely
varying gameplay without installing pak files. The model and sounds
downloads are under 400k. Rocketland is based on the Matador and Quakeworld
source code. Rocketland source is NOT being distributed at this time
because of the need to clean up and comment the code. It should be
available on the Rocketland CD.
Rocketland allow you to play several mods in addition to deathmatch:
Practice Arena - similar to rocket arena.
Flag Arena - Capture the Flag
Fortress Arena - Team Fortress (with only three classes and no grenades/detpacks)
Installation
* Unzip the rocketland zip file to a rland directory in your quake directory. The
path should be something like: c:\quake\rland\
* The resulting files should be as follows:
c:\quake\rland:
qwprogs.dat - this is the heart of the rocketland mod,
the server-side qc code
server.cfg - this is a sample server.cfg file
showing the use of rocketland flags
rmreadme.txt - instructions
rmorder.txt - order form
c:\quake\rland\sound\misc
blows.wav
- plays during the last 15 seconds of server shutdown
teleprt1.wav
- plays for runes spawning
teleprt4.wav
- plays for runes spawning
elev.wav
- elevator music 1
elev1.wav
- elevator music 2, or flag capture
fakepent.wav
- lets you know what that pentagram
you just got is really worth
meow1.wav
- damage during fake pentagram, or always quad off
meow2.wav
- damage during fake pentagram
ni.wav
- grapple somebody, or steal flag
tspanic.wav
- future use (for tf portion of rocketland)
c:\quake\rland\sound\weapons
sniper.wav - sniper rifle shot
excelent.wav - sniper kill
yeahbaby.wav - sniper reload
c:\quake\rland\progs
bit.mdl - grapple hook chain link
hook.mdl - grapple hook end
star.mdl - grapple hook end
v_sniper.mdl - sniper rifle
flag1.mdl - red flag
flag2.mdl - blue flag
c:\quake\rland\maps
fragfes1.bsp - rocketman's most popular map
fragfes1.txt
rm_dm01d.bsp - the first in the rocketman dm series of maps
rm_dm01d.txt
rm_ra1b.bsp - the first in the rocketman ra series of maps
rm_ra1b.txt
rmctf1b.bsp - the first in the rocketman ctf series of maps
rmctf1b.txt
* If the directory structure after you unzip is as shown above, start qwsv as
follows:
o qwsv +gamedir rland
* your server should now be running the rocketland mod
Rocketland Server Variables
* Basic Functions
o rm_vote
+ 0 = no voting
+ 1 = voting enabled
o match_play
+ 0 = normal operation
+ 1 = voting disabled, impulses other than weapons trigger
cheat warnings
o nopent
+ 0 = normal pentagrams in maps
+ 1 = no pentagrams in maps
+ 2 = fake pentagrams in maps
o spawn, set to number of seconds of spawn protection you want in
deathmatch (does not apply to Practice Arena or Flag Arena)
o gravlo, low limit for random gravity 0-1200
o gravhi, high limit for random gravity 0-1200
o rmgrav
+ 0-1200 sets gravity
+ rand = random gravity
o nohook
+ 0 = no grappling hook
+ 1 = grappling hook enabled
o norunes
+ 0 = no runes
+ 1 = runes enabled
o nosniper
+ 0 = no sniper rifle
+ 1 = sniper rifle enabled
o skyhook
+ 0 = cant grapple to sky, sky is not solid
+ 1 = grappling sky allowed, sky is solid (splash damage)
o respawn, set to seconds before automatic respawn of dead
players.
* Practice Arena Specific Flags
o rm_gofish
+ 0 = no grappling hook for spectators in arena
+ 1 = grappling hook enabled for spectators in arena
o rm_axe
+ 0 = arena spectators have no weapons and godmode
+ 1 = arena spectators have axes and can kill each other
o rm_turns
+ 0 = arena spectators fire to get in and can take cuts
+ 1 = arena spectators are put in the arena in order
Rocketland specific Map variables
* rm_flags
Place a property called rm_flags on the worldspawn entity and set it
to achieve the following (note: arena bits are cleared by rocketland
if your map is not a proper ra, ctf or tf map, they are set by
rocketland if such a map is detected)
o RM_ALWAYS_QUAD = 4; //always quad, may be set in map or toggled by switch
RM_SWITCHABLE_QUAD = 8; //switch with sounds 7 toggles always quad on and off
RM_NOAMMOSPAWN = 16; //take all ammo away upon spawn,
this one is not used, ammo is taken away by default
RM_SKINKICK = 32; //kick players for changing skins
RM_PRACTICE_ARENA = 64; //practice arena
//* set by rocketland, do not set
RM_FLAG_ARENA = 128; //flag arena, overrides practice arena
//* set by rocketland do not set
RM_FORTRESS_ARENA = 256; //fortress arena, overrides flag and practice arenas,
//* not implemented yet do not set
RM_GOFISH = 512; //allows spectators to fish during rocket arena
* quad switch
Place a switch in your map with sounds set to 5
and it turns on the quad for everyone
if rmflags are set for an always quad map.
The sounds are as follows:
o sounds = 5, turn on the quad, quad damage sound
o sounds = 6, turn off the quad, meow
o sounds = 7, toggle the quad
* sv_gravity
If you want low gravity, put an sv_gravity on worldspawn
entity and set it to the desired gravity. "rand" will
not work for sv_gravity, you must spell it out.
Map Voting in Rocketland
If you want your clients to be able to vote for maps, you set rm_vote =
1. They may now vote for map changes from their console.
A typical election with three players:
* Player 1 types "vote" in his console and is now nominating a map
change.
On his screen, he sees a list of maps, and may either 2, 3 ,4 or 5
to select one of the maps he sees, hit 1 or 6 to scroll to another
list, or hit 7 for an entirely new list of 20 or so maps to pick.
BUG: after hitting 7, it is sometimes necessary to scroll with 1 or
6 several times to see the new map list.
* Now that Player 1 has nominated fragfes1, the other two players get
vote messages on their screens every time they fire a weapon. They
may either: type yes in their console to approve the new map, type
no in their console to deny it, or do nothing and the election will
expire.
* Note: if you dont have rmaps0.cfg or reset.cfg in your id1, qw, or rland
dir, you will get an error message from the server. rmaps0.cfg is
necessary for voting to work.
Obtaining Rocketland on CD
Rocketland is FREE. No charge is made for downloading rockedland or any
rocketman maps from the web, ftp sites or any server running rocketland.
A CD is available as a service to the bandwidth impaired. Rocketland is
available on CD for $9.95 plus $5 shipping in the U.S. and Canada. $10
shipping for non-us. remit the $14.95 or $19.95 in check or money order
in U.S. funds, along with your return address. Allow 4-6 weeks for
delivery. On the cd are almost 100 rocketman maps. Sorry, other maps
which have distribution restrictions may not be included on the cd, but
may be obtained at ftp.cdrom.com. To Obtain the CD send to:
KendallPC
Box 2453
Southfield, MI 48037
Make Checks payable to KendallPC.
You may print out and fill in the order form, rmorder.txt
email: rocketman
with questions, comments, suggestions about rocketman maps, quake
servers, or this web site.
Get Sponsored
Page maintained by Jeff Kendall (rocketman), jeff@africamail.com.
Copyright(c) Jeff Kendall 1998. Created: Tuesday, February 03, 1998
Updated: 12/12/98
[RocketLand Navigation ImageMap]
Click here to find a file associated with this text file, or use your browser's BACK button.
Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute
Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty
or help with these files. Please address any issues to individual authors.
More Legal Information.