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/idgames/quakec/deathmatch/resume.txt |
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======================== RESUME 0.95 ====================================
This patch keeps a backup of players' scores in case someone suffers
a random disconnection during a net or modem game. The patch
restores a player's previous frag count if he reconnects to the server within
5 minutes of being disconnected.
This patch has a flaw -- it can only identify players by their names, which
leaves it open to abuse by morons (use your imagination). You may wish to
only use it for clan matches or on a closed server.
Btw, you must keep the same name throughout the game to benefit from the
patch.
First version number was 0.90, written by Jim Steers, 04/10/96.
Gripes about inefficient programming are legitimate -- I'm not a programmer.
This and a couple of other early patches were written on request, for
practice.
This version is 0.95, made on 06/12/96. The only change is to limit updates
to once a second. First release ran updates every 1/10th second,
too much unnecessary work for the processor.
Available via ftp from ftp.cdrom.com.
Available on the web from 07/12/96 as follows :
http://www.espero.demon.co.uk/qstuff.html
The source is in .qc and unified diff format, made from v1.06 QC code.
Comments and bug reports by e-mail to jim@espero.demon.co.uk
** Forthcoming -- AiStuff (for want of a better name) ..
a patch along the lines of 'Reaperbots as monsters', which
includes a new ending and numerous changes/improvements, large and
small. For solo and co-op play only ! Will be uploaded soon, along
with the source **
Jim S, 06/12/96.
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