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/idgames/quakec/compilations/asmoqc11.txt |
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Changes to Quake v1.01
by Asmodeus
(Shawn Kohlsmith)
Version 1.1
Disclaimer
----------
Shawn Kohlsmith is not responsible for anything bad that happens. If it's
good, then I'm probably responsible. ;)
How to Install
--------------
1. Make a directory (for instance, called 'asmo') off of your quake
directory.
2. Unzip the .zip file into that directory with the -d option (so that it
makes the subdirectory 'progs').
3. Go to your Quake directory
4. Run quake with the -game paramater. For instance, to continue
the example above, you would type: 'quake -game asmo' (without the quotes)
What's Changed?
---------------
- Ogres have limited ammo. When they run out of ammo, they try to chainsaw
you. They also aim a little higher and lower than they did (not perfect,
but somewhat better than the origional).
- Monsters that already give backpacks (soldiers, ogres, enforcers) now give
you whatever ammo is left (in the case of the ogre), or a random amount
(for the soldier/enforcer).
- The three monsters with backpacks also pick up everything except runes and
weapons. You get what they didn't use up via the backpack. You can get
damaged armor this way.
- Pipe Bombs. Bind a key to "impulse 61" to throw a pipebomb (selected
weapon doesn't matter), and bind another key to "impulse 62" to detonate
any pipebombs of yours (there is a maximum range). When you die, all your
pipebombs go kablooey.
- Solid, gibbable, moveable corpses. You can push them off of platforms,
jump on them, or just blow them up, which gives you
- Solid gibbable, moveable heads. Heads only take 1 shot to kill.
- Kicking. You can kick anything that lives, corpses, and heads. Just bind
a key to "impulse 120". You can get a cool game of soccer with this and a
head. ;)
(Hint: if you hit your kick button really fast, you can get some incredible
height on your kicks)
- In Deathmatch games, players cannot change their colours unless they just
died, and are awaiting respawning (when your view is skewed sideways).
Thank You's
-----------
- Everyone on #quakec (Undernet) Especially Revenant, Fuschnick and Synger.
- Everyone who has released code for QuakeC (not just progs.dat).
- Id Software for making such a cool, modifiable game.
- 3D Realms for ideas from Duke Nukem 3D.
- Everyone who said I was morbid because I also wanted to kick heads around.
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