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  /idgames/quakec/compilations/asmoqc11.txt

                        Changes to Quake v1.01 
                             by Asmodeus
                          (Shawn Kohlsmith)
                             Version 1.1
			    
Disclaimer
----------
 Shawn Kohlsmith is not responsible for anything bad that happens.  If it's
good, then I'm probably responsible. ;)


How to Install
--------------
1.  Make a directory (for instance, called 'asmo') off of your quake
    directory.
2.  Unzip the .zip file into that directory with the -d option (so that it
    makes the subdirectory 'progs').
3.  Go to your Quake directory
4.  Run quake with the -game  paramater.  For instance, to continue
    the example above, you would type: 'quake -game asmo' (without the quotes)


What's Changed?
---------------
 - Ogres have limited ammo.  When they run out of ammo, they try to chainsaw
   you.  They also aim a little higher and lower than they did (not perfect,
   but somewhat better than the origional).

 - Monsters that already give backpacks (soldiers, ogres, enforcers) now give
   you whatever ammo is left (in the case of the ogre), or a random amount
   (for the soldier/enforcer).

 - The three monsters with backpacks also pick up everything except runes and
   weapons.  You get what they didn't use up via the backpack.  You can get
   damaged armor this way.

 - Pipe Bombs.  Bind a key to "impulse 61" to throw a pipebomb (selected
   weapon doesn't matter), and bind another key to "impulse 62" to detonate
   any pipebombs of yours (there is a maximum range).  When you die, all your
   pipebombs go kablooey.

 - Solid, gibbable, moveable corpses.  You can push them off of platforms,
   jump on them, or just blow them up, which gives you

 - Solid gibbable, moveable heads.  Heads only take 1 shot to kill.

 - Kicking.  You can kick anything that lives, corpses, and heads.  Just bind
   a key to "impulse 120".  You can get a cool game of soccer with this and a
   head. ;)
   (Hint: if you hit your kick button really fast, you can get some incredible
   height on your kicks)

 - In Deathmatch games, players cannot change their colours unless they just
   died, and are awaiting respawning (when your view is skewed sideways).   


Thank You's
-----------
 - Everyone on #quakec (Undernet)  Especially Revenant, Fuschnick and Synger.
 - Everyone who has released code for QuakeC (not just progs.dat).
 - Id Software for making such a cool, modifiable game.
 - 3D Realms for ideas from Duke Nukem 3D.
 - Everyone who said I was morbid because I also wanted to kick heads around.







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