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/idgames/quakec/compilations/32c_sbof.txt |
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Title : sATaN's BoX of FuN (1st Edition)
Version : 3.2c+ (Final)
Author : James Williams
E-mail : artemis@ne.com.au
* NOTE * : Bugs, suggestions and all that crap can be emailed to
Platinum (ion@mail.austasia.net), as I will be away at
boarding school (grrrr..) for a year, but i get terms
off, and am allowed to write. Platinum will write to
me and I'll try to fix them. Thanks. Cyaz all.
Comments : Again, major bugs were found in the previous version.
Many bugs have been fixed. And again, there are TWO
versions of 3.2c. One has both vid-clips, 3.2c+ and
the other, 3.2c has only the Clan Clip. This patch and
others can be found on cdrom.com.
Known Bug(s) : Discharging in water leaves a player model behind
instead of a head. Will be fixed as soon as possible.
Change(s) to be : * 3D droplets of blood, to splash when they hit the
ground, or slide down the walls when touched.
(These changes * Axe Of Devastation. Fires like the throwing axe,
may be added to but leaves trails of flame behind it, and exploding
the 2nd Revision) with a very large bang, sure to offically move your
house. :)
* Some suggestions that I consider worthy.
Fix(es) from : * Walk-backwards fixed (One MAJOR bug!)
previous ver. : * Max 5 tripbombs can be planted
* Bouncing lightning gun fires slower, not giving the
"BEAM LIST OVERFLOW" message
* Normal Zapper will aim up/down slightly
* ClientObituary function fixed with deathstrings and
weapon usages.
All Changes :
* KILL and disconnecting from a server will gib you rather than
drop your lifeless body to the floor.
* Weapon pick-up messages include added weapons
* GibGun (Gibs enemies when health reaches 0)
* Axe inflicts 100 damage
* Kill-O-Zap Energy Ray replacing Shotgun
* Twin Sniper shotgun replacing Super Shotgun
* ChainGun as well as Nailgun
* Flamethrower added
* Grappling hook added (Not a weapon)
* ChaseCamera added
* Flashlight added
* Laser targeting added
* Grenade types selected from Launcher (In Order)
- Normal Grenade
- Bouncing Cluster Bombs
- Glue Grenades
- TagBombs
- Bouncing Betties
* Flares added
* Flames added to explosions (Toggle)
* All bodies but player's can be gibbed by explosion
* Tripbombs added to a key
* Throw backpacks with ammo (Partial or Full)
* Modifiable grenade timer
* Messages when changing weapons
* Deathmatch 3 has monsters
* Bouncing lightning gun added
* Normal lightning gun aims slightly.
* Many modifications to gameplay and realism
Key config PAK0 : New Weapons Press normal weapons multiple times to
switch
Flamethrower 9
Grappling hook Q
Chasecamera O
Flashlight F
Laser targeting P
Detonate T.Bomb U
Disarm T.Bomb I
Fire Flare L
Flames (toggle) M
Tripbombs Y
Toss Partial BP G
Toss Full BP H
Grenade timer E (-), R (+)
Cycle Grenades [ (-), ] (+)
Impulses : Energy Ray IMPULSE 2
Twin Sniper IMPULSE 3
ChainGun IMPULSE 4 (Once)
Nailgun IMPULSE 4 (Twice)
Super NailGun IMPULSE 5 (Once)
Gib Gun IMPULSE 5 (Twice)
Lightning Gun IMPULSE 8 (Multiple will switch)
Cycle Grenades IMPULSE 101 (+),100 -
Flamethrower IMPULSE 20
Chasecamera IMPULSE 14
Flashlight IMPULSE 12
Laser targeting IMPULSE 13
Detonate T.Bomb IMPULSE 51
Disarm T.Bomb IMPULSE 52
Flares IMPULSE 15
Flames (toggle) IMPULSE 22
Tripbombs IMPULSE 50
Toss Partial BP IMPULSE 55
Toss Full BP IMPULSE 56
Grenade timer IMPULSE 53 (-), 54 (+)
Hook Throw/Pull IMPULSE 38
Hook Kill IMPULSE 37
Hook (Alias) +hook (Bound to Q)
If you can help with suggestions, any of the above bugs, ideas, or
better ideas for the models, sounds, or programming, you can email me. Thanks
and I hope you like sATaN's BoX of FuN.
aaargh/sATaN on IRC (OnTheNet.goldcoast.oz.org) #quake normally.
I'm in a clan called Clan Destruktion : HeLL's ANgELs, and there
is a skin in the PLAYER.MDL file. This skin is used depending if your name is
one of the members of our Clan. If you wish to play with this skin and you
don't want your name to be part of CDHA, then change your name and type
IMPULSE 250 from the console. Two names can be stored, and the names reset
when you restart. This skin is NOT the final skin, and will be changed.
Suggestions for skin modification are also welcome.
-============================================================================-
Thanks Go Out To:
-============================================================================-
Requiem, Author of REQ - GibGun code (Modified in SBOF)
(requiem@powernet.com.au)
Eli, Author of KuaQe - small sections borrowed for SBOF
(apathas@mailhost.primenet.com)
James Lazarus, Author of The Gatling Gun - ChainGun model and sound
(alazarus@ix.netcom.com)
Freaek, IRCer - Bugtesting, suggestions and worthy comments
(freaek@fastlink.com.au)
SUMMONER, IRCer - Bugtesting, suggestions and worthy comments
(loki@speednet.com.au)
Vincent, IRCer - Many hours of bugtesting, and many suggestions
(vincent@bluesky.net.au)
Platinum, Member of Clan - Help with bugtesting, skin, and the use of
his Mac Truck (P133, 64Mb RAM)
(ion@mail.austasia.net)
Worships go out to iD Software for creating the best game in HeLLish history
If you haven't bought Quake. I'll find you. And i'll make sure only
your dentist can identify the body.
-============================================================================-
Copyright Krap
-============================================================================-
I have not included the source code for SBOF mainly because of the mess it
is in. If you E-Mail me, you may get portions of code, and maybe the whole
thing if your reason is worth it. E-Mail me if you want it, but I cannot
guarantee you will get it. If you use any of the material supplied in this
PAK file, you must give credit to me, or the people listed above. Please don't
be mean.
-============================================================================-
Last Words
-============================================================================-
The game will start-up and play
Getting 'AHEAD' In Life
then
sATaN's Weapon Tutorial
followed by the original Quake demos. If you wish to play them
seperately, or could not be bothered waiting through the first demo, the
filenames are AHEAD.DEM, and WEAPONS.DEM in the PAK file. Play them by typing
PLAYDEMO
from the console. Hope you like 'em.
(Especially you two. You know who I'm talkin to :> )
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