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  /idgames/quake2/utils/stats/clfph.txt

Quick little hack I wrote to get your Frags Per Hour based off of user input.

I originally wrote this program for windows using Visual Basic 4.0, but after
some thinking I decided to go back and redo it as a command line program
in C++ using Microsoft Visual C++ 4.0

You shouldn't have any trouble getting it to compile in other programs, though
its VERY basic...

--|RaptoR|

By the way, the formula is:

Frags / Time * 60 = frags per hour
Frags / Time = frags per minute

Feel free to criticize this code, tell me what I can do to fix it up, point
out stupid things that I did instead of doing it The Right Way, and use it
in your own programs.  Thanks go out to the maker of Lithium who first gave
me the idea, and FuManChu for getting me started onto C++

By the way, I'm only 15, havn't had any programming training other than
'lets try this...' or 'whoa, that may be useful'.  Tip for beginners:

Download QuakeC, look at it.  GIVES YOU ALOT OF INFORMATION!!!! Everything
I do in C++ is based around the feel I got from QC!!!!

Laters
Contact me at rice80sf@ekx.infi.net or visit my page at
www.gamestrike.com/chronicles
www.gamestrike.com/iod









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