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April 27, 1998
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Title : The Powersphere Quest (version 2)
Filename(s) : techcity.bsp hub.bsp cross.bsp
temple.bsp temple2.bsp
Author : Cedar Kraus
Email : nfn07530@naples.net
use it! I like feedback
Description : something very unique, and fun :)
Story : as of late, the war on stroggos has been going quite well..
many empty or damaged stroggos installations have been
looted of all values, and the stroggos population
is scarce now..
rumors have been going around about an alien
sphere of untold power, hidden in a secret temple...
you happen come across some coordinates encrypted
in a stroggos storage device, and gather a few friends
to go along on the search. after being air-dropped
to the coordinates, your team finds a cave leading to
the backdoor of a city hidden by the large mountains
surrounding it.. the power-sphere must be found, at
all costs!
Bugs/Problems : sorry to the unix dudes out there that have to rename
the .bsp files - I couldn't see a way around this.
Installation : 1) Unzip the file into \quake2\baseq2\maps\
2) run a coop server starting on the map techcity
quake2 +set coop 1 +set deathmatch 0 +map techcity
IMPORTANT:
if you are going to play this pack by yourself
in single player, make sure you run this command line:
quake2 +map techcity +skill 0
3) enjoy
================================================================
Play Information
----------------
Single Player : Yes
Difficulty Settings: Yes (0 was generated for single player, rest are the same)
Cooperative : Yes
Deathmatch : Yes
Construction
------------
Base : Nothing
Editor(s) used : qe4, qer, text editors....
Build Time : don't ask
What's new
----------
version 2 has more ammo/ect and skill 0 (support for single player mode)
due to popular demand.. it's still fairly challenging, but
a lot more possible to win in single player now :)
Notes
-----
I've been working on this level pack for a very, very long time...
I'd love to hear what you think of it, and if you run a server or
review it or whatever, I'd like to hear about that too so I can
check it out.. the map temple2 has no real deathmatch support,
considering it's size. the other maps were tested with eraser bots/
played through coop with some friends.. I haven't discovered any bugs,
and it seems pretty solid at this point.
sorry about the thin story, but I developed this thing without a storyline
in mind, and felt the one I made up worked fairly good...
Copyright / Permissions
-----------------------
QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
You may distribute this .bsp freely, provided you include this .txt file
and leave the archive intact. If you'd like to use theese levels in any other
way, please contact me.
If these files adversely affect your, or anyone else's system,
I do not accept liability either in negligence or any other type.
You have voluntarily accepted any risks of damage that may result from their use.
Any loss you suffer from these efects is non-recoverable from me, and this includes
financial, economic, or consequential loss.
Click here to find a file associated with this text file, or use your browser's BACK button.
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