Home
Top Downloads
Latest Files
Reviews
How To..?
Where Is..?

Browse:
 /demos/
 /patches/

 /alice/
 /blood2/
 /daikatana/
 /dukeforever/
 /half-life/
 /hexen2/
 /heretic2/
 /idstuff/
 /kingpin/
 /maxpayne/
 /planetquake/
 /prey/
 /quake/
 /quake2/
 /quake3/
 /rainbow6/
 /shogo/
 /sin/
 /sof/
 /starcraft/
 /starcraft 2/
 /tribes/
 /unreal/
 /ut/
 /wheeloftime/

Help Wanted
For Webmaster
For Mod Author
Search
Credits





  /idgames/quake2/levels/m-o/memory.txt

01/22/98
================================================================
Title                   : The Memory Remains
Filename                : memory.bsp
Author                  : Dann Thombs
Home Page               : General --> http://www.thombs.com/~dann/
                          3-D   --> http://www.geocities.com/TimesSquare/Alley/5890/ (3-D gophers)
                          Half-life   --> http://www.frag.com/halflife/ (The Daily Death)
Email Address           : dannman@frag.com
Description             : Just a small map set to the Memory Remains video

Additional Credits to   : Ben Morris for Worldcraft;
                          ID for Quake2





* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Thred
Known Bugs              : Has fish, so only 23 kills can be made out of 25.
                          The Panic Patch will fix this
                          Had some leak I couldn't fix so no vising could be done.
                          Some brush faces couldn't be created. Does not affect anything though.
Build Time              : A couple of weeks total, On and off.

Texture Wad used        : Mywad(thred default)

Compile machine         : Gateway 2000 G6-200
QBSP Time               : 2.0 seconds
VIS (-level 4) Time     : 52.0 seconds
QRAD Time               : 651.0 seconds


* Other Info *
Put this map in your baseq2/maps directory. If you have the memory Remains
in wave format, or any other sound file, put that in baseq2/sound/test1/ and
name it memory.wav. The wave will then play in the map.



* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.


Whatever you do just give me credit.






Click here to find a file associated with this text file, or use your browser's BACK button.


Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty or help with these files. Please address any issues to individual authors. More Legal Information.