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/idgames/quake2/levels/g-i/hhope.txt |
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* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software *
* REQUIRES REGISTERED VERSION OF QUAKE2 *
Released: January 20, 1998
==================================================
Title : Hadley's Hope
Filename : HHOPE.BSP
Author : John E. Schuch
Email Address : hal9000@quake2.com
Quake1 PC page : http://urbana.warzone.com
Editing page : http://www.quake2.com/qworksop
Clan page : http://www.mindspring.com/~wessner/kurtz.html
Description : SPQ2/DM level
===================================================
* Play Information *
Game : Quake2 reg.
Map Name : hhope
Single Player : Yes
Co-op : No
Deathmatch 2-16 : Yes
Capture the Flag : No
Difficulty Settings : Yes
==================================================
* Construction *
Base : New level from scratch.
Construction time : 2 weeks
Compile times : QBSP3 = 51 seconds
QVIS3 -level 4 = 17 minutes
QRAD3 = 10 minutes
Compile machine : p209MHz w/64meg EDO 50ns RAM
Known bugs : HOM at entrance to secret
and near security button.
cause??? noticable, but not
deadly. Could not repair.
Special :
==================================================
* Other *
Doom:
None
Doom2:
Jesus, do I really have to list them all???
Quake:
Urbana Partial Conversion for Quake (see url above)
Hub and URBDM7 for Quake Workshop Quake1 DM pak
==================================================
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
This map or any part of it may *NOT* be distributed over any
medium at this time, or anytime in the future, for profit in
any form of currency, credit, or rocks and pebbles
(depending on your culture).
* Notes *
Those two damn HOM errors (if you dont know what HOM is, you
never made Doom/Doom2 maps ) have got me stumped. I tried
everything in the book to fix them, apart from redoing the
entire level. Sorry if those bug you; they sure annoy the
hell out of me too.
If you dont own a 3dfx card, go BUY ONE! Quake2 without gl
is not the same game ;)
This map was more of a learning project than an all-out
attempt at a top quality level. A lot of the ideas in it
were done in part for the Quake Workshop 2 web site, so that
I can pass along as much info as possible to the rest of the
editing community about creating Quake2 environments.
Hope you enjoy it.
Hal 9000
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