March 5, 1998
========================================================================
* General Information *
Title : Warhouse II
Filename : Warhouse.bsp
Author : Hafhead (Tony Hafner)
Email Address : hafhead@geocities.com
Web Page : http://www.geocities.com/~hafhead
Additional Credits to : id Software for such a great game
Ben Morris for Worldcraft
Geoffrey DeWan for his compile tools
Daniel Proietti for Voila
Description : Deathmatch Quake II Level
There are two big rooms filled with scaffolding and crates. An
observation area looks into each of these through glass panes, and a
mess of halls connects the whole thing. You can find every weapon but
the BFG.
========================================================================
* Running the Map *
Put Warhouse.bsp into your maps directory (Quake2\baseq2\maps). Run
Quake2, and bring down the console (by pressing ~). At the console,
type "map Warhouse". The game will start. For multiplayer games, start
the game first. Then bring down the console and enter the map command.
Each player must have the .bsp file in his/her map directory.
========================================================================
* Play Information *
Single Player : Don't bother- there's nothing to kill
Cooperative : No
Deathmatch : Yes- 12 starts, good for 2 to 6 players
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Worldcraft, Voila
Known Bugs : None
Build Time : Under 8 hours
Compile machine : PPro 200 with 32Mb
QBSP3 Time : 9 seconds
QVIS3 Time : 11 seconds
QRAD3 -extra -bounce 40 : 470 seconds
* Copyright / Permissions *
This level may be distributed only over the Internet and/or BBS systems.
You are NOT authorized to put this level on any CD or distribute it in
any commercial way without my permission. It must be kept together with
this text file intact.
* Other Info *
This is my second Quake 2 level. My goal here was to see how quickly I
could put together a good deathmatch level. I think I succeeded in
making a good level in a very short time. My plan is to churn out a few
more levels roughly this size and complexity before I return to my more
ambitious projects. Hopefully the others will have a little more
originality- while the warehouse theme is still a decent one, it has
admittedly been beaten to death.
While it shares the name with a Doom II level I made a long time ago, it
is a sequel in theme and name only.
========================================================================
* Past Projects *
If you like this level, you may want to see some of my other projects.
Links to all of these can be found on my website:
http://www.geocities.com/~hafhead
Quake II Levels:
LaGrange Pt 1 Starbase
Quake Levels:
Anklebiter, Storm the Castle, 4 Boats
Quake Mission Pack 1 Level:
Weightfulness
Quake Patches:
Dance!, Prison Break, Hafweaps
Doom II Levels:
Anklebiter, Warhouse, Command, Parts, and more...
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