 |
/idgames/quake2/levels/deathmatch/v-z/vascular.txt |
 |
 |
 |

released: 4/18/1998
-------------------------------------------------------------------
Title : VASCULAR RAY
Filename : vascular.bsp
Author : headshot [Dennis Kaltwasser]
Email Address : headshot@planetquake.com
dennis.m.kaltwasser@germanistik.uni-giessen.de
Description : Quake2 Deathmatch Map for up to 8
Additional Credits to : Geoffrey DeWan for his cool additions to qrad3
Jeff Yost at the Ramshackle for beta testing and suggestions
Scott Harlan at the Quake2 Bot Outpost for beta testing
and the eraser route file
The dapak team for feedback on the map
Ridah for adding support for "Kick the P.A." and "Grind"
to his awesome eraser bot
Mike Malakhov for releasing a CRbot version with the sole
purpose to fix dapak map support!
-----------------------------------------------------------------
* Play Information *
Settings : this map really isn't the same without colored lighting.
however, for software renderer you might want to turn up
the brightness one notch (vid_gamma 0.8)
For 3dfx leave it at the center position. (vid_gamma 0.9)
Deathmatch 2-8 : 3-6 ffa recommended
Deathmatch 9-100 : no
* Construction *
Build Time : uh, ages :)
Compile Time : qbsp3: 34sec
qvis3: 105sec (level4)
qrad3: 295sec (-extra -bounce 38 -scale 1.2)
Editor(s) used : Worldcraft
Other Programs used : enhaced compile utilities by Geoffrey DeWan
Known Bugs : not really a bug, there's a "com_sprintf overflow" message
on startup because the map title exceeds 32 characters.
Not a problem.
* Other Info *
none
* Distribution *
Authors MAY NOT use this level as a base to build
additional levels.
This BSP may be distributed ONLY over the Internet
and/or BBS systems. You are NOT authorized to put
this BSP on any CD or distribute it in any way without
my permission.
this is to be freely distributed...if you payed money
for it then you more than likely got dicked over.
Click here to find a file associated with this text file, or use your browser's BACK button.
|
 |
 |
 |
 |
 |
|
Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute
Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty
or help with these files. Please address any issues to individual authors.
More Legal Information.
|
|
|