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  /idgames/quake2/levels/deathmatch/p-r/pirahna.txt

================================================================
Title                   : Pirahna
Date                    : 20 June 1998
Filename                : pirahna.bsp
Author                  : Mark Stephenson                       
Email Address           : marks@argonaut.com
Description             : A deathmatch level for 4-6 players. 
                          Play it with 6 for best                           
                          results. Included is a .rt3 for eraser-
                          bot play, although in testing they don't
                          seem to want the railgun or adrenaline,
                          but they sometimes get the quad(run).

Additional Credits to   : ID software, Worldcraft,the boys at Argonaut Software and Andy                              Mcoy and his clan for the testing.

================================================================

* Play Information *

Game                    : Quake 2
Single Player           : 1 big boss for target practice.
Deathmatch              : 4-6 players(6 DM starts)
Difficulty Settings     : None

* Construction *

Base                    : Built from scratch.
Editor(s) used          : Worldcraft 1.6(doesn't everyone?...)
Other                   : ArghRad 1.0 by Tim Wright (Argh!)
                          Pen and paper:)
Known Bugs              : Problem with the lift by the Quad, sometimes it just isn't there.                           I don't know why this happens and it only happens with eraser                               bots. After a while it goes back to normal so until then just                               rocket jump to the railgun. Email me if you find anything else.
Build Time              : 1 week.

Textures used           : Standard Quake2

Compile machine         : P2 300, 64MB RAM, 3DFX(Righteous 3D) 
QBSP Time               : 16 secs
QVIS Time (full)        : 278 secs
QRAD Time (extra)       : 1272 secs
Solids                  : 814
Faces                   : 4958  
Point Entities          : 128 
Solid Entities          : 5

* To play *

Create Directory in Quake2/baseq2 called maps, put pirahna.bsp in maps dir. Type 'map pirahna' to play.


* Other Info *

My first Quake2 DM map.

Set in a Strogg water refinery, with a little inspiration from Q2DM1 & 2. 
Part 1 of a set. Will be released when all are finished (6) as a DM .pak.

* Opinion of Unreal/ED *
VERY pretty game and the editor is extremely powerful, but, until the editor is fully functional and supported(and I get another 64mb of ram)I won't be using it(too risky considering the amount of crashes I've had just trying it).

* Looking forward to *
Worldcraft 2.0 anf Half-Life - The AI sounds very interesting and they seem to be putting gameplay over graphics, which is good.

Diakatana - From avi's I've seen it looks gorgeous, can't wait, but will it have an editor?.

Prey - From out of nowhere this games looks cool, but how will it play?.

...and Sin, Quake Arena(hmmmm.), Perfect Dark and Duke Forever.

* Copyright / Permissions *

Do NOT charge or pay any money money for this map(unless part of a magazine CD which I would have given concent to).

Distribution via Internet/BBS's without charging money is accepted.

Magazines please ask permission before putting on a CD(a free magazine is a good bribe;)

Thanks for reading this .txt






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