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/idgames/quake2/levels/deathmatch/p-r/peridot_mine.txt |
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================================================================
Title : Peridot Mine
Date : 28 Apr 98
Filename : peridot_mine.bsp
Author : Mike "Brer Bear" Swarts
Email Address : mswarts@csrlink.net
Home Page : http://www.lhup.edu/~jswarts/
Description : This is my third attempt at a DM map. I think the architecture is a bit nicer than me previous map. Again, flow is emphasized in my maps. There may appear to be something of a "lack" of super detail, but this is intentional. I want to keep the r_speeds up. As always, any feedback is appreciated.
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* Play Information *
Single Player : One start
Deathmatch : Yes (4 - 10 players)
Difficulty Settings : No
New Sounds : No
New Graphics : No
Sound Track : None
Demos Replaced : None
Source Included : No
* Construction *
Base : New level from scratch
Editor used : BSP
Known Bugs : None
Build Time : approx 50+ hours
Compile machine : P233 MMX, 64M memory
QBSP Time : 108 sec.
QVIS Time (level 4) : 22846 sec.
QRAD Time (bounce 40 extra) : 1984 sec.
* Permissions *
The file, peridot_mane.bsp, may only be distributed provided this text file
remains intact. This map may not be sold without prior written consent
from the author.
========================================================
If you get some time and feel like dropping me a line and telling me your
thoughts about the map (good or bad), I'd be glad to hear from you.
Click here to find a file associated with this text file, or use your browser's BACK button.
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