Home
Top Downloads
Latest Files
Reviews
How To..?
Where Is..?

Browse:
 /demos/
 /patches/

 /alice/
 /blood2/
 /daikatana/
 /dukeforever/
 /half-life/
 /hexen2/
 /heretic2/
 /idstuff/
 /kingpin/
 /maxpayne/
 /planetquake/
 /prey/
 /quake/
 /quake2/
 /quake3/
 /rainbow6/
 /shogo/
 /sin/
 /sof/
 /starcraft/
 /starcraft 2/
 /tribes/
 /unreal/
 /ut/
 /wheeloftime/

Help Wanted
For Webmaster
For Mod Author
Search
Credits





  /idgames/quake2/levels/deathmatch/p-r/peridot_mine.txt

================================================================
Title                   : Peridot Mine

Date                    : 28 Apr 98

Filename                : peridot_mine.bsp

Author                  : Mike "Brer Bear" Swarts

Email Address           : mswarts@csrlink.net

Home Page               : http://www.lhup.edu/~jswarts/

Description             : This is my third attempt at a DM map.  I think the architecture is 			a bit nicer than me previous map.  Again, flow is emphasized in my 			maps.  There may appear to be something of a "lack" of super detail, 			but this is intentional.  I want to keep the r_speeds up.  As 			always, any feedback is appreciated.
================================================================

* Play Information *

Single Player           : One start
Deathmatch              : Yes (4 - 10 players)
Difficulty Settings     : No
New Sounds		: No
New Graphics		: No
Sound Track		: None
Demos Replaced		: None
Source Included		: No

* Construction *

Base                    : New level from scratch
Editor used             : BSP
Known Bugs              : None
Build Time              : approx 50+ hours

Compile machine         : P233 MMX, 64M memory
QBSP Time               : 108 sec.
QVIS Time (level 4)     : 22846 sec.
QRAD Time (bounce 40 extra) : 1984 sec.

* Permissions *

The file, peridot_mane.bsp, may only be distributed provided this text file
remains intact.  This map may not be sold without prior written consent 
from the author.

========================================================

If you get some time and feel like dropping me a line and telling me your
thoughts about the map (good or bad), I'd be glad to hear from you.






Click here to find a file associated with this text file, or use your browser's BACK button.


Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty or help with these files. Please address any issues to individual authors. More Legal Information.