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Title : Manhunt
Date : 30th June 1998
Filename : manhunt.bsp
Author : Steve Lyne aka "Scary-one"
Email Address : scooby.doo@swipnet.se
Home Page : nope
Mail Address : Steve Lyne
Emausgatan 23c
722 24 Västerås
Sweden
Description : A new approach this time ....
I aimed Manhunt at LAN games with about 6 or more players ...
Very low r_speeds on the whole after Gib_rings achievements :)
This maps combines both tight corridors with high outdoor areas
making it ideal for most players. Also, lots of reachable ledges makes
for a rocket jumping feast!
* Included in the zip is a professionally made Eraser-bot route file
which everybody should take advantage of. The bots are capable of
useing the telports, falling down from ledges, and are also smart
enough to run away from enemies with stronger weapons!
Additional Credits to : i) ID software
* ii) maq at Route HQ (www.fragzone.se/routehq) for creating this quite
brilliant Eraser-bot route file. A really great job - thanks!
iii) Dekard at Voo2Quake (quake2.stomped.com/v2q) for taking the time
to inspect the level before I unleashed it on the unsuspecting
Quake 2 community
iv) Bogeyman, my friend, for helping me to beta-test the level
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* Play Information *
Single Player : No
Deathmatch : Yes, 6 or more players would be ideal, up to about 12 or so.
Difficulty Settings : No
* Construction *
Base : New level from scratch
Editor(s) used : Qoole amongst other things
Known Bugs : I don't believe so ... we'll see won't we
Build Time : 1 week
Compile machine : Overclocked 166mmx - running at 200 with 80Mb RAM
QBSP Time : 1 minute
QVIS Time (level 4) : 2 minutes
QRAD Time (extra) : 10 minutes
* Permissions *
You MAY NOT sell this sucker for money. If a magazine wants it on its CD - that's fine.
Send me a copy and we're quits :) General BBS use - sure I guess that's what it for.
You MAY NOT alter or add to this level without my permission.
* Last but not least *
Please email me if you like this level. It boosts my confidence and gives me a big
kick up the ass to get the next one done.
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