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  /idgames/quake2/levels/deathmatch/g-i/grandm4.txt

March 24th, 1998
================================================================

Title : No Bunny

Filename : grandm4.bsp

Author : M. K. Cluney (GrrandMaMa)

Email Address : granny@deepwell.com

Page: r u s t - Game Editing and Design
      http://planetquake.com/rust/
      Granny's .bsp Barn
      http://www.deepwell.com/~kcluney/barn/
      
Description : Started out as an 'experiment', messing with
              texture combinations and lighting techniques, but I 
              kind of liked it, so it turned into a dm map.
 
Additional Credits to : Fishman, for making sure I didn't forget
                        anything (like player starts) BadMonkey,
                        Chunk, and some other guy who's name I 
                        can't remember, for um....playtesting,
                        yeah, playtesting. (beating the hell out
                        of each other)

Other Levels by Author : Quake1: Fables of Faubus (grandm3.bsp)
                                 L'éclairage (grandm2.bsp)
                                 Big Square (grandm1.bsp)
================================================================

Play Information
^^^^^^^^^^^^^^^^

Single Player : Only if you want to get to know the level
Cooperative : No
Deathmatch : Yes (2-6 is best, weapons stay should be set for 
                  anything over 6)


Construction
^^^^^^^^^^^^

Base : Nothing
Editor(s) used : QE4, BSP for brush splitting/merging
Build Time : 3 days spread over three weeks
Textures used : bad question (textures from directories that 
                              probably have no business being 
                              together)


Other Info
^^^^^^^^^^

My shoes are untied

Copyright / Permissions
^^^^^^^^^^^^^^^^^^^^^^^

This .bsp file may be distributed free of charge to whomever you feel like,
as long as it is accompanied by this .txt file

This .bsp file may _not_ be sold or redistributed commercially without prior
permission from the author.






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