March 24th, 1998
================================================================
Title : No Bunny
Filename : grandm4.bsp
Author : M. K. Cluney (GrrandMaMa)
Email Address : granny@deepwell.com
Page: r u s t - Game Editing and Design
http://planetquake.com/rust/
Granny's .bsp Barn
http://www.deepwell.com/~kcluney/barn/
Description : Started out as an 'experiment', messing with
texture combinations and lighting techniques, but I
kind of liked it, so it turned into a dm map.
Additional Credits to : Fishman, for making sure I didn't forget
anything (like player starts) BadMonkey,
Chunk, and some other guy who's name I
can't remember, for um....playtesting,
yeah, playtesting. (beating the hell out
of each other)
Other Levels by Author : Quake1: Fables of Faubus (grandm3.bsp)
L'éclairage (grandm2.bsp)
Big Square (grandm1.bsp)
================================================================
Play Information
^^^^^^^^^^^^^^^^
Single Player : Only if you want to get to know the level
Cooperative : No
Deathmatch : Yes (2-6 is best, weapons stay should be set for
anything over 6)
Construction
^^^^^^^^^^^^
Base : Nothing
Editor(s) used : QE4, BSP for brush splitting/merging
Build Time : 3 days spread over three weeks
Textures used : bad question (textures from directories that
probably have no business being
together)
Other Info
^^^^^^^^^^
My shoes are untied
Copyright / Permissions
^^^^^^^^^^^^^^^^^^^^^^^
This .bsp file may be distributed free of charge to whomever you feel like,
as long as it is accompanied by this .txt file
This .bsp file may _not_ be sold or redistributed commercially without prior
permission from the author.
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