================================================================
Title : Gib_ring
Date : 3/3/98
Filename : Gib_ring.bsp
Author : Steve Lyne aka "Scary-one"
Email Address : scooby.doo@swipnet.se
Home Page : nope
Mail Address : Steve Lyne
Emausgatan 23c
722 24 Västerås
Sweden
Description : Well here it comes! My second attempt at a Quake II
deathmatch level. This level is a little prettier than
"Remorser". I have developed a few more skills, not to
mention having mastered the art of patience!!
I think this level will please some - whilst annoying
others. Visually speaking - not too bad (it goes
easy on the eyes) - but I'm still low on the learning
scale. Advice always welcome :)
Additional Credits to : i) ID software.
ii) Swedish PC-Gamer - for having the guts
to stand by Quake I/II and 3DFX, in spite of
constant criticism.
iii) The author of ID level DM6. Simple and brilliant!
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* Play Information *
Single Player : One start - no enemies ;-D (pretty pointless)
Deathmatch : Yes, 4 or more players would be wise.
Difficulty Settings : No
* Construction *
Base : New level from scratch
Editor(s) used : Qoole amongst other things
Known Bugs : A couple of small issues in software mode. But what the hell
Quake II looks crap without a mean graphics card - right !
3DFX runs well though - of that I'm pretty sure.
Build Time : 3 weeks off and on.
Compile machine : Overclocked 166mmx - running at 200 with 80Mb RAM
QBSP Time :
QVIS Time (level 4) :
QRAD Time (extra) : these 3 took a total of 14 hours to compile - eeeugghhhh!!
* Permissions *
You MAY NOT sell this sucker for money. If a magazine wants it on its CD - that's fine.
Send me a copy and we're quits :) General BBS use - sure I guess that's what it for.
You MAY NOT alter or add to this level without my permission.
* Last but not least *
Please email me if you like this level. It boosts my confidence and gives me a big
kick up the ass to get the next one done.
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