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  /idgames/quake2/levels/deathmatch/g-i/gib_ring.txt

================================================================
Title                   : Gib_ring
Date                    : 3/3/98 
Filename                : Gib_ring.bsp
Author                  : Steve Lyne aka "Scary-one"
Email Address           : scooby.doo@swipnet.se
Home Page               : nope
Mail Address            : Steve Lyne
                          Emausgatan 23c
                          722 24 Västerås
                          Sweden
Description             : Well here it comes! My second attempt at a Quake II
                          deathmatch level. This level is a little prettier than
                          "Remorser". I have developed a few more skills, not to
                          mention having mastered the art of patience!! 
                          I think this level will please some - whilst annoying
                          others. Visually speaking - not too bad (it goes
                          easy on the eyes) - but I'm still low on the learning
                          scale. Advice always welcome :)
Additional Credits to   : i)   ID software.
                          ii)  Swedish PC-Gamer - for having the guts
                               to stand by Quake I/II and 3DFX, in spite of 
                               constant criticism.
                          iii) The author of ID level DM6. Simple and brilliant!
================================================================

* Play Information *

Single Player           : One start - no enemies ;-D (pretty pointless)
Deathmatch              : Yes, 4 or more players would be wise.
Difficulty Settings     : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Qoole amongst other things
Known Bugs              : A couple of small issues in software mode. But what the hell
                          Quake II looks crap without a mean graphics card - right !
                          3DFX runs well though - of that I'm pretty sure.
Build Time              : 3 weeks off and on.

Compile machine         : Overclocked 166mmx - running at 200 with 80Mb RAM 
QBSP Time               : 
QVIS Time (level 4)     : 
QRAD Time (extra)       : these 3 took a total of 14 hours to compile - eeeugghhhh!!

* Permissions *

You MAY NOT sell this sucker for money. If a magazine wants it on its CD - that's fine.
Send me a copy and we're quits :) General BBS use - sure I guess that's what it for.
You MAY NOT alter or add to this level without my permission.

* Last but not least *

Please email me if you like this level. It boosts my confidence and gives me a big
kick up the ass to get the next one done.






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