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  /idgames/quake2/levels/deathmatch/classic/dm46.txt

1998-01-02
================================================================

Title                   : Dm46.bsp 
Author                  : Jens Andreasson 
Email Address           : Bile@hem.passagen.se
Description             : Dm4 and dm6 from Q1 mixed together and tweaked
			  for Q2...
Where to get		: http://home6.swipnet.se/~66360 and cdrom.com
Other Works             : Metall, Dump, for Q2 and Pain.bsp for Quake1
Thanks to               : A huge one to Id for the new teleporters and
			  for not including any Dm maps in Q2... 
================================================================
                  
* Other Info *

I was thinking of converting dm4/6 for q2, someone else did and I got the
idea of combining those two into one. It ended up in a map that qbsp 
could'nt build because of the size(or something). I had to shrink some rooms
to get it working, and therefore I could'nt finish it as I would have liked to. 
Anyways I'm pleased with the work I've done, and I'll hope you all enjoy it! 
And finally, the new teleporters really do suck...


* Play Information *

Single Player           : For practice, though some things will look strange...
Cooperative             : No
Deathmatch              : OF COURSE, 16 starts.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Sound Track             : 1
Demos Replaced          : None
Source Included         : No
Exit's To               : No
Recommended # of Players: 4---->16

* Construction *

Base                    : New level from scratch.
Editor(s) used          : QE4 
Known Bugs              : None
Brushes                 : 728 brushes and 119 entities
Construction Time       : a marathon session of 16 hours, paused for qvis only....
Time consuming facts	: ---- vis ----
			  1528 portalclusters
			  4763 numportals
			  Average clusters visible: 264
			  Average clusters hearable: 850
			  visdatasize:336064  compressed from 586752
			  25168.0 seconds elapsed

* Running dm46.bsp *

You should know how to....but remember that it's for Quake2.


 






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