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  /idgames/quake2/levels/deathmatch/a-c/apo.txt

===================================================================================
March 21, 1998
===================================================================================

Title                   : Apocalyptic Inferno
Filename                : spk2dm1.bsp   
Author                  : Jeremy Lindholm AKA "Mr.Hankey" 
Email Address           : UncleJimbo@hempseed.com
WWW Homepage:		: http://quake2hq.com/hankey/
Description		: Quake 2 DeathMatch
		
				
		

=========================================================================================

* Play Information *

Game			: Quake II v.3.14
Level Name       	: Apocalyptic Inferno
File name		: spk2dm1.bsp
Single Player           : no
Cooperative 		: no
Deathmatch 2-8 Players  : yea
Difficulty Settings     : no
New graphics		: no
Anything else new:	: No.

* Construction *

Base            : new level
Build Time      : a week/6 hoursrs, not all in one day heheh few hours a night
Editors used    : QED 2
		   	  

Compilation:	Qbsp3 : 1 minute 
		Qvis3 : 2344 seconds
		Qrad3 : A long time...like 3 hours
		Brushes: 916 I think
		Entities:  433
		
============================================================================================
Platform used   : P-200 32MB RAM, Pure3d
Known Bugs      : when you stand on crate in lava room look at pillars..it glitches up




* Loading information *

To load this Q2 map:
- Put "spk2dm1.bsp" in the /quake2/baseq2/maps/ directory.
- Start Quake2 as you usually would do.
- Then type: "map spk2dm1" to begin.
(Do not type the quotation marks)
		 

* Copyright / Permissions *

This level is (c) Jeremy Lindholm , 1998.

You MAY distribute this BSP through any electronic network , provided you include this file 
and leave the level in it's original form.










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