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/idgames/quake2/levels/deathmatch/a-c/aoad.txt |
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Date: 8 April, 1998
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Title : Abyss of Abysmal Death (That means Abyss of Unmeasurable Death)
Filename : AOAD.zip
Author : Justin "Stryker" Siek (Yes, I did put my REAL name this time!)
Email Address : msiek@netcom.ca
Description : VERY COOL MAP!!!
Originally started out as a Quake 1 map last year, I liked the design
so I decided to remake it for Q2. There are 6 levels on this fairly
small map. Don't be deceived though, the level is plenty large enough
for 4-8 players. I have used good lighting, not too much colored, but
just enough for variety. I have also used the TEAM flag for many of my
items to add variety (if you don't know what I mean pick up an item
within the level - not any weapons or ammo - but health armor etc. and
wait for it to respawn, you'll see what I mean!
Installation : Place the aoad.bsp file into x:\quake2\baseq2\maps. (x being the
drive quake2 is installed on)
Run quake2 with: quake2 +map aoad.
If you want to use the Eraser bots with the level place the file
aoad_rt.zipped in the x:\quake2\Eraser\routes directory.
DO NOT TRY TO UNZIP THE FILE AOAD_RT.ZIPPED!!!
Additional Credits to : My family and friends for offering suggestions and the play
testers, and ID software for Quake2
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* Play Information *
Game : Quake 2 Registered Version
Map Name : Aoad.bsp
Single Player : No
Co-op : No
Deathmatch 2-16 : YES - 3-8 perferred
Difficulty Settings : No
New Graphics : No
Extras : Included is the route table for the Eraser bots. If you don't have
the Eraser bots then goto this site HTTP://IMPACT.FRAG.COM to
download the latest version.
==================================================
* Construction *
Base : None
Editor used : Qoole v2.31
Level info : Brushes - 203 (!)
Entities - 106 (!)
Other Programs : QBSP3.EXE, QVIS3.EXE, QRAD3.EXE modified by Geoffrey DeWan
You can download it here http://www.quake2.com/fear - gdd_q2_utils.zip
Options used - QBSP3 -glview (7 secs)
- QVIS3 -level 64 (21 secs) - I am unsure whether -level 64 does anything!
- QRAD3 -glview -bounce 100 (7:07)
Compile Machine : P200, 64 MB ram, Diamond Monster 3D
Construction time : 1 week on & off - About 8 hours total work
Known bugs : None!
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* Copyright / Permissions *
Fell free to put this BSP on web sites etc. for public
distribution.
* Comments *
Send me some e-mail, let me know what you think of the level.
If you don't know how to reduce the compiling time for your
level send me an e-mail (my address is at the top of this
readme) me and I'll give you some tips. (Through 'optimizing'
one of my level I reduced the time it took QBSP3 -level 4 to
compile from 15 minutes to 26 seconds!)
Click here to find a file associated with this text file, or use your browser's BACK button.
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