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  /idgames/quake2/levels/deathmatch/a-c/against.txt

Version 1: 7/10/98 (For CPL/QuakeCon Contest)
	   mdm1.bsp <-----CPL/QuakeCon Contest Map

Version 2: 7/16/98 (For Semi-Public Release (Testers))
	   against.bsp <-----Newer version for final
			     testing

Version 3: 8/28/98 (Final PUBLIC Release)
	    against.bsp <----Final version/revision for 
			     PUBLIC release

There is already another map author who uses the mdm1-mdm#.bsp
naming convention, I was not aware of this and thus the change in
naming.  I apologize for any confusion.
================================================================

Title                   : "Against The Flow"
Filename		: against.bsp
Author			: David M. Mertz 
Quake/IRC Name		: ]km[Alpha_Male
			  [R2]Alpha_Male
IRC			: Gamesnet #clan_knightmare
			  Gamesnet #rangers
Email Address		: dmertz@vt.edu

		          Please feel free to email me with comments 
			  and constructive criticism, no flames 
			  please.

Description             : Quake 2 DeathMatch Level

			  
History			: This level was designed for multi-play
			  applications.  I wanted it to be a
			  great deathmatch FFA level, clan team play
			  level and a Rocket Arena 2 pick up level.
			  A big role to fill, but I think I did pretty 
			  well :)  I hope you all enjoy it.

			  I wanted a little more of an atmosphere and
			  sense of "place". I believe that dm maps
			  should have as much atmosphere as single
			  player maps.  I believe we all grow tired
			  of semi-random seeming combinations of rooms
			  that all look the same as every other dm map.

		          I also wanted to make a map with a little bit 
	 		  of room to work.  This is the maximum map size
			  I will ever build for a dm map. I ended up very
			  happy with the feel of the map, a hybrid of
			  q2dm1 and Quake 1 dm3....at least thats how it
			  feels to me.

			  The first release was more of a private 
			  release to the CPL/QuakeCon contest. I assume 
			  the contest never was completed.

			  The 2nd release was a more wide spread release
			  to anyone willing to test it and to my trusty
			  beta testers.  It fixed problems and experimented
			  with suggestions I got.  So the map was an
			  experiment to try out suggested ideas, some of which
			  stayed, some of which were reverted to the 
			  original intended design.

			  This 3rd and final release was for the public 
			  with just some slight changes.  The multiple 
			  adrenalines in the CPL/QuakeCon version were
			  not a mistake but meant for Team/Clan games, 
			  where team members could either "kill" all
			  the adrenalines, or take one and save some for a
		          teammate.  Having adrenalines so close together 
			  still bothered some people.  So I either eliminated
			  some or put distance between them. Myself and
			  all the map testers seem happy now and the teamplay 
			  aspects have not been affected.

			  NOTE- Carmacks head behind the turbine is an Easter Egg
			        so to speak...you cannot get it ;)  So please
			        do not go in the negative frags trying to ;)

Other Works by
the Author		: Quake

 			  Tribute Rocket Arena Map Pack 
				The Caldera
				The Grotto
				Rib Cage
				The Quarry
				Launch Silo

			  Quake 2

			   United Ranger Films Torn Apart 3: Betrayal 
		           at Stroggos Movie Set 
			
			   Against The Flow
	

Additional Credits to	: id Software

			  Worldcraft author Ben Morris
                          
================================================================

* Play Information *

Single Player           :No
Cooperative             :No
Deathmatch              :Yes
			
			 Designed for Quake 2 DM FFA, Clan/Team 
			 Style play and Rocket Arena 2 Pick Up 
			 games.
			
			 *Note* I plan on making a "lite" version
			        of the map for Rocket Arena 2. This
			        version will eliminate some areas






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