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/idgames/quake2/levels/deathmatch/a-c/against.txt |
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Version 1: 7/10/98 (For CPL/QuakeCon Contest)
mdm1.bsp <-----CPL/QuakeCon Contest Map
Version 2: 7/16/98 (For Semi-Public Release (Testers))
against.bsp <-----Newer version for final
testing
Version 3: 8/28/98 (Final PUBLIC Release)
against.bsp <----Final version/revision for
PUBLIC release
There is already another map author who uses the mdm1-mdm#.bsp
naming convention, I was not aware of this and thus the change in
naming. I apologize for any confusion.
================================================================
Title : "Against The Flow"
Filename : against.bsp
Author : David M. Mertz
Quake/IRC Name : ]km[Alpha_Male
[R2]Alpha_Male
IRC : Gamesnet #clan_knightmare
Gamesnet #rangers
Email Address : dmertz@vt.edu
Please feel free to email me with comments
and constructive criticism, no flames
please.
Description : Quake 2 DeathMatch Level
History : This level was designed for multi-play
applications. I wanted it to be a
great deathmatch FFA level, clan team play
level and a Rocket Arena 2 pick up level.
A big role to fill, but I think I did pretty
well :) I hope you all enjoy it.
I wanted a little more of an atmosphere and
sense of "place". I believe that dm maps
should have as much atmosphere as single
player maps. I believe we all grow tired
of semi-random seeming combinations of rooms
that all look the same as every other dm map.
I also wanted to make a map with a little bit
of room to work. This is the maximum map size
I will ever build for a dm map. I ended up very
happy with the feel of the map, a hybrid of
q2dm1 and Quake 1 dm3....at least thats how it
feels to me.
The first release was more of a private
release to the CPL/QuakeCon contest. I assume
the contest never was completed.
The 2nd release was a more wide spread release
to anyone willing to test it and to my trusty
beta testers. It fixed problems and experimented
with suggestions I got. So the map was an
experiment to try out suggested ideas, some of which
stayed, some of which were reverted to the
original intended design.
This 3rd and final release was for the public
with just some slight changes. The multiple
adrenalines in the CPL/QuakeCon version were
not a mistake but meant for Team/Clan games,
where team members could either "kill" all
the adrenalines, or take one and save some for a
teammate. Having adrenalines so close together
still bothered some people. So I either eliminated
some or put distance between them. Myself and
all the map testers seem happy now and the teamplay
aspects have not been affected.
NOTE- Carmacks head behind the turbine is an Easter Egg
so to speak...you cannot get it ;) So please
do not go in the negative frags trying to ;)
Other Works by
the Author : Quake
Tribute Rocket Arena Map Pack
The Caldera
The Grotto
Rib Cage
The Quarry
Launch Silo
Quake 2
United Ranger Films Torn Apart 3: Betrayal
at Stroggos Movie Set
Against The Flow
Additional Credits to : id Software
Worldcraft author Ben Morris
================================================================
* Play Information *
Single Player :No
Cooperative :No
Deathmatch :Yes
Designed for Quake 2 DM FFA, Clan/Team
Style play and Rocket Arena 2 Pick Up
games.
*Note* I plan on making a "lite" version
of the map for Rocket Arena 2. This
version will eliminate some areas
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