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/idgames/quake2/levels/deathmatch/a-c/admortem.txt |
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================================================================
Title : Ad mortem
Date : 4/11/98
Filename : ad_mortem.bsp
Author : Bobby Pavlock - aka Xcalibur
Email Address : xcalibur@planetquake.com
Home Page : www.planetquake.com/gamersed
Description : This is my first Quake 2 map released.
It is a small-medium sized DM map using
the Quake 2 palace textures.
Additional Credits to : ID software, Ben Morris for Worldcraft,
Daniel Proietti for Voila, the guys at
Rebel Boat Rocker for the good input.
================================================================
* Play Information *
Single Player : No
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : No
* Construction *
Base : New level from scratch
Editor(s) used : Wordcraft 1.5b along with Voila
Known Bugs : Should be none...
Build Time : About a week
Texture Wad used : Quake 2 palace textures
Compile machine : P200 with 64 SDRAM
QBSP Time : 2 minutes
Light Time (extra) : 30 min.
VIS Time (level 4) : 30 min.
* Copyright / Permissions *
You may distribute this map and text file freely on the web or on
BBS's along as they remain together.
If you want to include this map on a CD or in some other retail
package, please let me know.
You may use this map as a base for another map as long as you let
me know.
Click here to find a file associated with this text file, or use your browser's BACK button.
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