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/idgames/quake2/levels/ctf/s-u/stroggctf.txt |
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StroggCTF brings a wider variety of maps to the world if CTF2. 6 maps total are
contained in the pack, which are autmatically set to cycle. Four maps you may
have seen before, but two of them, Lost Outpost and Last Stronghold are exlusive
to this map pack. For those of you who have played the orginal CTF2 maps 500
times already and are yearning for a break, this is the cure.
To install, simply add the pak1.pak contained in the zip file into your quake2\ctf\
folder and you're all set. You can even select the maps from the menus when
starting a server. If you already have a pak1.pak (this would be in the event that
you have another map pack or addition to the CTF2 mod), you can simply rename
pak1.pak to pak2.pak, or whatever the next available number is.
The biggest reason most servers don't run any CTF maps besides the original id maps
is that no one can be sure that everyone has every custom map in that server's map rotation.
And since if people keep getting booted from a server due to consistently not having a map
that it switches too, that server will soon have very few people playing on it. This is why
I have bundled all my maps together into one map pack and had them point to each other for
next map, so that servers and players could have another standard set of maps to play on
besides the 5 id maps (there are servers that run the CTF2 modification that plays DM and
single player id maps as well, but those IMO are even worse because those maps are not
designed for CTF in any way). I thought about getting with other CTF mappers such as
Suicide20, but in consideration for all the modem users out there felt the need to keep
download times to a reasonable amount.
Credits:
Mark "Shmitz" Major - mapping
Stecki from Deconstruct (http://www.frag.com/deconstruct) for the great swamp sky
used in sctf6, and Suicide20 for convincing me that custom skies and textures weren't
that bad after all.
id, of course
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