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/idgames/quake2/levels/ctf/g-i/head-on.txt |
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================================================================
Title : Head-oN
Date : 8th August 1998
Filename : head-on.bsp
Author : Steve Lyne aka "Scary-one"
Email Address : scooby.doo@swipnet.se
Home Page : nope
Mail Address : Steve Lyne
Emausgatan 23c
722 24 Västerås
Sweden
Description : I'll start by saying that this level is a ctf level - nothing else.
When I started writing this level it was aimed at the developing
mod "Modern Warfare". Due to the nature of "Modern Warfare",
which will use both new approaches and highlights from TF, whilst building
around the idea of more than just two teams and two bases, I started a symmetrical
4 base scenario. During development I tested, for the sake of speed and time,
with a two base version. That version, has since grown into "Head-on",
a complete, and well tested, ctf level - which succeeds in its own right.
Now that it is complete I will endeavour to produce the 4 fort version that
"Head-on" was once aimed to be. It will have 4 bases, and other features such as an
armoury will probably be added as well.
4 bases limits map building possibilities slightly since a larger,
slower map needs to be produced. I wanted to expand the 2 fort map
first in order to give me ideas, and also to enable me to get the most
out of what I consider to be an exciting "tight" map. I will use the experience gained
to complete the fully functional 4 base version - which WILL vary from
this version somewhat.
"Modern Warfare" are based at www.captured.com/kamikazekrew
Go and check them out !!
Since the map will later include even more bases, the level has a
compact feel to it now, with a bottleneck building around the central
area. Never being very far from either base allows this map to be
successful even with smaller amounts of players - probably being fun
with as few as 4 players (2 on each team) or as many as 12 (6 on each team).
Additional Credits to : i) ID software / Zoid for threewave ctf
ii) VB49er, SeaBasS and the rest of the Kamikazekrew
iii) my family, especially my wife Kirsi, for allowing me to spend hours
writing these things !!
iv) and to Undertaker for testing the level with me, and letting me whip
his ass again and again and again and again ... :)
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* Play Information *
Single Player : No (although I left a start in)
Deathmatch : No
CTF : Yes 4-12 players ... at a guess
Difficulty Settings :
* Construction *
Base : New level from scratch
Editor(s) used : Qoole amongst other things
Known Bugs : I don't believe so ... we'll see won't we
Build Time : 3 weeks
Compile machine : Overclocked 166mmx - running at 200 with 80Mb RAM
QBSP Time : 1 minute
QVIS Time (level 4) : 17 minutes
QRAD Time (extra) : 11 minutes
* Permissions *
You MAY NOT sell this sucker for money. If a magazine wants it on its CD - that's fine.
Send me a copy and we're quits :) General BBS use - sure I guess that's what it for.
You MAY NOT alter or add to this level without my permission.
* Last but not least *
Please email me if you like this level. It boosts my confidence and gives me a big
kick up the ass to get the next one done.
Click here to find a file associated with this text file, or use your browser's BACK button.
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