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Title : FallHaven: The Isolated Depths
Date : 05/30/98
Filename : FalHavn1.bsp
Author : Lance S. Winkel - "ProphetMinstrel"
Email Address : minstrel@lance.innerlinx.com
Home Page : http://lance.innerlinx.com/
Description : Inspiration for FallHaven came from a science fiction role-playing
chronicle which I ran for a few of my friends. The background
story is as follows:
Nestled three miles into the derelict bowels of the hive-world
Demeter, FallHaven is the underworld fortress of the gangster
Jonah Raymonde. Standing amidst the darkness of the underwastes,
Raymonde's haven is the remains of the Blake-Boneventura archology.
Rumors have it that Jonah bankrolled the terrorist nuke which
caused the closing of the structure. Shortly after its closure,
the wealthy underworld kingpin purchased the remains of the structure
for an exceptionally low price, and has been converting it into
his private fortress ever since.
In an equally controversial endeavor, Raymonde then used nuclear
sequencer charges to blast away the wasted remnants of the archologies
beneath it. He then readjusted the structural anti-gravity units
and relocated the entire archology into the deep cavity beneath.
What now stands, is the infrastructural nightmare of derelict
passageways and red-light districts known throughout Demeter
as FallHaven.
However, all is not calm in FallHaven. In order to pacify his
private kingdom, Jonah sealed off the majority of the old Blake-
Boneventura and hired a sizable army of mercenaries and thugs to
maintain what semblance of order can be expected within its crime
ridden halls. Deep below this, the outcast gangs and nightmarish
denizens of the hive's undercity, caged in by Raymonde's barricades,
wage private little wars for control of that chaos which remains.
Additional Credits to : "Muzzy", "JohnnyBlueJeans", "Dimwit", "Lachoneus", "Badlogin", and all
the players who contributed to the level's playtesting at Frag-Fest 2.0.
Thanks also go to all the players who contributed time and creative
input in helping me to develop the story behind the level.
================================================================
* Play Information *
Single Player : Look around only.
Deathmatch : Yes, 4-24 players recommended.
Cooperative : NO!
Difficulty Settings : None
* Construction *
Base : New level, all architecture created from scratch
Editor(s) used : Qoole 2.40 - 2.50 from Lithium Software
Known Bugs : None.
Build Time : Final build, three hours
Textures used : Textures from Quake2's pak0 and pak1, as well as from Q2-CTF pak0
Compile machine : Intel P200MMX w/ 96MB RAM
QBSP Time : 120 sec
QVIS Time (level 4) : 8000+ sec
QRAD Time (extra) : 1800 sec
Brushes : There are alot of them
Entities : Enough to populate the level
Models : ...
* Copyright / Permissions *
Copyright (c) 1998 Lance S. Winkel. All rights reserved.
This level may be electronically distributed only at no charge to
the recipient, and may not be modified in any way. This text file
must be included with the level.
This level may not be distributed on any CD-ROM without the prior,
explicit consent of Lance S. Winkel.
This level may not be used on a commercial Multi-player server
without similar explicit consent.
Click here to find a file associated with this text file, or use your browser's BACK button.
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