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  /idgames/quake2/levels/bots/fmbots1.txt

* Play Information *
Title 			:FMBOTS1
Filename		:fmbots1.bsp
Author			:Suicide20
Other lvls by author	: "Crown Jewel"
			  "FMDM3"
Enail address 		:suicide@fastlane.net
Description		:Deathmatch map for 8-32 players
Additional Credits to   : Id Software
                          Tim Willits
			  Ben Morris for Worldcraft
                          Everyone who emailed me about my previous maps
                          and all the friends I've made over the Internet AKA. #Qoole.

Single Player           : Yep, but why???
Cooperative 2-4 Player  : NO  
Deathmatch 2-13 Player  : Yes.
Difficulty Settings     : No
New Textures            : YES
CD Track                : 3

* Construction *
Base			: New level from scratch
Editor(s) used          : Worldcraft 1.5b , QuakeEd 4 
Compile Machine		: PII 266 256 RAM, {waiting for the other prossesser}

================================================================
		::: Other INFO :::
================================================================
A CTF map ported to BOTS mod... plus a Modified texture...

I'd like to hear comments from anyone regarding this level.
E-mail to suicide@fastlane.net
  
I will reply to all who take the time to send me E-mail.
Send me some .dem files of your deathmatches.

* How to play this map *

Just unzip fmbots1.zip to \quake2\baseq2\maps directory (create if necessary),
unzip sign1_3.wal to quake2\textures\bots directory (create if necessary),
then launch Quake2, go to the console and type:
map fmdm1

alternatively from c:\quake2 type the following

quake2 +map fmbots1

Enjoy!!!

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.






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