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Sorry Joost, looks like i fucked up again :(
the last version was sent via ascii transfer
by accident and is corrupt. (i checked by downloading it)
so that means that newstuff/chemp.zip and level/a-c/chemp.zip
are also. If i dont get it right this time ill drop you a
mail and try and clear things up.
=======================================================================
VERY Important - You will need at least 32meg of ram to play this level
Due to the Large Filesize this level takes quite a few secs to load.
Dont worry q2 hasnt crashed.
=======================================================================
May 4, 1998
=======================================================================
Title : Chemical Plant
(Sorry, I forgot to change it to somthing more interesting
before the final compile, and i AM NOT COMPILING IT AGAIN)
Filename(s) : chemp2.bsp(5.5meg ouch) chemp2.txt(this file)
Author : gIbBeR[insert spoof clan here] aka Matt Barnett
Email : mbarnett@dial.pipex.com
feel free, i dont get enough
Homepage : (Bad) http://ds.dial.pipex.com/town/terrace/qg20/matt
Description : Very big SPQ2 level. Coop starts included. No DM support
Story : (please excuse my shit spelling)
Rumours are rife of a secret strogg chemical plant on one
of stroggos small moons. Recent recon expeditions have confermed
its exsistance and that the strogg may well be developing some
sort of product for use in chemical weapons. This must not
be allowed to happen. A squad of paratroopers will be dropped
on the outskirts of the plant. You will be ocompanying them.
You mission is to destroy the reaction vessel deep within the
chemical plant, It may even be underground, and then rendez vous
with surviours at the surface and await the rescue party.
Bugs/Problems : The area with the brain just past the green lit pipes probably
would be completely flooded in real life :)
Installation : 1) Unzip the file into \quake2\baseq2\maps\
2) run quake2 like this
quake2.exe +set skill x +map chemp
where x is a skill number from 0(easy) through 2(hard)
Credits :In no particular order
Id software (www.idsoftware.com)
Justin Kimber (Kimber@bigpond.com)
(I used a modifed version of his DrawBase)
Autolycus (autolycus@planetquake.com)
(For the Pipes Prefab that comes with worldcraft)
Ben Morris and Valve (http://www.worldcraft.com)
(For Worldcraft)
GrandMaMa(granny@planetquake.com) and Fishman(fishman@planetquake.com)
(For Rust)
Michael Meadows(mmeadows@iwaynet.net)
(Massive Thanks for beta testing)
Tim Wright (argh@ntplx.net)
(ArghRad, say no more)
Anyone Who plays this level and/or gives me feedback
================================================================
Play Information
----------------
Single Player : Yes
Difficulty Settings: Yes, (Hard is quite hard)
Cooperative : Yes, (4 starts)
Deathmatch : No , (Noone would play it even if i put starts in)
Construction
------------
Base : Nadda
Editor(s) used : Worldcraft...1.5SW hacked to support Q2
Worldcraft...1.5b reg hacked to support Q2
Worldcraft...1.6
Map Info : 3656 Solids
22371 Faces
482 Point Entities
138 Solid Entities
Build Time : 5th amendment
Compile Times : in seconds,
Qbsp3 0..1..2..3..4..5..6..7..8..9 (55)
0..1..2..3..4..5..6..7..8..9 (55)
Total 4307 seconds
Qvis3 0..1..2..3..4..5..6..7..8..9 (468)
0..1..2..3..4..5..6..7..8..9 (11837)
Total 12622 seconds
Qrad3 -extra -bounce 40
0..1..2..3..4..5..6..7..8..9 (3391)
0..1..2..3..4..5..6..7..8..9 (1976)
0..1..2..3..4..5..6..7..8..9 (1034)
Total 9753 seconds
Notes
-----
Feel free to mail me any feedback youve got.
Known Bugs
----------
One small area of HOM and one quite large one(bottom of lift shaft)
Both of these are caused by the bug in vis, so its not my fault:)
If anyone has got any advice as to how to get rid of it please mail me.
I really hope it doesnt spoil your enjoyment of this level.
Copyright / Permissions
-----------------------
QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
You may distribute this .bsp freely, provided you include this .txt file
and leave the archive intact. If you'd like to use this level in any other
way, please contact me.
If these files adversely affect your, or anyone else's system,
I do not accept liability either in negligence or any other type.
You have voluntarily accepted any risks of damage that may result from their use.
Any loss you suffer from these efects is non-recoverable from me, and this includes
financial, economic, or consequential loss.
Click here to find a file associated with this text file, or use your browser's BACK button.
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