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/idgames/quake2/dlls/weapons/geeklib02.txt |
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This is a library for linux quake2 to allow on-the-fly modification of
weapon damage and radiuses.
Details:
Platforms: i386 Linux
(Windows .dll's in the next version depending on the ammount of requests.)
Compile time: 21.02 seconds
New sounds, textures, etc. etc.: no
New cvars: read the readme for a list.
Description:
Allows a multiplayer server to modify the damage attributes of weapons
during deathmatch games. ie:
./quake2 +set dedicated 1
< misc quake2 messages go by>
< the game is in progress and there's much gibbin' going on>
you type:
set rail_d 500 *Yes, in linux quake (windows too?) you can type in
commands as a dedicated server is running and it will
interpret them just like on the console. You just
dont get a prompt. *
< Lo and behold, the railgun now does 500 points of damage >
< a little later >
set rocket_rd 1000
< the radius of damage for a rocket blast now reaches 1000 >
I have to admit I'm not sure how space is measured in
a quake2 map, so i dont know what 1000 is counting,
but it seems to clear rooms pretty well. :)
I think you get the idea. This is the result of 1/2 hours work. I
will be extensively testing this lib during a upcoming quakeathon at my house
and will release another version with more features.
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