Bounty Hunters v1.1 Quake 2 MOD
by \XaRn\ and
tested by Phreak and Draysoth
get skins from www.primenet.com/~xarn/clrskn10.zip |
new since 1.0
2..price now displays when u touch item.
3..got rid of wave 10 crap
4..f1 now shows value, not credits!
5..added colored skins
cmd credits shows your current credits
cmd value shows your value when someone kills you
cmd team shows team stats of your team
cmd setteam # set your team number
cmd keepout # dont let anyone join your team 1=on 0=off
cmd independent disband from team
When your in a team, all money collected is in one team pile,
all members can use, so use keepout wisely or be independent
if you dont want anyone usin your money unwisely.
Make a bounty directory inside yer quake 2 directory...
unzip this file directly into it.
start quake2 with the command quake2 +set game bounty to
run a server and thats it!... client does not need to use
the +set game! Client needs unzip the skins to
team players starts with what ever is in the team bank...
independant players start with 2000...
if a team player dies, all the credits he earned for his
team will stay, if your independant you have to restart from
2000. Each kill will give you half of the player you killed's
value, which includes his frag creds and how much weapons
he has. The more cash you have, the better the weapon you
can 'buy' (pick up) Credits are taken away when weapons are
picked up, and your value has the weapons you get added to
it! On the rank screen (f1) it shows the richest people, go
kill em and take thier money.
Current Weapon Prices:
Super Shotgun: 1500
Grenade Launcher: 3000
Rocket Launcher: 3500
Credits:Code: \XaRn\ - firstname.lastname@example.org
Documentor and tester: Draysoth - email@example.com
Send all bug reports to \XaRn\ at the above address!
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