 |
/idgames/quake2/dlls/misc/q2funname.txt |
 |
 |
 |

FunNames for Quake 2 Version 1 By Ryan "Choncha" Nunn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Source Included
This mod is server side only.
Last Updated Thursday 30h April 1998
Introduction
============
When id released quake 2 they chose not to include support for fun names (names that use
high bit ascii character) like Quake 1.
Well this mod changes all that. FUN NAMES are back in Quake 2.
Requirements
============
Quake 2 v3.14 or newer.
Instruction
===========
1. Unzip q2funname.zip into a directory under the quake2 directory
e.g. C:\quake2\funname
2. Run quake2 with "quake2 +set game (dir)" where (dir) is the directory
from step one
e.g. Quake2 +set game funname
Console Commands
================
The following command(s) are used by this mod
Command - Description
----------------------------------------------------------
funname - Sets, displays and removes your fun name
example usage:
funname "funname" - Will set your name to funname
funname "" - (two double quotes with no spaces between) Will clear your funname
and resume using your non funname
funname - Will display your funname. If you have no fun name it will show
your normal name
NOTES on Source
===============
In the source all modifications should be outlined using the following method
// FUNNAMES BEGIN
// FUNNAMES END
There is a chance some modifications may not have been outlined.
Only the files i modified are included to save space.
What is not done
================
Fun Names are not saved by Quake 2
Other Mods By Ryan Nunn
=======================
Q2THIRD
-------
Binaries - ftp://ftp.cdrom.com/.11/idgames2/quake2/dlls/misc/q2third.zip
Readme - ftp://ftp.cdrom.com/.11/idgames2/quake2/dlls/misc/q2third.txt
TFEIQM
------
Homepage - http://www.merlin.net.au/~triforce/
Contating The Author
====================
email: triforce@merlin.net.au
Click here to find a file associated with this text file, or use your browser's BACK button.
|
 |
 |
 |
 |
 |
|
Please note: almost all files are provided by 3-rd parties who are not affiliated with Absolute
Quake Files Archive or Gameaholic dot Com. We cannot provide any support, warranty
or help with these files. Please address any issues to individual authors.
More Legal Information.
|
|
|