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  /idgames/quake2/dlls/compilations/boom200.txt

Title: The Boom Box Collection
Version: 1.0
Files: Pak0.pak, gamex86.dll, readme.txt, config.cfg
Author: Anthony Williams
E-Mail: ant.williams@btinternet.com
Date: 5/7/98
Web Site: ???

******************************************************************
********Please read the licence agreement at the bottom of********
********************this file before use.*************************
******************************************************************

  * Description *
  ================
This MOD adds several new functions to both single player and deathmatch Quake 2.

  * Installation and usage *
  ===========================
Unzip the zip file into [quake2dir]\boombox (eg. C:\games\quake2\boombox)
Then to run The Boom Box run quake with the command parameter:

'+set game boombox'

eg. 'C:\games\quake2\quake2 +set game boombox'


  * New Keys *
  ============

J = Jetpack  (use jetpack)
S = Drop transport locator  (cmd teleport_set)
D = Activate transport  (cmd teleport_jump)
I = Cloaking device  (cmd invis)
L = Lights out  (cmd lights)
G = Grappling hook  (+hook) 
R = Climb  (+shrink)	     
F = Drop down  (+grow)	    
N = Night Vision goggles (use heat vision)
M = Launch MDS (cmd firemds)
O = Push people away (cmd push)
P = Pull people towards you (cmd pull)
cmd airstrike (Not bound by default) = Call an airstrike
cmd scanner (Not bound by default) = Enable multiplayer scanner
cmd kamikaze (Not bound by default) = BANZAI !!!!
cmd lsight (Not bound by default) = Laser sight
cmd laser (Not bound by default) = Laser tripwire
cmd zoom (number 1 to 100) = Zoom in
cmd id (Not bound by default) = ID your teammates
cmd push \
	  ------ Tractor/Repulsor Beam
cmd pull /


  * Play Information *
  ====================

Single Player		: Yes
Deathmatch		: Yes
New Sounds              : Yes
New Models              : Yes
New Music               : No
New Levels		: No

  * Construction *
  ================

Base                    : Quake 2 source. Source code from James Furness's MDS Patch, see
			  copyright stuff.
Editor(s)/Compilers     : Ultra-Edit-32, LCC-32

Known Bugs              : None known. Please report any bugs to ant.williams@btinternet.com

Patch Building Time     : 3 days.


  * Copyright / Permissions *
  ===========================

 o By using this patch, you agree to the conditions below. If you don't agree, 
   delete this patch from your hard drive immediately.

 o If any distribution is to happen via CD-ROM, floppy diskette, Internet
   FTP or WWW sites, BBS, etc, you must distribute all of the files *UNALTERED*
   - the filenames may NOT be changed, and the file contents may NOT be altered.
   AT ALL TIMES, FULL CREDIT MUST BE GIVEN TO THE AUTHOR, Anthony Williams.

 o If you want to base a patch on this, or modify this patch, please e-mail me 
   (ant.williams@btinternet.com) to obtain the source code and let me
   know that you are going to do stuff with it. It would be even better if you
   e-mail me the URL of the new patch so I can take a look at the conversion.

 o By using this patch, you agree to indemnify Anthony Williams from any liability, 
   direct or indirect that may arise from it's use.


  * Acknowledgements *
  ====================

 o Some of the sounds present in this patch are copyright (c)Westwood Entertainment
   (www.westwood.com).

 o Thanks to James Furness (james@furness1.demon.co.uk) for letting me use his MDS source code and models.

 o Thanks to Citrus Frog (citrus.frog@becs-ltd.demon.co.uk) for BETA testing this MOD and making some of the models.

 o Thanks to the QDeveLS team (www.planetquake.com/qdevels) for their invaluable tutorials and NT compatibility info.






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