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/idgames/quake2/console/dmcfgv2.txt |
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--------- Configuration Script ---------
Name: Quake 2
Modified: June 30, 1998
Author: Digital Mayhem
Email: rjsavettiere@mindspring.com
Notes: Designed for Quake v3.14+
Some functions may not work
if used in previous versions.
----------------------------------------
To install: Unzip the contents of the executable file into
your Quake2 directory, for example X:\Quake2\ where
X is the drive where Quake2 is located.
CONTROLS
--------
E Forward
D Back
S Strafe left
F Strafe right
Mouse1 Fire weapon
Mouse3 Jump/swim up
Mouse2 Select last selected weapon
SPECIAL ALIASES
---------------
Shift When down, number keys are bound to drop respective ammo.
When released, weapon bindings are restored.
V Rocket jump
A View is zoomed when A is down
B Wide angle view is on when B is down.
< and > See below
/ Toggles whether < and > will control how many degrees
zoomed view will be or how many degrees wide angle view
will be.
C Toggles Flashlight Mode and Normal Mode
Tab Displays scoreboard/personal computer in single player,
and exits when released. (if you get stuck in a mode where
the scoreboard is displayed constantly, just press Esc.)
Z Swim down/crouch
Y Toggle between crouch mode 1 and crouch mode 2. In crouch
mode 1, you are crouched when Z is down, and in crouch
mode 2 Z toggles between crouched/standing. (make sure you
are in crouch mode 1 when entering water ;)
W Choose highest weapon
E Toggles walking/running mode. When you walk you go slower,
but your footsteps aren't heard. This is extremely useful
for sneaking up to people in 1-on-1 games.
\ Switches F key functions between original bindings and
quick team messages in CTF (default is message keys)
(see below)
TEAM MESSAGES
-------------
F1 "Incoming!"
F2 "Incoming quad!"
F3 "Incoming invul!"
F4 "Incoming multiple enemies!"
F5 "Base overrun!"
F6 "Base secure."
F7 "I'm on offense."
F8 "I'm on defense."
F9 "Need help on defense!"
F10 "What is status of base?"
F11 "Acknowledged."
F12 "Incoming flag carrier, secure base and escort!"
OTHER BINDINGS
--------------
Alt Team message
I Switch external RC's
N Use silencer
M Use environment suit
P Power shield
X Next weapon
Up arrow Inventory screen
Left arrow Previous inventory item
Right arrow Next inventory item
Down arrow Drop selected inventory item
Control Use selected inventory item
Insert Flipoff
Home Point
Page up Salute
Delete Taunt
End Wave
NOTES
-----
*All other bindings are the default Id bindings. (I am assuming you
know what those are)
*In coop, you need to bind a key to 'score'
*Hand switching: hands automatically switch to left when you strafe
left, to right when you strafe right, and to center when you jump.
*I have left the space bar unbound because different people like it
with different things. For example, I play JailBreak a lot so I have it
bound to +use, but someone may play CTF and have it bound to grappling
hook, etc. See below.
*If you want to change or add some bindings or aliases, but want to
leave the script unchanged, add these commands to the file extras.rc.
If in this file you bind a key that has already been bound to something
else, it will just overwrite the old binding when Quake2 runs it. Also,
the dmcfg.rc file has almost reached the size where quake2 won't run it,
so if you add new stuff to extras.rc, dmcfg.rc won't get any bigger.
*A good way to make this script compatible with multiple mods is to
have a copy of it in every directory, but have the extras.rc file be
different in every directory. I have included the extras.rc file I
use for CTF. Just put it in your c:\quake2\ctf directory and rename
it to extras.rc.
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