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/idgames/partial_conversions/defusion/def_111.txt |
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This is Defusion version 1.11 for Quake.
--Changes:
1.11
** QW version: fixed a bug with team enforcement.
1.10
** QW version: team enforcement is now working.
** QW version: added server keys to modify both the radius
and amount of damage done by the bomb explosion.
1.02a
** Included all the needed files for playing Defusion
in QuakeWorld in the def_102a.zip archive.
** Replaced the included entity files with updated ones
** Fixed the manuals so that only 1 directory of images
are needed
It's a great Deathmatch mod that has received rave reviews
across the Internet. It will soon be served on Mplayer.
Instructions:
Unzip the zip into your QUAKE directory.
Be sure you unzip it so that directories are created.
A Defusion subdirectory will be created in your Quake
directory.
There are 2 manuals, in html format, included. One for
the standard version (def_110.htm) and another for the
QuakeWorld version (def_qw110.htm). The graphics for
both will be unzipped into a Defusion\images\ directory.
If you are going to run the server, then you need to get
the entity files must follow the instructions in the manuals
to create "Modified-for-Defusion" BSPs.
There are 5 entity files included for e1m3, e3m1, e3m4, dm2
and dm4. We've included a batch file that will extract and
them modify the BSPs associated with these ENT files. It's
called entmake.bat (This is for DOS/Win95/NT systems only.)
Xpak (v. 0.41) and qbsp (ver 29) are included.
Custom maps are coming shortly.
Be sure to use the "-game defusion" parameter when
you start your game. Enjoy.
Nov. 15, 1997
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