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/idgames/levels/s-u/swmpcave.txt |
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================================================================
Title : Swamp Caves
Filename : Swmpcv91.map (for .91 and .92 Shareware)
Swmpcave.bsp (for 1.01 reg)
Author : Josh Robison AKA Jabberwocky AKA Jabber
Email Address : jrobison@feist.com
Description : A medium sized, fully populated level, with 3 main
areas. The main couryard, the swamp, and the
caves that link those and the exit room.
Additional Credits to : ID Software, Jeremy AKA Merlin, Wesley Nelson for
WAX, and all you Quakers, because without you...
no one would play these maps =)
================================================================
* Play Information *
Level Name : Swamp Caves
Single Player : Yes, with plenty of monster, and a chalenge. Don't
expect to find an exit, though. Just kill all the
monsters without dieing.
Cooperative 2-4 Player : No, what would be the point?
Deathmatch 1-4(6) Player: Yes, 6 starts, but crowded with more than 4.
Difficulty Settings : No, if you want a harder skill level, try doing it
without getting any medkits or ammo boxes. If you
want a easier skill level... cheat ;-)
* Construction *
Base : All from scratch
Build Time : Only about 12 hours of work =) I'm learning the editor!
Editor(s) used : WAX... all WAX... all the time.
Known Bugs : Entity fall outs, no exit, no triggers (if that's a bug),
but nothing major. I need to do some fine tuning. Expect
a new version as soon as I get around to it.
* Legal *
You are going to do what ever you want with this level no mater what I say.
The only thing I ask is that you mention me! You should be really be making
your own levels from scratch. I don't know what it is you would want to use
in this level anyway! Oh yeah, remember everything id said...
* Where to get this MAP *
ftp.cdrom.com, ftp.stomped.com,
and http://www.feist.com/~jrobison/maps/swmpcave.zip
Do't forget to check for our up and comming TC at
http://www.feist.com/~jeremy/quake/
Click here to find a file associated with this text file, or use your browser's BACK button.
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